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Simple Questions, Simple Answers - Page 47

Forum Index > Diablo 3
Post a Reply
Prev 1 45 46 47 48 49 90 Next
Osyrul
Profile Joined February 2012
257 Posts
Last Edited: 2012-05-16 06:10:43
May 16 2012 06:07 GMT
#921
On May 16 2012 15:04 PH wrote:
Is blacksmithing account-wide, or do you have to level it again for every character you make?

It is account-wide. To be more precise, you only share it with other characters of the same server.
Since nothing carry over server.
f_Ce
Profile Joined April 2010
Germany29 Posts
May 16 2012 06:48 GMT
#922
On May 16 2012 12:48 Caphe wrote:
Show nested quote +
On May 16 2012 12:40 FakeSteve[TPR] wrote:
how is spell damage calculated in this game? it feels like im asking a dumb question but all the spells say % of weapon damage, so what the fuck, i put a boss sword in Dormammu's hand and his spells are better?

Did you turn on advance tool tip? also elective mode?
As far as I know Wizard spell damage is calculate from DPS, and the speed of the weapon is also matter.

I checked poison dart on my WD and the cast delay scales with attack speed. However I'm curious how minions, DoTs or cooldown based abilities are affected. - Are there already some theorycrafting/testing threads regarding the game mechanics somewhere?

On a side note, flat damage increase, e.g., 2-4 damage on rings, seems to be much more powerful than base stats, e.g., int, in the early levels (should be fall behind later, if the general base damage increases if I'm not mistaken).
Panzamelano
Profile Joined September 2010
Colombia248 Posts
May 16 2012 07:07 GMT
#923
in terms of usefulness wich damage modifier is the best? (poison,holy,frost and such).
memcpy
Profile Blog Joined April 2010
United States459 Posts
May 16 2012 08:27 GMT
#924
Bought some auction house items and clicked send to stash but nothing happened. Is this a bug or am i missing something?
LaiShin
Profile Joined November 2005
Australia978 Posts
Last Edited: 2012-05-16 11:21:56
May 16 2012 08:33 GMT
#925
During installation, when it says "playable", is it really playable? Or do i have to wait till the full installation?


Edit: Thank you, Capche.
Keiras
Profile Joined January 2009
Czech Republic57 Posts
May 16 2012 08:40 GMT
#926
Is there a way to make the chat window bigger, or split the messages into several separate windows (like party chat in one and whispers from friends in another)?
Mischi
Profile Joined September 2010
Germany133 Posts
May 16 2012 08:47 GMT
#927
I don't really know if this qualifies as a simple question, but I didn't want to open a new thread.

1. Can someone provide me with a link telling me how wizard spells scale with weapon damage and int etc.
2. How best to itemize a wizard? (I'm 43 right now with a Barb and Monk friend and they seem to scale so much better.

Thanks


Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
May 16 2012 08:52 GMT
#928
On May 16 2012 17:33 LaiShin wrote:
During installation, when it says "playable", is it really playable? Or do i have to wait till the full installation?

Wait till full installation. Dont play @ playable because the cinematic will sutter alot or even buffering forever. After that when you go ingame, there are many place you have to stop since the game need to download the neccessary data.
Terran
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
May 16 2012 08:56 GMT
#929
On May 16 2012 17:47 Mischi wrote:
1. Can someone provide me with a link telling me how wizard spells scale with weapon damage and int etc.


The same as other classes. All your abilities do damage as a percentage of weapon damage (enable advanced tooltips in the settings if you don't see these percentages). Upgrading your weapon is a good way to boost your damage output. Int increases your overall damage output by a percentage, the percentage being proportional to the amount of int.

On your character screen is a "DPS" value. This is the amount of damage that a 100% weapon damage ability would do per second if it's used continuously. Divide it by the number of attacks per second (found on the details tab) and you get your weapon damage modified with stats and passive skills. If a skill tooltip says it does 200% weapon damage, you just double the value you found to find the amount of damage the skill does.
Such flammable little insects!
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
May 16 2012 09:08 GMT
#930
Can't get enemy health bars/numbers to show up, just the standard mouseover one at the top. Have all the options > gameplay > hud boxes checked. How do I fix this?
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
heishe
Profile Blog Joined June 2009
Germany2284 Posts
May 16 2012 09:21 GMT
#931
Does anyone know of a list or something that list all possible random dungeons and the locations that they spawn in? Would make it easier to farm the achievement.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
shur
Profile Blog Joined June 2011
Germany35 Posts
May 16 2012 09:31 GMT
#932
On May 16 2012 18:08 UniversalSnip wrote:
Can't get enemy health bars/numbers to show up, just the standard mouseover one at the top. Have all the options > gameplay > hud boxes checked. How do I fix this?


there is a keybinding to show/hide enemy health bars. if you pressed it accidentally then they dont show up even if you checked the boxes in the menu. i think the default key is "V".
heishe
Profile Blog Joined June 2009
Germany2284 Posts
May 16 2012 09:43 GMT
#933
Where can I get the Gibbering Gemstone. And what do I have to do with the Staff of Herding after I have crafted it to get to the secret level?
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Samuraigrande
Profile Joined October 2011
Germany28 Posts
May 16 2012 09:47 GMT
#934
anyone else having the problem of unreasonable lag (internet is ok) in diablo that makes it unplayable? Anyone knows how to fix?
Abphil
Profile Joined March 2011
Germany21 Posts
May 16 2012 09:50 GMT
#935
Can i make better health potions out of many less good health potions like in d2 with the horadrim? If so, how?
Mischi
Profile Joined September 2010
Germany133 Posts
Last Edited: 2012-05-16 10:02:27
May 16 2012 09:54 GMT
#936
On May 16 2012 17:56 Rannasha wrote:
Show nested quote +
On May 16 2012 17:47 Mischi wrote:
1. Can someone provide me with a link telling me how wizard spells scale with weapon damage and int etc.


The same as other classes. All your abilities do damage as a percentage of weapon damage (enable advanced tooltips in the settings if you don't see these percentages). Upgrading your weapon is a good way to boost your damage output. Int increases your overall damage output by a percentage, the percentage being proportional to the amount of int.

On your character screen is a "DPS" value. This is the amount of damage that a 100% weapon damage ability would do per second if it's used continuously. Divide it by the number of attacks per second (found on the details tab) and you get your weapon damage modified with stats and passive skills. If a skill tooltip says it does 200% weapon damage, you just double the value you found to find the amount of damage the skill does.


Thank you so much. I didn't know about the advanced tooltips thing - that really helps me a lot.

edit:

So another follow up question.
How do percentage based bonuses stack? I especially want to know this for Intelligence and the talent Glass Cannon.
I get like 800% increased damage from Int and 15% from talents, so do I have just 815% or do the 15% from Glass Cannon apply after the 800%? (If it is 815% this talent is just so bad...)

edit2: I'm a bit too tired it seems, I can test this for myself of course. For all of those interested, Glass Cannon is applied after Int (in my case basically 1.15x8 damage multiplier).
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 16 2012 10:07 GMT
#937
On May 16 2012 18:54 Mischi wrote:
Show nested quote +
On May 16 2012 17:56 Rannasha wrote:
On May 16 2012 17:47 Mischi wrote:
1. Can someone provide me with a link telling me how wizard spells scale with weapon damage and int etc.


The same as other classes. All your abilities do damage as a percentage of weapon damage (enable advanced tooltips in the settings if you don't see these percentages). Upgrading your weapon is a good way to boost your damage output. Int increases your overall damage output by a percentage, the percentage being proportional to the amount of int.

On your character screen is a "DPS" value. This is the amount of damage that a 100% weapon damage ability would do per second if it's used continuously. Divide it by the number of attacks per second (found on the details tab) and you get your weapon damage modified with stats and passive skills. If a skill tooltip says it does 200% weapon damage, you just double the value you found to find the amount of damage the skill does.


Thank you so much. I didn't know about the advanced tooltips thing - that really helps me a lot.

edit:

So another follow up question.
How do percentage based bonuses stack? I especially want to know this for Intelligence and the talent Glass Cannon.
I get like 800% increased damage from Int and 15% from talents, so do I have just 815% or do the 15% from Glass Cannon apply after the 800%? (If it is 815% this talent is just so bad...)

edit2: I'm a bit too tired it seems, I can test this for myself of course. For all of those interested, Glass Cannon is applied after Int (in my case basically 1.15x8 damage multiplier).

Yeah, I recommend playing around with the "damage" attribute a lot, you can sometimes be really surprised how items/passives etc change it. I had a good rare weapon with a lot of +int, then found a decently meh blue weapon without +int, but I noticed when I equipped it that my damage was vastly improved because at that point, white damage did so much more for my overall damage than my int.
procyonlotor
Profile Blog Joined January 2011
Italy473 Posts
May 16 2012 10:14 GMT
#938
Is the Witch Doctor's Circle of Life passive working as intended? In my experience the percentage to spawn a zombie dog is closer to 0.5% than 5%.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
May 16 2012 10:21 GMT
#939
Monks... I'm confused regarding what weapon to use.

Shield or no shield? only class specific?

For example what would be the drawback of going with sword and shield?


What are the benefits of having 2 weapons rather then weapon+ shield? Is it just a slightly faster attack speed?
Slayer91
Profile Joined February 2006
Ireland23436 Posts
May 16 2012 10:38 GMT
#940
You attack faster. There's also a 15% dodge passive while duel wielding to make up for lack of shield.
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