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On May 26 2012 06:55 Firebolt145 wrote: Why do people prefer tap the source over celestials so much? Twice as many shots > getting to shoot a line of targets.
Anything swarming me enough for Celestial to matter is probably a lot of trash mobs that I'm not worried about in the first place, and if they're not, I'd rather have Tap The Source so I can focus them down one at a time.
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Wow... just bought this for 100k...come with a flawless ruby...
![[image loading]](http://i.imgur.com/1qASC.png)
what kinda gem should i put on it now? Life on hit or just pure dmg?
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On May 26 2012 08:47 NB wrote:Wow... just bought this for 100k...come with a flawless ruby... ![[image loading]](http://i.imgur.com/1qASC.png) what kinda gem should i put on it now? Life on hit or just pure dmg? Life on hit is shit for wizards. Put the best ruby you can in it.
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On May 26 2012 06:29 Itsmedudeman wrote: So here's what I'm "theorycrafting" for damage. Crit is good. Crit is still good even without CM. % modifiers on crit damage are amazing. Most offhand sources have "give arcane power on crit". Giving yourself more arcane power and more attack speed I could see this being a very highly effective item build for damage and utility. So I'm gonna continue getting crit, and not look too hard for intelligence. Attack speed is the best damage modifier next to weapon damage when you get geared out and start hitting the 30-40k damage range, it's just a matter of having enough arcane power to use these spells. And when you go for some cheaper spells like arcane orb with tap the source, this could be great. Depends on your build. Attack speed is good over time because you get more attacks in in a certain timeframe. This isn't how wizards play though, you don't stand in a spot shooting spell X as fast as you can, you're moving around using certain spells when you have the AP and a situation where you can use it safely. You're going to be hard pressed to find situation where attack speed helps you as a wizard. Don't just look at the damage stat, think about how you are playing.
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On May 26 2012 06:14 sandroba wrote:I came up with a theoretical build for solo wizards with high res high armor gear and I think it's really good: http://us.battle.net/d3/en/calculator/wizard#WcYOXh!aTb!YZacacStack armor and res. Prismatic armor should give you a HUGE boost. Get in enemy's face and spam your shit. You should use explosive reaction every 5 hits and spam shatter/arcane orbit as cd/arcane power allows. Use Dskin when low and leech the life back with spec blades (should be about 1.6% true life leech). Should work in inferno with good gear. "Should work in inferno" in the sense that you've tried it and seen it work? Because 1.6% true life leech is nothing compared to how hard inferno mobs hit.
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On May 26 2012 08:54 Tobberoth wrote:Show nested quote +On May 26 2012 06:29 Itsmedudeman wrote: So here's what I'm "theorycrafting" for damage. Crit is good. Crit is still good even without CM. % modifiers on crit damage are amazing. Most offhand sources have "give arcane power on crit". Giving yourself more arcane power and more attack speed I could see this being a very highly effective item build for damage and utility. So I'm gonna continue getting crit, and not look too hard for intelligence. Attack speed is the best damage modifier next to weapon damage when you get geared out and start hitting the 30-40k damage range, it's just a matter of having enough arcane power to use these spells. And when you go for some cheaper spells like arcane orb with tap the source, this could be great. Depends on your build. Attack speed is good over time because you get more attacks in in a certain timeframe. This isn't how wizards play though, you don't stand in a spot shooting spell X as fast as you can, you're moving around using certain spells when you have the AP and a situation where you can use it safely. You're going to be hard pressed to find situation where attack speed helps you as a wizard. Don't just look at the damage stat, think about how you are playing.
I said this a while back, but attack speed gives you a better "release" time on spells and let's you kite easier. If you've ever played dota you'd know what I'm talking about in that aspect. A good example is tiny vs. anti mage chasing down a target with auto attacks. However, if you're using spells that don't require attack speed like blizzard or disintegrate then it's not worth it. But with arcane orb I'll try it out. If you reach a good enough attack speed you might even be able to get 2 shots in before you start having to run.
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The above is true, but remember attack speed on the weapon itself comes at a tradeoff - for equal dps, you're doing less damage per shot, which means less damage per AP, which means the fight is going to last longer.
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On May 26 2012 08:59 Itsmedudeman wrote:Show nested quote +On May 26 2012 08:54 Tobberoth wrote:On May 26 2012 06:29 Itsmedudeman wrote: So here's what I'm "theorycrafting" for damage. Crit is good. Crit is still good even without CM. % modifiers on crit damage are amazing. Most offhand sources have "give arcane power on crit". Giving yourself more arcane power and more attack speed I could see this being a very highly effective item build for damage and utility. So I'm gonna continue getting crit, and not look too hard for intelligence. Attack speed is the best damage modifier next to weapon damage when you get geared out and start hitting the 30-40k damage range, it's just a matter of having enough arcane power to use these spells. And when you go for some cheaper spells like arcane orb with tap the source, this could be great. Depends on your build. Attack speed is good over time because you get more attacks in in a certain timeframe. This isn't how wizards play though, you don't stand in a spot shooting spell X as fast as you can, you're moving around using certain spells when you have the AP and a situation where you can use it safely. You're going to be hard pressed to find situation where attack speed helps you as a wizard. Don't just look at the damage stat, think about how you are playing. I said this a while back, but attack speed gives you a better "release" time on spells and let's you kite easier. If you've ever played dota you'd know what I'm talking about in that aspect. A good example is tiny vs. anti mage chasing down a target with auto attacks. However, if you're using spells that don't require attack speed like blizzard or disintegrate then it's not worth it. But with arcane orb I'll try it out. If you reach a good enough attack speed you might even be able to get 2 shots in before you start having to run. I agree (though this is a bit muddy, does attack speed increase truly increase the speed of a single arcane orb cast, or only when it's two in a row or more?), but I think it's a bit much to count on that. How much attack speed increase do you need to be able to cast 2 arcane orbs in a situation where you could only cast 1, and how often will you be in a situation where this is useful? Personally (only on act 1 and act 2 inferno should be stated) I can pretty much throw as many arcane orbs as I want, problem is AP, not speed. I need to have enough AP to keep throwing consistent blizzards, if I waste AP on an arcane orb so I can't throw down a blizzard, that's downright dangerous. If I already have 2 fields of blizzard in front of enemies which aren't fast, I spam my arcane orbs regardless, I'll definitely null my AP long before attack speed would make a difference to my running potential.
I think it's fine to try out attack speed builds and see where it takes you, some builds might very well benefit from it, but I think it's dangerous to overvalue attack speed just because blizzards internal calculation of damage HEAVILY overrates attack speed. I definitely disagree with the statement that attack speed is the biggest boost to damage. To the damage stat, yes. To practical damage for a wizard who will be forced to kite no matter what, definitely not.
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On May 26 2012 09:00 Dfgj wrote: The above is true, but remember attack speed on the weapon itself comes at a tradeoff - for equal dps, you're doing less damage per shot, which means less damage per AP, which means the fight is going to last longer. Yes, unfortunately they calculate into the damage of the item which is a bit of a flaw considering you can't see the damage increase overall.
But like I said, that's why I said to get crit so that you get more shots to increase your ap gain with a restore arcane power on crit modifier on your offhand. If you're using a slow 2 hander and trying to kite, I'm guessing you're gonna have be full arcane power pretty often which in itself is a loss of damage and slows down the fight. I find it incredibly difficult to make use of tap the source and the arcane regen passive with 2 handers.
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On May 26 2012 09:08 Itsmedudeman wrote:Show nested quote +On May 26 2012 09:00 Dfgj wrote: The above is true, but remember attack speed on the weapon itself comes at a tradeoff - for equal dps, you're doing less damage per shot, which means less damage per AP, which means the fight is going to last longer. Yes, unfortunately they calculate into the damage of the item which is a bit of a flaw considering you can't see the damage increase overall. But like I said, that's why I said to get crit so that you get more shots to increase your ap gain with a restore arcane power on crit modifier on your offhand. If you're using a slow 2 hander and trying to kite, I'm guessing you're gonna have be full arcane power pretty often which in itself is a loss of damage and slows down the fight. I find it incredibly difficult to make use of tap the source and the arcane regen passive with 2 handers. This is definitely not an issue for me, then again, I only use astral presence for AP. I'm pretty much AP starved constantly and is rarely able to use arcane orbs even if I want, if I'm up against rares, 80% of my AP is going to blizzard and hydra and throwing an arcane orb is always a tradeoff from CC since my next blizzard will be late.
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On May 26 2012 09:11 Tobberoth wrote:Show nested quote +On May 26 2012 09:08 Itsmedudeman wrote:On May 26 2012 09:00 Dfgj wrote: The above is true, but remember attack speed on the weapon itself comes at a tradeoff - for equal dps, you're doing less damage per shot, which means less damage per AP, which means the fight is going to last longer. Yes, unfortunately they calculate into the damage of the item which is a bit of a flaw considering you can't see the damage increase overall. But like I said, that's why I said to get crit so that you get more shots to increase your ap gain with a restore arcane power on crit modifier on your offhand. If you're using a slow 2 hander and trying to kite, I'm guessing you're gonna have be full arcane power pretty often which in itself is a loss of damage and slows down the fight. I find it incredibly difficult to make use of tap the source and the arcane regen passive with 2 handers. This is definitely not an issue for me, then again, I only use astral presence for AP. I'm pretty much AP starved constantly and is rarely able to use arcane orbs even if I want, if I'm up against rares, 80% of my AP is going to blizzard and hydra and throwing an arcane orb is always a tradeoff from CC since my next blizzard will be late. Ah well, you're using 3 spells that cost arcane power so it's probably not an optimal build. I usually use like 4 passives/survivability spells and 2 spells. Venom hydra which costs nothing, and arcane orb which costs very little and relies on attack speed.
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On May 26 2012 06:14 sandroba wrote:I came up with a theoretical build for solo wizards with high res high armor gear and I think it's really good: http://us.battle.net/d3/en/calculator/wizard#WcYOXh!aTb!YZacacStack armor and res. Prismatic armor should give you a HUGE boost. Get in enemy's face and spam your shit. You should use explosive reaction every 5 hits and spam shatter/arcane orbit as cd/arcane power allows. Use Dskin when low and leech the life back with spec blades (should be about 1.6% true life leech). Should work in inferno with good gear.
Don't attempt this unless you have at least 10 million to spend, but even then I'm not too sure about its effectiveness. If you look at my previous posts you'll see that I attempted to stack armor and resist with 8k and 700 to all respectively and I still died in act 2 inferno after 3-4 hits.
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nothing on wizard works right now... kite kite kite and when you have to fight boss such as beliah, you just straight up die bc of tight space and full of minions. I cant even imagine how this gona be like in act3 where you actually have to sit there and tank while the catapult is being raised...
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On May 26 2012 11:31 NB wrote: nothing on wizard works right now... kite kite kite and when you have to fight boss such as beliah, you just straight up die bc of tight space and full of minions. I cant even imagine how this gona be like in act3 where you actually have to sit there and tank while the catapult is being raised... I got Diablo to phase 3, don't tell me things don't work.
Goddamn I'm not sleeping until I finish this
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Hi, new wizard here, just got the game 2 days ago, currently in the 30s. Why is there so much discussion about solo'ing inferno? Since everyone gets their separate loot, why not just have a friend with you who can tank? Why has solo'ing inferno become some sort of benchmark?
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What tactics/build should I be looking to in Act 2 Inferno? Shit is a lot faster here and it's difficult to kite with the tele/venom hydra/arcane orb thing i had going.
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On May 26 2012 11:56 W2 wrote: Hi, new wizard here, just got the game 2 days ago, currently in the 30s. Why is there so much discussion about solo'ing inferno? Since everyone gets their separate loot, why not just have a friend with you who can tank? Why has solo'ing inferno become some sort of benchmark?
because soloing inferno is much easier than doing it in a group... I think thats kind of a game design fail. It's sad but what can you do...
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How the hell do melee classes solo in this game?
Do they? I don't even know. I'm in my own little Wizard world.
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On May 26 2012 12:16 holdthephone wrote: How the hell do melee classes solo in this game?
Do they? I don't even know. I'm in my own little Wizard world. http://www.twitch.tv/nl_kripp
watch the most imba class in the game solo inferno with 5 valor stacks... tank all the things
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