Wizard - Builds/Discussion - Page 44
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zeru
8156 Posts
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nface
106 Posts
On May 26 2012 00:12 zeru wrote: It doesnt look like critical mass actually does anything anymore, even when i fight packs of 20 and get hundreds of crits, i dont get a single proc. I guess they are completely reworking it? Im not even sure what direction to take my sorc in spec and gear wise anymore, they just nerf everything thats actually viable. I can't confirm this. | ||
Markwerf
Netherlands3728 Posts
On May 26 2012 00:09 memcpy wrote: Ok so it's been really frustrating trying to figure out a way to not die in act 2 inferno+. I decided to just go for it and buy a ton of damage reduction gear. These are my current stats with prismatic armor applied. Life: 20k Armor: 7986 Physical Resistance: 760 Cold Resistance: 760 Fire Resistance: 858 Lightning Resistance: 778 Poison Resistance: 804 Arcane Resist: 760 From what I've seen, damage reduction should be calculated as follows 1-(1-760/(300+760))(1-7986/(3000+7986)) = .92 = 92% damage reduction However, my character stats tell me that my damage reduction is only 72% One of the first enemies in act 2, the Lacuni Huntress still deals 4k damage per hit despite my 858 fire resist. I just don't see how its possible to tank anything and I'm frustrated and confused about the damage reduction and spending over a million gold just to test this out lol. Any ideas? ye that should be working that way. The enemies on inferno are lvl 63 i think so it's 50*63 but thats a minimal difference. I think you are actually getting 92% reduction but that the tooltip is just wrong (i don't think it applies +all resit bonusses correctly.) On the other hand that would mean the lacuni does 4k / 0.08 = 50k dmg. That seems possible I think. With 4k a hit with 20k life it shouldn't be too hard to survive I think, especially as if you are using diamond skin and mirror image. You seem to have overtuned slightly towards resistance though, you should always aim to balance armor/resistance/vit. Resistance and armor basically add a percentage to your vitality so the more vitality the better armor/resist gets and vice versa. Dropping your worst +all resist item and adding a +200 vit item so you get 27-28k life should improve you are fair bit. Surviving 5 hits from mobs at the cost of 1 passive (prismatic armor) sounds a good deal to me. For the boss fights you can switch to force armor and you should be fine. Act 2 stays tough with some of the fast creeps but I think your gear is quite good for surviving. | ||
Tobberoth
Sweden6375 Posts
On May 26 2012 00:09 memcpy wrote: Ok so it's been really frustrating trying to figure out a way to not die in act 2 inferno+. I decided to just go for it and buy a ton of damage reduction gear. These are my current stats with prismatic armor applied. Life: 20k Armor: 7986 Physical Resistance: 760 Cold Resistance: 760 Fire Resistance: 858 Lightning Resistance: 778 Poison Resistance: 804 Arcane Resist: 760 From what I've seen, damage reduction should be calculated as follows 1-(1-760/(300+760))(1-7986/(3000+7986)) = .92 = 92% damage reduction However, my character stats tell me that my damage reduction is only 72% One of the first enemies in act 2, the Lacuni Huntress still deals 4k damage per hit despite my 858 fire resist. I just don't see how its possible to tank anything and I'm frustrated and confused about the damage reduction and spending over a million gold just to test this out lol. Any ideas? You're a wizard bro, Blizzard isn't expecting you to tank anything. Surviving 5 hits in act 2 is probably quite ridiculous considering what their goals are for how wizards should be played and how hard inferno should be. Also, act 2 might just be ridiculously hard. My friend just fought through it on his DH and according to him, it's way easier to farm rares in Act 3 because the enemy types in Act 2 are just extremely annoying. | ||
Dfgj
Singapore5922 Posts
Lacuni, Betrayed/Accursed, those cloaked snakes, Wasps - Act 2 is horrific. Act 3 has a lot more slow melee enemies/fragile ranged ones that can be handled better. (Except Soul Rippers ._.) | ||
memcpy
United States459 Posts
On May 26 2012 00:44 Tobberoth wrote: You're a wizard bro, Blizzard isn't expecting you to tank anything. Surviving 5 hits in act 2 is probably quite ridiculous considering what their goals are for how wizards should be played and how hard inferno should be. Also, act 2 might just be ridiculously hard. My friend just fought through it on his DH and according to him, it's way easier to farm rares in Act 3 because the enemy types in Act 2 are just extremely annoying. It's funny that Blizzard isn't expecting me to tank anything when there exist abilities such as spectral blade, shock pulse, explosive blast, ice armor, storm armor, etc. I'm just trying to find a build that doesn't revolve around killing enemies off screen with blizzard hydra magic missile kiting and instantly dieing to anything that randomly spawns, traps, or grabs me, that's all. | ||
Dfgj
Singapore5922 Posts
Now stack on some ranged attacks and win the game. | ||
Simberto
Germany11501 Posts
The main problem will probably still be that you don't regenerate a lot of health. Do wizard casts proc health on hit effects? If that is the case, get something that casts fast, and you should be able to tank a lot of stuff, except of course fire chains/molten stuff, which probably noone can. Also, those lacuni huntresses hit quite hard onto squishy mages like me, so getting only 4k from them sounds like a lot of damage reduction to me. | ||
w3jjjj
United States760 Posts
On May 26 2012 00:57 memcpy wrote: It's funny that Blizzard isn't expecting me to tank anything when there exist abilities such as spectral blade, shock pulse, explosive blast, ice armor, storm armor, etc. I'm just trying to find a build that doesn't revolve around killing enemies off screen with blizzard hydra magic missile kiting and instantly dieing to anything that randomly spawns, traps, or grabs me, that's all. I never understood the purpose of giving the wizard so many melee/medium ranged spells... does blizzard expect wizards to stand close to the monsters and tank? If not, then wth? The whole point of this new skill system is to allow more customization, but then you throw in a bunch of skills that can't even be used... Failure at the class design level. | ||
Teliko
Ireland1044 Posts
On May 25 2012 23:53 nface wrote: Was playing with the Critical Mass build and it still worked pretty fine tbh. Are you playing on EU or US? I'm on EU and my build works fine, but it's likely EU hasn't been hit with the hotfix yet. | ||
m00nchile
Slovenia240 Posts
On May 26 2012 01:54 w3jjjj wrote: I never understood the purpose of giving the wizard so many melee/medium ranged spells... does blizzard expect wizards to stand close to the monsters and tank? If not, then wth? The whole point of this new skill system is to allow more customization, but then you throw in a bunch of skills that can't even be used... Failure at the class design level. You could have said the same about the sorceress in Diablo 2 in the beginning, then along came the Dual Dream Enchantress. Point being, godly gear can make a lot of builds work. It still amazes me how many people think they are geared up to spec in 10 days. I'll repeat an example I made in another thread. You start up in Diablo 2. In 10 days, you level up to 90, find 2 SoJ rings, a perf Mara, a perf Griffons (with a perf 5/-5 lit facet), perf Eschutas, Um Ber Ist for CoH, Ber Mal Ber Ist for Infinity in a 15%ed eth GPA, Arach, perf eth Treks, 9 lit skillers with 45 life, 9 20life/mana sc's, perf Anni, perf Storch and a Lo for Fort in a 1200+ ebug armor. Sounds plausible? And no, bots, rushing and fg doesn't count. | ||
KiWiKaKi
Canada691 Posts
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NB
Netherlands12045 Posts
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akisa
Jamaica98 Posts
http://us.battle.net/d3/en/calculator/wizard#liRjSO!YXa!bbcaZb http://us.battle.net/d3/en/calculator/wizard#lcRjSO!YXa!bYbaZY The former relies heavily on blizzard and then dpsing them down through the slow (I wish slows stacked, I'd have a lot of fun with that >.>) but it's more risky, shrug The latter is probably better against unique packs though, could swap out familiar for teleport for added survivability, depends on the act really. Kind of need move speed boots to really make it work, especially for a3 zz | ||
Dfgj
Singapore5922 Posts
On May 26 2012 02:13 NB wrote: this is sad... i have no problem in they making the game harder in inferno but at least make every attack animation dodge-able so high skill players has an easier time... Getting killed by those Viper in act 2 simply bc their melee attack is basicly aim bot and u cant kite shit bc they are invisible (immune to stun slow etc...). There is no way you can past the act without taking any damage (like act 1 up to skeleton king) Easy fix: let vipers still be hit when cloaked if you aim right (like Burning Souls in D2). atm they just charge up at you and wtf can you do | ||
NB
Netherlands12045 Posts
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Dfgj
Singapore5922 Posts
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akisa
Jamaica98 Posts
On May 26 2012 02:13 NB wrote: this is sad... i have no problem in they making the game harder in inferno but at least make every attack animation dodge-able so high skill players has an easier time... Getting killed by those Viper in act 2 simply bc their melee attack is basicly aim bot and u cant kite shit bc they are invisible (immune to stun slow etc...). There is no way you can past the act without taking any damage (like act 1 up to skeleton king) I like to call them dark templars..just have a merc and hope they go for it. >.> | ||
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Kipsate
Netherlands45349 Posts
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Simberto
Germany11501 Posts
On May 26 2012 02:13 NB wrote: this is sad... i have no problem in they making the game harder in inferno but at least make every attack animation dodge-able so high skill players has an easier time... Getting killed by those Viper in act 2 simply bc their melee attack is basicly aim bot and u cant kite shit bc they are invisible (immune to stun slow etc...). There is no way you can past the act without taking any damage (like act 1 up to skeleton king) The vipers decloak on their own after a small time, so if you have enough room, you can kite them without taking damage. | ||
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