Wizard - Builds/Discussion - Page 28
Forum Index > Diablo 3 |
OpticalShot
Canada6330 Posts
| ||
Itsmedudeman
United States19229 Posts
| ||
NExt
Australia1651 Posts
Find it hard to find the motivation to snooze through mobs. btw, what are your Inferno builds? | ||
unDef
United States85 Posts
![]() | ||
Teliko
Ireland1044 Posts
On May 23 2012 22:59 Itsmedudeman wrote: I heard it was reverted outside US servers? can anyone confirm? Still broken on EU. | ||
FliedLice
Germany7494 Posts
The game or the FA build? | ||
NExt
Australia1651 Posts
On May 23 2012 23:06 unDef wrote: I suspect in the next month or so, skills and the gear that cooresponds for the "best" Inferno build will change regularly due to patches. Because of this, I'm going to take my time and just keep farming particular spots and work the AH. That way, when everything is figured out, I will just buy the best available items. ![]() Tell me more about these spots | ||
Dfgj
Singapore5922 Posts
On May 23 2012 22:50 OpticalShot wrote: Well derp, time to re-gear for some VIT T_T;;;;;;;;;;;;;;;;;;; Dohohoh I spent the entire time saving and improving a set of 'proper' gear. ....and force armor still reduces more damage than every part of it. | ||
Tobberoth
Sweden6375 Posts
I'm trying to play the more standard kite style and I'm still having massive trouble. I have about 19k damage and 16k hp (give me a break, I'm working from a 0vita/crit set ![]() Problem is, it's still complete shit against every elite pack I've found. Wallers lock you in and kill you, reflect damage does so much damage to me that I kill myself, any form of speed, teleport, or cc like vortex/jailer owns me by denying my kiting. Do I need a lot more HP to get this working, or what can I do? | ||
![]()
Kipsate
Netherlands45349 Posts
| ||
CruelZeratul
Germany4588 Posts
| ||
OpticalShot
Canada6330 Posts
On May 23 2012 23:43 CruelZeratul wrote: What exactly did they change? Energy armor with force armor rune no longer "always" reduces incoming damages to 35% of maximum health. According to damage tests done by other people in this thread, it seems like you need to meet a minimum health threshold before it starts actually reducing damage properly. That minimum health threshold seems arbitrary at the moment, but in general it seems like you need to have at least ~20k HP for the force armor to reduce incoming damage by a non-zero amount in inferno. Thus, 0 vitality builds with massive hp regen (which was how most wizards solo'd inferno) are no longer viable. T_T | ||
NExt
Australia1651 Posts
On May 23 2012 23:29 Tobberoth wrote: So, for people who are playing a more "legit" style, what gear/stats do you have and what build are you using? I'm trying to play the more standard kite style and I'm still having massive trouble. I have about 19k damage and 16k hp (give me a break, I'm working from a 0vita/crit set ![]() Problem is, it's still complete shit against every elite pack I've found. Wallers lock you in and kill you, reflect damage does so much damage to me that I kill myself, any form of speed, teleport, or cc like vortex/jailer owns me by denying my kiting. Do I need a lot more HP to get this working, or what can I do? I found Teleport (Wormhole) + Illusionist procs everytime you take any sort of damage in Inferno. So I don't only use it to skip when I feel like it but its pretty damn good to survive a tough/long elite mob fight. Lets you regen ur other CDs + you get simply get away etc.. check it out. | ||
HaXXspetten
Sweden15718 Posts
okay, so I've made a total gear makeover, I have 26k hp and similar dps with the crit build right now, still get oneshotted by just about everything in Act III despite FA, doesn't seem to do anything even now exactly what are you supposed to do now then? | ||
NExt
Australia1651 Posts
On May 24 2012 00:11 HaXXspetten wrote: suddenly everything turned impossible overnight lol okay, so I've made a total gear makeover, I have 26k hp and similar dps with the crit build right now, still get oneshotted by just about everything in Act III despite FA, doesn't seem to do anything even now exactly what are you supposed to do now then? I'm doing Act 1 now myself. I got 26k, get one shot by Act 1 mobs easily. ![]() | ||
Teliko
Ireland1044 Posts
| ||
zeru
8156 Posts
| ||
HaXXspetten
Sweden15718 Posts
| ||
Tobberoth
Sweden6375 Posts
On May 24 2012 00:09 NExt wrote: I found Teleport (Wormhole) + Illusionist procs everytime you take any sort of damage in Inferno. So I don't only use it to skip when I feel like it but its pretty damn good to survive a tough/long elite mob fight. Lets you regen ur other CDs + you get simply get away etc.. check it out. While this is a good idea, 1. What skill do I skip to get teleport? Removing arcane orb leaves me without a nuke, hydra and blizzard are obvious musts, force weapon raises my damage an important lot, energy armor is still vital unless you want to get oneshotted... my only option is to remove frost nova, which I still find really useful ![]() 2. This will not really be viable in later acts, where any attack will oneshot you (apparently, even with perfect gear you'll be oneshotted in act 4), so illusionist will never be activated... | ||
NB
Netherlands12045 Posts
this is so anoying... thank god i still keep a bit of vit gem -_- On May 24 2012 00:42 Tobberoth wrote: While this is a good idea, 1. What skill do I skip to get teleport? Removing arcane orb leaves me without a nuke, hydra and blizzard are obvious musts, force weapon raises my damage an important lot, energy armor is still vital unless you want to get oneshotted... my only option is to remove frost nova, which I still find really useful ![]() 2. This will not really be viable in later acts, where any attack will oneshot you (apparently, even with perfect gear you'll be oneshotted in act 4), so illusionist will never be activated... I think the wormhole + illusionist build is mostly targeted people who just run by everything so they could get to boss faster. pretty need if you equipped the warding passive so you always regen up the HP you lost. | ||
| ||