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Wizard - Builds/Discussion - Page 44

Forum Index > Diablo 3
Post a Reply
Prev 1 42 43 44 45 46 267 Next
zeru
Profile Blog Joined September 2010
8156 Posts
Last Edited: 2012-05-25 15:13:34
May 25 2012 15:12 GMT
#861
--- Nuked ---
nface
Profile Joined June 2011
106 Posts
May 25 2012 15:30 GMT
#862
On May 26 2012 00:12 zeru wrote:
It doesnt look like critical mass actually does anything anymore, even when i fight packs of 20 and get hundreds of crits, i dont get a single proc. I guess they are completely reworking it? Im not even sure what direction to take my sorc in spec and gear wise anymore, they just nerf everything thats actually viable.


I can't confirm this.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 25 2012 15:36 GMT
#863
On May 26 2012 00:09 memcpy wrote:
Ok so it's been really frustrating trying to figure out a way to not die in act 2 inferno+. I decided to just go for it and buy a ton of damage reduction gear. These are my current stats with prismatic armor applied.
Life: 20k
Armor: 7986
Physical Resistance: 760
Cold Resistance: 760
Fire Resistance: 858
Lightning Resistance: 778
Poison Resistance: 804
Arcane Resist: 760

From what I've seen, damage reduction should be calculated as follows
1-(1-760/(300+760))(1-7986/(3000+7986)) = .92 = 92% damage reduction
However, my character stats tell me that my damage reduction is only 72%

One of the first enemies in act 2, the Lacuni Huntress still deals 4k damage per hit despite my 858 fire resist. I just don't see how its possible to tank anything and I'm frustrated and confused about the damage reduction and spending over a million gold just to test this out lol. Any ideas?



ye that should be working that way. The enemies on inferno are lvl 63 i think so it's 50*63 but thats a minimal difference.
I think you are actually getting 92% reduction but that the tooltip is just wrong (i don't think it applies +all resit bonusses correctly.)
On the other hand that would mean the lacuni does 4k / 0.08 = 50k dmg. That seems possible I think.
With 4k a hit with 20k life it shouldn't be too hard to survive I think, especially as if you are using diamond skin and mirror image. You seem to have overtuned slightly towards resistance though, you should always aim to balance armor/resistance/vit. Resistance and armor basically add a percentage to your vitality so the more vitality the better armor/resist gets and vice versa. Dropping your worst +all resist item and adding a +200 vit item so you get 27-28k life should improve you are fair bit.

Surviving 5 hits from mobs at the cost of 1 passive (prismatic armor) sounds a good deal to me. For the boss fights you can switch to force armor and you should be fine. Act 2 stays tough with some of the fast creeps but I think your gear is quite good for surviving.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2012-05-25 15:46:04
May 25 2012 15:44 GMT
#864
On May 26 2012 00:09 memcpy wrote:
Ok so it's been really frustrating trying to figure out a way to not die in act 2 inferno+. I decided to just go for it and buy a ton of damage reduction gear. These are my current stats with prismatic armor applied.
Life: 20k
Armor: 7986
Physical Resistance: 760
Cold Resistance: 760
Fire Resistance: 858
Lightning Resistance: 778
Poison Resistance: 804
Arcane Resist: 760

From what I've seen, damage reduction should be calculated as follows
1-(1-760/(300+760))(1-7986/(3000+7986)) = .92 = 92% damage reduction
However, my character stats tell me that my damage reduction is only 72%

One of the first enemies in act 2, the Lacuni Huntress still deals 4k damage per hit despite my 858 fire resist. I just don't see how its possible to tank anything and I'm frustrated and confused about the damage reduction and spending over a million gold just to test this out lol. Any ideas?

You're a wizard bro, Blizzard isn't expecting you to tank anything. Surviving 5 hits in act 2 is probably quite ridiculous considering what their goals are for how wizards should be played and how hard inferno should be.

Also, act 2 might just be ridiculously hard. My friend just fought through it on his DH and according to him, it's way easier to farm rares in Act 3 because the enemy types in Act 2 are just extremely annoying.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
May 25 2012 15:49 GMT
#865
Absolutely true^

Lacuni, Betrayed/Accursed, those cloaked snakes, Wasps - Act 2 is horrific. Act 3 has a lot more slow melee enemies/fragile ranged ones that can be handled better.

(Except Soul Rippers ._.)
memcpy
Profile Blog Joined April 2010
United States459 Posts
May 25 2012 15:57 GMT
#866
On May 26 2012 00:44 Tobberoth wrote:
Show nested quote +
On May 26 2012 00:09 memcpy wrote:
Ok so it's been really frustrating trying to figure out a way to not die in act 2 inferno+. I decided to just go for it and buy a ton of damage reduction gear. These are my current stats with prismatic armor applied.
Life: 20k
Armor: 7986
Physical Resistance: 760
Cold Resistance: 760
Fire Resistance: 858
Lightning Resistance: 778
Poison Resistance: 804
Arcane Resist: 760

From what I've seen, damage reduction should be calculated as follows
1-(1-760/(300+760))(1-7986/(3000+7986)) = .92 = 92% damage reduction
However, my character stats tell me that my damage reduction is only 72%

One of the first enemies in act 2, the Lacuni Huntress still deals 4k damage per hit despite my 858 fire resist. I just don't see how its possible to tank anything and I'm frustrated and confused about the damage reduction and spending over a million gold just to test this out lol. Any ideas?

You're a wizard bro, Blizzard isn't expecting you to tank anything. Surviving 5 hits in act 2 is probably quite ridiculous considering what their goals are for how wizards should be played and how hard inferno should be.

Also, act 2 might just be ridiculously hard. My friend just fought through it on his DH and according to him, it's way easier to farm rares in Act 3 because the enemy types in Act 2 are just extremely annoying.


It's funny that Blizzard isn't expecting me to tank anything when there exist abilities such as spectral blade, shock pulse, explosive blast, ice armor, storm armor, etc. I'm just trying to find a build that doesn't revolve around killing enemies off screen with blizzard hydra magic missile kiting and instantly dieing to anything that randomly spawns, traps, or grabs me, that's all.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
May 25 2012 15:59 GMT
#867
You've already said you don't instantly die, because you can survive hits.

Now stack on some ranged attacks and win the game.
Simberto
Profile Blog Joined July 2010
Germany11501 Posts
May 25 2012 16:30 GMT
#868
Do mirror images inherit your armor/resistances? In that case you might have a lot of fun with a mirror images/fracture teleport/illusionist build now.

The main problem will probably still be that you don't regenerate a lot of health. Do wizard casts proc health on hit effects? If that is the case, get something that casts fast, and you should be able to tank a lot of stuff, except of course fire chains/molten stuff, which probably noone can.

Also, those lacuni huntresses hit quite hard onto squishy mages like me, so getting only 4k from them sounds like a lot of damage reduction to me.
w3jjjj
Profile Joined April 2007
United States760 Posts
May 25 2012 16:54 GMT
#869
On May 26 2012 00:57 memcpy wrote:
It's funny that Blizzard isn't expecting me to tank anything when there exist abilities such as spectral blade, shock pulse, explosive blast, ice armor, storm armor, etc. I'm just trying to find a build that doesn't revolve around killing enemies off screen with blizzard hydra magic missile kiting and instantly dieing to anything that randomly spawns, traps, or grabs me, that's all.


I never understood the purpose of giving the wizard so many melee/medium ranged spells... does blizzard expect wizards to stand close to the monsters and tank? If not, then wth? The whole point of this new skill system is to allow more customization, but then you throw in a bunch of skills that can't even be used... Failure at the class design level.
Chuck Norris can salvage his opponent's structures.
Teliko
Profile Joined January 2011
Ireland1044 Posts
May 25 2012 17:01 GMT
#870
On May 25 2012 23:53 nface wrote:
Was playing with the Critical Mass build and it still worked pretty fine tbh.

Are you playing on EU or US? I'm on EU and my build works fine, but it's likely EU hasn't been hit with the hotfix yet.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
m00nchile
Profile Joined July 2010
Slovenia240 Posts
May 25 2012 17:06 GMT
#871
On May 26 2012 01:54 w3jjjj wrote:
Show nested quote +
On May 26 2012 00:57 memcpy wrote:
It's funny that Blizzard isn't expecting me to tank anything when there exist abilities such as spectral blade, shock pulse, explosive blast, ice armor, storm armor, etc. I'm just trying to find a build that doesn't revolve around killing enemies off screen with blizzard hydra magic missile kiting and instantly dieing to anything that randomly spawns, traps, or grabs me, that's all.


I never understood the purpose of giving the wizard so many melee/medium ranged spells... does blizzard expect wizards to stand close to the monsters and tank? If not, then wth? The whole point of this new skill system is to allow more customization, but then you throw in a bunch of skills that can't even be used... Failure at the class design level.

You could have said the same about the sorceress in Diablo 2 in the beginning, then along came the Dual Dream Enchantress. Point being, godly gear can make a lot of builds work. It still amazes me how many people think they are geared up to spec in 10 days. I'll repeat an example I made in another thread. You start up in Diablo 2. In 10 days, you level up to 90, find 2 SoJ rings, a perf Mara, a perf Griffons (with a perf 5/-5 lit facet), perf Eschutas, Um Ber Ist for CoH, Ber Mal Ber Ist for Infinity in a 15%ed eth GPA, Arach, perf eth Treks, 9 lit skillers with 45 life, 9 20life/mana sc's, perf Anni, perf Storch and a Lo for Fort in a 1200+ ebug armor. Sounds plausible? And no, bots, rushing and fg doesn't count.
The above post was made by a noob. Take it as such.
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
May 25 2012 17:09 GMT
#872
Living lightning critical hits do not even count anymore. I used living lightning to replenish arcane power on critical hits , but it doesnt work now, nor critical mass.
ur pro or ur noob , thats life
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
May 25 2012 17:13 GMT
#873
this is sad... i have no problem in they making the game harder in inferno but at least make every attack animation dodge-able so high skill players has an easier time... Getting killed by those Viper in act 2 simply bc their melee attack is basicly aim bot and u cant kite shit bc they are invisible (immune to stun slow etc...). There is no way you can past the act without taking any damage (like act 1 up to skeleton king)
Im daed. Follow me @TL_NB
akisa
Profile Joined February 2010
Jamaica98 Posts
Last Edited: 2012-05-25 17:25:55
May 25 2012 17:13 GMT
#874
two variations of an inferno build I've been brainstorming:
http://us.battle.net/d3/en/calculator/wizard#liRjSO!YXa!bbcaZb
http://us.battle.net/d3/en/calculator/wizard#lcRjSO!YXa!bYbaZY
The former relies heavily on blizzard and then dpsing them down through the slow (I wish slows stacked, I'd have a lot of fun with that >.>) but it's more risky, shrug
The latter is probably better against unique packs though, could swap out familiar for teleport for added survivability, depends on the act really.
Kind of need move speed boots to really make it work, especially for a3 zz
;-;
Dfgj
Profile Joined May 2008
Singapore5922 Posts
May 25 2012 17:14 GMT
#875
On May 26 2012 02:13 NB wrote:
this is sad... i have no problem in they making the game harder in inferno but at least make every attack animation dodge-able so high skill players has an easier time... Getting killed by those Viper in act 2 simply bc their melee attack is basicly aim bot and u cant kite shit bc they are invisible (immune to stun slow etc...). There is no way you can past the act without taking any damage (like act 1 up to skeleton king)

Easy fix: let vipers still be hit when cloaked if you aim right (like Burning Souls in D2).

atm they just charge up at you and wtf can you do
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
May 25 2012 17:19 GMT
#876
no, its their melee attack that bug me: if the animation started, there is absolutely no way you could dodge the attack. Unlike most attacks which has the damage caculations done by phase: animation start, projectile land, damage calculated... This one is skipping the animation landing check therefore even if you run miles away, you still take damage from the shot. Have not tested it with teleport/illusion bc i dont know how the mechanic behind those spells works but all i am saying is everything in game should be physically dodge-able to encourage skilled and high level play.
Im daed. Follow me @TL_NB
Dfgj
Profile Joined May 2008
Singapore5922 Posts
May 25 2012 17:20 GMT
#877
That's not unique to the vipers, almost every mob works that way.
akisa
Profile Joined February 2010
Jamaica98 Posts
May 25 2012 17:20 GMT
#878
On May 26 2012 02:13 NB wrote:
this is sad... i have no problem in they making the game harder in inferno but at least make every attack animation dodge-able so high skill players has an easier time... Getting killed by those Viper in act 2 simply bc their melee attack is basicly aim bot and u cant kite shit bc they are invisible (immune to stun slow etc...). There is no way you can past the act without taking any damage (like act 1 up to skeleton king)


I like to call them dark templars..just have a merc and hope they go for it. >.>
;-;
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
May 25 2012 17:20 GMT
#879
Vipers can be handled by Mirorr Image unless they are special, but then you have no TP unless you want to nerf your damage.
WriterXiao8~~
Simberto
Profile Blog Joined July 2010
Germany11501 Posts
May 25 2012 17:21 GMT
#880
On May 26 2012 02:13 NB wrote:
this is sad... i have no problem in they making the game harder in inferno but at least make every attack animation dodge-able so high skill players has an easier time... Getting killed by those Viper in act 2 simply bc their melee attack is basicly aim bot and u cant kite shit bc they are invisible (immune to stun slow etc...). There is no way you can past the act without taking any damage (like act 1 up to skeleton king)


The vipers decloak on their own after a small time, so if you have enough room, you can kite them without taking damage.
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