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On May 26 2012 05:26 maartendq wrote:Show nested quote +On May 26 2012 02:42 superbabosheki wrote:On May 26 2012 02:00 Hardigan wrote: what do you think about "magic find" items with lvl 60? -how many % would be acceptable? -are you comfortable sacrificing some dps/vit for it? -does "magic find" also count for rare (yellow) items or only for magic (blue)? -if i would have an acceptable amount of it, should i shoot every barrel/destructible object or does this attribute only count for enemys? MF is pretty overrated once you realize it's mechanics. I've ran with 185 mf and it really doesn't make too much of a difference. With 200 mf, a monster has a 0.1% chance to drop a rare, that increases to 0.3%. If it has a 0.001% chance to drop a legendary, it would increase to 0.003%. For bosses, nephalem valor is all you need to get the crazy drops, mf has very little effect on them. 5 stacks of valor would be better than 200 mf, and if they are stacked, the difference is still negligible. Inferno is pretty ezpz once you gear up, I have no troubles at all.Once I find a good helm/ring/belt, I'll finally be satisfied with my DH and start a wizard! ![[image loading]](http://i.imgur.com/BLZ2w.png) 100K dmg.. What.The.Fuck... Here I was being proud at my measly 20k (which makes hell a cakewalk, but still). you might notice that the critical chance is not in this screenshot. It's because he has sharpshooter on and is just showing of
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On May 25 2012 17:46 superbabosheki wrote:Show nested quote +On May 25 2012 16:26 Cel.erity wrote:On May 25 2012 15:52 silencefc wrote:On May 25 2012 15:19 FakeDouble wrote: Hi all, I wanted to post my build that has helped keep me alive until inferno act 1 without using smokescreen at all (will be starting act 2 later today, see how it goes). For some of the abilities I alternate between 2 runes depending on the situation, so I'll just type them here, instead of trying to work out how to use the fancy us.blizzard.net thing in the builds in the OP:
FD's 'Staying Alive' Build 1: Caltrops (Jagged spikes mostly, torturous ground is a good alternative) 2: Vault (Tumble) 3: Preparation (Battle Scars) 4: Rain of Vengeance (Dark cloud or Beastly bombs, depends if I want homing or carpet bombing) Left Mouse: Bola Shot (Imminent Doom) Right Mouse: Elemental Arrow (Screaming Skull)
Passives: Sharpshooter (always), then 2 of Archery, Cull the weak, Vengeance
Thoughts behind the build: I don't like getting hit, and when I do, I die rather quickly (1-2 shots from anything significant). Caltrops is a low discipline slow that is quite spamable; I used to only use torturous ground, but its not nearly as effective against teleporting enemies. At least with Jagged spikes, I place one at my feet, and when they teleport to me I vault out, doing some damage. I'm not sure of this, but I think teleporters in torturous ground just teleport out. Vault (Tumble) + Preparation (Battle scars) together means I can vault out of sticky situations or multi-vault past enemies when I run out of kiting space. 60% heal is nice too, like a 2nd potion. I don't know if Rain of Vengeance is actually good, but it doesn't use hatred and has a relatively fast cooldown. Bola shot (Imminent doom) does good damage (It's my highest damage skill lol), and the 2s delay before damage starts to pile up isn't too much of an issue. Screaming skull is really good, 40% fear works as a stun (interrupting mortar or attacks where they need to charge up), and puts distance between you. Also line splash! (blueflame hellions anyone? XD) Since this is my only hatred spender, it's very spammable.
The passives are fairly self-explanatory I hope. Guaranteed crits and increased damage are good, yo. Not sure how you plan on staying alive in Inferno against Jailer without Smokescreen. Jailer mobs have short range, it's fairly easy to not get jailed unless they're fast. Jailer + teleport or fast = g_g. There are also a lot of mobs that have a built in teleport, speed burst, jump, etc.
Yeah, I admit jailer is annoying. Most of the time when I do get jailed, I'm still far away from them and they have to wade through caltrops to get to me, so I might take 1 hit before i can double vault out of there. But Jailer+Mortar = insta gg, Otherwise, as long as I have large kiting space, I tend to do fine.
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After 50 tries I'm still unable to beat Belial Inferno. Anyone got any tips? I'm solo.
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On May 26 2012 06:03 Hardigan wrote:Show nested quote +On May 26 2012 05:26 maartendq wrote:On May 26 2012 02:42 superbabosheki wrote:On May 26 2012 02:00 Hardigan wrote: what do you think about "magic find" items with lvl 60? -how many % would be acceptable? -are you comfortable sacrificing some dps/vit for it? -does "magic find" also count for rare (yellow) items or only for magic (blue)? -if i would have an acceptable amount of it, should i shoot every barrel/destructible object or does this attribute only count for enemys? MF is pretty overrated once you realize it's mechanics. I've ran with 185 mf and it really doesn't make too much of a difference. With 200 mf, a monster has a 0.1% chance to drop a rare, that increases to 0.3%. If it has a 0.001% chance to drop a legendary, it would increase to 0.003%. For bosses, nephalem valor is all you need to get the crazy drops, mf has very little effect on them. 5 stacks of valor would be better than 200 mf, and if they are stacked, the difference is still negligible. Inferno is pretty ezpz once you gear up, I have no troubles at all.Once I find a good helm/ring/belt, I'll finally be satisfied with my DH and start a wizard! ![[image loading]](http://i.imgur.com/BLZ2w.png) 100K dmg.. What.The.Fuck... Here I was being proud at my measly 20k (which makes hell a cakewalk, but still). you might notice that the critical chance is not in this screenshot. It's because he has sharpshooter on and is just showing of
Hum, I have 1326 dex with a 728dps 1h crossbow and I currently max out at 22k WITH sharpshooter. I feel like shit D:
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On May 26 2012 10:44 Vinski wrote: After 50 tries I'm still unable to beat Belial Inferno. Anyone got any tips? I'm solo. You can beat him without getting hit by one of his one-hit-ko's as long as your dps is suitable. He's actually a very easy boss to beat. Minions die pretty fast, his first form is very easy to dodge, since it is slow poison balls and just a straight up charge. His final form dies very quickly to nether tentacles since he's so fat, you just have to keep moving to not get hit by his melee, and always be ready to ss or valut out of his breath. The poison circles are a little bit luck dependent but aren't too big of a problem.
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On May 26 2012 10:44 Vinski wrote: After 50 tries I'm still unable to beat Belial Inferno. Anyone got any tips? I'm solo.
Which phase are you stuck on? Elemental Arrow: Nether Tentacles + Caltrops: Tortuous Ground (Or Entangling Shot) + Smokescreen should be able to get you through phase 1 easy. Phase 2 use the same as above but with Mark of Death: Mortal Enemy on Belial; ignore minions and burn him. Use Companion: Bat to keep up Hatred.
Phase 3 is easiest. Mark of Death + Nether Tentacles on Belial. Smokescreen his breath sweep and anything you feel like you can't dodge.
Nether Tentacles is MVP because it clears minions fast, does a ton of damage, and hits Belial Phase 3 several times per shot because he's so big. I hate how it looks, but it's easily the best DH ability.
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Is there a general concensus on what weapon type is the best for end game inferno gear? I would imagine that two handed crossbows would be best past a certain critical strike percentage but I'm not sure.
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I'm surprised people don't like to use crit builds with 1h crossbows along with that passive that generates discipline with crits. Wasn't that being abused back when SS could literally be kept up forever with it? It seems like it can still work.. I haven't tried though.
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On May 26 2012 12:01 darkcloud8282 wrote: I'm surprised people don't like to use crit builds with 1h crossbows along with that passive that generates discipline with crits. Wasn't that being abused back when SS could literally be kept up forever with it? It seems like it can still work.. I haven't tried though.
Yes and you can still do it with enough crit and AS you just can't stay perma-SS.
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I think most people prefer 2h Crossbow because the slow attack speed isn't hindered too much by stutter stepping attacks and with enough passive Hatred regen from gear and Bat, you'll never need to actually generate Hatred with skills.
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On May 26 2012 12:01 darkcloud8282 wrote: I'm surprised people don't like to use crit builds with 1h crossbows along with that passive that generates discipline with crits. Wasn't that being abused back when SS could literally be kept up forever with it? It seems like it can still work.. I haven't tried though.
The SS change made it so you can't chain SS no matter what, discipline or not, due to the duration elapsing (even with lingering fog) before the cd is even done. There's like 0.5-1s down time.
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Just downed Belial on Inferno after 10 hours of attempts and nearly 250k in repair costs (not including the 1.5 million in gear upgrades required to get enough dps). Thought some people having trouble might find this useful. *edit: I've also soloed all of inferno so far, not skipping any trash that wasn't absolutely ridiculous affixes. Act III here I come...
here is the build I used: This was copied from Rumiah's youtube guide on beating Belial Inferno post-SS nerf.
My stats are roughly;
73k dps (with sharpshooter buff enabled) 14.5k HP 2.1k armor ~150 resists to everything about 1820 dexterity.
Was a pretty emotional victory, I died at the very end of the first bomb/pool phase while watching my last nether tentacle orb tick him down for his last ~100k hp. I was in disbelief staring at his health bar go to 0 while dead holding my breath the whole time haha. Took me many hours of learning each of the phases in order to make any progress in each, one of my most satisfying video game accomplishments to date, by far better than any hard mode I've done in WoW and such.
Would be happy to answer any questions/theorycraft if people are struggling on this fight.
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On May 26 2012 18:32 reesTHEman wrote:Just downed Belial on Inferno after 10 hours of attempts and nearly 250k in repair costs (not including the 1.5 million in gear upgrades required to get enough dps). Thought some people having trouble might find this useful. *edit: I've also soloed all of inferno so far, not skipping any trash that wasn't absolutely ridiculous affixes. Act III here I come... here is the build I used: This was copied from Rumiah's youtube guide on beating Belial Inferno post-SS nerf.My stats are roughly; 73k dps (with sharpshooter buff enabled) 14.5k HP 2.1k armor ~150 resists to everything about 1820 dexterity. Was a pretty emotional victory, I died at the very end of the first bomb/pool phase while watching my last nether tentacle orb tick him down for his last ~100k hp. I was in disbelief staring at his health bar go to 0 while dead holding my breath the whole time haha. Took me many hours of learning each of the phases in order to make any progress in each, one of my most satisfying video game accomplishments to date, by far better than any hard mode I've done in WoW and such. Would be happy to answer any questions/theorycraft if people are struggling on this fight. I was struggling with phase 1 and 2 a bit and had to adjust my build with caltrops instead of vault. I used this one http://us.battle.net/d3/en/calculator/demon-hunter#aRYXVj!TYe!YcaZYY Phase 2 with caltrops is very good since u can perma slow belial. Phase 3 is pretty much face roll with nether tentacles. Should be fixed imo.
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On May 26 2012 18:45 duckii wrote:I was struggling with phase 1 and 2 a bit and had to adjust my build with caltrops instead of vault. I used this one http://us.battle.net/d3/en/calculator/demon-hunter#aRYXVj!TYe!YcaZYYPhase 2 with caltrops is very good since u can perma slow belial. Phase 3 is pretty much face roll with nether tentacles. Should be fixed imo.
I found his charges easy enough to dodge to be able to swap caltrops for hatred regen, allows for a lot more NT spam in all phases. Was messing with different caltrops runes early on though seemed to have decent results.
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i bought a 1k dps xbow off the AH after wiping to him ~20 times, then i did it first try with the new bow lol. i do 82k fully buffed (100% crit).
i used spike traps with the rune that puts 3 down at once instead of caltrops. works real good (tried both).
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On May 26 2012 18:45 duckii wrote:Show nested quote +On May 26 2012 18:32 reesTHEman wrote:Just downed Belial on Inferno after 10 hours of attempts and nearly 250k in repair costs (not including the 1.5 million in gear upgrades required to get enough dps). Thought some people having trouble might find this useful. *edit: I've also soloed all of inferno so far, not skipping any trash that wasn't absolutely ridiculous affixes. Act III here I come... here is the build I used: This was copied from Rumiah's youtube guide on beating Belial Inferno post-SS nerf.My stats are roughly; 73k dps (with sharpshooter buff enabled) 14.5k HP 2.1k armor ~150 resists to everything about 1820 dexterity. Was a pretty emotional victory, I died at the very end of the first bomb/pool phase while watching my last nether tentacle orb tick him down for his last ~100k hp. I was in disbelief staring at his health bar go to 0 while dead holding my breath the whole time haha. Took me many hours of learning each of the phases in order to make any progress in each, one of my most satisfying video game accomplishments to date, by far better than any hard mode I've done in WoW and such. Would be happy to answer any questions/theorycraft if people are struggling on this fight. I was struggling with phase 1 and 2 a bit and had to adjust my build with caltrops instead of vault. I used this one http://us.battle.net/d3/en/calculator/demon-hunter#aRYXVj!TYe!YcaZYYPhase 2 with caltrops is very good since u can perma slow belial. Phase 3 is pretty much face roll with nether tentacles. Should be fixed imo.
phase 3 is definitely ridiculous but nether is only OP in very few areas. the two that come to mind are belial and missile dampening elites and both for the same reason.
unfortunately its going to end up getting nerfed because blizzard, well, likes nerfing shit.
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does anynone have experience with andariels visage? thinking about getting one, as it seems very strong with the ias on a helmet, but then again youd have to pay the legendary bonus in the ah...
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On May 26 2012 02:42 superbabosheki wrote:Show nested quote +On May 26 2012 02:00 Hardigan wrote: what do you think about "magic find" items with lvl 60? -how many % would be acceptable? -are you comfortable sacrificing some dps/vit for it? -does "magic find" also count for rare (yellow) items or only for magic (blue)? -if i would have an acceptable amount of it, should i shoot every barrel/destructible object or does this attribute only count for enemys? MF is pretty overrated once you realize it's mechanics. I've ran with 185 mf and it really doesn't make too much of a difference. With 200 mf, a monster has a 0.1% chance to drop a rare, that increases to 0.3%. If it has a 0.001% chance to drop a legendary, it would increase to 0.003%. For bosses, nephalem valor is all you need to get the crazy drops, mf has very little effect on them. 5 stacks of valor would be better than 200 mf, and if they are stacked, the difference is still negligible. Inferno is pretty ezpz once you gear up, I have no troubles at all.Once I find a good helm/ring/belt, I'll finally be satisfied with my DH and start a wizard! ![[image loading]](http://i.imgur.com/BLZ2w.png)
can u screenshot all ur gear? and how much did you do to minions/blue/gold in inferno? do you 1 shot them or soemthing?
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On May 26 2012 02:42 superbabosheki wrote:Show nested quote +On May 26 2012 02:00 Hardigan wrote: what do you think about "magic find" items with lvl 60? -how many % would be acceptable? -are you comfortable sacrificing some dps/vit for it? -does "magic find" also count for rare (yellow) items or only for magic (blue)? -if i would have an acceptable amount of it, should i shoot every barrel/destructible object or does this attribute only count for enemys? MF is pretty overrated once you realize it's mechanics. I've ran with 185 mf and it really doesn't make too much of a difference. With 200 mf, a monster has a 0.1% chance to drop a rare, that increases to 0.3%. If it has a 0.001% chance to drop a legendary, it would increase to 0.003%. For bosses, nephalem valor is all you need to get the crazy drops, mf has very little effect on them. 5 stacks of valor would be better than 200 mf, and if they are stacked, the difference is still negligible. Inferno is pretty ezpz once you gear up, I have no troubles at all.Once I find a good helm/ring/belt, I'll finally be satisfied with my DH and start a wizard! ![[image loading]](http://i.imgur.com/BLZ2w.png)
why did you even bother cutting out your crit chance when its obvious you're using sharpshooter?
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Alright sweet I did complete Belial last night after 3 more tries. It was the second stage I couldn't get by. But after someone said to just attack Belial I was able to do it.
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