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Demon Hunter - Builds/Discussion - Page 159

Forum Index > Diablo 3
Post a Reply
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Unstable
Profile Joined February 2010
Sweden64 Posts
Last Edited: 2012-09-20 09:39:27
September 20 2012 09:20 GMT
#3161
I'm fronting a DH with evasive fire, which to me feels like all the aoe that's needed for the class (with RoV boosting the damage-output whenever needed). I don't see the need for multishot or cluster. Instead I'm much more confortable with having a much superior single target damage skill such as impale with grievous wounds, that allows for a much more varied play-style. Where you can alternate between damaging clusters of enemies with EF followed by the finishing kills done with the impale skill, and maintaining a very high damage output on bosses.
If it involves luck, skill and money ... Im probably already playing it.
zomgE
Profile Joined January 2012
498 Posts
Last Edited: 2012-09-20 09:47:04
September 20 2012 09:39 GMT
#3162
On September 20 2012 18:15 ThunderGod wrote:
Hi having trouble at start of Act 3. Everything just 1 or 2 shots me.
Briefly tried Cluster Arrow but prefer the Ball Lightning style.
http://us.battle.net/d3/en/profile/Thunder-1936/hero/15760368
Do I just need more resist?
Cheers

too much res already for so little hp so get more hp instead of res. you can probably sacrifice 100+ res easily to achieve 30k hp or more to have way more effective hp
use gloom to not get one shot
too low dmg probably aswell

also i would really recommend sharpshooter at that dmg lvl and cluster arrow with cluster bombs or bear for much easier time with elites but still it's ofc better to use what you prefer.
ThunderGod
Profile Blog Joined February 2009
New Zealand897 Posts
Last Edited: 2012-09-20 10:17:24
September 20 2012 10:12 GMT
#3163
On September 20 2012 18:39 zomgE wrote:
Show nested quote +
On September 20 2012 18:15 ThunderGod wrote:
Hi having trouble at start of Act 3. Everything just 1 or 2 shots me.
Briefly tried Cluster Arrow but prefer the Ball Lightning style.
http://us.battle.net/d3/en/profile/Thunder-1936/hero/15760368
Do I just need more resist?
Cheers

too much res already for so little hp so get more hp instead of res. you can probably sacrifice 100+ res easily to achieve 30k hp or more to have way more effective hp
use gloom to not get one shot
too low dmg probably aswell

also i would really recommend sharpshooter at that dmg lvl and cluster arrow with cluster bombs or bear for much easier time with elites but still it's ofc better to use what you prefer.

Thanks will get some more vit (need a new helm anyway); will try swapping marked for death for gloom; what passive should I drop for sharp shooter? (Or which one should I keep?)
Also what's the best way to boost damage? Crit chance, crit damage or attack speed (or do I still need to focus on more dex first)? I had been trying to get my crit chance up first.
"Certain forms of popular music nowadays, namely rap and hip hop styles, are just irritating gangsters bragging about their illegal exploits and short-sighted lifestyles." - Shiverfish ~2009
zomgE
Profile Joined January 2012
498 Posts
September 20 2012 10:34 GMT
#3164
http://us.battle.net/d3/en/calculator/demon-hunter#aRPVXg!TYe!YaYcZY
i used this when i had lower dmg. cluster only for elites so it's not as hatred starved as it might seem. there are some other builds like this http://us.battle.net/d3/en/calculator/demon-hunter#fPSVXg!TYe!bcZcZY or maybe evasive with covering.

you seem to have a pretty low budget so it's hard to say how to get higher dmg but first i'd probably upgrade weapon then gloves and amu with dex, crit and crit dmg, i think gloves with dex, crit and crit dmg are pretty cheap these days and high dex and crit dmg would probably be wisest for amu cos if it has crit it gets expensive. it's pretty important to use a dps calculator to determine what is a good upgrade
Toothless`xelrae
Profile Joined November 2010
94 Posts
September 20 2012 10:59 GMT
#3165
whats your opinion on going dual wield hand crossbows? I dont get why the current meta of DH is to go crossbow/quiver. Enlighten me
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
September 20 2012 11:03 GMT
#3166
When you're on a low Budget and use sharpshooter you should try and get dex/crit damage first and skip crit chance until you can afford to go up to around 40% cc and drop ss around 60k dps i'd say. I also used caltrops for kiting a long time.
"I just pressed stimpack, and somehow I won the battle" -Flash
ThunderGod
Profile Blog Joined February 2009
New Zealand897 Posts
September 20 2012 11:22 GMT
#3167
When using caltrops with torturous ground and custom engineering passive does it increase immobilisation from 2 to 4 seconds ordoes it only increase the non-rune part of caltrops?
"Certain forms of popular music nowadays, namely rap and hip hop styles, are just irritating gangsters bragging about their illegal exploits and short-sighted lifestyles." - Shiverfish ~2009
nehcnhoj
Profile Joined July 2010
United States213 Posts
September 20 2012 14:44 GMT
#3168
On September 20 2012 05:02 ArC_man wrote:
If I want to dual wield Calamity + Danetta's, what type of stats should I be looking for on them to out-dps a low to mid level Manticore + DML?


1200+ Calamity with high base crit + socket.
1000 + Danetta's with high rolls.

If you are at high tier of gear and simply want to use a 1h xbow, a Calamity + DML combination would be better than Calamity + Danetta's. The 10% crit passive outweighs the other archery passives by a huge margin at higher gear levels. Also, a Danetta simply does not roll anywhere close to a Calamity on average, thus dual wielding will always lower your dps from averaging out both 1h xbows at the highest tier. It's a fallacy of itemization ;/

On another note, I've been messing around with builds and recently dumped Preparation for Multishot with Suppression Fire. I've noticed a boost in exp / hr from 35m to 45 - 50m from this. Disclaimer - I do not use Legacy Nat's. Also, you need quite good gear to make this work at a playable level.

My profile ~ http://us.battle.net/d3/en/profile/Aigoo-1426/hero/1035294
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
Last Edited: 2012-09-21 02:04:02
September 21 2012 02:02 GMT
#3169
1.05 PTR patch notes has been released! http://us.battle.net/d3/en/forum/topic/6572970237

I'll highlight what (for me personally) are the most interesting DH changes:
•Skill Rune – Wolf Companion
•Wolf Companion has been redesigned to be a more durable pet:
•Now has comparable durability to one Zombie Dog
•New attack: 120-degree Cleave with a 10-yard radius that hits for 94% weapon damage

•Skill Rune – Spider Companion
•Spider Companion has been redesigned to be a more durable pet:
•Has slightly more durability than the Wolf Companion
•New attack: 120-degree Cleave with a 10-yard radius that hits for 38% weapon damage and Slows every enemy it hits by 60% for 2 seconds

•Skill Rune – Boar Companion
•Boar Companion has been redesigned to be a more durable pet:
•Has more durability than the Spider Companion
•New attack: Single-target attack that hits for 38% weapon damage
•Provides (155 @ 60) Life per second and a 15% bonus to all resistances for the Demon Hunter

More pet choices! For me, Spider and Boar sounds interesting.

•Evasive Fire
•Skill Rune – Shrapnel has been replaced with a new rune: "Hardened"
•Hardened increases your Armor by 50% for 3 seconds and replaces the backflip

I don't use Evasive Fire but I'm sure many DHs will be pleased with this change. I think this is very very good.

•Sentry
•Cost changed from 10 Discipline to 30 Hatred
•Increased from weapon damage from 55% to 88%
•Players can now have two turrets active at once, but an 8-second cooldown has been added to compensate
•Sentry can no longer critically hit

•Skill Rune – Spitfire Turret
•Weapon damage increased from 8% to 15%

•Skill Rune – Vigilant Watcher
•Vigilant Watcher has been redesigned and now reduces the cooldown of Sentry by 2 seconds instead of increasing the duration
•Skill Rune – Chain of Torment
•Weapon damage increased from 80% to 100%

A sentry DH anyone??

•Strafe
•Movement speed increased from 65% to 75%
•Hatred cost reduced from 16 to 12
•Skill Rune – Equilibrium has been replaced with a new rune: "Emberstrafe"
•Emberstrafe leaves behind fire trail that deals 65% weapon damage per second for 2 seconds
•All rune variants now allow you to walk through enemies while active

I love strafe, but too bad it's too weak currently - I would experiment with it post patch! Note that it'll allow the DH to walk thorugh enemies!

•Perfectionist
•Now also increases Life, Armor, and Resistances by 10%

I my opinion, this is a huge buff to this passive skill - very tempted to take this.

There are many other changes, but I'll leave you to read it in the link.
gutshot
Profile Joined February 2011
United States429 Posts
September 21 2012 02:54 GMT
#3170
On September 21 2012 11:02 Azzur wrote:
1.05 PTR patch notes has been released! http://us.battle.net/d3/en/forum/topic/6572970237

I'll highlight what (for me personally) are the most interesting DH changes:
Show nested quote +
•Skill Rune – Wolf Companion
•Wolf Companion has been redesigned to be a more durable pet:
•Now has comparable durability to one Zombie Dog
•New attack: 120-degree Cleave with a 10-yard radius that hits for 94% weapon damage

•Skill Rune – Spider Companion
•Spider Companion has been redesigned to be a more durable pet:
•Has slightly more durability than the Wolf Companion
•New attack: 120-degree Cleave with a 10-yard radius that hits for 38% weapon damage and Slows every enemy it hits by 60% for 2 seconds

•Skill Rune – Boar Companion
•Boar Companion has been redesigned to be a more durable pet:
•Has more durability than the Spider Companion
•New attack: Single-target attack that hits for 38% weapon damage
•Provides (155 @ 60) Life per second and a 15% bonus to all resistances for the Demon Hunter

More pet choices! For me, Spider and Boar sounds interesting.

Show nested quote +
•Evasive Fire
•Skill Rune – Shrapnel has been replaced with a new rune: "Hardened"
•Hardened increases your Armor by 50% for 3 seconds and replaces the backflip

I don't use Evasive Fire but I'm sure many DHs will be pleased with this change. I think this is very very good.

Show nested quote +
•Sentry
•Cost changed from 10 Discipline to 30 Hatred
•Increased from weapon damage from 55% to 88%
•Players can now have two turrets active at once, but an 8-second cooldown has been added to compensate
•Sentry can no longer critically hit

•Skill Rune – Spitfire Turret
•Weapon damage increased from 8% to 15%

•Skill Rune – Vigilant Watcher
•Vigilant Watcher has been redesigned and now reduces the cooldown of Sentry by 2 seconds instead of increasing the duration
•Skill Rune – Chain of Torment
•Weapon damage increased from 80% to 100%

A sentry DH anyone??

Show nested quote +
•Strafe
•Movement speed increased from 65% to 75%
•Hatred cost reduced from 16 to 12
•Skill Rune – Equilibrium has been replaced with a new rune: "Emberstrafe"
•Emberstrafe leaves behind fire trail that deals 65% weapon damage per second for 2 seconds
•All rune variants now allow you to walk through enemies while active

I love strafe, but too bad it's too weak currently - I would experiment with it post patch! Note that it'll allow the DH to walk thorugh enemies!

Show nested quote +
•Perfectionist
•Now also increases Life, Armor, and Resistances by 10%

I my opinion, this is a huge buff to this passive skill - very tempted to take this.

There are many other changes, but I'll leave you to read it in the link.

I dont think I will use perfectionist at all, 10% seems like nothing unless you want to build a really really tanky DH and play in the highest monster level. even then it probably isn't efficient enough to overcome any other well used passives like archery, vegeance,tactical advantage and steady aim.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
September 21 2012 03:32 GMT
#3171
The perfectionist change is primarily to serve HC players that lamented the riskiness of DH due to zero passive damage reduction. I think it's a very good change.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
September 21 2012 03:50 GMT
#3172
On September 21 2012 11:54 gutshot wrote:
Show nested quote +
On September 21 2012 11:02 Azzur wrote:
1.05 PTR patch notes has been released! http://us.battle.net/d3/en/forum/topic/6572970237

I'll highlight what (for me personally) are the most interesting DH changes:
•Skill Rune – Wolf Companion
•Wolf Companion has been redesigned to be a more durable pet:
•Now has comparable durability to one Zombie Dog
•New attack: 120-degree Cleave with a 10-yard radius that hits for 94% weapon damage

•Skill Rune – Spider Companion
•Spider Companion has been redesigned to be a more durable pet:
•Has slightly more durability than the Wolf Companion
•New attack: 120-degree Cleave with a 10-yard radius that hits for 38% weapon damage and Slows every enemy it hits by 60% for 2 seconds

•Skill Rune – Boar Companion
•Boar Companion has been redesigned to be a more durable pet:
•Has more durability than the Spider Companion
•New attack: Single-target attack that hits for 38% weapon damage
•Provides (155 @ 60) Life per second and a 15% bonus to all resistances for the Demon Hunter

More pet choices! For me, Spider and Boar sounds interesting.

•Evasive Fire
•Skill Rune – Shrapnel has been replaced with a new rune: "Hardened"
•Hardened increases your Armor by 50% for 3 seconds and replaces the backflip

I don't use Evasive Fire but I'm sure many DHs will be pleased with this change. I think this is very very good.

•Sentry
•Cost changed from 10 Discipline to 30 Hatred
•Increased from weapon damage from 55% to 88%
•Players can now have two turrets active at once, but an 8-second cooldown has been added to compensate
•Sentry can no longer critically hit

•Skill Rune – Spitfire Turret
•Weapon damage increased from 8% to 15%

•Skill Rune – Vigilant Watcher
•Vigilant Watcher has been redesigned and now reduces the cooldown of Sentry by 2 seconds instead of increasing the duration
•Skill Rune – Chain of Torment
•Weapon damage increased from 80% to 100%

A sentry DH anyone??

•Strafe
•Movement speed increased from 65% to 75%
•Hatred cost reduced from 16 to 12
•Skill Rune – Equilibrium has been replaced with a new rune: "Emberstrafe"
•Emberstrafe leaves behind fire trail that deals 65% weapon damage per second for 2 seconds
•All rune variants now allow you to walk through enemies while active

I love strafe, but too bad it's too weak currently - I would experiment with it post patch! Note that it'll allow the DH to walk thorugh enemies!

•Perfectionist
•Now also increases Life, Armor, and Resistances by 10%

I my opinion, this is a huge buff to this passive skill - very tempted to take this.

There are many other changes, but I'll leave you to read it in the link.

I dont think I will use perfectionist at all, 10% seems like nothing unless you want to build a really really tanky DH and play in the highest monster level. even then it probably isn't efficient enough to overcome any other well used passives like archery, vegeance,tactical advantage and steady aim.

The 10% includes life, armor and all res. It may not be as good as other passives but it definitely poses a threat as a option. At the moment, I'm seriously considering taking it, wheareas before, it wouldn't even be on my horizon.
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
September 21 2012 04:10 GMT
#3173
Ooooh a Sentry-based with spike trap DH seems interesting (trapsin 2.0 anyone?)
Toothless`xelrae
Profile Joined November 2010
94 Posts
September 21 2012 04:35 GMT
#3174
http://us.battle.net/d3/en/profile/Skittles-6186/hero/26715056

can anybody help me w/ my armors? What specific armor should i change? my current budget is 5m. Can I do inferno on this equip?
Frost
Profile Blog Joined April 2010
Korea (South)1042 Posts
Last Edited: 2012-09-21 13:29:25
September 21 2012 04:39 GMT
#3175
Any DHs want to buy this? I'll sell it for 300 dollars or 500mil~(can go a bit lower)
[image loading]
Unstable
Profile Joined February 2010
Sweden64 Posts
Last Edited: 2012-09-21 07:26:31
September 21 2012 07:23 GMT
#3176
On September 21 2012 13:35 Toothless`xelrae wrote:
http://us.battle.net/d3/en/profile/Skittles-6186/hero/26715056

can anybody help me w/ my armors? What specific armor should i change? my current budget is 5m. Can I do inferno on this equip?


* Find a new chest piece. It should have at least +100 more DEX and 1 additional socket.

* Upgrade your gems, and switch everything to star emeralds or better (exkluding the ruby if you're playing for paragon (still make sure you upgrade it properly though)).

The only thing that could hinder you from doing inferno is your skill and/or play-style with that gear.
If it involves luck, skill and money ... Im probably already playing it.
zomgE
Profile Joined January 2012
498 Posts
Last Edited: 2012-09-21 07:44:27
September 21 2012 07:44 GMT
#3177
i'd say the vault change is the best..breaking jailer. no need to have ss wasting skillslot
LaiShin
Profile Joined November 2005
Australia978 Posts
September 21 2012 09:15 GMT
#3178
On September 21 2012 13:39 Frost wrote:
Any DHs want to buy this? I'll sell it for 300 dollars~ (can go a bit lower)
[image loading]


Sexy shoulders. But I can't afford it :p

Probably best if u go d2jsp to sell instead. Should get a better response there.
Frost
Profile Blog Joined April 2010
Korea (South)1042 Posts
September 21 2012 09:19 GMT
#3179
On September 21 2012 18:15 LaiShin wrote:
Show nested quote +
On September 21 2012 13:39 Frost wrote:
Any DHs want to buy this? I'll sell it for 300 dollars~ (can go a bit lower)
[image loading]


Sexy shoulders. But I can't afford it :p

Probably best if u go d2jsp to sell instead. Should get a better response there.


Oh wow.. thank you! I never knew this website existed~
ShivaN
Profile Joined January 2007
United States933 Posts
September 21 2012 11:19 GMT
#3180
I've got a question for you guys who have the old Nat's 4pc. What are you going to be doing with your gear for the patch? Sticking with it, or maybe going something like 2pc/2pc, or totally switch to the new Nat's? I guess my question is will it still be worth it to use the set, or are the nerfs to toc and increased gloom uptime make it less ideal. Trying to figure out if I should hold on to my set or get rid of it, as I'm not sure how the value will hold up after the patch.
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