Wizard - Builds/Discussion - Page 30
Forum Index > Diablo 3 |
PatouPower
Canada1119 Posts
| ||
xrayEU
Sweden571 Posts
I haven't found a good enough build to solo act 2 after the nerf. I am kind of undergeared so that is probably a factor, but i also whiped like 10 times on butcher today because the multihook one shots me. | ||
HaXXspetten
Sweden15718 Posts
There is now essentially no way to survive on Act III and onwards, the crit/stun build only works somewhat, as anything ranged will oneshot you before you can freeze them. Complete overkill from blizzard imo, if it was >20k that was needed that would easily have been enough, but this is just ridiculous. | ||
KrazyTrumpet
United States2520 Posts
| ||
Aurra
United States469 Posts
| ||
HaXXspetten
Sweden15718 Posts
On May 24 2012 03:22 Aurra wrote: Crit build is still working for me through Act 2, you just need some Vit now. It's still really overpowered compared to every other class (esp. melee) but now it's possible to actually die. Definitely works in Act II, it does not in Act III. Or rather I should say, if you have enough crit you can handle most melee groups since you should be able to permafreeze them, however you will be oneshotted by everything no matter what, so only five or so normal ranged units are insane. | ||
Aurra
United States469 Posts
![]() | ||
HaXXspetten
Sweden15718 Posts
On May 24 2012 03:30 Aurra wrote: So you're getting one-shotted in A3? What's your HP/Defensive stats looking like? I may have to upgrade my gear from what I was using while leveling (got rushed through the game after giving up on my first char, stacked +exp/vit gear) but that's not a big deal. Almost done with A2. ![]() About 27k hp, 50k with Diamond Skin, 4,2k armor, 300 resistances. | ||
NB
Netherlands12045 Posts
| ||
Black Gun
Germany4482 Posts
force armor effectively lets you survive hits with a nominal damage of up to 2 times your max hp. so if you, for example, get 30k hps, you can survive all hits of up to 60k damage. obviously not gonna save your from the super tough bosses or if you get inside a large pack of ranged units, but its better than nothing. | ||
![]()
Firebolt145
Lalalaland34490 Posts
It is a very defensive build built on kiting4eva. It's not got much dps since there are no damage boosting skills so I had to switch it out for ol' Patchwerk but worked very well with a bit of practice. It can deal with most elites though some combinations are pretty fucking hard (fast or vortex I'm looking at you). I haven't tried it in Act 2 and beyond and I've since switched my build to a much more offensive build, but hang in there with it and you might find you like it. | ||
Dfgj
Singapore5922 Posts
On May 24 2012 03:49 Black Gun wrote: well, if you get really good vita on a wizard, force armor can still make it work, although far less well than prenerf. force armor effectively lets you survive hits with a nominal damage of up to 2 times your max hp. so if you, for example, get 30k hps, you can survive all hits of up to 60k damage. obviously not gonna save your from the super tough bosses or if you get inside a large pack of ranged units, but its better than nothing. It at least lets you survive some stuff that would otherwise obliterate you so it's still the best armor spell. | ||
HaXXspetten
Sweden15718 Posts
Off to experimenting in the calculator it seems ![]() | ||
.Mystic
Canada486 Posts
so if i get hit for 100% i die, but if i get hit for less, max dmg is 35%? | ||
![]()
Kipsate
Netherlands45349 Posts
On May 24 2012 04:06 NMx.StyX wrote: this new change, where FA is capped at 100% of my life, what does that mean? so if i get hit for 100% i die, but if i get hit for less, max dmg is 35%? it can reduce it to 100% life, aka if you have 6k hp it can only ''absorb'' 6k hp tops, if you have 30k then it will ''absorb'' 30k tops | ||
.Mystic
Canada486 Posts
so what now... we gonna max vit? | ||
NB
Netherlands12045 Posts
On May 24 2012 03:54 Firebolt145 wrote: I used this build on my wizard for all of Inferno act 1: http://us.battle.net/d3/en/calculator/wizard#alYORX!fTU!cZZYba (can't remember who was the first one to show me this exact build but credit to him) It is a very defensive build built on kiting4eva. It's not got much dps since there are no damage boosting skills so I had to switch it out for ol' Patchwerk but worked very well with a bit of practice. It can deal with most elites though some combinations are pretty fucking hard (fast or vortex I'm looking at you). I haven't tried it in Act 2 and beyond and I've since switched my build to a much more offensive build, but hang in there with it and you might find you like it. lol thats my build, currently falling back on this. The main problem is there are a lot of mob attacks that are unavoidable which make kiting a bit useless. For example all the medusa in act 2 could just go invisible and they are completely invulnerable to your slow/stun. Another problem is Damage overtime really hurts quite a bit..... Gosh, the most painful thing is now i have to re buy all my gears and price of every single Vit + Int are going up sky rocket......... JEZUZ | ||
Dfgj
Singapore5922 Posts
On May 24 2012 04:10 NMx.StyX wrote: rofl... thats broken now, wizards die in 1hit now so what now... we gonna max vit? Yeah, high hp + force armor = at least you don't go down instantly. On May 24 2012 04:11 NB wrote: Gosh, the most painful thing is now i have to re buy all my gears and price of every single Vit + Int are going up sky rocket......... JEZUZ You had to have seen this coming, shoulda prepped a second set of gear! | ||
w3jjjj
United States760 Posts
| ||
.Mystic
Canada486 Posts
why not make it so that u reduce the effect of life gen, like make it you need 20khp or so for the 35% dmg to work then you can't insta regen life to tank, you would have to run around edit: feel sry for those who spent so much on no vit gear lol, lucky for me i didn't fully commit to it now wiz needs armor + hp.. | ||
| ||