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Marshall_D
United States196 Posts
92m ![]() | ||
Charger
United States2405 Posts
http://us.battle.net/d3/en/profile/Charger-1101/hero/7228106 I haven't played her much but she is extremely fun to play for me and I'd like to put a little more money and time into her. Any ideas for what needs to be upgraded first? Looking to stay in the 10m range for DH upgrades. Also, I have no idea what build to do so help on that front is appreciated as well. | ||
Chairman Ray
United States11903 Posts
On September 18 2012 03:36 Charger wrote: Hey guys, hoping to get some help for my DH. http://us.battle.net/d3/en/profile/Charger-1101/hero/7228106 I haven't played her much but she is extremely fun to play for me and I'd like to put a little more money and time into her. Any ideas for what needs to be upgraded first? Looking to stay in the 10m range for DH upgrades. Also, I have no idea what build to do so help on that front is appreciated as well. You don't have a single +disc item. I would recommend swapping the quiver or chest out for one that gives +10 disc. | ||
Charger
United States2405 Posts
On September 18 2012 09:05 Chairman Ray wrote: Show nested quote + On September 18 2012 03:36 Charger wrote: Hey guys, hoping to get some help for my DH. http://us.battle.net/d3/en/profile/Charger-1101/hero/7228106 I haven't played her much but she is extremely fun to play for me and I'd like to put a little more money and time into her. Any ideas for what needs to be upgraded first? Looking to stay in the 10m range for DH upgrades. Also, I have no idea what build to do so help on that front is appreciated as well. You don't have a single +disc item. I would recommend swapping the quiver or chest out for one that gives +10 disc. Thank you sir, already feels much better! | ||
dreamsmasher
816 Posts
On September 17 2012 03:25 Azzur wrote: Did a bit of experimentation with 3 different styles. 120k DPS with Steady Aim and Archery, no SS. I have Inna's Pants, no hatred regen gear, no nat's set and 39 disc. Do other DHs share the same conclusions as me? Skills: Gloom, SS, Prep. 1) Cluster Arrow (Loaded for Bear) I found this to be the best single-target DPS. However, to make this work, I needed to take Bat, Vengence and Grenadier (dropping Archery passive). I found this skill the worst when trying to go for fast runs. 2) Multishot (Fire at Will) To make this work, I took Bat and Vengence. I found multishot cleared the room pretty fast. I tried it without bat and vengence, or just 1 of those skills and I found that it worked better with both. For other multishot DHs, do you use hatred regen gear? 3) Ball Lightning I only took Vengence and had Rain of Vengence instead of Bat and I found my hatred held up. I found Ball Lightning currently superior for me in that it produced faster runs. RoV was also a nice bonus as it's fun to use. In addition, with Ball Lightning, I found it easier to chain kills (than multishot) - I'm not sure whether it leads to much more exp but it's alot of fun. In particular, with BL, I found it easier to stutterstep forward since the BL is not fast and hits a wide area. So, do other DHs have similar experience? If not, what did you do to get your particular build to work? no grenadier is actually not as good as most people think. grenadier allows (x3) cluster arrow to be fired as well as lell at as a 400sih grenade to bllw up when you die. the 400sih % dmg is irrelevant. x3 cluster arrow can be accomplsihed by vengeance, but also gives you a decnet amount of regen via health globes. vengeance also allows you fire x3 cluster arrow with a full hatred bar. ofc grenadier maeks the base amt of cluster arrow less, but that is irrelevant since you are pickkng up health globes anyways (25 per so basically two HP globes = one cluster arrow + 2/3 of a vault). | ||
dreamsmasher
816 Posts
On September 15 2012 18:48 LaiShin wrote: If u're serious about dealing damage, avoid bow. On my character screen I have 100k dps, but sometimes I crit for 80k...Moved from 46%crit chance to 53% and there's no visible difference in terms of killing speed. Also, u'll be handicapped in terms of skill selection, since only ball lightning works well with bows. Go for manticore imo. I'm not using manticore mainly because I like the look of Windforce :p My current set-up: http://us.battle.net/d3/en/profile/LaiShin-1641/hero/14057117 2h blow actualy provide more dps than 2hxbow for MOST equiavlent gear levels. the only reason 2h xbow is better is because on average 2 h xbows roll with higher dps. in PVP i think the 2h bow will actually be fairly competitive, since windforce rolls with ridiculously high knockback, unaffected by DR. knockback isn't that much, BUT there is a GCD on most abilities, making it pretty good since a knockback wll consume one GCD worth of abilities. | ||
dreamsmasher
816 Posts
On September 16 2012 23:58 Chairman Ray wrote: Show nested quote + On September 16 2012 23:40 McNulty wrote: On September 15 2012 20:02 McNulty wrote: Anyone feels like looking at my current set up and giving some pointers on where i could get some good upgrades in the 25-35 million gold range? ![]() http://eu.battle.net/d3/en/profile/McNulty-2847/hero/587219 Current DPS is 106k, 40,5% crit (shows only 35,5% in profile screen, why is that?), 310% crit dmg, and 44,5k HP. Feels like I could sacrifice some HP for more dex with possibly some all res. Wondering about Nats boots + chest maybe, for the 7% more crit, but I guess thats not worth the 40 mill it costs... Don't often bump my own posts, but still wondering about this. =) Found Lacunis with 76 dex 9 ias 3,5 crit yesterday (first decent item in 20 paragon levels, yey), so switched out my shoes for ones with higher DEX but without movement speed. Brings me up to 110k DPS, 114k with Scoundrel. Still looking for places to spend 30-40 mill for some decent upgrades. Your shoulders and pants can be easily upgraded. At this point I wouldn't worry about upgrades anymore, I would go for endgame items instead. Look up whatever endgame legendaries you want to go for, and save up for one. Decently statted endgame items go for 40+ mil a piece. inna's temperance is a better buy if you're looking for Movement speed, lacuni prowlers as EXTREMELY xpensive with cirt chance on them (even then they're a roll low). instead if you go for inna's temperance you can get 1% crit on a slot you cannot get crit for otherwise and atk spd AND mvmt speed on the item. on tp of that you can get a pretty good roll at the 20 mill range. | ||
Azzur
Australia6255 Posts
On September 18 2012 13:53 dreamsmasher wrote: Show nested quote + On September 17 2012 03:25 Azzur wrote: Did a bit of experimentation with 3 different styles. 120k DPS with Steady Aim and Archery, no SS. I have Inna's Pants, no hatred regen gear, no nat's set and 39 disc. Do other DHs share the same conclusions as me? Skills: Gloom, SS, Prep. 1) Cluster Arrow (Loaded for Bear) I found this to be the best single-target DPS. However, to make this work, I needed to take Bat, Vengence and Grenadier (dropping Archery passive). I found this skill the worst when trying to go for fast runs. 2) Multishot (Fire at Will) To make this work, I took Bat and Vengence. I found multishot cleared the room pretty fast. I tried it without bat and vengence, or just 1 of those skills and I found that it worked better with both. For other multishot DHs, do you use hatred regen gear? 3) Ball Lightning I only took Vengence and had Rain of Vengence instead of Bat and I found my hatred held up. I found Ball Lightning currently superior for me in that it produced faster runs. RoV was also a nice bonus as it's fun to use. In addition, with Ball Lightning, I found it easier to chain kills (than multishot) - I'm not sure whether it leads to much more exp but it's alot of fun. In particular, with BL, I found it easier to stutterstep forward since the BL is not fast and hits a wide area. So, do other DHs have similar experience? If not, what did you do to get your particular build to work? no grenadier is actually not as good as most people think. grenadier allows (x3) cluster arrow to be fired as well as lell at as a 400sih grenade to bllw up when you die. the 400sih % dmg is irrelevant. x3 cluster arrow can be accomplsihed by vengeance, but also gives you a decnet amount of regen via health globes. vengeance also allows you fire x3 cluster arrow with a full hatred bar. ofc grenadier maeks the base amt of cluster arrow less, but that is irrelevant since you are pickkng up health globes anyways (25 per so basically two HP globes = one cluster arrow + 2/3 of a vault). Yep, I'm aware of the full implications of grenadier - however, your post didn't address my question - what are your practical field experiences in regards to fast runs? You theorycrafted that another skill choice (e.g. archery) would be better than granadier. However, have you tested this with timed runs? Also the main premise of my post - have you compared cluster arrow (combination of passives, e.g. with or without grenadier) vs multishot vs ball lightning? If you see a few posts after mine, a higher level DH (oneofthem) testing out multishot vs ball lightning and has found that ball lightning performs better is some situations and predicts that it'll be better in 1.05. This is the kind of information I am after. | ||
Pokebunny
United States10654 Posts
On September 18 2012 03:36 Charger wrote: Hey guys, hoping to get some help for my DH. http://us.battle.net/d3/en/profile/Charger-1101/hero/7228106 I haven't played her much but she is extremely fun to play for me and I'd like to put a little more money and time into her. Any ideas for what needs to be upgraded first? Looking to stay in the 10m range for DH upgrades. Also, I have no idea what build to do so help on that front is appreciated as well. heyo, think you helped me a little in barb thread, so feel free to add me (pokebunny#1967) and I will help you shop ^^ for starters, i would change out your inna pieces and perhaps bracers. imo, the key to DH is maximizing offensive stats on pieces that can roll many of them, and leaving the defensive stats to everything else. so i would generally have 0 defensive stats on gloves, rings, amulet, and possibly bracers or hat or quiver (depens on the tradeoff). i think as long as you aren't getting 1shotted by anything you're usually fine and more dps can more efficiently boost you - once you are in the 100k+ range you will have no problems with elites in solo games and can use multishot for faster clearing. | ||
Charger
United States2405 Posts
On September 18 2012 14:36 Pokebunny wrote: Show nested quote + On September 18 2012 03:36 Charger wrote: Hey guys, hoping to get some help for my DH. http://us.battle.net/d3/en/profile/Charger-1101/hero/7228106 I haven't played her much but she is extremely fun to play for me and I'd like to put a little more money and time into her. Any ideas for what needs to be upgraded first? Looking to stay in the 10m range for DH upgrades. Also, I have no idea what build to do so help on that front is appreciated as well. heyo, think you helped me a little in barb thread, so feel free to add me (pokebunny#1967) and I will help you shop ^^ for starters, i would change out your inna pieces and perhaps bracers. imo, the key to DH is maximizing offensive stats on pieces that can roll many of them, and leaving the defensive stats to everything else. so i would generally have 0 defensive stats on gloves, rings, amulet, and possibly bracers or hat or quiver (depens on the tradeoff). i think as long as you aren't getting 1shotted by anything you're usually fine and more dps can more efficiently boost you - once you are in the 100k+ range you will have no problems with elites in solo games and can use multishot for faster clearing. Yep that was me - well, one of them at least. Thanks for the help, will definitely add you in game! :D | ||
Pokebunny
United States10654 Posts
your new quiver and chest look fine, btw, especially the quiver is basically exactly what you want. i personally prefer non-disc chests (disc ones are so much more expensive for the stats) but i know many people swear by max disc. | ||
serum321
United States606 Posts
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dreamsmasher
816 Posts
On September 18 2012 14:13 Azzur wrote: Show nested quote + On September 18 2012 13:53 dreamsmasher wrote: On September 17 2012 03:25 Azzur wrote: Did a bit of experimentation with 3 different styles. 120k DPS with Steady Aim and Archery, no SS. I have Inna's Pants, no hatred regen gear, no nat's set and 39 disc. Do other DHs share the same conclusions as me? Skills: Gloom, SS, Prep. 1) Cluster Arrow (Loaded for Bear) I found this to be the best single-target DPS. However, to make this work, I needed to take Bat, Vengence and Grenadier (dropping Archery passive). I found this skill the worst when trying to go for fast runs. 2) Multishot (Fire at Will) To make this work, I took Bat and Vengence. I found multishot cleared the room pretty fast. I tried it without bat and vengence, or just 1 of those skills and I found that it worked better with both. For other multishot DHs, do you use hatred regen gear? 3) Ball Lightning I only took Vengence and had Rain of Vengence instead of Bat and I found my hatred held up. I found Ball Lightning currently superior for me in that it produced faster runs. RoV was also a nice bonus as it's fun to use. In addition, with Ball Lightning, I found it easier to chain kills (than multishot) - I'm not sure whether it leads to much more exp but it's alot of fun. In particular, with BL, I found it easier to stutterstep forward since the BL is not fast and hits a wide area. So, do other DHs have similar experience? If not, what did you do to get your particular build to work? no grenadier is actually not as good as most people think. grenadier allows (x3) cluster arrow to be fired as well as lell at as a 400sih grenade to bllw up when you die. the 400sih % dmg is irrelevant. x3 cluster arrow can be accomplsihed by vengeance, but also gives you a decnet amount of regen via health globes. vengeance also allows you fire x3 cluster arrow with a full hatred bar. ofc grenadier maeks the base amt of cluster arrow less, but that is irrelevant since you are pickkng up health globes anyways (25 per so basically two HP globes = one cluster arrow + 2/3 of a vault). Yep, I'm aware of the full implications of grenadier - however, your post didn't address my question - what are your practical field experiences in regards to fast runs? You theorycrafted that another skill choice (e.g. archery) would be better than granadier. However, have you tested this with timed runs? Also the main premise of my post - have you compared cluster arrow (combination of passives, e.g. with or without grenadier) vs multishot vs ball lightning? If you see a few posts after mine, a higher level DH (oneofthem) testing out multishot vs ball lightning and has found that ball lightning performs better is some situations and predicts that it'll be better in 1.05. This is the kind of information I am after. I TC'd Vengeance not Archery, archery is crazy good it would be crazy not to take it. next patch you'll be configurating to probably take on some harder difficulty levels so i doubt you'll want ot use BL or multishot. honestly all of the other abilties just suck except spike trap they barely do more damage than HA. with big crit chance and cdmg spray is more powerful than BL feels like. with vengeance ther's often times wher i'm able to pump out 5 or 6 clusters at once without firing any HA. my dh is ok geared. 93k character screen DPS doing around ~105k dps vs elites no SS. (42% cc 305% cdmg i forget dex number) | ||
Azzur
Australia6255 Posts
I TC'd Vengeance not Archery, archery is crazy good it would be crazy not to take it. I think you've misread my original post - I mentioned that I took Bat, Vengence and Grenadier to make the Cluster Arrow build work. I agree that Vengence is great - in fact, in a post earlier in this thread, I mentioned that it improved my runs by about 15%. Hence, my interpretation of what you're saying is to swap Grenadier for Archery. However, I understand what you're saying and agree that Vengence > Grenadier. next patch you'll be configurating to probably take on some harder difficulty levels so i doubt you'll want ot use BL or multishot. I agree that it's possible but we dont' really know so I'll leave it to the next patch. My post relates to current content and more specifically speed farming using the different skills and comparing cluster arrow vs multishot vs BL. honestly all of the other abilties just suck except spike trap they barely do more damage than HA. with big crit chance and cdmg spray is more powerful than BL feels like. I'm surprised by this statement since many DHs are reporting better success (i.e. faster farming) using multishot. However, I'm pointing out that BL is also very good and seems to work better for me. Another high level DH (oneofthem) did some testing and drew similar conclusions. There is also no dispute that cluster arrow is the best single-target DPS (and hence feels very powerful to use), but most DHs are now going for fast full clears. However, it's been mentioned somewhere in this thread that it'll take around 100k DPS before switching becomes effective. with vengeance ther's often times wher i'm able to pump out 5 or 6 clusters at once without firing any HA. It's not a case of how many cluster arrows you can fire at once, but the success of the run is the completion time. I'm also anedoctally saying that multishot or BL allows me to chain monster kills better which also leads to more exp per run. | ||
oneofthem
Cayman Islands24199 Posts
the problem with multishot is that its range is more limited than BL. the fan doesn't hit as far as BL by a good 20-30 yards. and if it does not crit, the dps output will be lower than BL to single targets. however, I think people will still use it to farm paragon exp in some areas. in the new patch i'll probably go for a new nat hat with 5+% crit, and a new nat boot maybe. this will give me 70+% of crit on multishot with double nats bonus. that might just be enough to justify it. | ||
oneofthem
Cayman Islands24199 Posts
but that's pretty expensive to build up. | ||
Azzur
Australia6255 Posts
On September 19 2012 13:46 oneofthem wrote: the only instance in which you'd run grenadier is if you are going for a cluster arrow stacking build, with -5 hatred cost each on ring and quiver. use that with -10 from the passive, you have 30 hatred cluster arrows, which can be very good i imagine. but that's pretty expensive to build up. In my experience, I found that the -10 passive is pretty good and the 7-8k DPS sacrifice from Archery worth it. However, I found it didn't really make much difference and the effect was like 2-3% to my runtime. The difference is not as much as say, the effect from Inna's Pants or Vengence. | ||
ArC_man
United States2798 Posts
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Praetorial
United States4241 Posts
That may be somewhat difficult, as the 2 one handers simply cannot provide the crit output of DML and a 2-socket Manticore. | ||
oneofthem
Cayman Islands24199 Posts
the only issue i think is the different archery passive effects. at high crit damage, it may be better to get the 10% crit chance vs 50% crit damage. | ||
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