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On June 10 2012 21:49 HaXXspetten wrote:Show nested quote +On June 10 2012 21:42 trinxified wrote:On June 10 2012 21:26 NB wrote: i finished act3 last night with around 32k HP and 40k dps (after all 3 skill buff). Nothing too hard if you know how to kite well. Azmodan took me 5 hours and 200k gold repair money (mostly bc i was busy watching flash play sc2).
Here are some tip: +Try to move away from hydra blizz and replace it with AO build in combination with teleport fraction as you approach Azmodan. The room for you to kite is really limited so you want to burst shits down before you are cornered.
+Try to pop potion asap, it has the longest cd and you need to utilize it instead of saving forever.
+Abuse Blizzard/hydra to kill mobs in different terain/plane therefore earn free kills. You can even kite stuff into the 'sweet spot' then revive and blizz Hydra them from a different plane.
+Look for 'circles' or 'squares' on the map so you can kite mobs in a circle and kill them by time with hydra blizzard.
+Azmodan is a bitch to kill. If you deal damage to him too fast, his posion pools will pop out at an uncontrollable rate and 1-2 secs is more than enough to kill you. Try to kill him slowly with The basic magic missle + hydra and make sure you have good run speed to dodge the 2 posion pool phase. Control your cooldown of potion and escape mechanic carefully. Also control space to kite azmodan away from the health gloves could be really useful too.
+Most mobs/boss/champion has very unique instinctive sounds to differentiate their actions in this game. Learn them to not be surprised.
+Move slowly through out the dudgeon, inch by inch, step by step. From your stats, I should be progressing even better than you. Thanks for the tips. Maybe I'm just really bad or expect too much. Later, I'll try and go back to AO build again. My attack speed is 1.44, so that should be okay. It should also help so I can get another defensive skill other than diamond skin. I honestly don't think you need to have super imba gear to be able to beat Inferno as a Wizard, as long as you know how to kite and get some frickin' movement speed. I had like 34k dps, 35k hp, 5,4k armor and 275 resists when I killed Diablo. Sure, it'll take a while, but with some patience and +25% mv speed, I don't see bad gearing as an excuse to not progressing. The only boss I really had trouble with was Rakanoth, but luckily there's a pretty abusive counter build for that fight :s
You can actually beat rakanoth without familiar abuse by interrupting his casts with Frost Nova and WoF w/ stun rune. Combine with evocation and critical mass for the cooldown reduction. I also used mirror image + exploding clones (for more stun). It actually makes the encounter challenging/interesting if you're up for it.
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On June 10 2012 19:17 Yaotzin wrote:DPS and HP are ok (HP on the low side but workable). No force armor + terrible resists though? Pretty much asking for every white mob to oneshot you.
So you're saying my only issue is that I lack resist gear? Nothing wrong with my build when I can't even kill Grum and I one shot everything going from Nightmare - Hell difficulties and hit Inferno and it is like banding my head on a wall all night hoping I get lucky.
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You really lack Force Armor, which is a staple in pretty much every wizard build. Also, Teleport is very, very useful, much ,more so then MI in my opinîon, especially with the fracture^.
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Lalalaland34491 Posts
Your build is fine. How much dps do you have? You should be kiting him in a circle around the big room veeeeeeeeeery slowly. It was a very easy fight for me.
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Yep kiting him around outside of the room but sometimes he seems to rush to catch up to me, which I am barely out of melee range most the time 10-20 feet I guess. About 60-75 perc in I seem to get caught waiting on poision cloud and die to it :| and have 39k DPS.
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Lalalaland34491 Posts
I did it with similar stats. Just throw arcane orbs on him every now and then to snare him and continue to kite as slow as possible. Maybe throw in an extra slow somewhere like Slow Time or Frost Nova instead of MM or MW.
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you cant kill ghom without blizzard.. ull just die to poisen everytime. kite him around every pillar with blizzard on him the ENTIRE TIME ( use snowbound rune) and you wont have a problem. its really ez this way.
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Lalalaland34491 Posts
I did it without blizzard. MM/AO with Temporal Flux is enough.
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Why do you need blizzard? Imo he's really easy... Just need to be patient and consistent with kiting around the very outside. You'll never run out of room.
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Even with my stupid allres/vita item build, I have no chance against ANY phasebeast elites. *sigh, what a waste of gold.
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i just hit 60 (first char) since I started d3 a bit late. what types of things should i be doing/farming/ what types of gear should I be looking for on the AH?
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Against Phasebeast elites, you need 25% runspeed, Teleport, Diamondskin and Illusionist. If you have all of these, you can deal with all but the most annoying ones. If you have a small amount of space, you can outrun them, and they don't teleport if they are to far away. Teleport/Ds let you survive if one gets to close, or if you need to change direction. Fast Phasebeast are still very problematic, but others i can kill pretty good most of the time.
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On June 11 2012 10:01 Simberto wrote: Against Phasebeast elites, you need 25% runspeed, Teleport, Diamondskin and Illusionist. If you have all of these, you can deal with all but the most annoying ones. If you have a small amount of space, you can outrun them, and they don't teleport if they are to far away. Teleport/Ds let you survive if one gets to close, or if you need to change direction. Fast Phasebeast are still very problematic, but others i can kill pretty good most of the time.
Yeah I couldn't change any skills since I already had 4 stack NV. So I just got upset and reset. Died at least 10 times from trying.
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Well, i have them in my usual build, since they are very useful in a large variety of situations. If you fight stuff that does not oneshot you through force armor, Illusionist/Teleport is godly. Except for when you try to progress on some specific fights where they won't help you, i don't see any reason not to have them. And Diamondskin synergizes greatly with both of those.
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I usually prefer miror images to diamond skin if im using illusionist :O I feel it helps me escape more often than diamond skin but thats probably because I'm currently at 1500 hp / s regen so I don't care taking a hit here and there which will reset both cooldowns (since diamond skin only use is to absorb a full hit) and therefore have more usage of miror images for absorbing hits or distracting enemies.
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On June 11 2012 01:39 TheRealDudeMan wrote:Guide: Security Wizard I wanted to post this in the wizard discussion first before just bypassing the whole discussion thread and making my own or maybe it will garner enough attention to be a footnote on the epic ass of the original post lol  . I am a tank mage in inferno act 3 at the moment. I just beat Belial mere hours ago. I join games and people flip all kinds of shit when they find out I'm a tank. Mostly negative comments and they fuel my passion to keep making it work. Skillset:http://us.battle.net/d3/en/calculator/wizard#WZYdmO!afX!YYZaccSpectral Blade with Healing BladesThis is just a no brainer really. You hit multiple targets multiple times and your critical hits give a small to large gain in HP. Ray of Frost and Sleet StormThis is an amazing spell. Not only are you doing 215% damage but every enemy that is caught in it has their attack speed slowed. It is essential for your survivability and is the difference between taking 2 hits rather than 4 hits, as a guesstimate. You want to charge into the fray and use this first. Frost Nova and Cold SnapGood old Frost Nova. If you start taking more damage than you would like, use this baby and bust out the Healing blades until your mana reserves are back to full for Sleet Storm. Wave of Force and Impactful WaveWave of force has so many uses. There are three generic scenarios for which you want to use this. 1. You are surrounded and need to get away. 2. A dps machine is being threatened, run to him and use it. Kill any stragglers with Sleet Storm or Blades. 3. Use it for kiting. You can hold alot of ground in combination with Frost Nova as well as the fact that you are a tank. Energy Armor and Prismatic Armor+65% armor and +40% resists. You do the math. Optional Skill Here. My preferred skill: Archon and Improved ArchonI tried using Magic Weapon and Blood Magic but I hadn't really focused on a ton of DPS so I was only getting about 50-100 per second. I finally stumbled upon Archon as an ability. Armor and resistances are increased by an additional 40%. On top of that, you are doing way more damage then you should. The left click ability (haven't checked the name) is pretty much a perma-stun on normal mobs. Passives:Blur - 20% melee reduction Galvanizing Ward - 310 life regeneration Optionial - Astral Presence - I prefer this passive so that it counter balances Prismatic Armor and so that I can get enough mana back to cast wave of force or another round of Sleet Storm. Gear and Stats:Up until the end of Hell, you want to be stacking Vitality, Armor and All-resistance. I didnt go above 4-5k dps until Skeleton King Inferno. Stat priority: 1. Armor (Do note, every point of Strength is equivalent to 1 armor i.e. a 250 armor bracer with 150 strength is better than your 350 bracer with 25 strength) 2. Intelligence ( Add intelligence when you safely can. Resistance is the hardest thing to boost. Thanks to being a wizard, stacking intelligence is a better boost to us than other tanks. ) 3. Vitality ( Benchmark, 40k hp until Inferno Act 2 around the Kulle Blood questline. Raise as necessary ) 4. Strength ( It is my belief that a piece of equipment with +armor and +strength is about as tanky as it gets. Do not fear this stat but don't go overboard in any regard) 5. Dexterity ( Not necessary at all but what the hell right? ) Let me know what you guys think. You are welcome to join me in a butcher run or something if you question a wizards ability to tank.
I have been building my wizard to melee for a long time but starting at act 3 it just doesnt work. The monsters just deal too much damage and a wizard doesnt get -30% damage like a barb or monk. And i have pretty sick gear , 900 all resist , 46% block chance 4700 block amount , 7.5k armor and 40k dps. It does work for act 1 and 2 if you build it well. I also tried to spam teleport right in a battle using the safe passage rune ( -30% damage taken for 4 seconds), still doesnt seem to be enough.
Also if you want to own even more for act 1 and 2. Switch sleet storm with meteor star impact combined with critical mass and 25-30 base critical hit chance, the damage over time that the meteor leaves triggers critical mass like crazy thus allowing you to spam frost nova and diamond skin (a must). And if you can you add a piece of gear with +arcane power on crit so the more monsters there is the more meteor you can shoot while keeping diamond skin permanently up , and healing yourself if you get hit using healing blades
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On June 11 2012 06:32 iLLusive wrote:Ok picked up Force Armor & Teleport (Fracture) now I can survive Grom fight a ton longer but my DPS on him is to maybe 75 percent before I run out of room and die from poision cloud? New build - http://us.battle.net/d3/en/calculator/wizard#acXRSO!YXU!cYabZY and just picked up + All resist/Ais gloves You won't run out of room if you kite him very sloooowly around the edge of the chamber, you should take as long to go around the whole room as it takes the first cloud to vanish, and so on.
On June 10 2012 22:33 Simberto wrote:Show nested quote +On June 10 2012 21:26 NB wrote: i finished act3 last night with around 32k HP and 40k dps (after all 3 skill buff). Nothing too hard if you know how to kite well. Azmodan took me 5 hours and 200k gold repair money (mostly bc i was busy watching flash play sc2).
Here are some tip: +Try to move away from hydra blizz and replace it with AO build in combination with teleport fraction as you approach Azmodan. The room for you to kite is really limited so you want to burst shits down before you are cornered.
+Try to pop potion asap, it has the longest cd and you need to utilize it instead of saving forever.
+Abuse Blizzard/hydra to kill mobs in different terain/plane therefore earn free kills. You can even kite stuff into the 'sweet spot' then revive and blizz Hydra them from a different plane.
+Look for 'circles' or 'squares' on the map so you can kite mobs in a circle and kill them by time with hydra blizzard.
+Azmodan is a bitch to kill. If you deal damage to him too fast, his posion pools will pop out at an uncontrollable rate and 1-2 secs is more than enough to kill you. Try to kill him slowly with The basic magic missle + hydra and make sure you have good run speed to dodge the 2 posion pool phase. Control your cooldown of potion and escape mechanic carefully. Also control space to kite azmodan away from the health gloves could be really useful too.
+Most mobs/boss/champion has very unique instinctive sounds to differentiate their actions in this game. Learn them to not be surprised.
+Move slowly through out the dudgeon, inch by inch, step by step. I disagree. Killing azmodan faster or slower is completely irrelevant. He will always have a poison phase at about 75% hp, and one at about 25%. Don't know if one is at 50%, since i dps him below that in the first poison phase. Having a bit of life regeneration, for example through a templar, is very useful. Illusionist is godly in this fight, since it procs on every tick of the poison. Diamond skin is very useful, too. If you have both of those, and a reasonable amount of hp/resi, you really should not have any problems. Also, learn how you can influence the positioning of the pools, i think the forth and further pools in each phase will try to lead you, so if you change direction at the last second you won't get hit. Other then from pools, you should not be taking any damage at all learn to deal with pools, and you have won the fight. Basically, i find azmodan to be the easiest of the bosses (except maybe butcher, but who cares about him) You're assuming players have terribly low resists (though I suppose they're the ones that need the help most anyway).
Does 2.5k a tick to me.
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Actually even with middling resists (meaning around 350) you should not proc illusionist on the poison.
Not that it matters much because i am definitly not switching skills around and it is one of my standard passives, so I guess I'll still have it anyway 
Where it is usefull is that it should refresh after the first tick of the rain of bones (unless your armor/phys resist is also over the top).
Generelly Azmodan is one of the few fights where Illusionist doesn't really help. His attacks either tick very fast for middle to low damage (pools, laser beam) or hit for a massive one hit (fireball). Out of interest has someone tried deflecting his fireball with Wave of force? I've never tried doing that in general, but since i started practicing that move to kill diablo I've been wondering if it works on Azmodan.
edit: In regards to the "tank" build posted above, that is fun for anything up to inferno act 1 (if your geared enough) but after that no thanks. Spectral blades don't heal nearly enough even with a ton of life on hit added on, to make it worth it to tank in their face. Archon might be nice (if you have the DPS for it, with 45k Dps its borderline for me, I can deal with most of the trash, but champions need to be very nicely rolled for Archon to be usefull, and in that case I could have killed them with AO as well ). So basically even if we might wish to play such a style, currently only kiting Wizards can play Solo until you have massive amounts of gear (someone linked the 125k DPS Wizard Archon I think, at that point he obviously melts faces with it, but he would have similar results with almost any build).
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