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On February 07 2012 13:52 Zelniq wrote: How can they not prioritize the social aspect of online games, especially as they're emphasizing the online part more than ever with things like always-online? This is what really drives it home for me. It's not as simple as they aren't including features that are awesome, and that we're used to. It's that they're brazenly blowing smoke up our asses because none of their actions agree with the "Always Connected" PR strategies.
On February 07 2012 15:16 Flamingo777 wrote: Exactly this. I believe that Blizzard is wrongly trying to escape the topic by saying that these channels could be taken advantage of. Blizzard has the power to strictly moderate a chat, they just don't want to hire the mods who could do so. They shouldn't need to moderate chat rooms on the internet to begin with.
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On February 07 2012 13:52 Zelniq wrote: How can they still not understand that a major part of online gaming is bringing people together? And that a platform like Battle.net gives a great opportunity to do so? Don't they realize how much that attributed to the success of WoW and many other hugely popular games? How can they not prioritize the social aspect of online games, especially as they're emphasizing the online part more than ever with things like always-online? Exactly this. I believe that Blizzard is wrongly trying to escape the topic by saying that these channels could be taken advantage of. Blizzard has the power to strictly moderate a chat, they just don't want to hire the mods who could do so.
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On February 07 2012 05:59 andrewlt wrote: You have to understand, you guys are the minority. The research pretty much confirms what Blizzard is doing. Basically, the biggest demographic of multiplayer videogames, 14-25 year old males, is a complete turn off to every other demographic. It's a negative experience for everyone else. Almost every other year, I read a major study showing how the biggest stumbling block to the expansion of hardcore multiplayer games is its current player base.
WoW's player base is generally older than most games in the market nowadays, especially FPS and action games. And I still have most general chat channels turned off on most of my characters. SC2's community is even worse, just judging from in game chat.
I can definitely see more negatives than positives in allowing public chat channels. It's pretty odd that they don't have guild support, though, as many of my current and former WoW guildmates are likely to pick up this game. The biggest demographic is the majority, not the minority
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When SC2 came out without chat I was all over Bnet forums arguing in favor of chat channels. It seemed to me it would enhance my gaming experience so much since I didn't have any real life friends playing. Then when chats came out, I entered a chat room and... nothing much happened. I discussed a recent patch for a moment and that was the only time I used chat.
Don't hype over chat, guys. There isn't much in it, really.
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omg. so sad they cant see how important chat rooms are. i loved idling in bw for hours just talking to whoever. i hardly play sc2 now because there's no community online
0.2 get out
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I will continue telling myself I wont be bothered.. because I am casual now and will only play with friends I already know or just play "alone" with others and not bother getting to know people. Just as in SC2.
However... SC2 lasted like 3-4 months for me then I just stopped logging in. That "welcome screen" isn't very welcoming at all tbh and I really felt lonely and crippled. The pathetic chat they introduced for SC2 is beyond crap.
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I'm a too sad to hear this.
Not surprised though. The bnet team and bnet development has been a lackluster to say the least.
Open channels in D3 has another thing which Blizzard doesn't want. You could have global trade channels where people trade items instead of putting them on the auction houses, specially the RMAH.
I can't help feeling that the implications on RMAH on this game is far more then just shutting down the black market of armor/weapons sold for diablo online.
Now they can have paid services: "stash increasing item drops" -> sells for $$ on RMAH "gold collecting pets" -> sells for $$ RMAH "no global chat" -> no global trading -> more RMAH activity
I hope I am wrong. I want to believe Bashiok.
I stopped logging in to SC2 because it still feels lonely. None of my friends play SC2 because they find it anti-social and exhausting. They feel like you always are competing and not having fun.
Competition is fine but between games I'd like to hangout somewhere and chat and all but I just stare at the "find match" button and eventually either play one more game or logout.
Now I have logged out waiting for HoTS.
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no trade channel?
Blizzard is forcing everyone to use RMAH ......
wondering whether they would be any 3rd party website as daeity suggested
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On February 07 2012 16:01 Knuppe wrote: I will continue telling myself I wont be bothered.. because I am casual now and will only play with friends I already know or just play "alone" with others and not bother getting to know people. Just as in SC2.
However... SC2 lasted like 3-4 months for me then I just stopped logging in. That "welcome screen" isn't very welcoming at all tbh and I really felt lonely and crippled. The pathetic chat they introduced for SC2 is beyond crap.
Word. I will play D3 some just as I played SC2. But the weak social interactions will probably tire me pretty soon.
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I really don't know why everybody is complaining about this.
I have played WC3 and D2 for about one decade and the last thing i'd miss about those games are the open chat channels.
If you log into the game you are looking into the fl first. Then you decide to either play with your friends or join a game (searchmap/funmap in wc3/sc2 or look at the gamenames in d2).
The only time i would hang out in channels, was when i met with friends/tournament opponents in a private one.
I'm not saying that everyone feels that way... I just wanted to share my point of view and i'm really surprised that there are so many people missing the ability to hang out in channels with 1/3 bots, 1/3 guys who brag and talk trash instead of playing and 1/3 noobs searching for clans that close half a week later or begging for free stuff in D2...
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LOL to all the people here threatening not to buy the game. You will buy it, and you know that too.
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Cmon guys.. obviously Bnet 0/2 was created not for communication purposes but for a simple control and gathering statistic over people who pay for their games. It is just easier to do buisness with it.
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what about names? Will there be 20000 players per region called TheBarbarian?
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On February 07 2012 17:09 LFish wrote: I really don't know why everybody is complaining about this.
I have played WC3 and D2 for about one decade and the last thing i'd miss about those games are the open chat channels.
If you log into the game you are looking into the fl first. Then you decide to either play with your friends or join a game (searchmap/funmap in wc3/sc2 or look at the gamenames in d2).
The only time i would hang out in channels, was when i met with friends/tournament opponents in a private one.
I'm not saying that everyone feels that way... I just wanted to share my point of view and i'm really surprised that there are so many people missing the ability to hang out in channels with 1/3 bots, 1/3 guys who brag and talk trash instead of playing and 1/3 noobs searching for clans that close half a week later or begging for free stuff in D2...
You have to take the bad with the good. Open channels are the best place to meet new people without actually leaving the game to visit external communities. Battle.Net 2.0 invites you to (only) play with friends while not giving you any opportunity to actually make friends.
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On February 07 2012 17:10 pampelmus wrote: LOL to all the people here threatening not to buy the game. You will buy it, and you know that too.
Lots of people bought SC2 as well. And look at how the population is declining each season.
Somehow I have the feeling that SC2 losing population has more to do with how to find games/ the ladder system rather than SC2 game itself.
And I don't want D3 to go down that road as well. I want D3 to be just as WoW where the population just grew because of how great the game/social aspects of the game was.
Just look at WoW now. When removing the "need" to interact with others in combination with making the content accessible for "everyone". You might argue that the more accessible a game is the more populare it could be but WoW just shows people are starting to jump ship.
I'm afraid that D3 a year from release will be declining just as SC2.
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wow holy fuck, blizzard what happened to "release it when it's ready?" keep diablo 3 until you have a UI that doesn't embarrass your company like sc2's is doing. fuckkkkk
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I think a major part of chatchannels is that they are in the game since release. I rly dont use the chatchannels in sc2, just because i didnt get used to them. I used them in all bnet-games where they were implimented since realease. I guess i wont use them in d3 if they are not available at release.
Another thing is: Does chatchannels are rly so expensive for blizzard? i mean i cant imagine taht its hard to impliment them the only reason i can think of is that they produce traffic without making the game "better" but i doubt it if u ban spambots.
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United States1719 Posts
i really dont think this was due to "negligence" or whatever you guys are saying... it was a business decision (which I don't agree with). When they implemented the AH it was about expanding profits, and no support for chat is exactly what they need to ensure trades only happen on AH. You're gonna tell me you're going to use d3jsp to save like 10% or however much commission blizzard takes per transaction, when the built-in AH is right there? Come on people, blizzard isn't dumb, it didn't "forget" or "misjudge" the community's voice, it just chose to go down this road because the company knows how to make money. Personally, i'm just sad to face the reality that blizzard is no longer a company with its gamers as their first priority, and will be voting with my wallet by not buying the game... sad that my journey with the Diablo legacy that started with D1 in elementary school comes to an end here, but I'll live with other things occupying my freetime
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As far as having open public channels, there's far more negative to them than positive and we maintain a stance that creating an open chat environment without a social structure behind it is an invitation for moderation and support disasters. Most people that want chat channels though are referring to guild channels, or otherwise channels they themselves can operate and choose to invite others to, and we see those as completely valid forms of chat (there's a social structure backing the channel). As I said, back in September, it's unlikely to be anything we attain for ship, but the social group-type chat features are still very much a desire for the future. Sounds like no chat channels at all with launch.
I'm glad I have no horse in this race.
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tThe thing about diablo is that everyone i know will play it, atleast 20 people, and with that many RL friends/acquaintances playing the same game it can never be boring. What i dislike more is a 4 player cap on the server
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