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MLG 2011 Circuit Prize Money Announced - Page 15

Forum Index > Community News and Headlines
391 CommentsPost a Reply
Prev 1 13 14 15 16 17 20 Next All
pms
Profile Joined April 2008
Poland611 Posts
February 03 2011 23:23 GMT
#281
What the F**** I can't believe my eyes!
mindspike
Profile Blog Joined December 2002
Canada1902 Posts
February 03 2011 23:30 GMT
#282
On February 04 2011 07:37 Slasher wrote:
Some of the things said in this thread are completely asinine. The prize money for SC2 and Halo per player is exactly the same for all regular season stops, and is double for the finals. Halo and Black Ops are team games - it is extremely important that individual players are paid the same - for the players.


The only thing that matters is the total prize purse. If you give Halo 100k and SC 50k then what you are saying is that Halo is twice as important to the sponsors.
zerg/human - vancouver, canada
Slasher
Profile Joined September 2007
United States1095 Posts
February 03 2011 23:34 GMT
#283
On February 04 2011 08:19 Liquid`Tyler wrote:
Show nested quote +
On February 04 2011 07:37 Slasher wrote:
Some of the things said in this thread are completely asinine. The prize money for SC2 and Halo per player is exactly the same for all regular season stops, and is double for the finals. Halo and Black Ops are team games - it is extremely important that individual players are paid the same - for the players.

I don't see the importance of players of different games getting paid the same. I think the payout for each game needs to be competitive with other (non MLG) tournaments' payouts, which are different for each game. I think they need to be enough to draw good enough players to have a good competition, which could be different for each game. And I think that the games that carry the Pro Circuit on their shoulders for the lesser games on the circuit ought to give bigger payouts to the players (for example, the SC2 2010 payouts were completely reasonable).

I think MLG has done a good job with the payouts but that has nothing to do with the per player payouts being the same between their biggest games.


This is the first time MLG has given equal billing, support, and stages for multiple games at the same time. So I think it's important the players are treated along the same lines with regards to prize money.

I completely agree it needs to be competitive with the non-MLG tournaments because you need the best players to show up. But that magical number is almost always impossible to define nor denote specifically. All of North America, TL and most of the high-profile Europeans came to the MLG's last year. All of Europe, some Americans and two koreans went to DH, and will be going to Assembly. Maximum prize money for these has been around ironically $14,000. So if lets say we wanted the Koreans to go to MLG, maybe the prize purse is good enough. If it's not, how much more is needed? And aside from that, how many multiple other factors are in place (MLG's exposure and branding being more important than prize money, lure of America for Koreans besides Blizzcon, players have to get knocked out of GSL first to attend, other Korean tournaments, sponsor availability, etc etc).
pms
Profile Joined April 2008
Poland611 Posts
February 03 2011 23:36 GMT
#284
+1 for Day[9] with DJweat as commentators :D
ZergMaestro
Profile Joined January 2011
United States169 Posts
February 03 2011 23:49 GMT
#285
g4tv would be a great choice to televise the games.


hmmmmmmmmmmmmmmmmmmmmmm
Ma Jae Yoon #1. The ONLY Maestro. Effort.
NexaS
Profile Blog Joined December 2010
United States202 Posts
February 03 2011 23:53 GMT
#286
On February 04 2011 06:20 Liquid`Tyler wrote:
Show nested quote +
On February 04 2011 05:58 OblivionMage wrote:
On February 04 2011 05:55 NuKedUFirst wrote:
  
Regular Season (5 Events) National Championship (1 Event)
Halo: Reach StarCraft 2 Halo: Reach StarCraft 2
1st $20,000 $5,000 $100,000 $50,000
2nd $12,000 $3,000 $60,000 $25,000
3rd $8,000 $2,000 $40,000 $15,000
4th $5,600 $1,400 $28,000 $10,500
5th $4,000 $1,000 $20,000 $7,500
6th $2,800 $700 $14,000 $5,250
7th $2,000 $500 $10,000 $3,750
8th $1,600 $400 $8,000 $3,000




I don't understand why the prizes are so different, I think a well respected e-Sport should atleast have the same prize pool as a casual console game..

Like, GSL for example has a decent amount and they get thousands upon thousands of viewers, I don't see why Starcraft is treated kind of like a baby next to halo..


There are 4 people to a Halo: Reach team.

A 4 player game does not naturally get 4 times the sponsorship money. The fact that Halo is a 4 player competition could just as easily explain Halo players winning 1/4 the money of SC players. Sponsors have no reason to care that it takes 4 times as many players to put on a Halo match as it does an SC match. If Halo matches and SC matches draw similar crowds, then they justify equal amounts of money from sponsors.

I think what happens is MLG says "$5000 is a big enough first place prize to draw good players" so they budget that for the prize and use the rest of the sponsorship money for other things.

So if SC and Halo are able to bring in equal crowds, then MLG is valuing its SC players at 1/4 the value of Halo players. Halo players would have to be drawing in a crowd worth more than 4 times as much as SC's crowd in order for MLG to be valuing SC players higher than Halo players. That's not happening. MLG just values us lower than them because that's all that matters is having enough prize money to draw the best players. Any more than that is a waste.

http://twitter.com/#!/MLGLee/status/33300993466695682

TexaS
Karliath
Profile Blog Joined April 2010
United States2214 Posts
February 04 2011 00:02 GMT
#287
This is really good news. MLG is much more important than people who say, "wtv, it's all in the GSL" realize. If MLG isn't big, if it doesn't offer a lot of money, if it doesn't draw the best players from around the world, if it doesn't seek to rival GSL, eSports will not succeed in North America.

This IS the biggest event there is here, and if we want to break away from having everything in Korea, this is what we need.
zaii
Profile Joined October 2010
Guam2611 Posts
Last Edited: 2011-02-04 00:12:15
February 04 2011 00:11 GMT
#288
BTW, MLG is hiring some referees for SC2 and other titles.

http://forums.majorleaguegaming.com/topic/213495-2011-pro-circuit-job-openings/

Compensation: Pay, Catered staff meal access, Free hotel and flight, expenses reimbursed

Anyone who wants to be at the events for free, Sign up!
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
February 04 2011 00:14 GMT
#289
This year is gonna be so badass. Cant wait for MLG to start!!!
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
kNightLite
Profile Blog Joined December 2010
United States408 Posts
Last Edited: 2011-02-04 00:19:56
February 04 2011 00:14 GMT
#290
@NexaS: Clearly you didn't actually read Tyler's argument. To simplify it even more, sponsors only care how many people are watching. If 10,000 people are watching a 1v1 SC match, and 10,000 people are watching a 4v4 Halo match, there's no reason why Halo's total prize pool should be 4x larger than SC2. Instead, the total prize pools should be equal, irrelevant of how much it's split up. I think Tyler is saying that the reason why they aren't equal is because it's cheaper to lure pro SC2 players to MLG than it is to lure a 4-man halo squad. (please correct me if I'm wrong)

Another way to look at is that if you are #8 in SC2 you make money equal to Halo player #32.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
February 04 2011 00:15 GMT
#291
Man being the US makes me sad, yeah the prize money is great but i would LOVE MLG to say: we are having an MLG SC2 League, it will take place in Nameatown. there will by 5 tournaments a year for 5k for 1st each, all of them will be in Nameatown. so we can start centralizing a NA starcraft2 place.
Highways
Profile Joined July 2005
Australia6120 Posts
February 04 2011 00:24 GMT
#292
Anyone know how prize money compares to Halo?
#1 Terran hater
NexaS
Profile Blog Joined December 2010
United States202 Posts
February 04 2011 00:27 GMT
#293
On February 04 2011 09:14 kNightLite wrote:
@NexaS: Clearly you didn't actually read Tyler's argument. To simplify it even more, sponsors only care how many people are watching. If 10,000 people are watching a 1v1 SC match, and 10,000 people are watching a 4v4 Halo match, there's no reason why Halo's total prize pool should be 4x larger than SC2. Instead, the total prize pools should be equal, irrelevant of how much it's split up. I think Tyler is saying that the reason why they aren't equal is because it's cheaper to lure pro SC2 players to MLG than it is to lure a 4-man halo squad. (please correct me if I'm wrong)

Another way to look at is that if you are #8 in SC2 you make money equal to Halo player #32.

Yeah, you're right, I didn't read it at all. I just wanted to complain on twitter. In fact, I stopped reading your post after the second sentence because I've decided that's how I roll.

I don't see a problem with Halo players receiving the same pay as SC2 players. If anything, it's harder working as a team than it is to work by yourself, so maybe they should get paid even more.
TexaS
kNightLite
Profile Blog Joined December 2010
United States408 Posts
February 04 2011 00:43 GMT
#294
On February 04 2011 09:27 NexaS wrote:
Show nested quote +
On February 04 2011 09:14 kNightLite wrote:
@NexaS: Clearly you didn't actually read Tyler's argument. To simplify it even more, sponsors only care how many people are watching. If 10,000 people are watching a 1v1 SC match, and 10,000 people are watching a 4v4 Halo match, there's no reason why Halo's total prize pool should be 4x larger than SC2. Instead, the total prize pools should be equal, irrelevant of how much it's split up. I think Tyler is saying that the reason why they aren't equal is because it's cheaper to lure pro SC2 players to MLG than it is to lure a 4-man halo squad. (please correct me if I'm wrong)

Another way to look at is that if you are #8 in SC2 you make money equal to Halo player #32.

Yeah, you're right, I didn't read it at all. I just wanted to complain on twitter. In fact, I stopped reading your post after the second sentence because I've decided that's how I roll.
Uh no offense but we're your customers. If you want to disagree with us (or ignore us) that's fine, but if you're going to officially respond to customer feedback you should probably read it first.

MLG has done a phenomenal job supporting the SC2 community, but that doesn't mean it should be immune to criticism or change.
NexaS
Profile Blog Joined December 2010
United States202 Posts
February 04 2011 00:47 GMT
#295
On February 04 2011 09:43 kNightLite wrote:
Show nested quote +
On February 04 2011 09:27 NexaS wrote:
On February 04 2011 09:14 kNightLite wrote:
@NexaS: Clearly you didn't actually read Tyler's argument. To simplify it even more, sponsors only care how many people are watching. If 10,000 people are watching a 1v1 SC match, and 10,000 people are watching a 4v4 Halo match, there's no reason why Halo's total prize pool should be 4x larger than SC2. Instead, the total prize pools should be equal, irrelevant of how much it's split up. I think Tyler is saying that the reason why they aren't equal is because it's cheaper to lure pro SC2 players to MLG than it is to lure a 4-man halo squad. (please correct me if I'm wrong)

Another way to look at is that if you are #8 in SC2 you make money equal to Halo player #32.

Yeah, you're right, I didn't read it at all. I just wanted to complain on twitter. In fact, I stopped reading your post after the second sentence because I've decided that's how I roll.
Uh no offense but we're your customers. If you want to disagree with us (or ignore us) that's fine, but if you're going to officially respond to customer feedback you should probably read it first.

MLG has done a phenomenal job supporting the SC2 community, but that doesn't mean it should be immune to criticism or change.

I was linking a reply from MLGLee to me on twitter.

I do not work for MLG.
You are not my customer.
TexaS
zaii
Profile Joined October 2010
Guam2611 Posts
February 04 2011 01:05 GMT
#296
On February 04 2011 09:24 Highways wrote:
Anyone know how prize money compares to Halo?


SC2 gets more
Blu`BotL
Profile Joined January 2011
Australia115 Posts
February 04 2011 01:13 GMT
#297
God damn, that's a lot of money. Now all that's missing is a similarly-sized tournament in Europe and Australia, and we can have a SC2 Grand Slam of sorts.
iSTime
Profile Joined November 2006
1579 Posts
Last Edited: 2011-02-04 01:40:02
February 04 2011 01:38 GMT
#298
On February 04 2011 09:43 kNightLite wrote:
Show nested quote +
On February 04 2011 09:27 NexaS wrote:
On February 04 2011 09:14 kNightLite wrote:
@NexaS: Clearly you didn't actually read Tyler's argument. To simplify it even more, sponsors only care how many people are watching. If 10,000 people are watching a 1v1 SC match, and 10,000 people are watching a 4v4 Halo match, there's no reason why Halo's total prize pool should be 4x larger than SC2. Instead, the total prize pools should be equal, irrelevant of how much it's split up. I think Tyler is saying that the reason why they aren't equal is because it's cheaper to lure pro SC2 players to MLG than it is to lure a 4-man halo squad. (please correct me if I'm wrong)

Another way to look at is that if you are #8 in SC2 you make money equal to Halo player #32.

Yeah, you're right, I didn't read it at all. I just wanted to complain on twitter. In fact, I stopped reading your post after the second sentence because I've decided that's how I roll.
Uh no offense but we're your customers. If you want to disagree with us (or ignore us) that's fine, but if you're going to officially respond to customer feedback you should probably read it first.

MLG has done a phenomenal job supporting the SC2 community, but that doesn't mean it should be immune to criticism or change.


All the MLG employees posting on these forums have MLG in their name.

EDIT: Edit before someone says "Not all of them... XYZ is an MLG employee blah blah blah"

The ones who are officially speaking as MLG employees.
www.infinityseven.net
Waphlez
Profile Joined April 2010
United States12 Posts
February 04 2011 01:41 GMT
#299
Very exciting. I love big tournaments with big prizes, makes the competition much more dramatic.
oppS
Profile Joined December 2010
Canada28 Posts
February 04 2011 01:57 GMT
#300
Its big because teams/players from Europe and even Korea will come out to these things and Starcraft will TRULY become a international esport.

"If you're not attacking you're probably losing" -- Rootqxc
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