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Simple Questions, Simple Answers - Page 12

Forum Index > Diablo 3
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Gescom
Profile Joined February 2010
Canada3511 Posts
September 23 2011 15:27 GMT
#221
On September 23 2011 15:46 NeoLearner wrote:
I was looking through the "Crafting Materials" section of the item database and I see that the materials you get from salvaging are
1) Item dependent: Magic, rare and legendary give different materials.
2) Difficulty dependent: Normal drops different stuff than Inferno

Anyone have any idea what happens when I take a Legendary Item that dropped in Normal to Inferno and salvage it there? What will I get? Does it show anywhere on the item that it dropped in Inferno? Will there be NO overlap between Nightmare/Hell.Inferno drops?

I believe each item class has an item level that corresponds to a difficulty, per se. The same way in D2 normal=normal, exceptional=nm, elite=hell. ~~
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
Decessus
Profile Joined November 2004
Brazil105 Posts
Last Edited: 2011-09-26 15:21:35
September 26 2011 15:20 GMT
#222
To people playing the beta: is 4 people per game ok? Do you think that raising the number to 8, as it was in D2, is needed?
Quis custodiet ipsos custodes?
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
September 26 2011 15:52 GMT
#223
On September 27 2011 00:20 Decessus wrote:
To people playing the beta: is 4 people per game ok? Do you think that raising the number to 8, as it was in D2, is needed?


4 seems fine to me, In D2 sometimes it was confusing having 8 players in the same screen. It's definitely not needed.

However I do think it wouldn't hurt to increase the maximum to 5, so that you could have 1 of each class in the game. There's no specific reason why having 1 of each class is better, I think it would just be more fun and interesting.
next week on Everybody Loves HypnoToad:
Petrucci666
Profile Joined October 2010
32 Posts
September 26 2011 16:16 GMT
#224
where did socketing go? will it be implemented soon or isnt there going to be any form of socketing in d3?
biomech
Profile Joined April 2010
Germany380 Posts
September 26 2011 16:17 GMT
#225
On September 27 2011 01:16 Petrucci666 wrote:
where did socketing go? will it be implemented soon or isnt there going to be any form of socketing in d3?

socketing is in place. even some d3 beta items have sockets (despite there's nothing to put into).
No_Roo
Profile Joined February 2010
United States905 Posts
September 29 2011 23:18 GMT
#226
Are the only statistical requirements for items Level and class(for certain types)?

I notice there are no stat requirements other than those for items on the D3 site like strength for example. (I understand that stats are not manually distributed in D3, but I imagine a level 20 barbarian will likely have a higher strength for example than a level 20 wizard, just want to know if they can throw on the same armor at the same time or not)
(US) NoRoo.fighting
awu25
Profile Joined April 2010
United States2003 Posts
September 29 2011 23:30 GMT
#227
On September 30 2011 08:18 No_Roo wrote:
Are the only statistical requirements for items Level and class(for certain types)?

I notice there are no stat requirements other than those for items on the D3 site like strength for example. (I understand that stats are not manually distributed in D3, but I imagine a level 20 barbarian will likely have a higher strength for example than a level 20 wizard, just want to know if they can throw on the same armor at the same time or not)

I don't think there are any stats. Just level and class specific items
Taryssa
Profile Joined October 2010
United States1628 Posts
Last Edited: 2011-10-06 20:26:48
October 06 2011 20:25 GMT
#228
On September 27 2011 00:20 Decessus wrote:
To people playing the beta: is 4 people per game ok? Do you think that raising the number to 8, as it was in D2, is needed?


4 is fine, 8 would be absolute chaos and lag city. The skills are far more robust and detailed, and for some reason the screen area seems smaller, fitting 4 people + monsters + shit blowing up everywhere is almost too much to tell whats going on already and everyone is only level 13.

On September 30 2011 08:30 awu25 wrote:
Show nested quote +
On September 30 2011 08:18 No_Roo wrote:
Are the only statistical requirements for items Level and class(for certain types)?

I notice there are no stat requirements other than those for items on the D3 site like strength for example. (I understand that stats are not manually distributed in D3, but I imagine a level 20 barbarian will likely have a higher strength for example than a level 20 wizard, just want to know if they can throw on the same armor at the same time or not)

I don't think there are any stats. Just level and class specific items


Correct, no stat restrictions, just class and level requirement.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45933 Posts
October 06 2011 21:28 GMT
#229
If you sell your items using that Cauldron of Jordan item... are items sold for the same amount of gold that you would make if you sold it to a vendor? Or is it less (because it conveniently saves you a trip to town)? Or heck, is it more? Just wondering, in case I really need gold for some reason. Thanks!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Taryssa
Profile Joined October 2010
United States1628 Posts
October 06 2011 22:30 GMT
#230
They are sold for the same amount, and you can go to a vendor to buyback the most recent 8 sales if you made a mistake.

You can not recover items salvaged by your cube, but for Rare, Legendary, and I'm assuming Set items you will get a confirmation box before it is melted. Grey/White/Blue items just melt
okinoki
Profile Joined August 2010
Germany103 Posts
October 12 2011 12:13 GMT
#231
I'm wondering how the XP you get is scaling when you team up with a higher lvl character. Is it like diablo 2, where rushes are possible and give a shitton of xp? Or more WoWish, where you barely get any when teaming up (without trixing around). Cheers
Stephano • July • Jaedong • TLO
Sverigevader
Profile Joined March 2010
Sweden388 Posts
November 14 2011 20:12 GMT
#232
Bumping this thread for a retarded question that I just can't find the answer to...

My friend stated that the mob HP doesn't increase with the number of people in the game/party. I said it's 50% mob health per person in the game. Can someone please confirm this and point me to a source? :S
"I can answer this, you're just a god damn sexy mofo." http://www.teamliquid.net/forum/viewmessage.php?topic_id=147829&currentpage=7#139
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
November 18 2011 17:33 GMT
#233
Is there going to be PVP in Hardcore mode?? I heard they weren't doing this and putting arenas in instead?? anyone know?
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Darkchylde
Profile Joined January 2010
United States473 Posts
November 20 2011 13:37 GMT
#234
HP does increase with more players in game. Don't have a source, but I've been playing the beta the past few days.

It's been mention that PK ruined the HC environment and would not be possible. Unsure if arena is only source of PvP in D3, but I kinda assume so.
Xedat
Profile Joined October 2010
Germany358 Posts
November 20 2011 16:18 GMT
#235
They said they are not planning to have any PvP but the arena for now, it is in one of the interviews with jay wilson.

They are also unsure about permanent death in the arena in HC and are still trying things out.
pookychoo
Profile Joined September 2010
New Zealand96 Posts
November 21 2011 22:24 GMT
#236
Has anyone tried playing d3 beta with a control pad? Do you think it is possible given the current state of the game? (third party software for mapping controls may be needed if Blizz doesnt add in-game support for gamepad)

I had read a few mentions that Blizzard had looked at supporting control pads for d3, but I don't believe there is anything official regarding that yet. It may be something they're still working on adding support for that may not make the initial release. However, I will still be trying to play via control pad if at all possible because I don't like the RSI on my wrists from using a mouse and keyboard.

Given the current control schemes, do you think it will be possible? From what I can see the only difficult ability to control would be targeting a ranged attack for AOE, apart from that as long as you can rotate your character to face a direction for attacking it should be possible to do most things. At least melee characters should be feasible. (I used to play a rogue in WoW with my Xbox360 control pad, using the triggers to shift buttons to alternate functions, it is surprisingly more effective than you think. d3 will theoretically need fewer controls, but there isn't a 'target nearest enemy' like in WoW which made things pretty easy. Has anyone else expermented with this yet?
Aundasch
Profile Joined July 2011
Germany38 Posts
November 23 2011 16:28 GMT
#237
They will surely support that when you can play the Game just with your mouse...
Daily #252
pookychoo
Profile Joined September 2010
New Zealand96 Posts
November 23 2011 22:34 GMT
#238
Not sure if you're being sarcastic. Blizzard are testing controller input internally, that much is a fact. Whether it makes it into the beta or release version I don't know. I don't have beta access to try it out myself. And even if Blizz doesn't put in official support for it, it may still be possible to use a control pad using software such as pinnacle game profiler to map commands to a control pad.

http://www.pcgamer.com/2011/09/21/blizzards-diablo-3-experiments-“oh-this-feels-even-better-with-direct-control”/
Aundasch
Profile Joined July 2011
Germany38 Posts
November 28 2011 16:28 GMT
#239
Yeah i know that they wanna develop a console version but for the pcversion they wont support
Daily #252
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
December 07 2011 13:46 GMT
#240
Blizz released some new information about the crafters and I was wondering how the enchanter (Myriam Jahzia the Mystic) works. If you have an item with a maximum number of stats on it and you want to enchant it with something different, which one of the original stats will be removed? All of them? One randomly? One that you can choose (which would be awesome ).
Anyone got an idea?
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