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Wizard - Builds/Discussion - Page 43

Forum Index > Diablo 3
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Prev 1 41 42 43 44 45 267 Next
nface
Profile Joined June 2011
106 Posts
May 25 2012 10:44 GMT
#841
Just downloaded a new patch, its said that some skills of wizard critted more often and this was fixed. Anyone knows what exactly that means? Are they addressing the mass crit build?
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 25 2012 10:45 GMT
#842
On May 25 2012 19:44 nface wrote:
Just downloaded a new patch, its said that some skills of wizard critted more often and this was fixed. Anyone knows what exactly that means? Are they addressing the mass crit build?

Yeah. They probably fixed Venom Weapon to stop giving crits. It's a hotfix to specifically fix mass-stunning by use of crits.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2012-05-25 10:46:00
May 25 2012 10:45 GMT
#843
yes the mass crit buid is being adressed, I am assmusing venom weapon got nerfed.
WriterXiao8~~
iNViCiOUZ
Profile Joined January 2011
Germany364 Posts
May 25 2012 10:53 GMT
#844
So i'm level 57 now and when I watch a stream of a 60 player (Trump : )) the arcane power regeneration seems insane. But without regen via prodigy nor the rune for regen on left click,
How do you guys manage arcane power, via crit?
How much arcane power do you have?
memcpy
Profile Blog Joined April 2010
United States459 Posts
May 25 2012 11:00 GMT
#845
So since glass cannon wizard seems to be the only viable inferno build now, what kind of stats are you guys looking for? The only useful stats seem to be
- Intelligence
- Crit chance
- Crit damage
- Chance to stun on hit?
- bonus vs elites
- vitality?
Am I missing anything else?
Mysticesper
Profile Joined January 2011
United States1183 Posts
Last Edited: 2012-05-25 11:12:11
May 25 2012 11:11 GMT
#846
oh man, the critical mass "fix" is insane.

I don't know if it's even worth having anymore.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
Last Edited: 2012-05-25 11:13:04
May 25 2012 11:12 GMT
#847
On May 25 2012 20:00 memcpy wrote:
So since glass cannon wizard seems to be the only viable inferno build now, what kind of stats are you guys looking for? The only useful stats seem to be
- Intelligence
- Crit chance
- Crit damage
- Chance to stun on hit?
- bonus vs elites
- vitality?
Am I missing anything else?

I'd say just go for a million dps on your gear and let your spec fix the crowd control issues.


On May 25 2012 20:11 Mysticesper wrote:
oh man, the critical mass "fix" is insane.

I don't know if it's even worth having anymore.

The whole point is that it shouldn't be, so likely no
Mysticesper
Profile Joined January 2011
United States1183 Posts
Last Edited: 2012-05-25 11:16:14
May 25 2012 11:14 GMT
#848
On May 25 2012 20:12 HaXXspetten wrote:
Show nested quote +
On May 25 2012 20:00 memcpy wrote:
So since glass cannon wizard seems to be the only viable inferno build now, what kind of stats are you guys looking for? The only useful stats seem to be
- Intelligence
- Crit chance
- Crit damage
- Chance to stun on hit?
- bonus vs elites
- vitality?
Am I missing anything else?

I'd say just go for a million dps on your gear and let your spec fix the crowd control issues.


Show nested quote +
On May 25 2012 20:11 Mysticesper wrote:
oh man, the critical mass "fix" is insane.

I don't know if it's even worth having anymore.

The whole point is that it shouldn't be, so likely no


It's one thing to reduce the proc rate, its another entirely to make it so even groups of 20 monsters don't even trigger it once (a single 1 second reduction).
memcpy
Profile Blog Joined April 2010
United States459 Posts
May 25 2012 11:18 GMT
#849
On May 25 2012 20:14 Mysticesper wrote:
Show nested quote +
On May 25 2012 20:12 HaXXspetten wrote:
On May 25 2012 20:00 memcpy wrote:
So since glass cannon wizard seems to be the only viable inferno build now, what kind of stats are you guys looking for? The only useful stats seem to be
- Intelligence
- Crit chance
- Crit damage
- Chance to stun on hit?
- bonus vs elites
- vitality?
Am I missing anything else?

I'd say just go for a million dps on your gear and let your spec fix the crowd control issues.


On May 25 2012 20:11 Mysticesper wrote:
oh man, the critical mass "fix" is insane.

I don't know if it's even worth having anymore.

The whole point is that it shouldn't be, so likely no


It's one thing to reduce the proc rate, its another entirely to make it so even groups of 20 monsters don't even trigger it once (a single 1 second reduction).


Is it really that bad? I decided to sell my gear asap so I wouldn't even have a chance to try it out since I just assume Blizzard will nerf it hard.
Mysticesper
Profile Joined January 2011
United States1183 Posts
Last Edited: 2012-05-25 11:22:43
May 25 2012 11:21 GMT
#850
On May 25 2012 20:18 memcpy wrote:
Show nested quote +
On May 25 2012 20:14 Mysticesper wrote:
On May 25 2012 20:12 HaXXspetten wrote:
On May 25 2012 20:00 memcpy wrote:
So since glass cannon wizard seems to be the only viable inferno build now, what kind of stats are you guys looking for? The only useful stats seem to be
- Intelligence
- Crit chance
- Crit damage
- Chance to stun on hit?
- bonus vs elites
- vitality?
Am I missing anything else?

I'd say just go for a million dps on your gear and let your spec fix the crowd control issues.


On May 25 2012 20:11 Mysticesper wrote:
oh man, the critical mass "fix" is insane.

I don't know if it's even worth having anymore.

The whole point is that it shouldn't be, so likely no


It's one thing to reduce the proc rate, its another entirely to make it so even groups of 20 monsters don't even trigger it once (a single 1 second reduction).


Is it really that bad? I decided to sell my gear asap so I wouldn't even have a chance to try it out since I just assume Blizzard will nerf it hard.

Yes, it is that bad. I can see plenty of yellow crit numbers and nothing happens.

Blizzard (skill) wouldn't be that bad, if it let me take advantage of life leech and crap, and the snare was actually decent at slowing stuff down, and if it crit, etc. Crit gear is still good.. but it's kinda worthless on some skills that don't crit.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
May 25 2012 11:35 GMT
#851
So wait, you guys in act 3+ don't run force armor? Wouldn't you just end up getting 1 shot then?

Hmm, oh wait, I guess it doesn't even matter. If you get 1 shot you'd get 1 shot anyway then force armor wouldn't help while prismatic armor would help in you not getting 1 shot.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 25 2012 11:41 GMT
#852
On May 25 2012 20:35 Itsmedudeman wrote:
So wait, you guys in act 3+ don't run force armor? Wouldn't you just end up getting 1 shot then?

Hmm, oh wait, I guess it doesn't even matter. If you get 1 shot you'd get 1 shot anyway then force armor wouldn't help while prismatic armor would help in you not getting 1 shot.

Nah, I doubt any wizard has so much resistance that prismatic armor protects more than FA. lets say you have 20k hp and you have enough reistance to cut down an enemy attack to 35k damage. By adding on FA, you would survive just fine, it's very questionable if 40% more resistance would cut down the attack by 15k more than resi allready is.
Mysticesper
Profile Joined January 2011
United States1183 Posts
Last Edited: 2012-05-25 12:05:13
May 25 2012 12:01 GMT
#853
On May 25 2012 20:41 Tobberoth wrote:
Show nested quote +
On May 25 2012 20:35 Itsmedudeman wrote:
So wait, you guys in act 3+ don't run force armor? Wouldn't you just end up getting 1 shot then?

Hmm, oh wait, I guess it doesn't even matter. If you get 1 shot you'd get 1 shot anyway then force armor wouldn't help while prismatic armor would help in you not getting 1 shot.

Nah, I doubt any wizard has so much resistance that prismatic armor protects more than FA. lets say you have 20k hp and you have enough reistance to cut down an enemy attack to 35k damage. By adding on FA, you would survive just fine, it's very questionable if 40% more resistance would cut down the attack by 15k more than resi allready is.

Though that analogy doesn't work, as you get 1 shot if the damage > your hp before FA kicks in.

There is probably some turning point on which FA + minimum necessary HP < Prismatic armor.

Lets say you have 30k hp. Force armor would mitigate all attacks 30k and below to a maximum of 10,500.

This obviously varies due to your already inherent damage mitigation. You have to somehow make upto a maximum of 65% damage reduction in prismatic armor to make it worthwhile. That is probably pretty difficult to do, unless you have much more vitality, and force armor starts to mean less as you approach the upper limit of raw monster attack damage. The real question then becomes -- is it worthwhile? More hp = more hp needed to heal through regen / leech / globes. However, you can still stay minimum hp + force armor and raise your resistances and armor through gear, reducing the minimum hp requirement with force armor.

Diamond skin also starts to take effect, and whether or not diamond skin can survive more hits, which allows you more time to recover hp in some form.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 25 2012 12:07 GMT
#854
On May 25 2012 21:01 Mysticesper wrote:
Show nested quote +
On May 25 2012 20:41 Tobberoth wrote:
On May 25 2012 20:35 Itsmedudeman wrote:
So wait, you guys in act 3+ don't run force armor? Wouldn't you just end up getting 1 shot then?

Hmm, oh wait, I guess it doesn't even matter. If you get 1 shot you'd get 1 shot anyway then force armor wouldn't help while prismatic armor would help in you not getting 1 shot.

Nah, I doubt any wizard has so much resistance that prismatic armor protects more than FA. lets say you have 20k hp and you have enough reistance to cut down an enemy attack to 35k damage. By adding on FA, you would survive just fine, it's very questionable if 40% more resistance would cut down the attack by 15k more than resi allready is.

Though that analogy doesn't work, as you get 1 shot if the damage > your hp before FA kicks in.

There is probably some turning point on which FA + minimum necessary HP < Prismatic armor.

Lets say you have 30k hp. Force armor would mitigate all attacks 30k and below to a maximum of 10,500.

This obviously varies due to your already inherent damage mitigation. You have to somehow make upto a maximum of 65% damage reduction in prismatic armor to make it worthwhile. That is probably pretty difficult to do, unless you have much more vitality, and force armor starts to mean less as you approach the upper limit of raw monster attack damage. The real question then becomes -- is it worthwhile? More hp = more hp needed to heal through regen / leech / globes. However, you can still stay minimum hp + force armor and raise your resistances and armor through gear, reducing the minimum hp requirement with force armor.

Diamond skin also starts to take effect, and whether or not diamond skin can survive more hits, which allows you more time to recover hp in some form.

What? No, that's not how force armor works. Force armor absorbs all damage except 35% of your HP, but the absorb effect is capped at 100% of your HP. Which means that if you have 30k hp, you can survive a 59 999 attack, since force armor will absorb 30k, then you'll take 29 999 damage, leaving you at 1 hp.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 25 2012 12:08 GMT
#855
I think the best way for wizards to survive now is to go with + all resistance and +vitality items and prismatic armor along with the usual +int and maybe some +attack speed.
+all resistance items give the best durability by far from what i've seen in the AH. 10 resistance has the same effect on surviveability as 100 armor/strength. Given that items with +70-80 to all resistances aren't too hard to find they are just the best deal you can get. A 300 armor belt with +80 to all resistances is basically as good as a 1100 armor belt!
Prismatic armor makes this even better as you can increase your massive resistances from int and resistance bonusses even more. If you gear this well you could easily get 500-600 to all resistances, (1 to 1.5k int and +300 - 400 to all resit from items).

If you have 6000 armor and 600 resistance to all you'll have a 88% !! damage reduction at inferno. That should surely be enough to sustain some hits.

Overall +all resistance items are really the way to go, it just adds the best EHP increase and you have the benefit that your potions stay very effective unlike with scaling vitality too much. Diamond skin also stays much more effective if you massively focus on resistance and armor.

HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
May 25 2012 12:09 GMT
#856
Thing is, with a ton of defensive stats/skills, you might get away with being 2-shot instead of 1-shot from some mobs, but I rather think it's better to just go full glass cannon with CC spells instead
Mysticesper
Profile Joined January 2011
United States1183 Posts
Last Edited: 2012-05-25 12:14:54
May 25 2012 12:12 GMT
#857
On May 25 2012 21:07 Tobberoth wrote:
Show nested quote +
On May 25 2012 21:01 Mysticesper wrote:
On May 25 2012 20:41 Tobberoth wrote:
On May 25 2012 20:35 Itsmedudeman wrote:
So wait, you guys in act 3+ don't run force armor? Wouldn't you just end up getting 1 shot then?

Hmm, oh wait, I guess it doesn't even matter. If you get 1 shot you'd get 1 shot anyway then force armor wouldn't help while prismatic armor would help in you not getting 1 shot.

Nah, I doubt any wizard has so much resistance that prismatic armor protects more than FA. lets say you have 20k hp and you have enough reistance to cut down an enemy attack to 35k damage. By adding on FA, you would survive just fine, it's very questionable if 40% more resistance would cut down the attack by 15k more than resi allready is.

Though that analogy doesn't work, as you get 1 shot if the damage > your hp before FA kicks in.

There is probably some turning point on which FA + minimum necessary HP < Prismatic armor.

Lets say you have 30k hp. Force armor would mitigate all attacks 30k and below to a maximum of 10,500.

This obviously varies due to your already inherent damage mitigation. You have to somehow make upto a maximum of 65% damage reduction in prismatic armor to make it worthwhile. That is probably pretty difficult to do, unless you have much more vitality, and force armor starts to mean less as you approach the upper limit of raw monster attack damage. The real question then becomes -- is it worthwhile? More hp = more hp needed to heal through regen / leech / globes. However, you can still stay minimum hp + force armor and raise your resistances and armor through gear, reducing the minimum hp requirement with force armor.

Diamond skin also starts to take effect, and whether or not diamond skin can survive more hits, which allows you more time to recover hp in some form.

What? No, that's not how force armor works. Force armor absorbs all damage except 35% of your HP, but the absorb effect is capped at 100% of your HP. Which means that if you have 30k hp, you can survive a 59 999 attack, since force armor will absorb 30k, then you'll take 29 999 damage, leaving you at 1 hp.

I didn't know you actually still survived with 1hp...

Everytime I took a huge blow that was > my vitality, i got one shot. FA + 20k hp was one shot by Rakanoth and a 33k damage blow to the head. Obviously that set a goal in my mind: get around 33k life.

----------------
nevermind, read that wrong. That makes sense now.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
May 25 2012 14:15 GMT
#858
Force Armor is still better than anything else because the amount it reduces is going to be significantly more than the other armors, especially in the later acts.

You'll need either significant resists or well over 40k hp to avoid being 1shot by anything.
nface
Profile Joined June 2011
106 Posts
May 25 2012 14:53 GMT
#859
Was playing with the Critical Mass build and it still worked pretty fine tbh.
memcpy
Profile Blog Joined April 2010
United States459 Posts
May 25 2012 15:09 GMT
#860
Ok so it's been really frustrating trying to figure out a way to not die in act 2 inferno+. I decided to just go for it and buy a ton of damage reduction gear. These are my current stats with prismatic armor applied.
Life: 20k
Armor: 7986
Physical Resistance: 760
Cold Resistance: 760
Fire Resistance: 858
Lightning Resistance: 778
Poison Resistance: 804
Arcane Resist: 760

From what I've seen, damage reduction should be calculated as follows
1-(1-760/(300+760))(1-7986/(3000+7986)) = .92 = 92% damage reduction
However, my character stats tell me that my damage reduction is only 72%

One of the first enemies in act 2, the Lacuni Huntress still deals 4k damage per hit despite my 858 fire resist. I just don't see how its possible to tank anything and I'm frustrated and confused about the damage reduction and spending over a million gold just to test this out lol. Any ideas?

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