also, how about the teleport (+ frost nova) + go archon mode with 1600% dps explosion?

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Cascade
Australia5405 Posts
also, how about the teleport (+ frost nova) + go archon mode with 1600% dps explosion? ![]() | ||
KiWiKaKi
Canada691 Posts
http://us.battle.net/d3/en/profile/KiWiKaKi-1276/hero/51061 | ||
dAPhREAk
Nauru12397 Posts
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Cascade
Australia5405 Posts
On December 17 2012 14:54 KiWiKaKi wrote: I present to you: The Mad Scientist PvP Wizard Build of History http://us.battle.net/d3/en/profile/KiWiKaKi-1276/hero/51061 Interesting! I'm curious on the reversal rune on teleport, will it be useful? And I see that you have the idra edition of the gloves! :D Good skill toi have. | ||
dAPhREAk
Nauru12397 Posts
On December 17 2012 15:25 Cascade wrote: Show nested quote + On December 17 2012 14:54 KiWiKaKi wrote: I present to you: The Mad Scientist PvP Wizard Build of History http://us.battle.net/d3/en/profile/KiWiKaKi-1276/hero/51061 Interesting! I'm curious on the reversal rune on teleport, will it be useful? And I see that you have the idra edition of the gloves! :D Good skill toi have. lol. idra edition. ;-) | ||
Bondator
Finland120 Posts
On December 17 2012 13:39 FallDownMarigold wrote: 6% to overall damage vs. 9% to ias.. not sure which would be better in my case, but i bet it's not always true that the chant's ias is better. grab another 4% on a IAS unity or wailing host with CD and thats 10%. it might be possible to stack a good bit, i wonder what the max is.. not to mention the cost. apoc chant's with 270 av. dmg = like 300M+ vs. 270 dmg oculus = 10M. Oculus can also roll another stat on top of its guaranteed apoc -- chant's can't. it's either apoc or something else. this means oculus can have a lot more int, or it can have life regen. or vit. etc. chant's will always edge out on sheet dps due to the +IAS, but a solid 6% to elites could level that out vs. players, maybe even in favor of the oculus -- not to mention all the other bonuses such as +4 teleport cooldown and another affix It's funny how most people seem to be pretty convinced that life regen will be great in pvp, but I haven't heard anyone mention resource management, which will undoubtedly behave similarly. You're right about what you said of Oculus, and I think you'll want to have a good balance of all sorts of stats, so I went with 4-piece Tal Rasha. Again, people seem convinced the set bonuses are horrible, but to me they look pretty darn good for pvp. http://eu.battle.net/d3/en/profile/bondator-1355/hero/16100005 I was thinking a build somewhere along these lines: http://eu.battle.net/d3/en/calculator/wizard#aZiQkO!dhZ!caZYZc | ||
Douillos
France3195 Posts
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FallDownMarigold
United States3710 Posts
On December 17 2012 21:25 Bondator wrote: Show nested quote + On December 17 2012 13:39 FallDownMarigold wrote: 6% to overall damage vs. 9% to ias.. not sure which would be better in my case, but i bet it's not always true that the chant's ias is better. grab another 4% on a IAS unity or wailing host with CD and thats 10%. it might be possible to stack a good bit, i wonder what the max is.. not to mention the cost. apoc chant's with 270 av. dmg = like 300M+ vs. 270 dmg oculus = 10M. Oculus can also roll another stat on top of its guaranteed apoc -- chant's can't. it's either apoc or something else. this means oculus can have a lot more int, or it can have life regen. or vit. etc. chant's will always edge out on sheet dps due to the +IAS, but a solid 6% to elites could level that out vs. players, maybe even in favor of the oculus -- not to mention all the other bonuses such as +4 teleport cooldown and another affix It's funny how most people seem to be pretty convinced that life regen will be great in pvp, but I haven't heard anyone mention resource management, which will undoubtedly behave similarly. You're right about what you said of Oculus, and I think you'll want to have a good balance of all sorts of stats, so I went with 4-piece Tal Rasha. Again, people seem convinced the set bonuses are horrible, but to me they look pretty darn good for pvp. http://eu.battle.net/d3/en/profile/bondator-1355/hero/16100005 I was thinking a build somewhere along these lines: http://eu.battle.net/d3/en/calculator/wizard#aZiQkO!dhZ!caZYZc Nice! Interesting to consider Unstable Anomaly for PvP... for PvE it's damn near useless, but with PvP the story may change...Hmm. Oh and i did mention resource management, I'm thinking along the same logic of life regen. Why life regen? Because it's guaranteed to be sustainable given that it does not depend on the other player being hit or not. For pve, mobs lack human brains and D3 character skills/certain CC immunities, and are therefore much easier to keep in one place procing LOH or taking tons of sustained dmg for LS. So where am i going with this... basically I think we will need a life regen equivalent to resource, in our case the arcane pool. You mention tal's set bonus -- I completely forgot about this +2 passive regen bonus. I mentioned using Arcanot a couple posts back, which actually grants the same exact bonus as tal's set bonus. Astral presence too. Combining all of these would enable a high rate (additional +6/sec) of arcane regen, without any dependence at all on APOC, crit chance, and more importantly actually hitting your enemy to get its effect. So basically I'm in complete agreement with you on resource management. Seems like it's going to boil down to deciding what rate of regen is needed, and how to best achieve it via a combo of tal's, astral, and arcanot. E.g. using tal's for the +2 frees up a potential slot for familiar+arcanot active or astral passive, but at the expense of requiring lots of tal's pieces, which otherwise suck vs. some of the other options. So maybe with good enough gear it's ok to replace the tal's +2 arcane regen with +2 from arcanot, the compromise being better gear but using arcanot at the expense of a skill slot, or worse gear (tal's helm for example is never going to roll better than the better mempos) with tal's set bonus freeing up the need for using astral or arcanot, which could potentially rescue any lost effectiveness brought on by using tal's set. | ||
Cascade
Australia5405 Posts
On December 04 2012 13:03 Cascade wrote: Show nested quote + On November 22 2012 11:42 Cascade wrote: So despite me posting mathematics in this thread a few times, it is only now that I have access to my computer, and I am finally downloading diablo on my lightning fast connection (100kb/s...). Care to help me plan out out a bit what to do? And maybe it could even be a draft for a beginners guide for a wizard. ![]() 1. First goal would be to be able to do archon runs at act3 mp0 (no reason to do higher MP at act3 right?) decently quick. (I don't feel like cc/ww spam) 2. Second goal would be to get MF up to close to 300 while still being able to do the act3 mp0 runs. 3. Once there, I want to be able to run higher MP as fast, while maintaining MF close to 300. I get the feeling that step 1 will be plenty of work already, so maybe some advice on what road to take there, ie in what order should I pick up my stats? A bit simplified, I need: - a lot of int - a bit of vit - some resist - some armour - critical chance - critical damage - high dps weapon - move speed Did I forget anything? And more importantly, in what order should I prioritise these as I level up and gear my char? Thanks for any help, and see you on the EU server. ![]() ok, so when I hit inferno (and lvl 60) I spent about 10k-20k per piece and 100k for the weapon, more or less according to the above list. With that I managed to finish act 3 (with plenty of dying though), and I picked up almost 3M on the way. http://eu.battle.net/d3/en/profile/SlkCascade-2516/hero/22556342 I now want to gear for archon alkaizer runs, which needless to say is not viable with my current gear. ![]() ![]() Otherwise, what is the way to go? Should I divide up my 3M equally between the slots (with more on weapon, and a bit more on source and maybe armour), or should I spend more money on a few pieces? I got pretty high crit chance (too high?), and decent resists, but not that high int, vit and crit damage, so I am tempted to try to go slot by slot and find upgrades that gives me more of the stats that I am short on. And what is the cheapest non-boot 12% move-speed? Any help appreciated! <3 Ok, part 3 of my wizard adventure. ![]() http://eu.battle.net/d3/en/profile/SlkCascade-2516/hero/22556342 I am currently broke, but have a ring that I hope to sell above 100M eventually, but going slow to milk every gold coin out of it. ![]() I'm doing ok archon farming act 3 MP0, which is what I set out to do. I have even started adding a bit MF. My dps could still be a little bit higher maybe, and it'd be nice to get to 300% MF (or at least closer), but I think I know more or less how to do that. If you see any cheap ways to increase dps though, let me know. ![]() ![]() My main problem is that I die to reflect damage. I have understood that I need life steal for that, and the 1.5 from blood magic just isn't enough on its own it seems. However, getting life steal on the weapon is ridiculously expensive. Even spending 100M (the current sword was less than 10M) on a new weapon with life steal I will have to go down in dps significantly (and ofc drop the vit). Is there another way to solve the reflect damage problem? Is off-slot life steal possible? Will a skorn give me more dps for the money with life steal? Also, it is possible to for decently cheap (say around 10M total) get some item swaps to run cm/ww? I already got some ias (lacunis, mempo) but I need the apoc (which 2 slots should I use?) and I guess swap gloves and jewelery for ias ones. And I need a faster weapon I guess. I don't need to do any damage whatsoever, I just want to freeze everything for my friends to dps. ![]() cheers, and thanks for all the help so far wizard commuity. ![]() | ||
KiWiKaKi
Canada691 Posts
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DODswe4
Sweden2157 Posts
On December 18 2012 11:35 KiWiKaKi wrote: I dont see why we would need arcane regen in pvp... Seeker missile is free to cast and most of the skills that would be good for pvp almost cost nothing like lightning hydra or ray of frost. I Am certain that my items/skills build will be one of the best, with some possible tweaking for skills ofc. it also depends alot on blizzard not changing how skills work. when pvp is released it might be some skills that are really good because they are balanced weird | ||
Deleted User 3420
24492 Posts
+130% / +42xp per monster on my gear lulz. so hilarious | ||
ASoo
2864 Posts
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Deleted User 3420
24492 Posts
as long as i can clear mp0 at the same speed(or very near) in archon as i would with godly gear then i will take all the +xp i can get for the record if i was wearing my good gear i would stick with blizzard because it is considerably faster but there is no way it will be able to match the xp gain of doing this. also i find archon more fun edit: although maaaaybe i should also test blizzard w/ just a ruby and hellfire/leoric signet blizzard is harder though.. | ||
dAPhREAk
Nauru12397 Posts
On December 18 2012 14:45 travis wrote: yes because it also gives +30% as long as i can clear mp0 at the same speed(or very near) in archon as i would with godly gear then i will take all the +xp i can get for the record if i was wearing my good gear i would stick with blizzard because it is considerably faster but there is no way it will be able to match the xp gain of doing this. also i find archon more fun edit: although maaaaybe i should also test blizzard w/ just a ruby and hellfire/leoric signet blizzard is harder though.. i just leveled a DH from 1-60 in less than three hours with cains, leorics and hellfire, plus the +exp on every other piece of gear. that being said, i dont think you can do enough dmg with cains on because it takes three slots unless the rest of your gear is godly. | ||
Aceace
Turkey1305 Posts
On December 17 2012 14:54 KiWiKaKi wrote: I present to you: The Mad Scientist PvP Wizard Build of History http://us.battle.net/d3/en/profile/KiWiKaKi-1276/hero/51061 Hey Kiwi. I have huge respect for you but I think these skills are not usefull for pvp.(At least using Seeker for main attack) Why? I know blizz still didn't post a pvp blog (thats a major disappointment for me but anyway) but we are aware some stiuations. There is tons of players can crit more then 1m damage and most probably Blizz will set a flat damage reduction like D2. (I think that was 1/8) Because otherwise high damage dealer skills turn D3 pvp to a oneshot fest ![]() Lets say Blizz will set this amount to 1/8 again. You'll probably use Magic Missile for main damage dealer which can deal (according to d3rawr) "33784 - 62755 normal", "191555 - 355820 crit damage" Its easy for a player (especially barb and mons) to reach %65-70 DR from armor and Resistances. As you know 7k armor and 700AR give %70 reduction. Lets say your opponent has the same amount. When you crit at your MAX damage, you deal 4002 damage to your opponent. Stormshield can block all of them. With life regeneration your opponent can can easily regain his/her life. Non crit attacks will do also nothing ![]() I didn't mention %35 damage reduction bonus for barb/monks but I don't think blizz will apply this bonus to PvP. So i think you need some big damage dealer skills too. Btw. I hope Blizz can balance Archon-Arcane Destruction in someway. %1600 weapon damage is redicilous. Teleport near enemy. Cast Archon. Enemy dies. I don't want to see anything like that. | ||
KiWiKaKi
Canada691 Posts
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Aceace
Turkey1305 Posts
Your character has almost 3k life regen per second. As you know its really really easy to reach 1.5-2k life regen per second too. 4k damage is really really low. I know numbers can change. But IF blizzard don't want PvP play like "1 shot wins" they have to put some damage reduction. So if they put same damage reduction like D2 you can deal maximum 4k-5k damage with seeker. Seeker has only %138 weapon damage. Its a guaranteed hit for extremely low damage. DH has Impale-Which can deal %265 wep. damage with no rune (Chemical burns add %220 more, Grevious Wounds add %100 damage to crit hits) WD has ridicilously heavy DoT spells. (Haunt has %575 weapon damage over 6 sec) Barb has Hota-Which can deal %325 wep damage with no rune (Smash rune is huge) Monk has Lashing tail kick(%235) and seven sided strike. (%253 wep damage per attack) When you consider these extremely heavy hitter skills Blizzard have to implant some Flat damage reduction to pvp. If you consider PvP only damage reduction %138 is really really low. Hydra is good, I'm ok with that. Also your gear is huge too. But i think you should reconsider Seeker. | ||
KiWiKaKi
Canada691 Posts
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ximae
181 Posts
all classes are gona be resource starved since our mechanics are good for pve not pvp so there is not going to be an easy spamming of big hitters. I think we are all gona have to slot up a signature. by the way after wilsons leak, players will be considered elites, i think it might actually be very good to stack up on % damage to elites and % damage reduction from elites. so a blackthorns 4 set + soj + wailing host + unity + tyraels + oculus + stormcrow + chants set + some more stuff im forgetting combinations might be the way. I already bough my mm soj and am considering buying an mm oculus before they start getting expensive. | ||
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