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On June 10 2012 19:44 Yaotzin wrote: You should either get ~300res and run force armor, or go all-out to 600+ and run prismatic. In between there's very little benefit.
Cool idea. I will definitely push all resists over 600. I don't think there's benefit for me into changing my gear to lessen resists. I don't think I can get a profit doing that and get more dps that way...
using prismatic armor with 600+ resists will give me about 840 in total... That's enough to replace force armor?
EDIT: question on diamond skin crystal shell... I know it takes about 21k damage, but does that take resists in effect? I don't want it to shatter in 1 hit...
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i just use enough resists and armor so my force armor works. after that i focus on damage and having some extra run speed.
diamond skin is just fits well to my play style. force armor damage reduction works with diamond skin but it still only takes 2 hits(second one leaks through). it is usually enough to get safely out of corners and such and it's also really nice against reflect damage mobs.
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DS is after resists/armor etc, yeah.
Think of prismatic as reducing all attacks by a small-average amount, while FA decreases big hits by a lot. So it depends what kills you.
Oh and prismatic is just plain far better for DoTs, since FA does diddly squat for them. Personally my dodging is getting pretty good and nasty DoTs are becoming my biggest cause of death, so I'll be switching to prismatic soonish.
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i finished act3 last night with around 32k HP and 40k dps (after all 3 skill buff). Nothing too hard if you know how to kite well. Azmodan took me 5 hours and 200k gold repair money (mostly bc i was busy watching flash play sc2).
Here are some tip: +Try to move away from hydra blizz and replace it with AO build in combination with teleport fraction as you approach Azmodan. The room for you to kite is really limited so you want to burst shits down before you are cornered.
+Try to pop potion asap, it has the longest cd and you need to utilize it instead of saving forever.
+Abuse Blizzard/hydra to kill mobs in different terain/plane therefore earn free kills. You can even kite stuff into the 'sweet spot' then revive and blizz Hydra them from a different plane.
+Look for 'circles' or 'squares' on the map so you can kite mobs in a circle and kill them by time with hydra blizzard.
+Azmodan is a bitch to kill. If you deal damage to him too fast, his posion pools will pop out at an uncontrollable rate and 1-2 secs is more than enough to kill you. Try to kill him slowly with The basic magic missle + hydra and make sure you have good run speed to dodge the 2 posion pool phase. Control your cooldown of potion and escape mechanic carefully. Also control space to kite azmodan away from the health gloves could be really useful too.
+Most mobs/boss/champion has very unique instinctive sounds to differentiate their actions in this game. Learn them to not be surprised.
+Move slowly through out the dudgeon, inch by inch, step by step.
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On June 10 2012 21:26 NB wrote: i finished act3 last night with around 32k HP and 40k dps (after all 3 skill buff). Nothing too hard if you know how to kite well. Azmodan took me 5 hours and 200k gold repair money (mostly bc i was busy watching flash play sc2).
Here are some tip: +Try to move away from hydra blizz and replace it with AO build in combination with teleport fraction as you approach Azmodan. The room for you to kite is really limited so you want to burst shits down before you are cornered.
+Try to pop potion asap, it has the longest cd and you need to utilize it instead of saving forever.
+Abuse Blizzard/hydra to kill mobs in different terain/plane therefore earn free kills. You can even kite stuff into the 'sweet spot' then revive and blizz Hydra them from a different plane.
+Look for 'circles' or 'squares' on the map so you can kite mobs in a circle and kill them by time with hydra blizzard.
+Azmodan is a bitch to kill. If you deal damage to him too fast, his posion pools will pop out at an uncontrollable rate and 1-2 secs is more than enough to kill you. Try to kill him slowly with The basic magic missle + hydra and make sure you have good run speed to dodge the 2 posion pool phase. Control your cooldown of potion and escape mechanic carefully. Also control space to kite azmodan away from the health gloves could be really useful too.
+Most mobs/boss/champion has very unique instinctive sounds to differentiate their actions in this game. Learn them to not be surprised.
+Move slowly through out the dudgeon, inch by inch, step by step.
From your stats, I should be progressing even better than you. Thanks for the tips. Maybe I'm just really bad or expect too much. Later, I'll try and go back to AO build again. My attack speed is 1.44, so that should be okay. It should also help so I can get another defensive skill other than diamond skin.
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On June 10 2012 21:42 trinxified wrote:Show nested quote +On June 10 2012 21:26 NB wrote: i finished act3 last night with around 32k HP and 40k dps (after all 3 skill buff). Nothing too hard if you know how to kite well. Azmodan took me 5 hours and 200k gold repair money (mostly bc i was busy watching flash play sc2).
Here are some tip: +Try to move away from hydra blizz and replace it with AO build in combination with teleport fraction as you approach Azmodan. The room for you to kite is really limited so you want to burst shits down before you are cornered.
+Try to pop potion asap, it has the longest cd and you need to utilize it instead of saving forever.
+Abuse Blizzard/hydra to kill mobs in different terain/plane therefore earn free kills. You can even kite stuff into the 'sweet spot' then revive and blizz Hydra them from a different plane.
+Look for 'circles' or 'squares' on the map so you can kite mobs in a circle and kill them by time with hydra blizzard.
+Azmodan is a bitch to kill. If you deal damage to him too fast, his posion pools will pop out at an uncontrollable rate and 1-2 secs is more than enough to kill you. Try to kill him slowly with The basic magic missle + hydra and make sure you have good run speed to dodge the 2 posion pool phase. Control your cooldown of potion and escape mechanic carefully. Also control space to kite azmodan away from the health gloves could be really useful too.
+Most mobs/boss/champion has very unique instinctive sounds to differentiate their actions in this game. Learn them to not be surprised.
+Move slowly through out the dudgeon, inch by inch, step by step. From your stats, I should be progressing even better than you. Thanks for the tips. Maybe I'm just really bad or expect too much. Later, I'll try and go back to AO build again. My attack speed is 1.44, so that should be okay. It should also help so I can get another defensive skill other than diamond skin. I honestly don't think you need to have super imba gear to be able to beat Inferno as a Wizard, as long as you know how to kite and get some frickin' movement speed. I had like 34k dps, 35k hp, 5,4k armor and 275 resists when I killed Diablo. Sure, it'll take a while, but with some patience and +25% mv speed, I don't see bad gearing as an excuse to not progressing.
The only boss I really had trouble with was Rakanoth, but luckily there's a pretty abusive counter build for that fight :s
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On June 10 2012 21:49 HaXXspetten wrote:Show nested quote +On June 10 2012 21:42 trinxified wrote:On June 10 2012 21:26 NB wrote: i finished act3 last night with around 32k HP and 40k dps (after all 3 skill buff). Nothing too hard if you know how to kite well. Azmodan took me 5 hours and 200k gold repair money (mostly bc i was busy watching flash play sc2).
Here are some tip: +Try to move away from hydra blizz and replace it with AO build in combination with teleport fraction as you approach Azmodan. The room for you to kite is really limited so you want to burst shits down before you are cornered.
+Try to pop potion asap, it has the longest cd and you need to utilize it instead of saving forever.
+Abuse Blizzard/hydra to kill mobs in different terain/plane therefore earn free kills. You can even kite stuff into the 'sweet spot' then revive and blizz Hydra them from a different plane.
+Look for 'circles' or 'squares' on the map so you can kite mobs in a circle and kill them by time with hydra blizzard.
+Azmodan is a bitch to kill. If you deal damage to him too fast, his posion pools will pop out at an uncontrollable rate and 1-2 secs is more than enough to kill you. Try to kill him slowly with The basic magic missle + hydra and make sure you have good run speed to dodge the 2 posion pool phase. Control your cooldown of potion and escape mechanic carefully. Also control space to kite azmodan away from the health gloves could be really useful too.
+Most mobs/boss/champion has very unique instinctive sounds to differentiate their actions in this game. Learn them to not be surprised.
+Move slowly through out the dudgeon, inch by inch, step by step. From your stats, I should be progressing even better than you. Thanks for the tips. Maybe I'm just really bad or expect too much. Later, I'll try and go back to AO build again. My attack speed is 1.44, so that should be okay. It should also help so I can get another defensive skill other than diamond skin. I honestly don't think you need to have super imba gear to be able to beat Inferno as a Wizard, as long as you know how to kite and get some frickin' movement speed. I had like 34k dps, 35k hp, 5,4k armor and 275 resists when I killed Diablo. Sure, it'll take a while, but with some patience and +25% mv speed, I don't see bad gearing as an excuse to not progressing. The only boss I really had trouble with was Rakanoth, but luckily there's a pretty abusive counter build for that fight :s
I was going to invest on the movespeed boost part, but finding the right legendaries with decent int/vit are hard. I couldn't find lacuni prowlers with it, nor flavor of time.
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On June 10 2012 21:26 NB wrote: i finished act3 last night with around 32k HP and 40k dps (after all 3 skill buff). Nothing too hard if you know how to kite well. Azmodan took me 5 hours and 200k gold repair money (mostly bc i was busy watching flash play sc2).
Here are some tip: +Try to move away from hydra blizz and replace it with AO build in combination with teleport fraction as you approach Azmodan. The room for you to kite is really limited so you want to burst shits down before you are cornered.
+Try to pop potion asap, it has the longest cd and you need to utilize it instead of saving forever.
+Abuse Blizzard/hydra to kill mobs in different terain/plane therefore earn free kills. You can even kite stuff into the 'sweet spot' then revive and blizz Hydra them from a different plane.
+Look for 'circles' or 'squares' on the map so you can kite mobs in a circle and kill them by time with hydra blizzard.
+Azmodan is a bitch to kill. If you deal damage to him too fast, his posion pools will pop out at an uncontrollable rate and 1-2 secs is more than enough to kill you. Try to kill him slowly with The basic magic missle + hydra and make sure you have good run speed to dodge the 2 posion pool phase. Control your cooldown of potion and escape mechanic carefully. Also control space to kite azmodan away from the health gloves could be really useful too.
+Most mobs/boss/champion has very unique instinctive sounds to differentiate their actions in this game. Learn them to not be surprised.
+Move slowly through out the dudgeon, inch by inch, step by step.
I disagree. Killing azmodan faster or slower is completely irrelevant. He will always have a poison phase at about 75% hp, and one at about 25%. Don't know if one is at 50%, since i dps him below that in the first poison phase. Having a bit of life regeneration, for example through a templar, is very useful. Illusionist is godly in this fight, since it procs on every tick of the poison. Diamond skin is very useful, too. If you have both of those, and a reasonable amount of hp/resi, you really should not have any problems. Also, learn how you can influence the positioning of the pools, i think the forth and further pools in each phase will try to lead you, so if you change direction at the last second you won't get hit. Other then from pools, you should not be taking any damage at all learn to deal with pools, and you have won the fight. Basically, i find azmodan to be the easiest of the bosses (except maybe butcher, but who cares about him)
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Surely the first person to find Azmodan hard :D Belial and Diablo are hard, Butcher and Azmodan exist so you can have a nap between acts.
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On June 10 2012 21:53 trinxified wrote:Show nested quote +On June 10 2012 21:49 HaXXspetten wrote:On June 10 2012 21:42 trinxified wrote:On June 10 2012 21:26 NB wrote: i finished act3 last night with around 32k HP and 40k dps (after all 3 skill buff). Nothing too hard if you know how to kite well. Azmodan took me 5 hours and 200k gold repair money (mostly bc i was busy watching flash play sc2).
Here are some tip: +Try to move away from hydra blizz and replace it with AO build in combination with teleport fraction as you approach Azmodan. The room for you to kite is really limited so you want to burst shits down before you are cornered.
+Try to pop potion asap, it has the longest cd and you need to utilize it instead of saving forever.
+Abuse Blizzard/hydra to kill mobs in different terain/plane therefore earn free kills. You can even kite stuff into the 'sweet spot' then revive and blizz Hydra them from a different plane.
+Look for 'circles' or 'squares' on the map so you can kite mobs in a circle and kill them by time with hydra blizzard.
+Azmodan is a bitch to kill. If you deal damage to him too fast, his posion pools will pop out at an uncontrollable rate and 1-2 secs is more than enough to kill you. Try to kill him slowly with The basic magic missle + hydra and make sure you have good run speed to dodge the 2 posion pool phase. Control your cooldown of potion and escape mechanic carefully. Also control space to kite azmodan away from the health gloves could be really useful too.
+Most mobs/boss/champion has very unique instinctive sounds to differentiate their actions in this game. Learn them to not be surprised.
+Move slowly through out the dudgeon, inch by inch, step by step. From your stats, I should be progressing even better than you. Thanks for the tips. Maybe I'm just really bad or expect too much. Later, I'll try and go back to AO build again. My attack speed is 1.44, so that should be okay. It should also help so I can get another defensive skill other than diamond skin. I honestly don't think you need to have super imba gear to be able to beat Inferno as a Wizard, as long as you know how to kite and get some frickin' movement speed. I had like 34k dps, 35k hp, 5,4k armor and 275 resists when I killed Diablo. Sure, it'll take a while, but with some patience and +25% mv speed, I don't see bad gearing as an excuse to not progressing. The only boss I really had trouble with was Rakanoth, but luckily there's a pretty abusive counter build for that fight :s I was going to invest on the movespeed boost part, but finding the right legendaries with decent int/vit are hard. I couldn't find lacuni prowlers with it, nor flavor of time. Irrelevant, I bought a cheap Unity and a cheap Lacuni, both with average stats, but the combined +12/+7/+7 mvspeed makes up for it anyway. If you can find any better ones that you can afford, then by all means, but don't let the lack of other stats fool you into thinking it's an unworthy investment.
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i am running with 57kdps 28khps (yea its low) and 400 res. I am using a 1450 dps 2hander with blizzard, venom , RAY OF FROST. All with reduced cost runes. With cold blooded, glass cannon, and the astral regeneration passives. Teleport with fracture is very important.
Things melt extremely fast and i found that magic missile with seeker just doesnt hit hard enough. I am up past the hell gates in act 4 with a monk friend. Things are starting to 1 shot my 28k hps again ><.
Edit. for above i wouldnt spend money on att speed stuff or even Legendary until after the patches. Get some good 2hander with 1400 dps+ or a really fast 1hander 950+ dps and offhand.
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The problem with channelled spells in inferno is that you have to stand still. Standing still as a wizard is Very Bad.
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On June 10 2012 23:05 Yaotzin wrote: The problem with channelled spells in inferno is that you have to stand still. Standing still as a wizard is Very Bad.
well its pretty easy when u have a melee friend. 120k hits with it are just too good.
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Guide: Security Wizard
I wanted to post this in the wizard discussion first before just bypassing the whole discussion thread and making my own or maybe it will garner enough attention to be a footnote on the epic ass of the original post lol . I am a tank mage in inferno act 3 at the moment. I just beat Belial mere hours ago. I join games and people flip all kinds of shit when they find out I'm a tank. Mostly negative comments and they fuel my passion to keep making it work.
Skillset:
http://us.battle.net/d3/en/calculator/wizard#WZYdmO!afX!YYZacc
Spectral Blade with Healing Blades
This is just a no brainer really. You hit multiple targets multiple times and your critical hits give a small to large gain in HP.
Ray of Frost and Sleet Storm
This is an amazing spell. Not only are you doing 215% damage but every enemy that is caught in it has their attack speed slowed. It is essential for your survivability and is the difference between taking 2 hits rather than 4 hits, as a guesstimate. You want to charge into the fray and use this first.
Frost Nova and Cold Snap
Good old Frost Nova. If you start taking more damage than you would like, use this baby and bust out the Healing blades until your mana reserves are back to full for Sleet Storm.
Wave of Force and Impactful Wave
Wave of force has so many uses. There are three generic scenarios for which you want to use this. 1. You are surrounded and need to get away. 2. A dps machine is being threatened, run to him and use it. Kill any stragglers with Sleet Storm or Blades. 3. Use it for kiting. You can hold alot of ground in combination with Frost Nova as well as the fact that you are a tank.
Energy Armor and Prismatic Armor
+65% armor and +40% resists. You do the math.
Optional Skill Here. My preferred skill: Archon and Improved Archon
I tried using Magic Weapon and Blood Magic but I hadn't really focused on a ton of DPS so I was only getting about 50-100 per second. I finally stumbled upon Archon as an ability. Armor and resistances are increased by an additional 40%. On top of that, you are doing way more damage then you should. The left click ability (haven't checked the name) is pretty much a perma-stun on normal mobs.
Passives:
Blur - 20% melee reduction
Galvanizing Ward - 310 life regeneration
Optionial - Astral Presence - I prefer this passive so that it counter balances Prismatic Armor and so that I can get enough mana back to cast wave of force or another round of Sleet Storm.
Gear and Stats:
Up until the end of Hell, you want to be stacking Vitality, Armor and All-resistance. I didnt go above 4-5k dps until Skeleton King Inferno.
Stat priority: 1. Armor (Do note, every point of Strength is equivalent to 1 armor i.e. a 250 armor bracer with 150 strength is better than your 350 bracer with 25 strength) 2. Intelligence ( Add intelligence when you safely can. Resistance is the hardest thing to boost. Thanks to being a wizard, stacking intelligence is a better boost to us than other tanks. ) 3. Vitality ( Benchmark, 40k hp until Inferno Act 2 around the Kulle Blood questline. Raise as necessary ) 4. Strength ( It is my belief that a piece of equipment with +armor and +strength is about as tanky as it gets. Do not fear this stat but don't go overboard in any regard) 5. Dexterity ( Not necessary at all but what the hell right? )
Let me know what you guys think. You are welcome to join me in a butcher run or something if you question a wizards ability to tank.
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Lalalaland34491 Posts
Can't help but feel iffy about the whole build, and Butcher runs are hardly proof. I won't comment beyond this because I have never tried this sort of thing so who knows. Would be nice if you could make a video of yourself tanking act 2/3/4 and shut the haters up.
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Well agreeably, Butcher runs are really easy. I switch out into full time 110 MF gear while still tanking elites and butcher. I am unfamiliar with making videos though. If someone had a link or something, I will go make one of Act 2 Dahgul Oasis farm. I just find Butcher runs to be more profitable and I can actually carry people through.
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people under estimate the awesomeness that is ray of frost.
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Whats the point of being a tank wizard? just pick barb.
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On June 11 2012 04:37 Entertaining wrote: Whats the point of being a tank wizard? just pick barb. Fun?
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On June 11 2012 04:37 Entertaining wrote: Whats the point of being a tank wizard? just pick barb.
Barb is not fun to play with. The basic fact that I find and make all my gear at the blacksmith and then made it to act 3 inferno is proof enough that wizards are equally good at tanking, if not better.
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