|
On May 26 2012 02:21 Simberto wrote:Show nested quote +On May 26 2012 02:13 NB wrote: this is sad... i have no problem in they making the game harder in inferno but at least make every attack animation dodge-able so high skill players has an easier time... Getting killed by those Viper in act 2 simply bc their melee attack is basicly aim bot and u cant kite shit bc they are invisible (immune to stun slow etc...). There is no way you can past the act without taking any damage (like act 1 up to skeleton king) The vipers decloak on their own after a small time, so if you have enough room, you can kite them without taking damage. i do know that, i also know that they decloak if they get close to you at a certain range. The problem with kiting is that eventually you will have to turn and in the turning moment, a few micro tricks should let you dodge the attack instead of just diving through and pray that you live.
that also bringing up a really good point i wana mention about kiting: you have to control your kiting space well. Often bad players will just kite their mobs into a bunch of new mobs and double their trouble. Controlling area based on your movespeed and turn rate relatively to the mobs who are chasing you are quite crucial. In party, if all player understand this, the game will be 10 times easier than what it is right now.
|
Also, I know what you guys said about attack speed and how it doesn't matter when you're kiting, but I disagree. As far as arcane orb goes, I definitely notice a "release" speed of the orb, and if you have a slower weapon it takes longer to release the orb and thus harder to kite. I'm sticking to 1 handers for now. Or perhaps it's possible to buy attack speed to make up for that difference.
|
On May 26 2012 02:30 Itsmedudeman wrote: Also, I know what you guys said about attack speed and how it doesn't matter when you're kiting, but I disagree. As far as arcane orb goes, I definitely notice a "release" speed of the orb, and if you have a slower weapon it takes longer to release the orb and thus harder to kite. I'm sticking to 1 handers for now. Or perhaps it's possible to buy attack speed to make up for that difference. Yeah attack speed makes kiting a lot easier. You have to trade impact power though since 1Hs obviously do less per hit - I'm using a 2H and +attack speed on other items.
finally killed Cydaea!
|
On May 26 2012 02:30 Itsmedudeman wrote: Also, I know what you guys said about attack speed and how it doesn't matter when you're kiting, but I disagree. As far as arcane orb goes, I definitely notice a "release" speed of the orb, and if you have a slower weapon it takes longer to release the orb and thus harder to kite. I'm sticking to 1 handers for now. Or perhaps it's possible to buy attack speed to make up for that difference. why in the world would you even use arcane orb instead of blizzard in kiting build? @_@
|
On May 26 2012 02:37 NB wrote:Show nested quote +On May 26 2012 02:30 Itsmedudeman wrote: Also, I know what you guys said about attack speed and how it doesn't matter when you're kiting, but I disagree. As far as arcane orb goes, I definitely notice a "release" speed of the orb, and if you have a slower weapon it takes longer to release the orb and thus harder to kite. I'm sticking to 1 handers for now. Or perhaps it's possible to buy attack speed to make up for that difference. why in the world would you even use arcane orb instead of blizzard in kiting build? @_@ Temporal Flux is free.
Blizzard costs additional mana and does relatively unimpressive damage.
|
On May 26 2012 02:37 NB wrote:Show nested quote +On May 26 2012 02:30 Itsmedudeman wrote: Also, I know what you guys said about attack speed and how it doesn't matter when you're kiting, but I disagree. As far as arcane orb goes, I definitely notice a "release" speed of the orb, and if you have a slower weapon it takes longer to release the orb and thus harder to kite. I'm sticking to 1 handers for now. Or perhaps it's possible to buy attack speed to make up for that difference. why in the world would you even use arcane orb instead of blizzard in kiting build? @_@ Blizzard is a lot less damage, temporal flux doesn't steal you out of anything in masteries for this build, and did I mention blizzard does a lot less damage? Chances are you only get around 110% of your blizzard damage per cast rather than 210% over 6 seconds.
However, I am willing to admit that blizzard does slow over the entire duration of 6 seconds though. I liked blizzard when I used it, it's just that you lose a lot of damage. Also I'm pretty sure blizzard has an attack animation delay too.
|
On May 26 2012 02:41 Itsmedudeman wrote:Show nested quote +On May 26 2012 02:37 NB wrote:On May 26 2012 02:30 Itsmedudeman wrote: Also, I know what you guys said about attack speed and how it doesn't matter when you're kiting, but I disagree. As far as arcane orb goes, I definitely notice a "release" speed of the orb, and if you have a slower weapon it takes longer to release the orb and thus harder to kite. I'm sticking to 1 handers for now. Or perhaps it's possible to buy attack speed to make up for that difference. why in the world would you even use arcane orb instead of blizzard in kiting build? @_@ Blizzard is a lot less damage, temporal flux doesn't steal you out of anything in masteries for this build, and did I mention blizzard does a lot less damage? Chances are you only get around 110% of your blizzard damage per cast rather than 210% over 6 seconds.
D'you know how much is blizzard's slow%? It feels a lot higher than temporal flux to me
|
On May 26 2012 02:47 akisa wrote:Show nested quote +On May 26 2012 02:41 Itsmedudeman wrote:On May 26 2012 02:37 NB wrote:On May 26 2012 02:30 Itsmedudeman wrote: Also, I know what you guys said about attack speed and how it doesn't matter when you're kiting, but I disagree. As far as arcane orb goes, I definitely notice a "release" speed of the orb, and if you have a slower weapon it takes longer to release the orb and thus harder to kite. I'm sticking to 1 handers for now. Or perhaps it's possible to buy attack speed to make up for that difference. why in the world would you even use arcane orb instead of blizzard in kiting build? @_@ Blizzard is a lot less damage, temporal flux doesn't steal you out of anything in masteries for this build, and did I mention blizzard does a lot less damage? Chances are you only get around 110% of your blizzard damage per cast rather than 210% over 6 seconds. D'you know how much is blizzard's slow%? It feels a lot higher than temporal flux to me Not sure, probably, but also blizzard slows over 6 seconds while temporal is only 3 seconds.
|
On May 26 2012 02:48 Itsmedudeman wrote:Show nested quote +On May 26 2012 02:47 akisa wrote:On May 26 2012 02:41 Itsmedudeman wrote:On May 26 2012 02:37 NB wrote:On May 26 2012 02:30 Itsmedudeman wrote: Also, I know what you guys said about attack speed and how it doesn't matter when you're kiting, but I disagree. As far as arcane orb goes, I definitely notice a "release" speed of the orb, and if you have a slower weapon it takes longer to release the orb and thus harder to kite. I'm sticking to 1 handers for now. Or perhaps it's possible to buy attack speed to make up for that difference. why in the world would you even use arcane orb instead of blizzard in kiting build? @_@ Blizzard is a lot less damage, temporal flux doesn't steal you out of anything in masteries for this build, and did I mention blizzard does a lot less damage? Chances are you only get around 110% of your blizzard damage per cast rather than 210% over 6 seconds. D'you know how much is blizzard's slow%? It feels a lot higher than temporal flux to me Not sure, probably, but also blizzard slows over 6 seconds while temporal is only 3 seconds. Arcane Orb is your constant source of damage however, and things are going to be continually hit by it.
|
True, but you have to stand and cast . On elites it could get you killed. BUT I think I'll use some attack speed rings/gloves to make it easier. Idk, I can't play atm, but I'm gonna try a LOT of different builds when I get home in act2/3.
|
On May 26 2012 02:49 Dfgj wrote:Show nested quote +On May 26 2012 02:48 Itsmedudeman wrote:On May 26 2012 02:47 akisa wrote:On May 26 2012 02:41 Itsmedudeman wrote:On May 26 2012 02:37 NB wrote:On May 26 2012 02:30 Itsmedudeman wrote: Also, I know what you guys said about attack speed and how it doesn't matter when you're kiting, but I disagree. As far as arcane orb goes, I definitely notice a "release" speed of the orb, and if you have a slower weapon it takes longer to release the orb and thus harder to kite. I'm sticking to 1 handers for now. Or perhaps it's possible to buy attack speed to make up for that difference. why in the world would you even use arcane orb instead of blizzard in kiting build? @_@ Blizzard is a lot less damage, temporal flux doesn't steal you out of anything in masteries for this build, and did I mention blizzard does a lot less damage? Chances are you only get around 110% of your blizzard damage per cast rather than 210% over 6 seconds. D'you know how much is blizzard's slow%? It feels a lot higher than temporal flux to me Not sure, probably, but also blizzard slows over 6 seconds while temporal is only 3 seconds. Arcane Orb is your constant source of damage however, and things are going to be continually hit by it.
This is true, also d'you know if arcane hydra benefits from temporal flux? (I can't test right now :x)
Furthermore, does anyone notice that.. sometimes force armour simply does not work? Many times I've gotten hit from 100% to 10% hp with force armour up, clearly the attack wasn't a 1 hit ko, but it still didn't proc.
|
On May 26 2012 02:52 Itsmedudeman wrote: True, but you have to stand and cast . On elites it could get you killed. BUT I think I'll use some attack speed rings/gloves to make it easier. Idk, I can't play atm, but I'm gonna try a LOT of different builds when I get home in act2/3. Yeah, throw the attack speed on the non-weapon stuff.
Meanwhile, Orb reigns supreme, Azmodan down.
http://i.imgur.com/Rmcg1.jpg (keeps messing up format when I post it directly)
PS: anyone who says hp/defense is silly for Wizard is insane, being able to run over Hellish Ground for a few seconds is pretty cool.
|
yo guys, im workin an some attack speed gear cause its more fun for me and i was wondering which skills dont benefit from ias, i know anything with a cd obviously but was wondering what else doesnt benefit, also, is 1h with lots of attack speed viable in inferno?
|
On May 26 2012 02:53 akisa wrote:Show nested quote +On May 26 2012 02:49 Dfgj wrote:On May 26 2012 02:48 Itsmedudeman wrote:On May 26 2012 02:47 akisa wrote:On May 26 2012 02:41 Itsmedudeman wrote:On May 26 2012 02:37 NB wrote:On May 26 2012 02:30 Itsmedudeman wrote: Also, I know what you guys said about attack speed and how it doesn't matter when you're kiting, but I disagree. As far as arcane orb goes, I definitely notice a "release" speed of the orb, and if you have a slower weapon it takes longer to release the orb and thus harder to kite. I'm sticking to 1 handers for now. Or perhaps it's possible to buy attack speed to make up for that difference. why in the world would you even use arcane orb instead of blizzard in kiting build? @_@ Blizzard is a lot less damage, temporal flux doesn't steal you out of anything in masteries for this build, and did I mention blizzard does a lot less damage? Chances are you only get around 110% of your blizzard damage per cast rather than 210% over 6 seconds. D'you know how much is blizzard's slow%? It feels a lot higher than temporal flux to me Not sure, probably, but also blizzard slows over 6 seconds while temporal is only 3 seconds. Arcane Orb is your constant source of damage however, and things are going to be continually hit by it. This is true, also d'you know if arcane hydra benefits from temporal flux? (I can't test right now :x) Furthermore, does anyone notice that.. sometimes force armour simply does not work? Many times I've gotten hit from 100% to 10% hp with force armour up, clearly the attack wasn't a 1 hit ko, but it still didn't proc. Max absorb is equal to your hitpoints, so if you take an attack that would otherwise do 190% of your health, you'll absorb 100% and take the other 90% regardless of the normal cap.
|
On May 26 2012 02:53 akisa wrote: Furthermore, does anyone notice that.. sometimes force armour simply does not work? Many times I've gotten hit from 100% to 10% hp with force armour up, clearly the attack wasn't a 1 hit ko, but it still didn't proc.
It's presumably working as intended. FA absorbs up to a maximum of 100% of your health. So in this case presumably you would have been hit for 190% of your life without FA.
|
|
On May 26 2012 03:07 diophan wrote:Show nested quote +On May 26 2012 02:53 akisa wrote: Furthermore, does anyone notice that.. sometimes force armour simply does not work? Many times I've gotten hit from 100% to 10% hp with force armour up, clearly the attack wasn't a 1 hit ko, but it still didn't proc. It's presumably working as intended. FA absorbs up to a maximum of 100% of your health. So in this case presumably you would have been hit for 190% of your life without FA.
Okay so.. the way FA works now is that it's a buffer for anything under 100% of your max health? Or is it something like: If you take under 135% but over 35%, it'll reduce it to 35%; if you take over 135% it reduces the damage by 100%, and every other case FA does nothing?
|
On May 26 2012 03:12 akisa wrote:Show nested quote +On May 26 2012 03:07 diophan wrote:On May 26 2012 02:53 akisa wrote: Furthermore, does anyone notice that.. sometimes force armour simply does not work? Many times I've gotten hit from 100% to 10% hp with force armour up, clearly the attack wasn't a 1 hit ko, but it still didn't proc. It's presumably working as intended. FA absorbs up to a maximum of 100% of your health. So in this case presumably you would have been hit for 190% of your life without FA. Okay so.. the way FA works now is that it's a buffer for anything under 100% of your max health? Or is it something like: If you take under 135% but over 35%, it'll reduce it to 35%; if you take over 135% it reduces the damage by 100%, and every other case FA does nothing? Sounds about right, yeah. So you want to adjust your hp/resists to ensure nothing hits over 135% if possible.
|
I feel like diamond skin is a lot worse version of arcane armor now.
|
On May 26 2012 02:09 KiWiKaKi wrote: Living lightning critical hits do not even count anymore. I used living lightning to replenish arcane power on critical hits , but it doesnt work now, nor critical mass.
In a way i'm glad they broke this build; i actually destroyed the left-button of my (admittedly shitty) mouse playing that goddam build. Now i can go back to blizzard kiting.
|
|
|
|