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On May 02 2012 00:01 Fumble wrote: In response to that video where the barb head gets ripped off.
That was a special death animation, originally that was one of the ideas blizzard was throwing around but it wont exist for the final game. That particular one in the video was a scripted event. So a random death like that wont happen to you in the actual game.
Well that sucks, although I can understand why they removed it, probably hard to implement in a good quality way. I was actually slightly looking forward to different death animations from different bosses...
Now I don't have to die on purpose on my first normal run, good to know.
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On May 04 2012 23:51 Vaelone wrote:Show nested quote +On May 02 2012 00:01 Fumble wrote: In response to that video where the barb head gets ripped off.
That was a special death animation, originally that was one of the ideas blizzard was throwing around but it wont exist for the final game. That particular one in the video was a scripted event. So a random death like that wont happen to you in the actual game. Well that sucks, although I can understand why they removed it, probably hard to implement in a good quality way. I was actually slightly looking forward to different death animations from different bosses... Now I don't have to die on purpose on my first normal run, good to know. Hard to be able to revive someone when they have had their head ripped off.
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This isn't exactly a speed run. It's a 'commit a lot of time to playing and being careful so that we don't lose our characters like everyone else' run.
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none of you will make it to inferno, and even if you do you shall die act 1
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On May 05 2012 00:38 KiWiKaKi wrote: none of you will make it to inferno, and even if you do you shall die act 1
T'is true, but their goal was just to rush to Inferno, not to clear it.
On April 27 2012 00:59 Arch00 wrote: We don't plan on actually killing things in Inferno, just getting to it. I think you'll need to spend a few days gearing up in Hell difficulty before you tackle mobs with 4 affixes ; ;
Still don't think they'll succeed though (as much as I'd like them to).
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For Cata launch I did 5 straight 20hour days, bunch of server firsts, and more hardcore days after that.
If i can get the time off work I'll join 
Note: I'll be playing a max-heal and utility Monk
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Yes it's HC, yes the game will be hard, yes there's some nasty stuff, yes we might die, yes it's a little scary, but SOMEONE has to be the first HC 60 and it's not going to be someone who starts Softcore first. Maybe it'll be us, maybe it won't be. The point is we're going to try, and we're going to have a hell of a lot of fun doing it win or lose
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One does not simply walk into Inferno...
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On May 05 2012 03:01 DarkPhenomenon wrote:Yes it's HC, yes the game will be hard, yes there's some nasty stuff, yes we might die, yes it's a little scary, but SOMEONE has to be the first HC 60 and it's not going to be someone who starts Softcore first. Maybe it'll be us, maybe it won't be. The point is we're going to try, and we're going to have a hell of a lot of fun doing it win or lose 
Think of it this way, you rush HC hell in classic D2, first time in hell. You see a multishot lightning guy, you attack it, you die. Fine lesson learned but, those who had cleared hellmode would not have died. There will be alot of those stupid situations, because at the start of classic D2, if you saw a multishot lightning mob, you TP:d out and went to another area, or you left the game. As simple as that, they were oneshot galore even against max res.
Then there's stuff like you wouldn't know that chaos sanctuary was a graveyard for melee heroes in hellmode, it was pretty much impossible to survive the ranged dmg along with the random Iron Maiden spam which could get you midswing and 1-2 shot you before you could react.
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On May 05 2012 03:10 unkkz wrote:Show nested quote +On May 05 2012 03:01 DarkPhenomenon wrote:Yes it's HC, yes the game will be hard, yes there's some nasty stuff, yes we might die, yes it's a little scary, but SOMEONE has to be the first HC 60 and it's not going to be someone who starts Softcore first. Maybe it'll be us, maybe it won't be. The point is we're going to try, and we're going to have a hell of a lot of fun doing it win or lose  Think of it this way, you rush HC hell in classic D2, first time in hell. You see a multishot lightning guy, you attack it, you die. Fine lesson learned but, those who had cleared hellmode would not have died. There will be alot of those stupid situations, because at the start of classic D2, if you saw a multishot lightning mob, you TP:d out and went to another area, or you left the game. As simple as that, they were oneshot galore even against max res.Then there's stuff like you wouldn't know that chaos sanctuary was a graveyard for melee heroes in hellmode, it was pretty much impossible to survive the ranged dmg along with the random Iron Maiden spam which could get you midswing and 1-2 shot you before you could react.
hmm getting 1-shotted with max res seems like bad game design, as it forces 1 death at the minimum.
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On May 05 2012 03:01 DarkPhenomenon wrote:Yes it's HC, yes the game will be hard, yes there's some nasty stuff, yes we might die, yes it's a little scary, but SOMEONE has to be the first HC 60 and it's not going to be someone who starts Softcore first. Maybe it'll be us, maybe it won't be. The point is we're going to try, and we're going to have a hell of a lot of fun doing it win or lose  If I could suggest one thing, if you have a group of more than 4 people, do a simultaneous HC and SC run through. The SC guys can afford to be speedier as they don't have to worry about dying and can "scout" inferno while the HC group levels to 60. This way you can get a heads up about particularly nasty stuff that can take you by surprise even when playing carefully. And best wishes, hope your run goes well.
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If I could suggest one thing, if you have a group of more than 4 people, do a simultaneous HC and SC run through. The SC guys can afford to be speedier as they don't have to worry about dying and can "scout" inferno while the HC group levels to 60. This way you can get a heads up about particularly nasty stuff that can take you by surprise even when playing carefully. And best wishes, hope your run goes well.
If we were going to go that route we'd just watch european or Asia streams 9-15 hours before we start 
I don't think it's going be a huge deal because normal mode is going to be very forgiving and as long as we're safe we should be able to survive. Once we get into higher difficulties we'll already be familiar with the boss fights for the most part, we'll just have to be very careful about new affixes we encounter and test them out in a very controlled environment before really engaging. And things like MSLE or other combinations we can anticipate. Anything that can effect other abilites like multishot or potential elements that can stack (can you imagine the arcane beam with fire AND ice properties along with a resistance reducing aura? I'd probably not even see how much damage that does unless I had max resistances) + things that either buff monsters (ie fanat) or debuff us (conviction). we'll be extremely cautious about new abilities or combinations. It's all part of the fun
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On May 05 2012 04:37 DarkPhenomenon wrote:Show nested quote +If I could suggest one thing, if you have a group of more than 4 people, do a simultaneous HC and SC run through. The SC guys can afford to be speedier as they don't have to worry about dying and can "scout" inferno while the HC group levels to 60. This way you can get a heads up about particularly nasty stuff that can take you by surprise even when playing carefully. And best wishes, hope your run goes well. If we were going to go that route we'd just watch european or Asia streams 9-15 hours before we start  I don't think it's going be a huge deal because normal mode is going to be very forgiving and as long as we're safe we should be able to survive. Once we get into higher difficulties we'll already be familiar with the boss fights for the most part, we'll just have to be very careful about new affixes we encounter and test them out in a very controlled environment before really engaging. And things like MSLE or other combinations we can anticipate. Anything that can effect other abilites like multishot or potential elements that can stack (can you imagine the arcane beam with fire AND ice properties along with a resistance reducing aura? I'd probably not even see how much damage that does unless I had max resistances) + things that either buff monsters (ie fanat) or debuff us (conviction). we'll be extremely cautious about new abilities or combinations. It's all part of the fun 
Yeah, but as I said earlier, the thing that worries me is that the first truly dangerous pack you encounter will be one where you cannot escape combat because e.g. it massively outspeeds you, which would leave you with no option but to fight to the death. Probably yours.
IMO it would still make more sense to level SC chars alongside, because if you die, you're going to have to re-level all your chars anyway, which is time that would have been better spent levelling the same chars in SC to act as scouts.
EDIT: Also I would fully expect monsters and bosses to have new abilities in NM that they don't use in normal, even more new abilities in Hell, etc. I seem to remember them saying as much, and if it's anything like Poison Viper spears in D2 those are abilities you do not want to be seeing for the first time through the words "Your deeds of valor will be remembered".
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On May 05 2012 03:46 heartlxp wrote:Show nested quote +On May 05 2012 03:10 unkkz wrote:On May 05 2012 03:01 DarkPhenomenon wrote:Yes it's HC, yes the game will be hard, yes there's some nasty stuff, yes we might die, yes it's a little scary, but SOMEONE has to be the first HC 60 and it's not going to be someone who starts Softcore first. Maybe it'll be us, maybe it won't be. The point is we're going to try, and we're going to have a hell of a lot of fun doing it win or lose  Think of it this way, you rush HC hell in classic D2, first time in hell. You see a multishot lightning guy, you attack it, you die. Fine lesson learned but, those who had cleared hellmode would not have died. There will be alot of those stupid situations, because at the start of classic D2, if you saw a multishot lightning mob, you TP:d out and went to another area, or you left the game. As simple as that, they were oneshot galore even against max res.Then there's stuff like you wouldn't know that chaos sanctuary was a graveyard for melee heroes in hellmode, it was pretty much impossible to survive the ranged dmg along with the random Iron Maiden spam which could get you midswing and 1-2 shot you before you could react. hmm getting 1-shotted with max res seems like bad game design, as it forces 1 death at the minimum.
Why yes that's shit poor game design, that didn't stop it from being in the game for like 4-5 months. farming chaos sanct as a bugged bowazon and a hammerdin party, there's one guy that spawns with multi light, i lost count pretty quickly how often he killed us simply due to spawning behind a corner or something. We played SC, so not that big of a deal, but had i played HC i would of never have farmed there, ever, knowing that he could spawn.
And then as a previous poster said, bosses will have new abilities, so will elite packs. You are doomed to die early - mid nightmare, and then early - mid hell yet again simply because you haven't got an idea whats waiting there for u. And this is what happened in classic d2 release(i cant remember LoD), the HC ladder was like level 50 vs the sc ladder on 85+, simply because HC players just kept freaking dying since they hadn't seen the content before.
Andariel for instance is easy on normal and nightmare, but once u get to hell with -50ish poison res? Holy shit do u die. Same with Duriel, if you aren't prepared he oneshots 3-4 people within loading screen, and guess what u cant run away either since he has holy freeze. Then if u get to act 5, glooms will just shit all over u in 2 seconds first time you see them. Then you get to baals throne room, skeleton stygian dolls, you kill two, bam three people dead from their death explosion. And forget about alt + f4, forget about escape and leave game addons - that stuff doesn't work in D3 simply because it takes 10 seconds to leave a game, no matter what.
Im not trying to put you down, im just saying rushing HC is stupid, but hey doing hardcore content without knowing wtf is awaiting must be a sick rush and well, its the ultimate hardcore. It cant get any harder in Diablo then that. One life, and only your reactions to help you stay alive, knowledge is out of the window. If i was doing it, i'd be scared shitless to move forward an inch in Nightmare and especially hell if i get there. But it would also be alot of fun, untill i'd die for the third time due to something i haven't seen before.
This would however be way too frustrating for me.
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Good points unkkz but a few things
1) All the shit you mentioned just makes me want to play Hardcore mode right away even more, I don't know why 2) All avoidable by simply streaming SC players while playing HC mode since, as you said, they won't have to be as cautious and will be further than us 
Yeah, but as I said earlier, the thing that worries me is that the first truly dangerous pack you encounter will be one where you cannot escape combat because e.g. it massively outspeeds you, which would leave you with no option but to fight to the death. Probably yours.
Just because it's faster than us doesn't mean we can't get away from it. We have stuns and mobility abilities, plus changing levels (ie going up or down floors) or taking waypoints gets you out of combat no matter how fast the monsters are.
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I prefer HC just because you have to build your character completely differently. More emphasis on parts of the game I enjoy -- strategy, defense, caution, etc. I'll be hopping into HC immediately after I get lvl 10 SC.
The players who rush in HC will be the ones getting slaughtered. At the very beginning of the game the tortoise destroys the hare. Monks and Barbs with their inherit 30% DR will be kings. I know I'll be farming A LOT before I go into nightmare, as well as Hell. I'll be aiming for as much defense and resistances as I can get. I'll be running both defensive passives + possibly the lifesteal one.
I'll be going shield barb as well. Yes, you kill slower, but the name of the game in HC is survivability, that is unless shields are found to be completely worthless in terms of survivability compared to the loss of damage from off-hand weapon. (300 block damage is pittance, and not worth shit, but I'm hoping 1.1k armor is enough reason to want to equip a shield..)
Not only that, the thrill of not knowing if your death looms around the corner is exhilarating.
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On May 05 2012 08:40 DarkPhenomenon wrote:Good points unkkz but a few things 1) All the shit you mentioned just makes me want to play Hardcore mode right away even more, I don't know why 2) All avoidable by simply streaming SC players while playing HC mode since, as you said, they won't have to be as cautious and will be further than us  Show nested quote +Yeah, but as I said earlier, the thing that worries me is that the first truly dangerous pack you encounter will be one where you cannot escape combat because e.g. it massively outspeeds you, which would leave you with no option but to fight to the death. Probably yours. Just because it's faster than us doesn't mean we can't get away from it. We have stuns and mobility abilities, plus changing levels (ie going up or down floors) or taking waypoints gets you out of combat no matter how fast the monsters are.
Well, better get some pretty stiff practice in. The intention of boss packs in inferno is that you can't avoid fighting them and you can't get away from them (according to Jay Wilson's latest PlayersCut interview), although you will be able to get away in NM and hell.
Personally, I don't plan on finding out he's right by an unavoidable death at the first boss pack I meet in inferno
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I wonder what these brave souls are thinking given some of the leaked info from the Brady Guide
lolol
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On May 05 2012 10:57 The Irate Turk wrote: I wonder what these brave souls are thinking given some of the leaked info from the Brady Guide
lolol "great, know I know how much damage I must be able to tank!"
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one does not simply play hardcore and expect to not die
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