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On October 31 2012 21:02 dartoo wrote:Reflect damage is so annoying  I need to constantly keep up gloom..if by chance I'm out of disc it's pretty grim. You could always try a build I have been using, with Suppression Fire on Multishot which allows you to have Gloom up almost constantly. Tried many builds, but I feel like this is the most solid one for Demon Hunters without 4x Legacy Nat. This is just from my experience and playstyle though. http://eu.battle.net/d3/en/calculator/demon-hunter#ajhdVg!fYe!abZcbY
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On November 01 2012 05:55 amd098 wrote:http://us.battle.net/d3/en/profile/amd-1422/hero/3798159any tips for me? i hate reflect but no idea what to switch and change to handle it. i dont have much gold left atm [500k], and i do like the res from boar [gets me to 500ar / 600 phys res] shadow power-gloom (skill)
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On November 01 2012 06:22 zomgE wrote:shadow power-gloom (skill)
Indeed lol. How can you Play without gloom? I use bat companion on low mp and Switch it for caltrops on higher mps.
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Russian Federation4235 Posts
Does RD always deal physical damage? Is it viable to stack phys resist to counter it?
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Shadow power really is a neccessity for reflects damage. Stacking resist is not viable when the mobs have tons of hp like in higher mp lvls.
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On November 01 2012 06:32 serum321 wrote: Shadow power really is a neccessity for reflects damage. Stacking resist is not viable when the mobs have tons of hp like in higher mp lvls.
For a while I hotswapped to 2x cheap 1h xbows with 800ish life on hit on each. But when you get high enough damage on your main weap you just pop gloom every time you're going down. Its particularly easy with ball lightning, because you fire all the balls, then turn on gloom and then hatred generate through the gloom, too.
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i'm not sure if suppression fire is a good skill for farming. i've seen some people using it but they've also had for example ball lightning as main skill and only use multishot for the discipline. on lower mp maybe swap the boar for ball lightning. even on higher mps i'm not really convinced that boar is good since it just dies when you need it the most.
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Just as an alternative to legacy nats: get 50+ crit chance. Basically night stalker lets you have gloom up for long enough for preparation to be available again. I lucked out on a pair of drops that got me a total of 40 million which got me there.
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On November 01 2012 05:47 PaNiCterrran wrote:Show nested quote +On October 31 2012 21:02 dartoo wrote:Reflect damage is so annoying  I need to constantly keep up gloom..if by chance I'm out of disc it's pretty grim. You could always try a build I have been using, with Suppression Fire on Multishot which allows you to have Gloom up almost constantly. Tried many builds, but I feel like this is the most solid one for Demon Hunters without 4x Legacy Nat. This is just from my experience and playstyle though. http://eu.battle.net/d3/en/calculator/demon-hunter#ajhdVg!fYe!abZcbY
Yeah I've been thinking about some extra disc regen too, will probably go with nightstalker though, might fit in better for me.
And yes stacking resists wont work, I've got 600 ar right now, with 5k armour, and 50k life and still get hit pretty hard while standing inside the sentry guardian shield without gloom. It was never actually a problem for me before, only since the last dps upgrade has it really started to hit hard.
Also meeting 4 mobs back to back with reflect damage and electrified really drove home the point :D.
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Worth noting that with 40 Disc, Perfectionist and Preperation, you get 8 straight uses of Gloom, and enough leeway for about 1 second of overlap. Assuming your DPS is at a good level relative to your MP, 40 seconds is usually good enough to manage most RD mobs.
And if you're EXP farming at low MP, Vengeance is much, much better for constantly moving.
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i've never used gloom, always smokescreen when i run up against reflect mobs. with 38 disc, ss + prep gets me through all reflect packs. although i haven't really tried any mp higher than 2....so not sure how it would work out on higher mp's. certainly not saying gloom is bad (because i've never honestly tried to make it work) just that ss seems to work for me.
http://us.battle.net/d3/en/profile/JustJonny-1849/hero/5453646
edit: honest question: why does ss work for me? i don't seem to take damage from reflect mobs when ss is up, but afaik ss only makes me invisible, not immune to damage.
edit2: i googled and some sources say ss does make me invulnerable and others say not....i assume it does because i don't insta-die to reflect damage?
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On November 02 2012 00:15 JustJonny wrote:i've never used gloom, always smokescreen when i run up against reflect mobs. with 38 disc, ss + prep gets me through all reflect packs. although i haven't really tried any mp higher than 2....so not sure how it would work out on higher mp's. certainly not saying gloom is bad (because i've never honestly tried to make it work) just that ss seems to work for me. http://us.battle.net/d3/en/profile/JustJonny-1849/hero/5453646edit: honest question: why does ss work for me? i don't seem to take damage from reflect mobs when ss is up, but afaik ss only makes me invisible, not immune to damage.
SS makes you immune to everything for 1.5 seconds. But honestly, when playing the lower MPs you should at least try to use gloom instead of SS. I personally refused to switch to gloom for quite some time, but it makes the game incredibly more comfortable as gloom lasts 5 seconds instead of 1.5. With 45k life and 300ar I can tank about anything up to mp3 with gloom up, even phase beast champion packs.
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On November 02 2012 00:33 InFiNitY[pG] wrote:Show nested quote +On November 02 2012 00:15 JustJonny wrote:i've never used gloom, always smokescreen when i run up against reflect mobs. with 38 disc, ss + prep gets me through all reflect packs. although i haven't really tried any mp higher than 2....so not sure how it would work out on higher mp's. certainly not saying gloom is bad (because i've never honestly tried to make it work) just that ss seems to work for me. http://us.battle.net/d3/en/profile/JustJonny-1849/hero/5453646edit: honest question: why does ss work for me? i don't seem to take damage from reflect mobs when ss is up, but afaik ss only makes me invisible, not immune to damage. SS makes you immune to everything for 1.5 seconds. But honestly, when playing the lower MPs you should at least try to use gloom instead of SS. I personally refused to switch to gloom for quite some time, but it makes the game incredibly more comfortable as gloom lasts 5 seconds instead of 1.5. With 45k life and 300ar I can tank about anything up to mp3 with gloom up, even phase beast champion packs.
i may have to finally stop bucking the trend and give gloom a try then. right now when i hit reflect packs i just hammer ss, ss, ss, prep (battle scars), ss, ss, ss and that seems to get me through anything, but it is a bit frantic and it would be nice to deal with situations a little more relaxed.
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On November 01 2012 06:32 serum321 wrote: Shadow power really is a neccessity for reflects damage. Stacking resist is not viable when the mobs have tons of hp like in higher mp lvls.
And when is high mp? I still seem to do fine and I've never in my life used Gloom and I go up to mp5 (I could go higher, but then things stay alive so long it's just utterly boring). Just a combination of enough AR, smoke screen, preparation, life regeneration (optional) and life on hit works perfectly well as well.
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On November 02 2012 01:07 Grendel wrote:Show nested quote +On November 01 2012 06:32 serum321 wrote: Shadow power really is a neccessity for reflects damage. Stacking resist is not viable when the mobs have tons of hp like in higher mp lvls. And when is high mp? I still seem to do fine and I've never in my life used Gloom and I go up to mp5 (I could go higher, but then things stay alive so long it's just utterly boring). Just a combination of enough AR, smoke screen, preparation, life regeneration (optional) and life on hit works perfectly well as well.
High would be mp 7 onwards. The challenge of going higher up,atleast for me, is to kill them fast even though they have so much life.
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On November 02 2012 01:07 Grendel wrote:Show nested quote +On November 01 2012 06:32 serum321 wrote: Shadow power really is a neccessity for reflects damage. Stacking resist is not viable when the mobs have tons of hp like in higher mp lvls. And when is high mp? I still seem to do fine and I've never in my life used Gloom and I go up to mp5 (I could go higher, but then things stay alive so long it's just utterly boring). Just a combination of enough AR, smoke screen, preparation, life regeneration (optional) and life on hit works perfectly well as well. Sorry, shadow power or smokescreen is a neccessity. But ss lasts 1-1.5s and shadow power lasts 5s its easy to see which one is better. The question was could you stack resist to deal with rd and the answer is no it is not a viable option. As some have also stated you can get a weapon with lower dps and high loh which is a viable option because again just like with shadow power you're healing more damage than you're taking. I personally hate item swapping so I'd rather use shadow power. Smokescreen is a viable option because the idea is to burst the mob down while you're immune to damage. If you try to use resists, prep, potion, and regen you will be kiting elites and waiting either on cooldowns or your life regen so they are not viable alternatives. Even with ss you'll most likely spend time kiting waiting on disc to regen depending on what your disc situation is like.
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Cayman Islands24199 Posts
stacking resist does make your lifesteal more efficient vs RD but also vs general incoming damage.
having about 400 phys resist is enough, if you got perma gloom.
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On November 02 2012 02:59 serum321 wrote:Show nested quote +On November 02 2012 01:07 Grendel wrote:On November 01 2012 06:32 serum321 wrote: Shadow power really is a neccessity for reflects damage. Stacking resist is not viable when the mobs have tons of hp like in higher mp lvls. And when is high mp? I still seem to do fine and I've never in my life used Gloom and I go up to mp5 (I could go higher, but then things stay alive so long it's just utterly boring). Just a combination of enough AR, smoke screen, preparation, life regeneration (optional) and life on hit works perfectly well as well. Sorry, shadow power or smokescreen is a neccessity. But ss lasts 1-1.5s and shadow power lasts 5s its easy to see which one is better. The question was could you stack resist to deal with rd and the answer is no it is not a viable option. As some have also stated you can get a weapon with lower dps and high loh which is a viable option because again just like with shadow power you're healing more damage than you're taking. I personally hate item swapping so I'd rather use shadow power. Smokescreen is a viable option because the idea is to burst the mob down while you're immune to damage. If you try to use resists, prep, potion, and regen you will be kiting elites and waiting either on cooldowns or your life regen so they are not viable alternatives. Even with ss you'll most likely spend time kiting waiting on disc to regen depending on what your disc situation is like.
I clearly said I was using Smokescreen. I rather have smokescreen because it gives me a movespeed buff as well, which is something I've grown really fond of. Besides, I have no slots I can remove atm to give room to Gloom.. :-/
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