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Demon Hunter - Builds/Discussion - Page 26

Forum Index > Diablo 3
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Prev 1 24 25 26 27 28 195 Next
whoso
Profile Joined October 2010
Germany523 Posts
May 24 2012 17:20 GMT
#501
holy shit i just tried nether tentacles...the skill really hits a single enemy multiple times, its stupidly strong : D
klops
Profile Joined June 2010
United States674 Posts
Last Edited: 2012-05-24 17:23:49
May 24 2012 17:23 GMT
#502
On May 25 2012 02:20 Black Gun wrote:
i could imagine that nether tentacles deal damage of a different kind against which most monsters have lower resists than against light dam?!


i guess so. just another argument against it.
klops
Profile Joined June 2010
United States674 Posts
Last Edited: 2012-05-24 17:28:26
May 24 2012 17:24 GMT
#503
On May 25 2012 02:20 whoso wrote:
holy shit i just tried nether tentacles...the skill really hits a single enemy multiple times, its stupidly strong : D


shhh.

if you want real laughs, use them on belials 3rd phase.

i almost 15 seconded him on inferno.
karazax
Profile Joined May 2010
United States3737 Posts
May 24 2012 17:25 GMT
#504
I have noticed that plus attack speed on gloves and rings seems to be one of the biggest dps boosts even more than dex and +dmg. Still working on gear for inferno, just got to the butcher last night, but only made one attempt.
BeHave
Profile Joined March 2011
Germany121 Posts
May 24 2012 17:33 GMT
#505
On May 25 2012 02:25 karazax wrote:
I have noticed that plus attack speed on gloves and rings seems to be one of the biggest dps boosts even more than dex and +dmg. Still working on gear for inferno, just got to the butcher last night, but only made one attempt.



Ias is indeed very strong, but you got to be carefull if you have sharpshooter activ. Always double check your items, especially those with + max crit dmg
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
May 24 2012 17:35 GMT
#506
On May 25 2012 02:25 karazax wrote:
I have noticed that plus attack speed on gloves and rings seems to be one of the biggest dps boosts even more than dex and +dmg. Still working on gear for inferno, just got to the butcher last night, but only made one attempt.


Well, that "damage" rating is really deceptive, since you're obviously not standing and firing 100% of the time. It's possible for a DH with 20k damage to massively outdps a DH with 30k damage, if the latter DH is all attack speed/crit and the fight requires a ton of kiting/killing weaker monsters, respectively. Raw damage and dex are still the best stats for dps, I try to take those if the "damage" rating is close.
We found Dove in a soapless place.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
May 24 2012 18:14 GMT
#507
On May 24 2012 18:28 Sawofhackness wrote:
Show nested quote +
On May 24 2012 16:57 GGTeMpLaR wrote:
This is my current build that has Butcher/Warden on farm with 5 stacks of valor in Inferno after the ss nerf where I've gone and re-itemized very tanky: http://us.battle.net/d3/en/calculator/demon-hunter#aRXjVT!TXe!YcZYcZ

Still getting 2-3 shot in Acts 2/3 though but there's a lot of improvement in resists/armor/hp I could use that would make it easily farm-able like this which is basically kite, and smokescreen as much as possible to maximize dps from standing still.

Here's my stats and gear in the video:

+ Show Spoiler +
~Stats at time of video~
DPS without Sharpshooter: 15,820.12
DPS with Sharpshooter: 25,210.22
Health: 26036
Armor: 4779

~Resists~
Physical: 311
Cold: 341
Fire: 344
Lightning: 341
Poison: 334
Arcane/Holy: 353

~Gear~
Amulet: http://i.imgur.com/lGgfd.jpg
Boots: http://i.imgur.com/8abOI.jpg
Chest: http://i.imgur.com/gtEZ6.jpg
Gloves: http://i.imgur.com/TAWQQ.jpg
Helm: http://i.imgur.com/xLGjI.jpg
Legs: http://i.imgur.com/mlbMl.jpg
Ring 1: http://i.imgur.com/8eZP6.jpg
Ring 2: http://i.imgur.com/bfYGW.jpg
Shield: http://i.imgur.com/MjsUr.jpg
Shoulders: http://i.imgur.com/PYXsl.jpg
Waist: http://i.imgur.com/q98Bj.jpg
Weapon: http://i.imgur.com/9Z5tb.jpg
Wrist: http://i.imgur.com/G93I2.jpg




How much did it cost you to respec all of that gear..







I was semi-tanky before so I only had to respec about half of it. I would say less than a million though because I try to grab the cheapest stuff when it gets put up.

On May 24 2012 23:37 nihoh wrote:
Show nested quote +
On May 24 2012 16:57 GGTeMpLaR wrote:
This is my current build that has Butcher/Warden on farm with 5 stacks of valor in Inferno after the ss nerf where I've gone and re-itemized very tanky: http://us.battle.net/d3/en/calculator/demon-hunter#aRXjVT!TXe!YcZYcZ

Still getting 2-3 shot in Acts 2/3 though but there's a lot of improvement in resists/armor/hp I could use that would make it easily farm-able like this which is basically kite, and smokescreen as much as possible to maximize dps from standing still.

Here's my stats and gear in the video:

+ Show Spoiler +
~Stats at time of video~
DPS without Sharpshooter: 15,820.12
DPS with Sharpshooter: 25,210.22
Health: 26036
Armor: 4779

~Resists~
Physical: 311
Cold: 341
Fire: 344
Lightning: 341
Poison: 334
Arcane/Holy: 353

~Gear~
Amulet: http://i.imgur.com/lGgfd.jpg
Boots: http://i.imgur.com/8abOI.jpg
Chest: http://i.imgur.com/gtEZ6.jpg
Gloves: http://i.imgur.com/TAWQQ.jpg
Helm: http://i.imgur.com/xLGjI.jpg
Legs: http://i.imgur.com/mlbMl.jpg
Ring 1: http://i.imgur.com/8eZP6.jpg
Ring 2: http://i.imgur.com/bfYGW.jpg
Shield: http://i.imgur.com/MjsUr.jpg
Shoulders: http://i.imgur.com/PYXsl.jpg
Waist: http://i.imgur.com/q98Bj.jpg
Weapon: http://i.imgur.com/9Z5tb.jpg
Wrist: http://i.imgur.com/G93I2.jpg


http://www.youtube.com/watch?v=hWMJKRsdxWE

How much does the Resist help? I have nearly the same specs (no lets not lie, much weaker cos it's hard to close without respecing.), around 15K DPS (no dynamic crit) and 22K HP. I'm on Act 2 but I'd like to farm Pudge with semi-ease rather than getting oneshot to raise some money for AHing some better gear. My resist is only around 150 or 180 on average.


Well in Act 2 I get 2-shot and it's pretty close to being 3-shot so with like 400+ all resists, few hundred more armor, and a few thousand more HP, I can see Act 2 being easily tanked.
klops
Profile Joined June 2010
United States674 Posts
May 24 2012 18:48 GMT
#508
i just solo'd belial with 40k hp and 300 resists.
EchelonTee
Profile Joined February 2011
United States5245 Posts
May 24 2012 22:20 GMT
#509
noob questions: for Rapid Fire, the Withering Fire rune adds fire damage to it; how much does this actually increase the DPS? (% wise, DoT etc)

How far is 10 yards approximately? Is using the steady aim passive worth it, or do enemies run up to you too fast often?

Is vault still a useful skill at higher difficulties, or is it not worth the slot at higher difficulties? I love vaulting around and it's a good escape mechanism, but I don't see that many high level streams use it.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2012-05-24 22:42:47
May 24 2012 22:40 GMT
#510
there's a good post somewhere on the distances in diablo 3. a yard is much much smaller than you'd thing it would be, which makes steady aim damn good.

if you hold the control key while mousing over a skill/rune it'll tell you the exact damage numbers
Teching to hive too quickly isn't just a risk: it's an ultrarisk
EchelonTee
Profile Joined February 2011
United States5245 Posts
Last Edited: 2012-05-24 23:01:13
May 24 2012 22:54 GMT
#511
Yeah, I have advanced tooltips turned on, but for that particular rune setup, it just says "causing them to deal fire damage"; it doesn't have any numbers attached. Are there monsters that are weak/strong towards fire or something, or does fire damage itself just increase damage?

I'll search about the distances thing.

EDIT: http://diablo.incgamers.com/gallery/data/632/medium/D3_Distance_Map.jpg

This can't be right, can it?? Is 10 yards really that short?

There were also some posts saying that Fan of Knives has a 10 yd range so thats a good reference, and I agree that that 10 yd range is quite short. If so, then damn, steady aim is pretty much an auto pick passive.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Laids
Profile Joined January 2011
United Kingdom596 Posts
Last Edited: 2012-05-24 23:37:21
May 24 2012 23:36 GMT
#512
http://us.battle.net/d3/en/calculator/demon-hunter#URgVhl!eTX!YbYbYb

This is the build I'm using in Act 2 Hell post SS nerf, it works pretty damn well. The only packs is doesnt work well agaisnt are Invulnerable and some desecrator champion packs and Waller/mortar packs with some shitty luck, against everything else it just wrecks. The amount of stuns I get is just really good and I only have 2.10 attack speed, 1h bow would be ideal for this. You have to manouvre yourself a bit against mortar packs and the lacuni who throw bombs.

I have 19k HP and only 8800 DPS btw.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2012-05-24 23:50:34
May 24 2012 23:49 GMT
#513
ball of lighting does half the listed damage i think, probably because blizzard expects it to always hit 2 times.
Nether tentacles does full damage per tick and thus is better, plain and simple. Until Blizzard nerfs it because it does too much damage on bosses.



i am slowly getting my foot on act 2 farm with this build:

http://us.battle.net/d3/en/calculator/demon-hunter#WRYVXT!eTX!cZZcZZ



i farm mostly the oasis and the desert, but a snake pack that is invulnerable and invisible 2/3 of the time is really annoying.
frost arrow and the stun trap is enough against most stuff, naturally fast enemies with fast attributes have to be skipped.





i should try out the stun bola, didnt have time yet.
eluv
Profile Joined August 2010
United States1251 Posts
May 25 2012 01:44 GMT
#514
I've been rushing some friends who are still in Normal/NM, and came up with this build to try to do that as quickly and painlessly as possible.

http://us.battle.net/d3/en/calculator/demon-hunter#liVThe!ebT!aZZZbc

All through NM, and for at least the first half of Hell in my current gear I can just hold right mouse in the direction we're moving. I didn't take vault or Tactical Advantage because they have to keep up, and I skipped Steady Aim because against the later elite packs, I can get into melee to finish them with the Shuriken Cloud. It's pretty lulzy, but it's good at what it does.
"Yes I fucked my way to the GSL partnership" - Sundance
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
May 25 2012 01:53 GMT
#515
What is everyone looking at in terms of their gear?
I went pure dex/dmg while we still had pre-nerf smokescreen, but now I find myself doing some weird combination of dex/vit/resistances.... Are you guys using rings for aspd/dex/+min dmg?
KurtistheTurtle
Profile Blog Joined December 2008
United States1966 Posts
May 25 2012 02:58 GMT
#516
I'm just using lag to kill myself repeatedly, and using smokescreen to not run away from inferno elites.

I'm not dying due to lack of skill or item setup, I'm dying to crappy internet connection/online only

/frustration
“Reject your sense of injury and the injury itself disappears."
rustypipe
Profile Joined November 2010
Canada206 Posts
May 25 2012 03:14 GMT
#517
Does anyone know if you are using a 1h crossbow and you have a quiver equiped do you only get the dex bonus or attrib bonsues from it and not the attack speed bonus? as it states it only works with bows?
The beatings will continue until moral improves!
Lagcraft
Profile Blog Joined August 2010
United States146 Posts
May 25 2012 03:16 GMT
#518
On May 25 2012 12:14 rustypipe wrote:
Does anyone know if you are using a 1h crossbow and you have a quiver equiped do you only get the dex bonus or attrib bonsues from it and not the attack speed bonus? as it states it only works with bows?


You get the attack speed bonus.
rustypipe
Profile Joined November 2010
Canada206 Posts
May 25 2012 04:06 GMT
#519
On May 25 2012 12:16 Lagcraft wrote:
Show nested quote +
On May 25 2012 12:14 rustypipe wrote:
Does anyone know if you are using a 1h crossbow and you have a quiver equiped do you only get the dex bonus or attrib bonsues from it and not the attack speed bonus? as it states it only works with bows?


You get the attack speed bonus.


Thanks,

What is better to have a quiver or a shield.... it starting to look like a shield
The beatings will continue until moral improves!
FakeDouble
Profile Blog Joined September 2010
Australia676 Posts
Last Edited: 2012-05-25 06:20:20
May 25 2012 06:19 GMT
#520
Hi all,
I wanted to post my build that has helped keep me alive until inferno act 1 without using smokescreen at all (will be starting act 2 later today, see how it goes). For some of the abilities I alternate between 2 runes depending on the situation, so I'll just type them here, instead of trying to work out how to use the fancy us.blizzard.net thing in the builds in the OP:

FD's 'Staying Alive' Build
1: Caltrops (Jagged spikes mostly, torturous ground is a good alternative)
2: Vault (Tumble)
3: Preparation (Battle Scars)
4: Rain of Vengeance (Dark cloud or Beastly bombs, depends if I want homing or carpet bombing)
Left Mouse: Bola Shot (Imminent Doom)
Right Mouse: Elemental Arrow (Screaming Skull)

Passives: Sharpshooter (always), then 2 of Archery, Cull the weak, Vengeance

Thoughts behind the build:
I don't like getting hit, and when I do, I die rather quickly (1-2 shots from anything significant). Caltrops is a low discipline slow that is quite spamable; I used to only use torturous ground, but its not nearly as effective against teleporting enemies. At least with Jagged spikes, I place one at my feet, and when they teleport to me I vault out, doing some damage. I'm not sure of this, but I think teleporters in torturous ground just teleport out.
Vault (Tumble) + Preparation (Battle scars) together means I can vault out of sticky situations or multi-vault past enemies when I run out of kiting space. 60% heal is nice too, like a 2nd potion.
I don't know if Rain of Vengeance is actually good, but it doesn't use hatred and has a relatively fast cooldown.
Bola shot (Imminent doom) does good damage (It's my highest damage skill lol), and the 2s delay before damage starts to pile up isn't too much of an issue.
Screaming skull is really good, 40% fear works as a stun (interrupting mortar or attacks where they need to charge up), and puts distance between you. Also line splash! (blueflame hellions anyone? XD) Since this is my only hatred spender, it's very spammable.

The passives are fairly self-explanatory I hope. Guaranteed crits and increased damage are good, yo.
Formerly known as carbonaceous
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