On June 05 2012 13:48 tomatriedes wrote: I'm level 48 Act 2 Nightmare with 2100 DPS and 21K HP with my Wizard. Is this pretty safe for taking on Belial?
Seems fine to me (I did it with ~17k HP on my monk, which about makes up for the melee damage reduction).
I waited until level 49 and then did it and it was pretty easy in the end. Don't think I even used tp once. Guess I got pretty lucky with a nice big gap on the ground between green circles. I'm now level 51 halfway through act 3 and there's almost nothing in the AH to buy. :/
So is DH really that bad that I seem to think it is? Haven't seen a single DH farming act 2 inferno yet :/ And just Barb and WD in act 3 inferno. Im currently farming act 1 but abit worried about progressing with this char. Should I level a barb or wd instead?
On June 07 2012 20:33 Volrath wrote: So is DH really that bad that I seem to think it is? Haven't seen a single DH farming act 2 inferno yet :/ And just Barb and WD in act 3 inferno. Im currently farming act 1 but abit worried about progressing with this char. Should I level a barb or wd instead?
What's the point? Just be the first of your class!
I saw a DH farming goblins with Kripparian before he started doing act 3 content. You are definately in a minority but they are out there. I wouldn't advise a WD though, they are really underpowered atm, what Krippi's WD was doing was just letting the barb do the content and jump in at the easy bosses (Kulle, Ghom) to help kill them. We will have to see how everything changes after the big inferno nerf patch but right now you need a barb..
dh and wiz is definitely impossible in hc from late act2 on. Id love someone to prove me wrong, but I doubt its gonna happen. Pretty much the only thing that makes wd somewhat viable is spirit vessel.
Damn, that hurts but... he got reckless and he had it coming.
After SV popped he should have got the hell out. In fact, he should have got out before SV even popped, when it became obvious he couldn't go toe to toe with 3 quillbeasts using poison dart.
To go back in, get whittled down to almost no health (where he could easily have died) before running is just reckless.
Has anyone here mostly gone solo through HC? I'm in Act II nightmare, level 40 Barb with some good gear for my level from the AH, but I'm finding way too many close calls to feel comfortable playing solo. I played up to level 39 with a party and it was fine, but I would like to try to hit 60 without having to wait for friends to be online.
On June 10 2012 02:26 RaGnArOkY wrote: Has anyone here mostly gone solo through HC? I'm in Act II nightmare, level 40 Barb with some good gear for my level from the AH, but I'm finding way too many close calls to feel comfortable playing solo. I played up to level 39 with a party and it was fine, but I would like to try to hit 60 without having to wait for friends to be online.
I played solo all the way through hell as a barb (actually playing the content and not getting act 2 runned up) and I found that as long as I upgraded my gear with the AH every 10 levels or so maximizing vit and then strength (with a socketed amethyst helm) that I didn't have many close calls. At the very worst you pop Wrath of the Berserker with Threatening Shout and most mob packs just disappear.
I have a question. Are you tweaking (i.e. buy gear from AH) your hardcore characters or just equiping only from their drops?
I want to create an HC Monk but I'm thinking it would be awesome not to use the AH. Maybe some gems you have from other higher level characters or the Blacksmith plans you already have.
What is your opinion on the subject?
edit - I created my monk and just realise that you don't share any stash or progression whatsoever with any other character you already have.
On June 10 2012 05:07 EdSlyB wrote: I have a question. Are you tweaking (i.e. buy gear from AH) your hardcore characters or just equiping only from their drops?
I want to create an HC Monk but I'm thinking it would be awesome not to use the AH. Maybe some gems you have from other higher level characters or the Blacksmith plans you already have.
What is your opinion on the subject?
You don't need to buy gear as a monk because your heals are ridiculous pre-inferno.
On June 10 2012 02:26 RaGnArOkY wrote: Has anyone here mostly gone solo through HC? I'm in Act II nightmare, level 40 Barb with some good gear for my level from the AH, but I'm finding way too many close calls to feel comfortable playing solo. I played up to level 39 with a party and it was fine, but I would like to try to hit 60 without having to wait for friends to be online.
Dont need to use the ah. Just use a set of relatively defensive skills and passive. As crappy as crafted gear tends to be, sometimes you do get a good roll.
Barb felt pretty easy given the stuns, amazing survivabity with warcry, armor and lifeleech passives. I've used a ruby in my helm for faster leveling, roughly even vit and strenght to balance health and dps. I rely on the enchantress cus she's awesome synnergy with the barb. Some packs were brutal in a3 and a4 nm, especially when i was fighting 2 packs at a time. But no nde otherwise.
On June 10 2012 05:07 EdSlyB wrote: I have a question. Are you tweaking (i.e. buy gear from AH) your hardcore characters or just equiping only from their drops?
I want to create an HC Monk but I'm thinking it would be awesome not to use the AH. Maybe some gems you have from other higher level characters or the Blacksmith plans you already have.
What is your opinion on the subject?
edit - I created my monk and just realise that you don't share any stash or progression whatsoever with any other character you already have.
Not true, SC stash is shared.
HC stash is shared (amongst hc chars) as well (sadly).
On June 07 2012 22:14 diehilde wrote: dh and wiz is definitely impossible in hc from late act2 on. Id love someone to prove me wrong, but I doubt its gonna happen. Pretty much the only thing that makes wd somewhat viable is spirit vessel.
Wizard is good in inferno. Krippi's been playing him in act3 and was doing well. Until unfortunate death when he was trying to save his mate's barb and carry him a bit.