Anyway I'm starting to try out this build, which someone may have linked before this already: http://us.battle.net/d3/en/calculator/wizard#RcXgSO!XYf!bcaZZY I'm starting to really like it, even better if done with friends.
Wizard - Builds/Discussion - Page 47
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Firebolt145
Lalalaland34490 Posts
Anyway I'm starting to try out this build, which someone may have linked before this already: http://us.battle.net/d3/en/calculator/wizard#RcXgSO!XYf!bcaZZY I'm starting to really like it, even better if done with friends. | ||
Dfgj
Singapore5922 Posts
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Itsmedudeman
United States19229 Posts
On May 26 2012 05:04 Firebolt145 wrote: Saw Butcher about to throw a hook at my friendly barbarian, threw down a Slow Time bubble which made his hook travel at a snail's pace, watching my friend dodge it by an inch. Was pretty epic at the moment. Anyway I'm starting to try out this build, which someone may have linked before this already: http://us.battle.net/d3/en/calculator/wizard#RcXgSO!XYf!bcaZZY I'm starting to really like it, even better if done with friends. I'd suggest replacing galvanizing ward with temporal flux | ||
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NEOtheONE
United States2233 Posts
5/24/2012 Wizard Critical Mass (Passive) Fixed an issue with certain powers that had a higher than intended chance to trigger Critical Mass So now that crit refresh spam is fixed and FA is fixed what do you actually use to get through Inferno? | ||
Dfgj
Singapore5922 Posts
On May 26 2012 05:14 NEOtheONE wrote: So I saw they stealth nerfed the critical mass passive via hotfix. So now that crit refresh spam is fixed and FA is fixed what do you actually use to get through Inferno? Posted my build on the last page or so (http://i.imgur.com/Rmcg1.jpg) Soloed everything up to Inferno Diablo now. | ||
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Firebolt145
Lalalaland34490 Posts
On May 26 2012 05:11 Itsmedudeman wrote: I'd suggest replacing galvanizing ward with temporal flux Good idea, though I will miss the passive regen. I'm stingy with my pots, it's been the death of me several times already. :D Dfdg could you show us your runes + passives? I also really envy your gear ![]() | ||
worldsnap
Canada222 Posts
On May 26 2012 05:14 NEOtheONE wrote: So I saw they stealth nerfed the critical mass passive via hotfix. So now that crit refresh spam is fixed and FA is fixed what do you actually use to get through Inferno? There was nothing "stealth" about this. They posted that this change was incoming. | ||
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Kipsate
Netherlands45349 Posts
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Dfgj
Singapore5922 Posts
On May 26 2012 05:21 Kipsate wrote: How did you guys managed to kill Belial solo?I feel like I would be able to take him on in his ''real'' state however when he is there +minions I just get overwhelmed, I tried kiting as best I can but I just get 2shot basically. This is the only situation where I caved and went for low hp/regen with old Force Armor. I can't take any credit for actually handling this 'legitimately'. Uh my runes/passives: Arcane Orb - Tap the Source Hydra - Venom Hydra Diamond Skin - Crystal Shell Energy Armor - Force Armor Magic Weapon - Force Weapon and 1 of the following: Frost Nova - Cold Snap (vs a lot of melee) Teleport - Fracture (vs more ranged-heavy compositions) Teleport - Wormhole (if I expect to be running past things) Astral Presence Glass Cannon Arcane Flux (OR Illusionist, if I feel like I have nothing to snare and need to be able to teleport a lot faster. sup phasebeasts) | ||
Simberto
Germany11505 Posts
On May 26 2012 03:25 NB wrote: so i party with a wiz in pub game to clear beliah... she died 6 times with here arcane orb slow... i died once with blizzard + magic missle... yeah right AO is better :-/ here is why: you have to sit back and launch the projectile for arcane orb, then the projectile has to fly, then you get a bit of slow for 2 seconds. However, with blizzard hydra, you could imidiately self cast blizzard+hydra and start running, save yourself turning around animation twice. Blizzard also has a much better slow duration and bc of that you DONT NEED TO SPAM it unlike AO. This cause AP cost isnt that much a problem in blizzard build. People who argue about DPS: you could kill them with AO but die 5 times to get them to last hit or just kite them forever like me and kill them with venom hydra. Oh did i forget to mention blizzard has a 20% chance to stun shits under it too? ![]() http://us.battle.net/d3/en/calculator/wizard#alXRSO!UTf!cZabZY Really strong build for both party and solo play. Last passive should be adjusted between Ward/Astral/Blur/GlassCanon based on your items stat. Good job comparing two builds by comparing two different players in one very specific situation. Especially ridiculous since she should have been able to profit from your blizzards anyways, so her dying more has nothing to do with her build, and everything with her skill/gear. Belials throneroom is basically not very much like normal kiting since you are restricted to a very small area. But despite that, i killed belial with AO far easier then with blizzard. here is why: Phase one with blizzard takes ages. You run and run and kite and run and run and run and run, while barely doing any damage onto belial. Then, if you do one error at any point, you are still dead. Now, with AO and celestial orb, you take at most half the time since nearly every AO you fire will hit belial, too (If you are competent). And in P2, the AO delivers far more dps then blizzard, too, so the phase takes a lot less long, giving you far less time to mess up. Though i did not play a full kiting build at belial, since that is not very smart in that small area, i played with illusionist/MI/MIteleport, and it was the easiest and fastest way i have found to clear p1 belial. Also, who takes the stun rune on blizzard? Size/cost are both far better. AO gives at least the same kiting potential that blizzard gives, while doing far more damage to a far larger area. I have tried both, and AO works far better for me. Add to that that it is also the theoretically superior build, since clearspeed matters in a game like diablo: Kill faster=kill more=more loot. Nothing that kills you with AO won't kill you with blizzard. Just because you use AO doesn't mean you should go crazy and charge into mobs faces. You still stay a screen away from them and throw hydras and orbs in their vague direction, while running the other way. The increased killspeed from AO is very helpful at the beginning of dungeons and in areas where you don't have an infinite way to kite back for whatever reason. Somehow, you have got the strange notion that you die more often when you kite stuff with AO then when you kite stuff with blizzard. To me, that means that you just can't play with AO, but you should not deduce from your inability to play a build that the build is bad, just that it is not for you. Stuff that kills you with AO will also kill you with blizzard. I might consider using seeker missiles in addition, but i am not quite sure if that is worth losing teleport over. On May 26 2012 05:21 Kipsate wrote: How did you guys managed to kill Belial solo?I feel like I would be able to take him on in his ''real'' state however when he is there +minions I just get overwhelmed, I tried kiting as best I can but I just get 2shot basically. I experimented a lot on him today, and this is the build that worked the best for me, and secured me the kill. It is important that you have enough defense to survive 1-2 hits from the guys in p1, though. http://us.battle.net/d3/en/calculator/wizard#RcPXQO!dUX!bcZaYY Depending on your defensive stats and personal preference, you might take glass cannon or blur over temporal flux or astral presence. I think i used glass cannon and astral presence, but i am not completely sure. i had about 22k dps and 26k hp with 250 resis and 4200 armor or so, no IAS, but good crit and critdamage and a slow twohander for good AP efficiency. Basically, the plan is to keep hydra up, run to one side, fire AO through all snakes at belial, then when stuff comes close, MI + teleport over it, run to the other side, repeat. If something comes close to you while MI/teleport are on CD, use diamond skin , the first hit on you should refresh both cds due to illusionist. If all cds are down, be careful, try to get hit only once, pot and MI/teleport to safety. P1 should be finished pretty fast this way since most of your damage hits belial, the snakes die very fast to arcane orbs and give you a lot of health globes to help your templar heal you up. Don't overly concentrate on belial, though. Concentrate on firing through the snakes into his vague direction, you should hit him enough to get him down farely fast, especially if you put a hydra close to him. | ||
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Firebolt145
Lalalaland34490 Posts
On May 26 2012 05:24 Dfgj wrote: This is the only situation where I caved and went for low hp/regen with old Force Armor. I can't take any credit for actually handling this 'legitimately'. Uh my runes/passives: Arcane Orb - Tap the Source Hydra - Venom Hydra Diamond Skin - Crystal Shell Energy Armor - Force Armor Magic Weapon - Force Weapon and 1 of the following: Frost Nova - Cold Snap (vs a lot of melee) Teleport - Fracture (vs more ranged-heavy compositions) Teleport - Wormhole (if I expect to be running past things) Astral Presence Glass Cannon Arcane Flux (OR Illusionist, if I feel like I have nothing to snare and need to be able to teleport a lot faster. sup phasebeasts) Have you ever tried slow time as your utility skill? | ||
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Firebolt145
Lalalaland34490 Posts
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Dfgj
Singapore5922 Posts
On May 26 2012 05:35 Firebolt145 wrote: Have you ever tried slow time as your utility skill? I have not, always been curious as to how well it works though. | ||
akisa
Jamaica98 Posts
On May 26 2012 05:41 Firebolt145 wrote: PS using celestial arcane orbs against the missile dampening affix is hilarious. I cast it then kite away to make them walk through it lol. Using any arcane orb against that is hilarious.. espectially the tap the source one, fire off 5 -6 orbs, and watch them stack.. and eventually hit for a chunk of hp | ||
Capped
United Kingdom7236 Posts
http://us.battle.net/d3/en/calculator/wizard#acRjSO!UYa!cYaaZY Basically, every skill in your arsenal is a slow because of temporal flux, Hydra constantly shoots out at enemies, AO is an AoE for mass slows and Missiles is homing, woop woop! Hydra is constant DPS / slow while kiting, AO is easily spammed with 20 energy cost (also usable when kiting) along with magic missiles which uses homing to make it easier to use when kiting + added damage. You've then got magic weapon / sparkflint / glass cannon for an added 42% damage on all skills. And force armor for defence to finish it off. Im unsure of enemy resistance in hell / inferno, do they have insane arcane resistance / immunities that makes this useless alot of the time? The only thing i can see wrong with it is the lack of a defensive measure (e.g teleport, frost nova) but you can easily swap out the familiar for one sacrificing the 12% damage increase, i guess this would be a situational thing (vortex rares, annoying bastard mobs) Thoughts? I'd like to know if this could work in hell / inferno alot of the time, its working awesome atm, constant slows everywhere. | ||
Dfgj
Singapore5922 Posts
It'll work in Inferno so long as you have enough dps to gun down things before they can land hits on you. Totally fine for Hell imo, though you might want to consider adding DS. | ||
sandroba
Canada4998 Posts
http://us.battle.net/d3/en/calculator/wizard#WcYOXh!aTb!YZacac Stack armor and res. Prismatic armor should give you a HUGE boost. Get in enemy's face and spam your shit. You should use explosive reaction every 5 hits and spam shatter/arcane orbit as cd/arcane power allows. Use Dskin when low and leech the life back with spec blades (should be about 1.6% true life leech). Should work in inferno with good gear. | ||
sandroba
Canada4998 Posts
EDIT: Sorry for double post, I'm used to mafia forums =P. | ||
Itsmedudeman
United States19229 Posts
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Firebolt145
Lalalaland34490 Posts
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