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Wizard - Builds/Discussion - Page 27

Forum Index > Diablo 3
Post a Reply
Prev 1 25 26 27 28 29 267 Next
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2012-05-23 10:49:52
May 23 2012 10:49 GMT
#521
Wizard's are really gimped, almost on the same level as WDs but at least you can still abuse Vitality stacking+Venom Hydra/Weapon crits. Problem is you 100% have to group to clear Inferno now.


Past the FA nerf, I don't see how Wizard's deal with alot of the shit that instakills them.
Kenpark
Profile Joined March 2012
Germany2350 Posts
May 23 2012 11:04 GMT
#522
It still works for me in act 4 hell as usual.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
May 23 2012 11:09 GMT
#523
So honestly, is getting resistances for act 2 and beyond even worth it? Or will everything do over 35% of your health regardless? I feel like once you get REALLY geared with resistances, vitality, then force armor wouldn't end up being much.
Mysticesper
Profile Joined January 2011
United States1183 Posts
May 23 2012 11:12 GMT
#524
I think once you hit like 50k hp and such, the trend would probably shift over to prismatic armor.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 23 2012 11:12 GMT
#525
On May 23 2012 20:09 Itsmedudeman wrote:
So honestly, is getting resistances for act 2 and beyond even worth it? Or will everything do over 35% of your health regardless? I feel like once you get REALLY geared with resistances, vitality, then force armor wouldn't end up being much.

Barbarians with 50k hp, 70% damage reduction etc doesn't stand a chance in Act 2 Inferno. I seriously doubt there will ever be a situation, no matter what gear you have, where rares won't hit for far more than 35% of your HP, unless Blizzard completely retunes inferno.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34490 Posts
Last Edited: 2012-05-23 11:20:35
May 23 2012 11:14 GMT
#526
How much HP should wizards have by act2 inferno if they're not doing the 0vit build, which has been nerfed anyway? I currently have 26k hp and about 15k dps unbuffed (22k dps with passives/magic weapon).

Going to try this build for a while for both solo and group inferno http://us.battle.net/d3/en/calculator/wizard#acXYOS!XYf!ccaZYZ
Would people still recommend using a 2her for this?
Moderator
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2012-05-23 11:22:44
May 23 2012 11:22 GMT
#527
On May 23 2012 20:14 Firebolt145 wrote:
How much HP should wizards have by act2 inferno if they're not doing the 0vit build, which has been nerfed anyway? I currently have 26k hp and about 15k dps unbuffed (22k dps with passives/magic weapon).

Going to try this build for a while for both solo and group inferno http://us.battle.net/d3/en/calculator/wizard#acXYOS!XYf!ccaZYZ
Would people still recommend using a 2her for this?

No, if you're using those you need a fast attack animation so you can kite easier. 2 hander will slow you down and get you killed. I'd look for a good 1.5 + attacks per second weapon.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34490 Posts
May 23 2012 11:25 GMT
#528
+attack speed gives you faster attack animations?!

Holy shit I did not know that, that pretty much answers the whole 1h/oh vs 2h debate for me.
Moderator
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 23 2012 11:29 GMT
#529
I think it's a bit more difficult that that. Sure, you will attack faster with higher attack speed, but at the same time, your abilities will do far less damage since when you're kiting like this, you can't throw several spells, you'll throw 1 or 2 and then run again. Two weapons with the same dps, if one has twice the attack speed of the other, a single attack from it will also do half the damage. So if you're throwing just a few arcane orbs at a time, you'll do far more damage with a 2h.
xrayEU
Profile Joined April 2010
Sweden571 Posts
May 23 2012 11:30 GMT
#530
On May 23 2012 19:49 superstartran wrote:
Problem is you 100% have to group to clear Inferno now.

Are you sure about that? I thought endless kiting should still be viable...
Kenpark
Profile Joined March 2012
Germany2350 Posts
May 23 2012 11:38 GMT
#531
Im so confused now. Is there an internal cd on force armor now ? I just killed a mob that spawn these other mobs if you kill them. Was hit by the original mob and moments later the spawned one killed me with 1 shot.
That would make it still kinda viable though.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
May 23 2012 11:42 GMT
#532
Has anyone thought of this ?

Use teleport (with reverse) and then arcane blast / wave of force, hit arcane blast, teleport in, arcane blast goes off, hit wave of force, then use teleport to get out.

Seems like it would be fun to me xD I will try it when im in a group next
Useless wet fish.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34490 Posts
May 23 2012 11:42 GMT
#533
On May 23 2012 20:29 Tobberoth wrote:
I think it's a bit more difficult that that. Sure, you will attack faster with higher attack speed, but at the same time, your abilities will do far less damage since when you're kiting like this, you can't throw several spells, you'll throw 1 or 2 and then run again. Two weapons with the same dps, if one has twice the attack speed of the other, a single attack from it will also do half the damage. So if you're throwing just a few arcane orbs at a time, you'll do far more damage with a 2h.

That's what I was thinking. I also just realised that the 15% increased damage from magic weapon is only on your weapon and doesn't take into account all the +damage modifiers you can get from your offhand for example. 2handers are also MUCH cheaper than 1h's are, 300k gold can get you a 980dps 2h but only a 700dps 1h.

I think I'll be getting a 2hr after all.
Moderator
xrayEU
Profile Joined April 2010
Sweden571 Posts
May 23 2012 12:00 GMT
#534
On May 23 2012 20:42 Firebolt145 wrote:
Show nested quote +
On May 23 2012 20:29 Tobberoth wrote:
I think it's a bit more difficult that that. Sure, you will attack faster with higher attack speed, but at the same time, your abilities will do far less damage since when you're kiting like this, you can't throw several spells, you'll throw 1 or 2 and then run again. Two weapons with the same dps, if one has twice the attack speed of the other, a single attack from it will also do half the damage. So if you're throwing just a few arcane orbs at a time, you'll do far more damage with a 2h.

That's what I was thinking. I also just realised that the 15% increased damage from magic weapon is only on your weapon and doesn't take into account all the +damage modifiers you can get from your offhand for example. 2handers are also MUCH cheaper than 1h's are, 300k gold can get you a 980dps 2h but only a 700dps 1h.

I think I'll be getting a 2hr after all.


Wooooh, i didn't think of that either. Getting a 2h asap as well!
Juissi
Profile Joined April 2012
Finland209 Posts
May 23 2012 12:02 GMT
#535
So, bye bye lov vita? What's the build to go now for soloing inferno?
iNViCiOUZ
Profile Joined January 2011
Germany364 Posts
May 23 2012 12:25 GMT
#536
How do you regenerate your arcane power?

I use the +20 arcane power rune from Arcane Armor so I have about 155 arcane power. But i would like to use another rune on it and have a better regen rate.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
May 23 2012 12:42 GMT
#537
On May 23 2012 21:02 Juissi wrote:
So, bye bye lov vita? What's the build to go now for soloing inferno?

im not sure what people are talking about but the cool down reduction build is working really well for me. The main idea is you will never get hit simply bc of the constant stunning from spamming frost nova and passive lighting.

my current set up:
http://us.battle.net/d3/en/calculator/wizard#bhXYSO!gfV!ccaZYY
crit chance: 24.5%
Attack speed: ~1.4??

There are a few things i modified from the build the guy used to solo Diablo:

+Explosive Blast: Change rune to Chain reaction so it could hit multiple times therefore create more chance for crit to proc.
+FrostNova: Cold snap instead of DeepFreeze(give crit chance). This is bc you cant change your skill once you reach bosses else you will lose valor buff.
+Magic Weapon: Venom instead of Force. Force have a chance to push back enemy which is something you want to avoid. Venom gives a better dps than the rest of the runes.

--Passive:
Core are still critical mass and Paralysis(more chance to disable incase frost nova cant proc in time).
I am taking Galvanizing Ward for safety but is think with the right items, Glass cannon or even Arcane Dynamo is a much better pickup.

Currently this help me soloing act2 inferno without any problem. You can tank all the Damage over time as long as you have a slight resistance in your items. The only things that kill me often are knock back or shielding. Notice that for most of the disables in game, you can still use Diamond Skin and Explosive Blast still proc(which gives crit for cd) so frozen or jailer are not that big of a problem.
Im daed. Follow me @TL_NB
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
May 23 2012 12:46 GMT
#538
Let me follow up by saying that in general class balance is an ongoing investigation, and by no means do we believe the game is now perfect, but we're also seeing evidence that supports (with a few nerfs to wizard and demon hunter) the monk and barbarian are not as bad off as they seem.

A large part of the monk and barbarian designs are based on survival models that mimic the concept of the class itself. The idea of a monk is that he survives through being agile and difficult to hit, and his healing and survival scales particularly well by focusing on mitigation stats like dodge, resists, and armor. The concept of the barb is that he survives through a huge health pool, and healing himself through damage (%life on hit stats), which is potentially a bit obvious with all the life return skills but can't be overstated.

The game is young, there were some skills that threw things out of whack, and we expect the landscape to settle out a bit more evenly. Or at least change again so we can continue to monitor the impact. Maybe we're wrong, maybe there's no current chance for monk or barbarian to compete with ranged, but our current suspicion is that's incorrect and until we know for sure we're not going to turn any dials.


Source: http://us.battle.net/d3/en/forum/topic/5271780011?page=11#216
Im daed. Follow me @TL_NB
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 23 2012 12:51 GMT
#539
On May 23 2012 21:02 Juissi wrote:
So, bye bye lov vita? What's the build to go now for soloing inferno?


First of all it might be just a bug as well.

If it's true however just dropping lifegain and getting vita instead and taking energy armor with the prismatic rune should let you survive a hit from mobs as well. You need much better gear though, use tons of potions and can't just tank some mobs very long. On the plus side, DoTs won't instantly kill you anymore. Diamond skin will probably become quite bad though as 20k on a 50k character won't be much.
The mass crit build still works though so as long as you have enough survivability to close the gap you should be able to permafreeze yourself through most mobs.
Cosmos
Profile Joined March 2010
Belgium1077 Posts
May 23 2012 13:05 GMT
#540
I find our OP to be a real shame compared to OPs like this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=336636
http://www.twitch.tv/becosmos
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