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On June 05 2012 17:52 rems wrote:Show nested quote +On June 05 2012 17:50 Levistus wrote: guys i just got level 60. what should i buy to be able to do inferno? i only have 1.5m. A bow is a good start. Ask a better question if you want a better answer. Dude, don't be a douche.
I would pick up blue and rings and amulet with +dex and +attack speed. The rest you can actually just spend on a bow, you don't need much else. The only survivability you need is a bit of +max discipline gear, and enough health to take a hit from the butcher's chains if you aren't confident fighting him.
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On June 05 2012 18:05 starfries wrote:Show nested quote +On June 05 2012 17:52 rems wrote:On June 05 2012 17:50 Levistus wrote: guys i just got level 60. what should i buy to be able to do inferno? i only have 1.5m. A bow is a good start. Ask a better question if you want a better answer. Dude, don't be a douche. I would pick up blue and rings and amulet with +dex and +attack speed. The rest you can actually just spend on a bow, you don't need much else. The only survivability you need is a bit of +max discipline gear, and enough health to take a hit from the butcher's chains if you aren't confident fighting him.
Yeah, sorry. But seriously: If we don''t know what gear he is rocking, how are we supposed to suggest upgrades? :|
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I power-leveled me a Demon Hunter, I bought items for about 1 million gold when I git 60 and it is working well for me, squishy but lotsa damage. Did some act 1,2,3 inferno so far. But I have one question about maximizing my DPS, concerning my passives. This may be common knowledge but I am new to DH. I use Tactical Advantage and Steady Aim, and for my 3rd I am inclined to use Archery for a steady 15% dmg increase with my bow. But every other DH that mentions their DPS always does this with Sharp Shooter 100% crit bonus included. So is everyone actually using SS? To me it does not seem that that guaranteed crit will beat out a flat dmg increase, but what is the general opinion on this? (i have no +crit dmg, and my dps with SS is 55k)
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On June 05 2012 18:28 wintergt wrote: I power-leveled me a Demon Hunter, I bought items for about 1 million gold when I git 60 and it is working well for me, squishy but lotsa damage. Did some act 1,2,3 inferno so far. But I have one question about maximizing my DPS, concerning my passives. This may be common knowledge but I am new to DH. I use Tactical Advantage and Steady Aim, and for my 3rd I am inclined to use Archery for a steady 15% dmg increase with my bow. But every other DH that mentions their DPS always does this with Sharp Shooter 100% crit bonus included. So is everyone actually using SS? To me it does not seem that that guaranteed crit will beat out a flat dmg increase, but what is the general opinion on this? (i have no +crit dmg, and my dps with SS is 55k)
Most people use steady aim and archery by default, and most choose to use sharpshooter as well. Some people take tactical advantage in place of sharpshooter. Archery and steady aim > SS, especially when you have no +crit dmg.
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On June 05 2012 18:17 rems wrote:Show nested quote +On June 05 2012 18:05 starfries wrote:On June 05 2012 17:52 rems wrote:On June 05 2012 17:50 Levistus wrote: guys i just got level 60. what should i buy to be able to do inferno? i only have 1.5m. A bow is a good start. Ask a better question if you want a better answer. Dude, don't be a douche. I would pick up blue and rings and amulet with +dex and +attack speed. The rest you can actually just spend on a bow, you don't need much else. The only survivability you need is a bit of +max discipline gear, and enough health to take a hit from the butcher's chains if you aren't confident fighting him. Yeah, sorry. But seriously: If we don''t know what gear he is rocking, how are we supposed to suggest upgrades? :| Since he just hit 60 I'm guessing he's not using 60 gear...
On June 05 2012 18:28 wintergt wrote: I power-leveled me a Demon Hunter, I bought items for about 1 million gold when I git 60 and it is working well for me, squishy but lotsa damage. Did some act 1,2,3 inferno so far. But I have one question about maximizing my DPS, concerning my passives. This may be common knowledge but I am new to DH. I use Tactical Advantage and Steady Aim, and for my 3rd I am inclined to use Archery for a steady 15% dmg increase with my bow. But every other DH that mentions their DPS always does this with Sharp Shooter 100% crit bonus included. So is everyone actually using SS? To me it does not seem that that guaranteed crit will beat out a flat dmg increase, but what is the general opinion on this? (i have no +crit dmg, and my dps with SS is 55k) I think people like SS for the burst damage. You might do more damage overall with a different passive, but if your burst kills then it doesn't matter that it falls off later. It works better when your gear is better and you can nuke more things instantly, so a lot of geared DHs swear by it while it's underwhelming to less-rich people who have to chip down monsters slowly.
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Ok, so im currently stuck farming act 2 because i die a lot in A3 with the standard SS/caltrops/vault/prep/hungering/nether arrow build. So i came up with an idea, but am at work so cannot test this yet. Anyone have some experience running shadow power (gloom) with sentry (15% damage reduction)? Thats 80% damage reduction, i can keep this up for 21 seconds:
Got +10 disc chest and +10 quiver. Discipline regen rate = 1 per sec.
Seconds, discipline, skill used: 0 50/50 pop sentry 0 40/50 shadow 3 29/50 shadow 6 18/50 shadow 9 7/50 2 choises here: use prep and continue, or be vulnerable for 1 second while your last 1 discipline comes in to do another shadow. I choose prep because it's more failsafe: 9 prep 9 50/50 shadow 12 39/50 shadow 15 28/50 shadow 18 17/50 shadow 21 6/50 DIE
With the templar heal, pots, nether regen and maybe some life on hit/regen per sec this might be viable? Can the sentry be killed by mobs/aoe?
Edit; made a mistake, 21 sec not 27.
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Quick question, does any hunter use bola shot in inferno? Because I found a legandary quiver that gives +9% dmg to bola shot.
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On June 05 2012 19:23 rems wrote: Ok, so im currently stuck farming act 2 because i die a lot in A3 with the standard SS/caltrops/vault/prep/hungering/nether arrow build. So i came up with an idea, but am at work so cannot test this yet. Anyone have some experience running shadow power (gloom) with sentry (15% damage reduction)? Thats 80% damage reduction, i can keep this up for 21 seconds:
Got +10 disc chest and +10 quiver. Discipline regen rate = 1 per sec.
Seconds, discipline, skill used: 0 50/50 pop sentry 0 40/50 shadow 3 29/50 shadow 6 18/50 shadow 9 7/50 2 choises here: use prep and continue, or be vulnerable for 1 second while your last 1 discipline comes in to do another shadow. I choose prep because it's more failsafe: 9 prep 9 50/50 shadow 12 39/50 shadow 15 28/50 shadow 18 17/50 shadow 21 6/50 DIE
With the templar heal, pots, nether regen and maybe some life on hit/regen per sec this might be viable? Can the sentry be killed by mobs/aoe?
Edit; made a mistake, 21 sec not 27.
Sentry seems a pretty bad skill anyway. SS is still amazing even if u don't spam it, it save your life in so many situations. I use SP with Gloom all the time, it's viable and, more importantly, it isn't gonna be nerfed soon. You need a lot of HP/armor/resist for it to work. Under 40k/300res/2500 arm you still get oneshotted by too many things. I am now at 65k hp, 350res, 3200 armor and i can tank all the whites in the world easily with gloom. Packs depends, but usually not because molten/ desecrator/ knockback make it impossible for you to stand and tank. For those you usually kite and kill 1 or 2 then you can tank the solo hero or 2 champions ez.
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On June 05 2012 19:59 Gheizen64 wrote:Show nested quote +On June 05 2012 19:23 rems wrote: Ok, so im currently stuck farming act 2 because i die a lot in A3 with the standard SS/caltrops/vault/prep/hungering/nether arrow build. So i came up with an idea, but am at work so cannot test this yet. Anyone have some experience running shadow power (gloom) with sentry (15% damage reduction)? Thats 80% damage reduction, i can keep this up for 21 seconds:
Got +10 disc chest and +10 quiver. Discipline regen rate = 1 per sec.
Seconds, discipline, skill used: 0 50/50 pop sentry 0 40/50 shadow 3 29/50 shadow 6 18/50 shadow 9 7/50 2 choises here: use prep and continue, or be vulnerable for 1 second while your last 1 discipline comes in to do another shadow. I choose prep because it's more failsafe: 9 prep 9 50/50 shadow 12 39/50 shadow 15 28/50 shadow 18 17/50 shadow 21 6/50 DIE
With the templar heal, pots, nether regen and maybe some life on hit/regen per sec this might be viable? Can the sentry be killed by mobs/aoe?
Edit; made a mistake, 21 sec not 27. Sentry seems a pretty bad skill anyway. SS is still amazing even if u don't spam it, it save your life in so many situations. I use SP with Gloom all the time, it's viable and, more importantly, it isn't gonna be nerfed soon. You need a lot of HP/armor/resist for it to work. Under 40k/300res/2500 arm you still get oneshotted by too many things. I am now at 65k hp, 350res, 3200 armor and i can tank all the whites in the world easily with gloom. Packs depends, but usually not because molten/desecrator/knockback and whatsnot are retarded. For those you usually kite and kill 1 or 2 then you can tank the solo hero or 2 champions ez.
When you activate gloom you still take 35% damage, with the additional 15% reduction the actual damage taken is reduced by 3/7, which is very significant imo.
Can you elaborate on why sentry is bad? I've never actually used it yet so i am curious. Does it die?
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Does anyone know if the pet (bat for me) triggers Sharpshooter? Thanks in advance.
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On June 05 2012 20:04 rems wrote:Show nested quote +On June 05 2012 19:59 Gheizen64 wrote:On June 05 2012 19:23 rems wrote: Ok, so im currently stuck farming act 2 because i die a lot in A3 with the standard SS/caltrops/vault/prep/hungering/nether arrow build. So i came up with an idea, but am at work so cannot test this yet. Anyone have some experience running shadow power (gloom) with sentry (15% damage reduction)? Thats 80% damage reduction, i can keep this up for 21 seconds:
Got +10 disc chest and +10 quiver. Discipline regen rate = 1 per sec.
Seconds, discipline, skill used: 0 50/50 pop sentry 0 40/50 shadow 3 29/50 shadow 6 18/50 shadow 9 7/50 2 choises here: use prep and continue, or be vulnerable for 1 second while your last 1 discipline comes in to do another shadow. I choose prep because it's more failsafe: 9 prep 9 50/50 shadow 12 39/50 shadow 15 28/50 shadow 18 17/50 shadow 21 6/50 DIE
With the templar heal, pots, nether regen and maybe some life on hit/regen per sec this might be viable? Can the sentry be killed by mobs/aoe?
Edit; made a mistake, 21 sec not 27. Sentry seems a pretty bad skill anyway. SS is still amazing even if u don't spam it, it save your life in so many situations. I use SP with Gloom all the time, it's viable and, more importantly, it isn't gonna be nerfed soon. You need a lot of HP/armor/resist for it to work. Under 40k/300res/2500 arm you still get oneshotted by too many things. I am now at 65k hp, 350res, 3200 armor and i can tank all the whites in the world easily with gloom. Packs depends, but usually not because molten/desecrator/knockback and whatsnot are retarded. For those you usually kite and kill 1 or 2 then you can tank the solo hero or 2 champions ez. When you activate gloom you still take 35% damage, with the additional 15% reduction the actual damage taken is reduced by 3/7, which is very significant imo. Can you elaborate on why sentry is bad? I've never actually used it yet so i am curious. Does it die?
Because :
Red stacks diminshingly, not addictively SS/Prep/Vault are all better for survival and u have only 4 slots. The AoE of the shield is tiny and unless you're farming a boss it's useless as you move a lot
Vault is the skill you could swap for it, but imho Vault is simply better because staying still isn't a viable option even with Gloom+Sentry. Especially if u run Tactical advantage (which u should imho) as it allow you to almost never die for real for little to no discipline (i use no disc cost rune on vault). Keep in mind that while u can tank endless white mobs, you shouldn't and most of the time u kill things from a distance without using any discipline skills.
EDIT: sentry could be better on a team, but that's it imho.
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On June 05 2012 20:55 Gheizen64 wrote:Show nested quote +On June 05 2012 20:04 rems wrote:On June 05 2012 19:59 Gheizen64 wrote:On June 05 2012 19:23 rems wrote: Ok, so im currently stuck farming act 2 because i die a lot in A3 with the standard SS/caltrops/vault/prep/hungering/nether arrow build. So i came up with an idea, but am at work so cannot test this yet. Anyone have some experience running shadow power (gloom) with sentry (15% damage reduction)? Thats 80% damage reduction, i can keep this up for 21 seconds:
Got +10 disc chest and +10 quiver. Discipline regen rate = 1 per sec.
Seconds, discipline, skill used: 0 50/50 pop sentry 0 40/50 shadow 3 29/50 shadow 6 18/50 shadow 9 7/50 2 choises here: use prep and continue, or be vulnerable for 1 second while your last 1 discipline comes in to do another shadow. I choose prep because it's more failsafe: 9 prep 9 50/50 shadow 12 39/50 shadow 15 28/50 shadow 18 17/50 shadow 21 6/50 DIE
With the templar heal, pots, nether regen and maybe some life on hit/regen per sec this might be viable? Can the sentry be killed by mobs/aoe?
Edit; made a mistake, 21 sec not 27. Sentry seems a pretty bad skill anyway. SS is still amazing even if u don't spam it, it save your life in so many situations. I use SP with Gloom all the time, it's viable and, more importantly, it isn't gonna be nerfed soon. You need a lot of HP/armor/resist for it to work. Under 40k/300res/2500 arm you still get oneshotted by too many things. I am now at 65k hp, 350res, 3200 armor and i can tank all the whites in the world easily with gloom. Packs depends, but usually not because molten/desecrator/knockback and whatsnot are retarded. For those you usually kite and kill 1 or 2 then you can tank the solo hero or 2 champions ez. When you activate gloom you still take 35% damage, with the additional 15% reduction the actual damage taken is reduced by 3/7, which is very significant imo. Can you elaborate on why sentry is bad? I've never actually used it yet so i am curious. Does it die? Because : Red stacks diminshingly, not addictively SS/Prep/Vault are all better for survival and u have only 4 slots. The AoE of the shield is tiny and unless you're farming a boss it's useless as you move a lot Vault is the skill you could swap for it, but imho Vault is simply better because staying still isn't a viable option even with Gloom+Sentry. Especially if u run Tactical advantage (which u should imho) as it allow you to almost never die for real for little to no discipline (i use no disc cost rune on vault). EDIT: sentry could be better on a team, but that's it imho.
You mean you get 65% damage reduction (350 damage instead of 1000) and the 15% damage reduction is then 15% of the 35% damage remaining (So 350*.15)? That would make no sense at all, because then you could argue that the 15% reduction might come first, making the 65% actually worse than just using the 15%!
If anyone could elaborate on how hard it is to actually keep the sentry up i would much apreciate it.
Edit: for a build i was thinking: Sentry Shadow Smokescreen (emergency) prep nether Hungering
You actually have a spot left for SS, if you prefer it over vault ( With tactical advantage you can make a lot of distance if you want to, not as much as vault but still a lot! ). No caltrops with immobilize is a big loss imo though.
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On June 05 2012 18:40 starfries wrote: I think people like SS for the burst damage. You might do more damage overall with a different passive, but if your burst kills then it doesn't matter that it falls off later. It works better when your gear is better and you can nuke more things instantly, so a lot of geared DHs swear by it while it's underwhelming to less-rich people who have to chip down monsters slowly. Thanks, pretty much confirms what I thought intuitively. I've now actually dropped TA in favor of SS because in act 1 i can burst everything down so easily, i will probably have to rethink this in act 2+ which become a challenge.
On June 05 2012 19:59 Gheizen64 wrote: I am now at 65k hp, 350res, 3200 armor and i can tank all the whites in the world easily with gloom. Isn't your stat allocation a bit off? Or is this because the optimal gear is too expensive that you went so heavy on the vitality? Because you'd get a lot more eHP by dropping hp in favor of resists here, say 800+ resist 45k hp is much better than 350 resist 65k hp.
It is interesting to see DHs here stacking survivability, every single DH i know in game (and there are a lot) is glass cannon. It must be hella expensive though to keep up high sustain while also getting good damage.
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On June 05 2012 20:59 rems wrote:Show nested quote +On June 05 2012 20:55 Gheizen64 wrote:On June 05 2012 20:04 rems wrote:On June 05 2012 19:59 Gheizen64 wrote:On June 05 2012 19:23 rems wrote: Ok, so im currently stuck farming act 2 because i die a lot in A3 with the standard SS/caltrops/vault/prep/hungering/nether arrow build. So i came up with an idea, but am at work so cannot test this yet. Anyone have some experience running shadow power (gloom) with sentry (15% damage reduction)? Thats 80% damage reduction, i can keep this up for 21 seconds:
Got +10 disc chest and +10 quiver. Discipline regen rate = 1 per sec.
Seconds, discipline, skill used: 0 50/50 pop sentry 0 40/50 shadow 3 29/50 shadow 6 18/50 shadow 9 7/50 2 choises here: use prep and continue, or be vulnerable for 1 second while your last 1 discipline comes in to do another shadow. I choose prep because it's more failsafe: 9 prep 9 50/50 shadow 12 39/50 shadow 15 28/50 shadow 18 17/50 shadow 21 6/50 DIE
With the templar heal, pots, nether regen and maybe some life on hit/regen per sec this might be viable? Can the sentry be killed by mobs/aoe?
Edit; made a mistake, 21 sec not 27. Sentry seems a pretty bad skill anyway. SS is still amazing even if u don't spam it, it save your life in so many situations. I use SP with Gloom all the time, it's viable and, more importantly, it isn't gonna be nerfed soon. You need a lot of HP/armor/resist for it to work. Under 40k/300res/2500 arm you still get oneshotted by too many things. I am now at 65k hp, 350res, 3200 armor and i can tank all the whites in the world easily with gloom. Packs depends, but usually not because molten/desecrator/knockback and whatsnot are retarded. For those you usually kite and kill 1 or 2 then you can tank the solo hero or 2 champions ez. When you activate gloom you still take 35% damage, with the additional 15% reduction the actual damage taken is reduced by 3/7, which is very significant imo. Can you elaborate on why sentry is bad? I've never actually used it yet so i am curious. Does it die? Because : Red stacks diminshingly, not addictively SS/Prep/Vault are all better for survival and u have only 4 slots. The AoE of the shield is tiny and unless you're farming a boss it's useless as you move a lot Vault is the skill you could swap for it, but imho Vault is simply better because staying still isn't a viable option even with Gloom+Sentry. Especially if u run Tactical advantage (which u should imho) as it allow you to almost never die for real for little to no discipline (i use no disc cost rune on vault). EDIT: sentry could be better on a team, but that's it imho. You mean you get 65% damage reduction (350 damage instead of 1000) and the 15% damage reduction is then 15% of the 35% damage remaining (So 350*.15)? That would make no sense at all, because then you could argue that the 15% reduction might come first, making the 65% actually worse than just using the 15%!If anyone could elaborate on how hard it is to actually keep the sentry up i would much apreciate it. Edit: for a build i was thinking: Sentry Shadow Smokescreen (emergency) prep nether Hungering You actually have a spot left for SS, if you prefer it over vault ( With tactical advantage you can make a lot of distance if you want to, not as much as vault but still a lot! ). No caltrops with immobilize is a big loss imo though.
Uh?
Order doesn't matter. You take 1*(1-0,65)*(1-0,15)=29,75% of normal damage with both on (instead of simply 35% with just gloom). I don't see how the order could change something, it's multiplication, commutative property and all that, elementary math. Or i am not seeing something i should?
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On June 05 2012 21:17 wintergt wrote:Show nested quote +On June 05 2012 18:40 starfries wrote: I think people like SS for the burst damage. You might do more damage overall with a different passive, but if your burst kills then it doesn't matter that it falls off later. It works better when your gear is better and you can nuke more things instantly, so a lot of geared DHs swear by it while it's underwhelming to less-rich people who have to chip down monsters slowly. Thanks, pretty much confirms what I thought intuitively. I've now actually dropped TA in favor of SS because in act 1 i can burst everything down so easily, i will probably have to rethink this in act 2+ which become a challenge. Show nested quote +On June 05 2012 19:59 Gheizen64 wrote: I am now at 65k hp, 350res, 3200 armor and i can tank all the whites in the world easily with gloom. Isn't your stat allocation a bit off? Or is this because the optimal gear is too expensive that you went so heavy on the vitality? Because you'd get a lot more eHP by dropping hp in favor of resists here, say 800+ resist 45k hp is much better than 350 resist 65k hp. It is interesting to see DHs here stacking survivability, every single DH i know in game (and there are a lot) is glass cannon. It must be hella expensive though to keep up high sustain while also getting good damage.
I haven't done the math honestly for res against pure HP, but i guess i'll do it later with the dam reduction formulae. More res and less pure HP would also be better for lifesteal purpose (as i use SP- gloom).
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On June 05 2012 21:18 Gheizen64 wrote:Show nested quote +On June 05 2012 20:59 rems wrote:On June 05 2012 20:55 Gheizen64 wrote:On June 05 2012 20:04 rems wrote:On June 05 2012 19:59 Gheizen64 wrote:On June 05 2012 19:23 rems wrote: Ok, so im currently stuck farming act 2 because i die a lot in A3 with the standard SS/caltrops/vault/prep/hungering/nether arrow build. So i came up with an idea, but am at work so cannot test this yet. Anyone have some experience running shadow power (gloom) with sentry (15% damage reduction)? Thats 80% damage reduction, i can keep this up for 21 seconds:
Got +10 disc chest and +10 quiver. Discipline regen rate = 1 per sec.
Seconds, discipline, skill used: 0 50/50 pop sentry 0 40/50 shadow 3 29/50 shadow 6 18/50 shadow 9 7/50 2 choises here: use prep and continue, or be vulnerable for 1 second while your last 1 discipline comes in to do another shadow. I choose prep because it's more failsafe: 9 prep 9 50/50 shadow 12 39/50 shadow 15 28/50 shadow 18 17/50 shadow 21 6/50 DIE
With the templar heal, pots, nether regen and maybe some life on hit/regen per sec this might be viable? Can the sentry be killed by mobs/aoe?
Edit; made a mistake, 21 sec not 27. Sentry seems a pretty bad skill anyway. SS is still amazing even if u don't spam it, it save your life in so many situations. I use SP with Gloom all the time, it's viable and, more importantly, it isn't gonna be nerfed soon. You need a lot of HP/armor/resist for it to work. Under 40k/300res/2500 arm you still get oneshotted by too many things. I am now at 65k hp, 350res, 3200 armor and i can tank all the whites in the world easily with gloom. Packs depends, but usually not because molten/desecrator/knockback and whatsnot are retarded. For those you usually kite and kill 1 or 2 then you can tank the solo hero or 2 champions ez. When you activate gloom you still take 35% damage, with the additional 15% reduction the actual damage taken is reduced by 3/7, which is very significant imo. Can you elaborate on why sentry is bad? I've never actually used it yet so i am curious. Does it die? Because : Red stacks diminshingly, not addictively SS/Prep/Vault are all better for survival and u have only 4 slots. The AoE of the shield is tiny and unless you're farming a boss it's useless as you move a lot Vault is the skill you could swap for it, but imho Vault is simply better because staying still isn't a viable option even with Gloom+Sentry. Especially if u run Tactical advantage (which u should imho) as it allow you to almost never die for real for little to no discipline (i use no disc cost rune on vault). EDIT: sentry could be better on a team, but that's it imho. You mean you get 65% damage reduction (350 damage instead of 1000) and the 15% damage reduction is then 15% of the 35% damage remaining (So 350*.15)? That would make no sense at all, because then you could argue that the 15% reduction might come first, making the 65% actually worse than just using the 15%!If anyone could elaborate on how hard it is to actually keep the sentry up i would much apreciate it. Edit: for a build i was thinking: Sentry Shadow Smokescreen (emergency) prep nether Hungering You actually have a spot left for SS, if you prefer it over vault ( With tactical advantage you can make a lot of distance if you want to, not as much as vault but still a lot! ). No caltrops with immobilize is a big loss imo though. Uh? Order doesn't matter. You take 1*(1-0,65)*(1-0,15)=29,75% of normal damage with both on (instead of simply 35% with just gloom). I don't see how the order could change something, it's multiplication, commutative property and all that, elementary math. Or i am not seeing something i should?
Math never was my strongest suit. I am not even sure what the fuck i was thinking. You are correct as my line of thought was blatantly obvious false.
EDIT: WOW. this was actually so stupid, i can't believe i never thought of the possibility that the damage reductions would not work as an 80% dmg nullifier!
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OK I know this has been debated ad nauseum, but I would love the opinion of this board. I am farming Act 2 Inferno.
Right now I am using a 1H Xbow Dual Wield Build. Both of my 1H have high crit dmg bonus (50% gem in one, 70% stat in the other). 25K DPS straight, 63K DPS SS. I am stacking attack speed and crit chance where ever I can in my kit. (Using Archery, Sharpshooter and Vengeance). Skills are entangling, Elemental Nether Tentacles, vault, SS, Prep, Multishot.
I understand the predominant feeling is that 1H + Quiver or 2H + quiver is the best, but I really feel like this super crit heavy / attack speed build makes alot of sense. I crit for around 230%, and with SS and my crit chance stats (around 25-27% chance w/o SS) that is alot of damage. Also I seem to find that 1H Crossbows seem to get better rolls in certain stat categories. I have been running a +192 dext +160 vit +792 life on hit bow since I hit 60, and I haven't seen a comparable quiver. (of note: not great DPS on this weapon. It is 70 behind my other hand and I know this is really dragging my damage. I cant quit on the stats tho)
Thoughts on the viability of the dual wield crit / attack speed build? It is getting increasingly hard to find 1H crossbows that up my DPS, maintain the stat levels I currently enjoy, and are under 10M. Should I stick with this or is 1H Quiver / 2H Quiver really objectively that much better?
(Edit: I am dual wielding Xbows, not Xbox's. Though that would be pretty awesome)
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On June 06 2012 01:52 KingOfAmerica wrote: OK I know this has been debated ad nauseum, but I would love the opinion of this board. I am farming Act 2 Inferno.
Right now I am using a 1H Xbox Dual Wield Build. Both of my 1H have high crit dmg bonus (50% gem in one, 70% stat in the other). 25K DPS straight, 63K DPS SS. I am stacking attack speed and crit chance where ever I can in my kit. (Using Archery, Sharpshooter and Vengeance). Skills are entangling, Elemental Nether Tentacles, vault, SS, Prep, Multishot.
I understand the predominant feeling is that 1H + Quiver or 2H + quiver is the best, but I really feel like this super crit heavy / attack speed build makes alot of sense. I crit for around 230%, and with SS and my crit chance stats (around 25-27% chance w/o SS) that is alot of damage. Also I seem to find that 1H Crossbows seem to get better rolls in certain stat categories. I have been running a +192 dext +160 vit +792 life on hit bow since I hit 60, and I haven't seen a comparable quiver. (of note: not great DPS on this weapon. It is 70 behind my other hand and I know this is really dragging my damage. I cant quit on the stats tho)
Thoughts on the viability of the dual wield crit / attack speed build? It is getting increasingly hard to find 1H crossbows that up my DPS, maintain the stat levels I currently enjoy, and are under 10M. Should I stick with this or is 1H Quiver / 2H Quiver really objectively that much better? If it makes stuff dead, and appeals to you it's viable. But 2hs are definitely easier to find.
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On June 06 2012 01:52 KingOfAmerica wrote: OK I know this has been debated ad nauseum, but I would love the opinion of this board. I am farming Act 2 Inferno.
Right now I am using a 1H Xbox Dual Wield Build. Both of my 1H have high crit dmg bonus (50% gem in one, 70% stat in the other). 25K DPS straight, 63K DPS SS. I am stacking attack speed and crit chance where ever I can in my kit. (Using Archery, Sharpshooter and Vengeance). Skills are entangling, Elemental Nether Tentacles, vault, SS, Prep, Multishot.
I understand the predominant feeling is that 1H + Quiver or 2H + quiver is the best, but I really feel like this super crit heavy / attack speed build makes alot of sense. I crit for around 230%, and with SS and my crit chance stats (around 25-27% chance w/o SS) that is alot of damage. Also I seem to find that 1H Crossbows seem to get better rolls in certain stat categories. I have been running a +192 dext +160 vit +792 life on hit bow since I hit 60, and I haven't seen a comparable quiver. (of note: not great DPS on this weapon. It is 70 behind my other hand and I know this is really dragging my damage. I cant quit on the stats tho)
Thoughts on the viability of the dual wield crit / attack speed build? It is getting increasingly hard to find 1H crossbows that up my DPS, maintain the stat levels I currently enjoy, and are under 10M. Should I stick with this or is 1H Quiver / 2H Quiver really objectively that much better? I dont like the SS crit build at all, though i havent tested it out because im too greedy to waste money on the gear. It may be good in a 1player game where everything dies in the 1 second it takes SS to reset, but in a 4 player game your 1sec burst will be insignifact, especially on bosses. And once the fight starts SS gives maximum 6% crit, because theres just no way youre not critting within 2 seconds even with a very slow attackrate.
Personally im using a 2h crossbow and can farm everything from a1 to a3. I dont like a4 because the only bosses that drop more loot with valor buffs are diablo and rakanoth and while i can and did already kill them, it takes a significant amount of time/tries to do so. Diablo and belial are perfect examples, where the SS build just doesnt work. Once youve unloaded your 1 trillion damage burst on belials minions or your shadow clone, youre worthless.
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On June 05 2012 02:15 Mondeezy wrote: Does anyone else use Rain of Vengeance w/ the stun rune?
I never see any of the "top" DH streamers using it, but it saves my ass a lot. Thoughts on it? I'm debating between switching it to bat pet or mark of death(hatred rune). i use the knock back rune with this. it's really nice against blue packs with melee attacks, and as an "oh shit" button as it's resource free. using elemental arrow, I find that I don't really need bat, I feel like I don't have enough disc for vault and ss, and marked just doesn't seem that great. if you're doing a 5 stack run, most of your time is tied up fighting the elites, not the boss (where marked really shines). it doesn't seen worth it to me, to make the easy part easier
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