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Wizard - Builds/Discussion - Page 47

Forum Index > Diablo 3
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Firebolt145
Profile Blog Joined May 2010
Lalalaland34490 Posts
Last Edited: 2012-05-25 20:06:23
May 25 2012 20:04 GMT
#921
Saw Butcher about to throw a hook at my friendly barbarian, threw down a Slow Time bubble which made his hook travel at a snail's pace, watching my friend dodge it by an inch. Was pretty epic at the moment.

Anyway I'm starting to try out this build, which someone may have linked before this already: http://us.battle.net/d3/en/calculator/wizard#RcXgSO!XYf!bcaZZY I'm starting to really like it, even better if done with friends.
Moderator
Dfgj
Profile Joined May 2008
Singapore5922 Posts
May 25 2012 20:09 GMT
#922
I've never really tried using Slow Time in my 'utility' slot (since the rest is pretty much what I run) - still favoring teleport and frost nova. Let me know how well it works, especially if you're soloing!
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
May 25 2012 20:11 GMT
#923
On May 26 2012 05:04 Firebolt145 wrote:
Saw Butcher about to throw a hook at my friendly barbarian, threw down a Slow Time bubble which made his hook travel at a snail's pace, watching my friend dodge it by an inch. Was pretty epic at the moment.

Anyway I'm starting to try out this build, which someone may have linked before this already: http://us.battle.net/d3/en/calculator/wizard#RcXgSO!XYf!bcaZZY I'm starting to really like it, even better if done with friends.

I'd suggest replacing galvanizing ward with temporal flux
NEOtheONE
Profile Joined September 2010
United States2233 Posts
May 25 2012 20:14 GMT
#924
So I saw they stealth nerfed the critical mass passive via hotfix.

5/24/2012
Wizard
Critical Mass (Passive)
Fixed an issue with certain powers that had a higher than intended chance to trigger Critical Mass


So now that crit refresh spam is fixed and FA is fixed what do you actually use to get through Inferno?
Abstracts, the too long didn't read of the educated world.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
May 25 2012 20:16 GMT
#925
On May 26 2012 05:14 NEOtheONE wrote:
So I saw they stealth nerfed the critical mass passive via hotfix.

Show nested quote +
5/24/2012
Wizard
Critical Mass (Passive)
Fixed an issue with certain powers that had a higher than intended chance to trigger Critical Mass


So now that crit refresh spam is fixed and FA is fixed what do you actually use to get through Inferno?

Posted my build on the last page or so (http://i.imgur.com/Rmcg1.jpg)

Soloed everything up to Inferno Diablo now.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34490 Posts
May 25 2012 20:18 GMT
#926
On May 26 2012 05:11 Itsmedudeman wrote:
Show nested quote +
On May 26 2012 05:04 Firebolt145 wrote:
Saw Butcher about to throw a hook at my friendly barbarian, threw down a Slow Time bubble which made his hook travel at a snail's pace, watching my friend dodge it by an inch. Was pretty epic at the moment.

Anyway I'm starting to try out this build, which someone may have linked before this already: http://us.battle.net/d3/en/calculator/wizard#RcXgSO!XYf!bcaZZY I'm starting to really like it, even better if done with friends.

I'd suggest replacing galvanizing ward with temporal flux

Good idea, though I will miss the passive regen. I'm stingy with my pots, it's been the death of me several times already. :D

Dfdg could you show us your runes + passives? I also really envy your gear
Moderator
worldsnap
Profile Joined November 2010
Canada222 Posts
May 25 2012 20:20 GMT
#927
On May 26 2012 05:14 NEOtheONE wrote:
So I saw they stealth nerfed the critical mass passive via hotfix.

Show nested quote +
5/24/2012
Wizard
Critical Mass (Passive)
Fixed an issue with certain powers that had a higher than intended chance to trigger Critical Mass


So now that crit refresh spam is fixed and FA is fixed what do you actually use to get through Inferno?


There was nothing "stealth" about this. They posted that this change was incoming.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
May 25 2012 20:21 GMT
#928
How did you guys managed to kill Belial solo?I feel like I would be able to take him on in his ''real'' state however when he is there +minions I just get overwhelmed, I tried kiting as best I can but I just get 2shot basically.
WriterXiao8~~
Dfgj
Profile Joined May 2008
Singapore5922 Posts
May 25 2012 20:24 GMT
#929
On May 26 2012 05:21 Kipsate wrote:
How did you guys managed to kill Belial solo?I feel like I would be able to take him on in his ''real'' state however when he is there +minions I just get overwhelmed, I tried kiting as best I can but I just get 2shot basically.

This is the only situation where I caved and went for low hp/regen with old Force Armor. I can't take any credit for actually handling this 'legitimately'.

Uh my runes/passives:

Arcane Orb - Tap the Source
Hydra - Venom Hydra
Diamond Skin - Crystal Shell
Energy Armor - Force Armor
Magic Weapon - Force Weapon

and 1 of the following:

Frost Nova - Cold Snap (vs a lot of melee)
Teleport - Fracture (vs more ranged-heavy compositions)
Teleport - Wormhole (if I expect to be running past things)

Astral Presence
Glass Cannon
Arcane Flux (OR Illusionist, if I feel like I have nothing to snare and need to be able to teleport a lot faster. sup phasebeasts)
Simberto
Profile Blog Joined July 2010
Germany11505 Posts
Last Edited: 2012-05-25 20:41:21
May 25 2012 20:29 GMT
#930
On May 26 2012 03:25 NB wrote:
so i party with a wiz in pub game to clear beliah... she died 6 times with here arcane orb slow... i died once with blizzard + magic missle... yeah right AO is better :-/

here is why:
you have to sit back and launch the projectile for arcane orb, then the projectile has to fly, then you get a bit of slow for 2 seconds. However, with blizzard hydra, you could imidiately self cast blizzard+hydra and start running, save yourself turning around animation twice. Blizzard also has a much better slow duration and bc of that you DONT NEED TO SPAM it unlike AO. This cause AP cost isnt that much a problem in blizzard build. People who argue about DPS: you could kill them with AO but die 5 times to get them to last hit or just kite them forever like me and kill them with venom hydra. Oh did i forget to mention blizzard has a 20% chance to stun shits under it too?

http://us.battle.net/d3/en/calculator/wizard#alXRSO!UTf!cZabZY Really strong build for both party and solo play. Last passive should be adjusted between Ward/Astral/Blur/GlassCanon based on your items stat.



Good job comparing two builds by comparing two different players in one very specific situation. Especially ridiculous since she should have been able to profit from your blizzards anyways, so her dying more has nothing to do with her build, and everything with her skill/gear.

Belials throneroom is basically not very much like normal kiting since you are restricted to a very small area. But despite that, i killed belial with AO far easier then with blizzard.

here is why:
Phase one with blizzard takes ages. You run and run and kite and run and run and run and run, while barely doing any damage onto belial. Then, if you do one error at any point, you are still dead. Now, with AO and celestial orb, you take at most half the time since nearly every AO you fire will hit belial, too (If you are competent). And in P2, the AO delivers far more dps then blizzard, too, so the phase takes a lot less long, giving you far less time to mess up. Though i did not play a full kiting build at belial, since that is not very smart in that small area, i played with illusionist/MI/MIteleport, and it was the easiest and fastest way i have found to clear p1 belial. Also, who takes the stun rune on blizzard? Size/cost are both far better.

AO gives at least the same kiting potential that blizzard gives, while doing far more damage to a far larger area. I have tried both, and AO works far better for me. Add to that that it is also the theoretically superior build, since clearspeed matters in a game like diablo: Kill faster=kill more=more loot. Nothing that kills you with AO won't kill you with blizzard. Just because you use AO doesn't mean you should go crazy and charge into mobs faces. You still stay a screen away from them and throw hydras and orbs in their vague direction, while running the other way. The increased killspeed from AO is very helpful at the beginning of dungeons and in areas where you don't have an infinite way to kite back for whatever reason.

Somehow, you have got the strange notion that you die more often when you kite stuff with AO then when you kite stuff with blizzard. To me, that means that you just can't play with AO, but you should not deduce from your inability to play a build that the build is bad, just that it is not for you. Stuff that kills you with AO will also kill you with blizzard.

I might consider using seeker missiles in addition, but i am not quite sure if that is worth losing teleport over.

On May 26 2012 05:21 Kipsate wrote:
How did you guys managed to kill Belial solo?I feel like I would be able to take him on in his ''real'' state however when he is there +minions I just get overwhelmed, I tried kiting as best I can but I just get 2shot basically.


I experimented a lot on him today, and this is the build that worked the best for me, and secured me the kill. It is important that you have enough defense to survive 1-2 hits from the guys in p1, though.

http://us.battle.net/d3/en/calculator/wizard#RcPXQO!dUX!bcZaYY

Depending on your defensive stats and personal preference, you might take glass cannon or blur over temporal flux or astral presence. I think i used glass cannon and astral presence, but i am not completely sure.

i had about 22k dps and 26k hp with 250 resis and 4200 armor or so, no IAS, but good crit and critdamage and a slow twohander for good AP efficiency.

Basically, the plan is to keep hydra up, run to one side, fire AO through all snakes at belial, then when stuff comes close, MI + teleport over it, run to the other side, repeat. If something comes close to you while MI/teleport are on CD, use diamond skin , the first hit on you should refresh both cds due to illusionist. If all cds are down, be careful, try to get hit only once, pot and MI/teleport to safety. P1 should be finished pretty fast this way since most of your damage hits belial, the snakes die very fast to arcane orbs and give you a lot of health globes to help your templar heal you up. Don't overly concentrate on belial, though. Concentrate on firing through the snakes into his vague direction, you should hit him enough to get him down farely fast, especially if you put a hydra close to him.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34490 Posts
May 25 2012 20:35 GMT
#931
On May 26 2012 05:24 Dfgj wrote:
Show nested quote +
On May 26 2012 05:21 Kipsate wrote:
How did you guys managed to kill Belial solo?I feel like I would be able to take him on in his ''real'' state however when he is there +minions I just get overwhelmed, I tried kiting as best I can but I just get 2shot basically.

This is the only situation where I caved and went for low hp/regen with old Force Armor. I can't take any credit for actually handling this 'legitimately'.

Uh my runes/passives:

Arcane Orb - Tap the Source
Hydra - Venom Hydra
Diamond Skin - Crystal Shell
Energy Armor - Force Armor
Magic Weapon - Force Weapon

and 1 of the following:

Frost Nova - Cold Snap (vs a lot of melee)
Teleport - Fracture (vs more ranged-heavy compositions)
Teleport - Wormhole (if I expect to be running past things)

Astral Presence
Glass Cannon
Arcane Flux (OR Illusionist, if I feel like I have nothing to snare and need to be able to teleport a lot faster. sup phasebeasts)

Have you ever tried slow time as your utility skill?
Moderator
Firebolt145
Profile Blog Joined May 2010
Lalalaland34490 Posts
May 25 2012 20:41 GMT
#932
PS using celestial arcane orbs against the missile dampening affix is hilarious. I cast it then kite away to make them walk through it lol.
Moderator
Dfgj
Profile Joined May 2008
Singapore5922 Posts
May 25 2012 20:43 GMT
#933
On May 26 2012 05:35 Firebolt145 wrote:
Show nested quote +
On May 26 2012 05:24 Dfgj wrote:
On May 26 2012 05:21 Kipsate wrote:
How did you guys managed to kill Belial solo?I feel like I would be able to take him on in his ''real'' state however when he is there +minions I just get overwhelmed, I tried kiting as best I can but I just get 2shot basically.

This is the only situation where I caved and went for low hp/regen with old Force Armor. I can't take any credit for actually handling this 'legitimately'.

Uh my runes/passives:

Arcane Orb - Tap the Source
Hydra - Venom Hydra
Diamond Skin - Crystal Shell
Energy Armor - Force Armor
Magic Weapon - Force Weapon

and 1 of the following:

Frost Nova - Cold Snap (vs a lot of melee)
Teleport - Fracture (vs more ranged-heavy compositions)
Teleport - Wormhole (if I expect to be running past things)

Astral Presence
Glass Cannon
Arcane Flux (OR Illusionist, if I feel like I have nothing to snare and need to be able to teleport a lot faster. sup phasebeasts)

Have you ever tried slow time as your utility skill?

I have not, always been curious as to how well it works though.
akisa
Profile Joined February 2010
Jamaica98 Posts
May 25 2012 20:47 GMT
#934
On May 26 2012 05:41 Firebolt145 wrote:
PS using celestial arcane orbs against the missile dampening affix is hilarious. I cast it then kite away to make them walk through it lol.


Using any arcane orb against that is hilarious.. espectially the tap the source one, fire off 5 -6 orbs, and watch them stack.. and eventually hit for a chunk of hp
;-;
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
May 25 2012 21:11 GMT
#935
Currently using a form of this. (Im level 46 in nightmare A3 so its theorycrafting for later, but working atm!)

http://us.battle.net/d3/en/calculator/wizard#acRjSO!UYa!cYaaZY

Basically, every skill in your arsenal is a slow because of temporal flux, Hydra constantly shoots out at enemies, AO is an AoE for mass slows and Missiles is homing, woop woop!

Hydra is constant DPS / slow while kiting, AO is easily spammed with 20 energy cost (also usable when kiting) along with magic missiles which uses homing to make it easier to use when kiting + added damage.

You've then got magic weapon / sparkflint / glass cannon for an added 42% damage on all skills.

And force armor for defence to finish it off.

Im unsure of enemy resistance in hell / inferno, do they have insane arcane resistance / immunities that makes this useless alot of the time?

The only thing i can see wrong with it is the lack of a defensive measure (e.g teleport, frost nova) but you can easily swap out the familiar for one sacrificing the 12% damage increase, i guess this would be a situational thing (vortex rares, annoying bastard mobs)

Thoughts? I'd like to know if this could work in hell / inferno alot of the time, its working awesome atm, constant slows everywhere.
Useless wet fish.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
May 25 2012 21:13 GMT
#936
That's basically what I ran for a long time before I put a defensive skill in place of Sparkflint (and I use Diamondskin over MM).

It'll work in Inferno so long as you have enough dps to gun down things before they can land hits on you. Totally fine for Hell imo, though you might want to consider adding DS.
sandroba
Profile Joined April 2006
Canada4998 Posts
May 25 2012 21:14 GMT
#937
I came up with a theoretical build for solo wizards with high res high armor gear and I think it's really good:
http://us.battle.net/d3/en/calculator/wizard#WcYOXh!aTb!YZacac
Stack armor and res. Prismatic armor should give you a HUGE boost. Get in enemy's face and spam your shit. You should use explosive reaction every 5 hits and spam shatter/arcane orbit as cd/arcane power allows. Use Dskin when low and leech the life back with spec blades (should be about 1.6% true life leech).
Should work in inferno with good gear.
sandroba
Profile Joined April 2006
Canada4998 Posts
Last Edited: 2012-05-25 21:20:03
May 25 2012 21:19 GMT
#938
You don't need huge weapon damage with this build since your aoe spells should be doing about 500% wep dmg with dinamo (about 300% otherwise) and your main attack 135%. Best stats for this build res/armor/vit/intel/as. As should help a ton making you trigger dinamo with orbit more often. So go with fast 1hander+shield with high block/high res. +life on hit will help in the one hander too

EDIT: Sorry for double post, I'm used to mafia forums =P.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2012-05-25 21:32:57
May 25 2012 21:29 GMT
#939
So here's what I'm "theorycrafting" for damage. Crit is good. Crit is still good even without CM. % modifiers on crit damage are amazing. Most offhand sources have "give arcane power on crit". Giving yourself more arcane power and more attack speed I could see this being a very highly effective item build for damage and utility. So I'm gonna continue getting crit, and not look too hard for intelligence. Attack speed is the best damage modifier next to weapon damage when you get geared out and start hitting the 30-40k damage range, it's just a matter of having enough arcane power to use these spells. And when you go for some cheaper spells like arcane orb with tap the source, this could be great.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34490 Posts
May 25 2012 21:55 GMT
#940
Why do people prefer tap the source over celestials so much?
Moderator
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