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Wizard - Builds/Discussion - Page 103

Forum Index > Diablo 3
Post a Reply
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xrayEU
Profile Joined April 2010
Sweden571 Posts
June 04 2012 17:38 GMT
#2041
+ Show Spoiler +
On June 04 2012 15:37 Inflexion wrote:
Show nested quote +
On June 04 2012 13:41 Peanutbutter717 wrote:
I have a question about stats, on a weapon that is, for example 800-1100 with a attack speed of 1.00, and it says +100-300 damage and then +50% damage, what exactly does this mean? I have no idea whether these stats are way better, way worse, or about the same as a wep with ias or int.

Looking at the straight damage number can sometimes be sort of misleading because it is dps and Im running the AO hydra build.


I did a lot of math over the weekend and figured most of it out. I'll post most of my findings here.

The DPS reading on a weapon is very deceiving (it doesn't show the 'raw' damage of the weapon but it calculates the bonus stats some weapons have - for example, increased attack speed).

A common mistake a lot of people do is 'sort the weapon list by DPS and then just assume that the highest dps weapon is the best.' This is entirely INCORRECT. I'll illustrate with an example.

We will compare two items, one I just found on the AH and the other is the one I am currently using.

[image loading]

This is the weapon I am using corrently. So how do you determine the raw damage of this item?

(1387 + 1813 = 3200) / 2 = 1600

THEN you take the base weapon speed at 0.9 and multiply that to the 1600 to get the 'raw dps' of the item which is

1600 * 0.9 = 1440.0 (which is displayed on the weapon)

(Two handed maces all have base weapon speed of 0.9; Two handed staffs all have base weapon speed of 1.0; Two handed swords all have base weapon speeds of 1.10 - If you want to find the base speeds of certain 1 handers, just look for a 1hander with NO INCREASED ATTACK SPEED as a modifier and it'll say the attacks per second underneath the damage))

This means that whatever Intelligence bonues you have, increased attack speed item you have, crit, crit dmg, crit %, force weapon, spark flint, etc. will be multiplied to this raw damage of the weapon.

So why is this important to know? Because if you're a 2 handed AO/Venom hydra user, then you want to his as hard as possible per cast. If you look at your 'dps rating' shown in the details tab, this is entirely inaccurate reading of your TRUE dps. As a wizard, you will NEVER be able to stand there and continually dps for 5 minutes. That's what DPS is, Damage per Second. The dps rating shown doesn't take into account kiting, arcane power usage, cd management, surviving, play style, etc.

[image loading]

One will look at this item and automatically assume, "Hey, it has a higher dps rating; therefore, it is better than the first weapon." In 99% of AO users or wizards, this is the incorrect conclusion. Let's take a look at the raw damage of this item and find out why this is.

(1141 + 1534 = 2675) / 2 = 1337.5 (wtf? lol what coincidence, it is 1337 dmg... LOL)

Don't forget the BASE WEAPON SPEED of TWO HANDED MACES which is...... 0.9!!!

1337.5 * 0.9 = 1203.75

But wait, how come it says 1493.0 dps? It is because of the 24% IAS.

1203.75 * 1.24 = 1492.65 Weapon Displayed DPS

So which item is better?

Weapon 1 has raw damage of 1440.0 and Weapon 2 has raw damage of 1203.75. As an AO wizard or anything where you are kiting and casting a 1 time spell Weapon 1 will ALWAYS beat out weapon 2 (even though most think weapon 2 will have the advantage because of the higher 'displayed dps'. This is exactly why Dfgj is 100% correct in taking raw damage over > int, generally.

*The 1.12 attacks per second on weapon 2 is simply calculated by taking the base weapon speed of 0.9 * 1.24 = 1.12

*******************************

Do not be deceived and simply choose the highest dps item on the AH, and assume you'll be the best because you have the highest 'displayed dps'.

I am doing Inferno siegebreaker runs with 70k dps and 31k hp using MM with attunement, Venom Hydra, AO with Tap the Source, Diamond Skin, Force Armor and Force Weapon (I can grab 5 stacks and down siegebreaker in under 30 mins, which isn't bad) with Weapon 1 and have these items for IAS: amulet = 15%, 2 rings with 15% each, and helm with 12% (andariel's visage). I am also switching in mf gear before last hitting elites and siege breaker (tyrael + 100k hp templar is completely broken, as even if I die with my mf gear on - I have really low hp with mf gear; tyrael still one or two shots the last few hit points of the elite or siege breaker).

How much IAS you use is truly what your playing style is, how well you kite, reflexes, ability to dodge projectiles, etc.

Personally, I like to be at ~1.50 attacks per second. Doing so allows me to abuse chokes, and with 12% move speed it is perfect to kite and cast AO. When I kite through a choke, either tyrael or my templar is able to tank and choke them up (sort of like a vortex), with my attack speed I am able to UNLOAD all my arcane power into AO which is sick damage. Most of the time, if they get caught in the choke for a few seconds even, I drop venom hydra and spam close to 6-7 AOs and most elites lose 50%-70% AND this is AOE btw.

I also like to use MM with attunement for siegebreaker runs as there are times when I do run out of arcane power; I shoot about 2-4 MMs (which 2 shots trash anyways) and am able to cast more AOs and maximize is OPness.

Again, it is up to you when it comes to IAS. But with AO, get a high raw damage 0.9 base speed item. If you find it too slow, then get a 15% ias ring. If it is still too slow, add another 15% from the amulet, etc. It is always to get a high raw damage 2 hander in 0.9 or 1.00. That way, you can grab items to increase ias if you're too uncomfortable with the speed.

When it comes to 1hander/offhand (which is totally viable as well), I find that it is most useful when in parties and you have a tank and are able to for longer periods of time and can spam MM (seeker or charged blast etc.). I haven't dont much testing with 1hander/offhanders but maybe someone can shed some light on this?

EDIT:

I forgot the mention that my passives are Temporal Flux, Astral Presence and Glass Cannon. This build I am using is specific for solo inferno siegebreaker runs (it is the most efficient for me, at least). Fighting Diablo in Inferno is entirely different beast as boss fights require more suvivability, better escape tools, move movespeed, etc.

Also forgot to show you guys how I got my 1.50 attack speed with my 0.9 weapon.
amulet = 0.15, ring#1 = 0.15, ring #2 = 0.12, helm = 0.12, gloves = 0.14

1+0.15+0.15+0.12+0.12+0.14=1.68

1.68 * 0.9 = 1.512 Attacks per Second


This should be in the OP with other good written posts, well done!
Dfgj
Profile Joined May 2008
Singapore5922 Posts
June 04 2012 17:42 GMT
#2042
On June 05 2012 02:16 Kipsate wrote:
Wait what do you need Seeker missile for in Act 3?I run Arcane Orb Hydra and haven't had any problems with targeting really.

Yeah, I never used magic missile except when against major bosses where charged blast gives better dps than anything else.
NEOtheONE
Profile Joined September 2010
United States2233 Posts
June 04 2012 17:55 GMT
#2043
Seeker missile with MM is godly. I don't know why you guys think otherwise. The sheer amount of dps I can generate from Arcane dynamo passive + glass cannon + Magic weapon + Blizzard + Venom hydra + MM seeker is insane. How can you not like a skill that not only tells you ahead of time that you are about to run into mobs, but also shoots around corners? MM+ seeker saves my life when I farm in Act 3. And it's amazing for choke points. Even better if the mobs manage to get stuck in a doorway or stairs just barely offscreen.
Abstracts, the too long didn't read of the educated world.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
June 04 2012 18:00 GMT
#2044
Hydra already shoots around corners and lets you know if you're running into mobs, a fact that becomes less important when you're just able to kill them anyways. The whole dps argument is moot because seeker does less than charged blast in terms of direct damage, or probably attunement if you want to fuel a non-signature spell.
NEOtheONE
Profile Joined September 2010
United States2233 Posts
June 04 2012 18:13 GMT
#2045
On June 05 2012 03:00 Dfgj wrote:
Hydra already shoots around corners and lets you know if you're running into mobs, a fact that becomes less important when you're just able to kill them anyways. The whole dps argument is moot because seeker does less than charged blast in terms of direct damage, or probably attunement if you want to fuel a non-signature spell.


Hydra placement is key for corner shots though. If you miss the corner by a fraction of an inch you get no warning from the hydra. Also, hydra and blizzard can both be iffy when it comes to casting with changes in elevation. MM with seeker gives a much more consistent success rate. I'll probably mess around with charged MM but no point in taking the no signature spell approach when i already have a pretty decent 1 handed weapon and really good offhand. Also, if you opt to run MM + AO + hydra you get slows on both your Signature and AO. Having seeker in this case would be useful for any enemy that isn't coming at you from the front.
Abstracts, the too long didn't read of the educated world.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
June 04 2012 18:58 GMT
#2046
On June 05 2012 02:17 Tobberoth wrote:
Show nested quote +
On June 05 2012 02:12 NB wrote:
wizard off hand need a lot of fix atm imo... the entire game i play since release i got less than 10 off hand wizard drops. Crafting stuff is extremely gamble bc the damage range is just way too high to roll a good one while having useful stat. dual wielding isnt even that popular among wizards.

And for people who think charge blast is better than seeker on magic missle, good luck on act3 inferno.

More like, if you can hit your enemies with AO, you should be able to hit them with charged blast. Personally, I don't even use any signature spell since I don't feel like I have any skill slot to waste on it, but I would assume the only use for a signature would be when you want to cast AO but lack the AP, so you should be able to hit with charged blast just as easily.

I've been using an AO/hydra build for some time now but I'm now experimenting with replacing Diamond Skin with Magic Missile (seeker). So far I've found that not having Diamond Skin doesn't really change much if you're careful enough but seeker Magic Missile is definitely quite useful with regards to shooting around walls and from 1.5 screens away.
Moderator
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2012-06-04 19:52:52
June 04 2012 19:46 GMT
#2047
I think it's a bit much going for 3 dps spells. I absolutely need at least 2 survival skills and of course magic weapon/force armor. You should try out teleport/illusionist. Really helps against a lot of stuff, especially projectiles.

Although I really wish I had diamond skin over illusionist for azmodan. Would make him 50x easier, but I think I found a way to juke the black holes. Just gotta start running in one direction and turn around at like 1 second left till the next black hole
Dfgj
Profile Joined May 2008
Singapore5922 Posts
June 04 2012 20:05 GMT
#2048
On June 05 2012 04:46 Itsmedudeman wrote:
I think it's a bit much going for 3 dps spells. I absolutely need at least 2 survival skills and of course magic weapon/force armor. You should try out teleport/illusionist. Really helps against a lot of stuff, especially projectiles.

Although I really wish I had diamond skin over illusionist for azmodan. Would make him 50x easier, but I think I found a way to juke the black holes. Just gotta start running in one direction and turn around at like 1 second left till the next black hole

I just run in a spiral against them, you're constantly (slightly) changing direction so you're generally not going to get caught in the center. Your way is more absolute but a little harder to time, I'll try it out sometime.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2012-06-04 20:18:14
June 04 2012 20:17 GMT
#2049
On June 05 2012 05:05 Dfgj wrote:
Show nested quote +
On June 05 2012 04:46 Itsmedudeman wrote:
I think it's a bit much going for 3 dps spells. I absolutely need at least 2 survival skills and of course magic weapon/force armor. You should try out teleport/illusionist. Really helps against a lot of stuff, especially projectiles.

Although I really wish I had diamond skin over illusionist for azmodan. Would make him 50x easier, but I think I found a way to juke the black holes. Just gotta start running in one direction and turn around at like 1 second left till the next black hole

I just run in a spiral against them, you're constantly (slightly) changing direction so you're generally not going to get caught in the center. Your way is more absolute but a little harder to time, I'll try it out sometime.

I ALWAYS get caught that way because I'm like absolutely sure it tries to predict where you'll be at. Or if you do just keep running you'll eventually get cornered/run out of space.
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2012-06-04 20:46:33
June 04 2012 20:46 GMT
#2050
Which utility skill other than diamond skin do you guys use with AO/hydra build? Slow time (+20% dmg rune)? I need a build that works against boss too.

http://us.battle.net/d3/en/calculator/wizard#cRgXSO!YXU!YbZaZY
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
June 04 2012 21:03 GMT
#2051
On June 05 2012 04:46 Itsmedudeman wrote:
I think it's a bit much going for 3 dps spells. I absolutely need at least 2 survival skills and of course magic weapon/force armor. You should try out teleport/illusionist. Really helps against a lot of stuff, especially projectiles.

Although I really wish I had diamond skin over illusionist for azmodan. Would make him 50x easier, but I think I found a way to juke the black holes. Just gotta start running in one direction and turn around at like 1 second left till the next black hole

Even though I'd love to have illusionist, it's not at important as flux/glass cannon/astral presence imo. I've been able to play somewhat safely with just teleport as a defensive spell atm (force armor is a given obviously) and having seeker MM is just so useful atm.
Moderator
Peanutbutter717
Profile Blog Joined June 2011
United States240 Posts
June 04 2012 21:11 GMT
#2052
On June 04 2012 15:37 Inflexion wrote:
Show nested quote +
On June 04 2012 13:41 Peanutbutter717 wrote:
I have a question about stats, on a weapon that is, for example 800-1100 with a attack speed of 1.00, and it says +100-300 damage and then +50% damage, what exactly does this mean? I have no idea whether these stats are way better, way worse, or about the same as a wep with ias or int.

Looking at the straight damage number can sometimes be sort of misleading because it is dps and Im running the AO hydra build.


I did a lot of math over the weekend and figured most of it out. I'll post most of my findings here.

The DPS reading on a weapon is very deceiving (it doesn't show the 'raw' damage of the weapon but it calculates the bonus stats some weapons have - for example, increased attack speed).

A common mistake a lot of people do is 'sort the weapon list by DPS and then just assume that the highest dps weapon is the best.' This is entirely INCORRECT. I'll illustrate with an example.

We will compare two items, one I just found on the AH and the other is the one I am currently using.

[image loading]

This is the weapon I am using corrently. So how do you determine the raw damage of this item?

(1387 + 1813 = 3200) / 2 = 1600

THEN you take the base weapon speed at 0.9 and multiply that to the 1600 to get the 'raw dps' of the item which is

1600 * 0.9 = 1440.0 (which is displayed on the weapon)

(Two handed maces all have base weapon speed of 0.9; Two handed staffs all have base weapon speed of 1.0; Two handed swords all have base weapon speeds of 1.10 - If you want to find the base speeds of certain 1 handers, just look for a 1hander with NO INCREASED ATTACK SPEED as a modifier and it'll say the attacks per second underneath the damage))

This means that whatever Intelligence bonues you have, increased attack speed item you have, crit, crit dmg, crit %, force weapon, spark flint, etc. will be multiplied to this raw damage of the weapon.

So why is this important to know? Because if you're a 2 handed AO/Venom hydra user, then you want to his as hard as possible per cast. If you look at your 'dps rating' shown in the details tab, this is entirely inaccurate reading of your TRUE dps. As a wizard, you will NEVER be able to stand there and continually dps for 5 minutes. That's what DPS is, Damage per Second. The dps rating shown doesn't take into account kiting, arcane power usage, cd management, surviving, play style, etc.

[image loading]

One will look at this item and automatically assume, "Hey, it has a higher dps rating; therefore, it is better than the first weapon." In 99% of AO users or wizards, this is the incorrect conclusion. Let's take a look at the raw damage of this item and find out why this is.

(1141 + 1534 = 2675) / 2 = 1337.5 (wtf? lol what coincidence, it is 1337 dmg... LOL)

Don't forget the BASE WEAPON SPEED of TWO HANDED MACES which is...... 0.9!!!

1337.5 * 0.9 = 1203.75

But wait, how come it says 1493.0 dps? It is because of the 24% IAS.

1203.75 * 1.24 = 1492.65 Weapon Displayed DPS

So which item is better?

Weapon 1 has raw damage of 1440.0 and Weapon 2 has raw damage of 1203.75. As an AO wizard or anything where you are kiting and casting a 1 time spell Weapon 1 will ALWAYS beat out weapon 2 (even though most think weapon 2 will have the advantage because of the higher 'displayed dps'. This is exactly why Dfgj is 100% correct in taking raw damage over > int, generally.

*The 1.12 attacks per second on weapon 2 is simply calculated by taking the base weapon speed of 0.9 * 1.24 = 1.12

*******************************

Do not be deceived and simply choose the highest dps item on the AH, and assume you'll be the best because you have the highest 'displayed dps'.

I am doing Inferno siegebreaker runs with 70k dps and 31k hp using MM with attunement, Venom Hydra, AO with Tap the Source, Diamond Skin, Force Armor and Force Weapon (I can grab 5 stacks and down siegebreaker in under 30 mins, which isn't bad) with Weapon 1 and have these items for IAS: amulet = 15%, 2 rings with 15% each, and helm with 12% (andariel's visage). I am also switching in mf gear before last hitting elites and siege breaker (tyrael + 100k hp templar is completely broken, as even if I die with my mf gear on - I have really low hp with mf gear; tyrael still one or two shots the last few hit points of the elite or siege breaker).

How much IAS you use is truly what your playing style is, how well you kite, reflexes, ability to dodge projectiles, etc.

Personally, I like to be at ~1.50 attacks per second. Doing so allows me to abuse chokes, and with 12% move speed it is perfect to kite and cast AO. When I kite through a choke, either tyrael or my templar is able to tank and choke them up (sort of like a vortex), with my attack speed I am able to UNLOAD all my arcane power into AO which is sick damage. Most of the time, if they get caught in the choke for a few seconds even, I drop venom hydra and spam close to 6-7 AOs and most elites lose 50%-70% AND this is AOE btw.

I also like to use MM with attunement for siegebreaker runs as there are times when I do run out of arcane power; I shoot about 2-4 MMs (which 2 shots trash anyways) and am able to cast more AOs and maximize is OPness.

Again, it is up to you when it comes to IAS. But with AO, get a high raw damage 0.9 base speed item. If you find it too slow, then get a 15% ias ring. If it is still too slow, add another 15% from the amulet, etc. It is always to get a high raw damage 2 hander in 0.9 or 1.00. That way, you can grab items to increase ias if you're too uncomfortable with the speed.

When it comes to 1hander/offhand (which is totally viable as well), I find that it is most useful when in parties and you have a tank and are able to for longer periods of time and can spam MM (seeker or charged blast etc.). I haven't dont much testing with 1hander/offhanders but maybe someone can shed some light on this?

EDIT:

I forgot the mention that my passives are Temporal Flux, Astral Presence and Glass Cannon. This build I am using is specific for solo inferno siegebreaker runs (it is the most efficient for me, at least). Fighting Diablo in Inferno is entirely different beast as boss fights require more suvivability, better escape tools, move movespeed, etc.

Also forgot to show you guys how I got my 1.50 attack speed with my 0.9 weapon.
amulet = 0.15, ring#1 = 0.15, ring #2 = 0.12, helm = 0.12, gloves = 0.14

1+0.15+0.15+0.12+0.12+0.14=1.68

1.68 * 0.9 = 1.512 Attacks per Second


Perfect! I didn't know that 2h maces had a base of .90, I had been limiting my searches to just staves! Also I really like what you said about ias with your AO/hydra build. I'm sticking with AO/blizzard for now though because my gear isn't up to par with act 3 and it gives me more mobility, and one misstep with hydra/blizz has a little more forgiveness.
Marine -> masters
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
June 04 2012 21:14 GMT
#2053
On June 05 2012 06:03 Firebolt145 wrote:
Show nested quote +
On June 05 2012 04:46 Itsmedudeman wrote:
I think it's a bit much going for 3 dps spells. I absolutely need at least 2 survival skills and of course magic weapon/force armor. You should try out teleport/illusionist. Really helps against a lot of stuff, especially projectiles.

Although I really wish I had diamond skin over illusionist for azmodan. Would make him 50x easier, but I think I found a way to juke the black holes. Just gotta start running in one direction and turn around at like 1 second left till the next black hole

Even though I'd love to have illusionist, it's not at important as flux/glass cannon/astral presence imo. I've been able to play somewhat safely with just teleport as a defensive spell atm (force armor is a given obviously) and having seeker MM is just so useful atm.

Err, I meant the illusion skill, not the passive =P
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
June 04 2012 21:17 GMT
#2054
You mean fracture? I already use that. My build is almost identical to Trump's build except I use tap the source instead of celestial for the AO rune. Trump's build:

[image loading]
Moderator
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2012-06-04 21:27:49
June 04 2012 21:26 GMT
#2055
so about the AO/hydra build...

I'm starving for AP with this: http://us.battle.net/d3/en/calculator/wizard#cRQXSO!YXU!YbYaZY

Am I attacking too fast? I've got a 2-hand crossbow, and also a few IAS items that bring it up to 1.53 attacks per second.

And also, isn't it a good thing that I have a crossbow so when I do run out of AP, I shoot arrows instead? That frees up some skills/passives instead of having a signature spell to use while AP builds up again.

[image loading]

Got that bow for 350k gold.. I think it's decent. My current DPS is 38k.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
June 04 2012 21:31 GMT
#2056
On June 05 2012 06:17 Firebolt145 wrote:
You mean fracture? I already use that. My build is almost identical to Trump's build except I use tap the source instead of celestial for the AO rune. Trump's build:

[image loading]

No, I mean split image lol
Sponge75
Profile Joined May 2011
England194 Posts
Last Edited: 2012-06-04 21:40:59
June 04 2012 21:33 GMT
#2057
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
June 04 2012 21:40 GMT
#2058
On June 05 2012 06:31 Itsmedudeman wrote:
Show nested quote +
On June 05 2012 06:17 Firebolt145 wrote:
You mean fracture? I already use that. My build is almost identical to Trump's build except I use tap the source instead of celestial for the AO rune. Trump's build:

[image loading]

No, I mean split image lol

There's no such thing as split image :/
Moderator
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
June 04 2012 21:49 GMT
#2059
Mirror image, my mistake...
xrayEU
Profile Joined April 2010
Sweden571 Posts
June 04 2012 22:02 GMT
#2060
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

Been trying on Diablo Inferno now for 2 days and I´ve gotten to p3 one time only, I have the most problem with p2 maybe you could give me some tips or something. And what do you think about my stats, they should be ok?
And I've been trying some different builds but i like this build with a 1H+OH, but i have a better 2H but it's harder to kite so I think I´ll stick with a 1H for this fight.
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