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Active: 10261 users

MLG 2011 Circuit Prize Money Announced - Page 14

Forum Index > Community News and Headlines
391 CommentsPost a Reply
Prev 1 12 13 14 15 16 20 Next All
NexaS
Profile Blog Joined December 2010
United States202 Posts
February 03 2011 21:54 GMT
#261
On February 04 2011 06:42 Kantutan wrote:
Well 5k certainly isn't enough to bring the very best Korean progamers to MLG I'm sure. I hope they do go for the championships but unless they can participate without being a part of the regular season, I don't see it happening.

It's almost four times as much as winning code A. I wouldn't be surprised if we saw a few Koreans make the leap.

As I'll definitely be making the trip to Dallas for the first event of 2011, I'm praying some Koreans go.
TexaS
Bosu
Profile Blog Joined June 2008
United States3247 Posts
Last Edited: 2011-02-04 08:15:21
February 03 2011 21:55 GMT
#262
.
#1 Kwanro Fan
Dantaro
Profile Joined November 2010
United States69 Posts
February 03 2011 21:57 GMT
#263
On February 04 2011 06:53 FrodaN wrote:
To those questioning the open bracket/championship bracket, the fact that players have to fight through an "amateur" bracket is good. It removes alot of the randomness of people cheesing the top players and knocking them out. Also, those who have a poor performance for one tournament, but still perform well in other tournaments won't be punished as badly seed-wise. Basically, this bracket reinforces what MLG has been promoting -- consistency in overall tournament performance.

i have a problem with their recent format. basically there will be 4 players who go undefeated in the open bracket, they will be automatically placed in losers bracket 3 in the Championship bracket. that doesn't seem fair at all, they went undefeated, they should be in the winners bracket.

MLG needs to go back to the traditional 32 player championship bracket where everyone is 0-0 again.
MLG
Brad
Profile Joined April 2010
2754 Posts
Last Edited: 2011-02-03 22:03:12
February 03 2011 22:01 GMT
#264
Rome wasn't built in a day, you can't compare MLG SC2 with MLG Halo yet. Eventhough SC2 (CS/Quake) should theoretically have the biggest prize pools because of international appeal (which Halo obviously lacks), SC2 just isn't at that level yet with MLG. Give it another year.
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
ptbl
Profile Joined January 2011
United States6074 Posts
Last Edited: 2011-02-03 22:09:47
February 03 2011 22:08 GMT
#265
On February 04 2011 06:54 NexaS wrote:
Show nested quote +
On February 04 2011 06:42 Kantutan wrote:
Well 5k certainly isn't enough to bring the very best Korean progamers to MLG I'm sure. I hope they do go for the championships but unless they can participate without being a part of the regular season, I don't see it happening.

It's almost four times as much as winning code A. I wouldn't be surprised if we saw a few Koreans make the leap.

As I'll definitely be making the trip to Dallas for the first event of 2011, I'm praying some Koreans go.


Well the ultimate goal of a player in Code A isn't to win the prize pool, but to have the opportunity to advance into Code S. Code S is where the real money is at. Look at the money breakdown here http://www.teamliquid.net/forum/viewmessage.php?topic_id=190136#1
Don't mind me
Pudge_172
Profile Blog Joined August 2010
United States1378 Posts
February 03 2011 22:10 GMT
#266
I think they need to make it 288 players and seed 32 of those. They would need to spend an extra $1600 though and give a $250 travel stipend to the top 32 instead of $400 for the top 16.

Even seeding 32 players, there would be a good number of "name" players in the Open bracket.
Diablo 3 Blog Me & My Mom http://www.teamliquid.net/blogs/viewblog.php?id=336890
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
February 03 2011 22:12 GMT
#267
On February 04 2011 00:22 DrunkeN. wrote:
Bring MLG to Florida!!! Awesome prize pool

I second.
I can't make it to neither of the two so far. :/
If they bring it to Orlando or Gainesville I will most likely be able to make it =D
Even Miami or Ft.Lauderdale!
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
W2
Profile Blog Joined January 2011
United States1177 Posts
February 03 2011 22:13 GMT
#268
50k first prize will definitely attract a few koreans. It only takes a weekend anyway.
Hi
biskit
Profile Joined August 2010
Australia355 Posts
February 03 2011 22:28 GMT
#269
Awesome prize pool. I always enjoy watching MLG for Halo and now SC2 too.
Win win.
Slasher
Profile Joined September 2007
United States1095 Posts
February 03 2011 22:37 GMT
#270
Some of the things said in this thread are completely asinine. The prize money for SC2 and Halo per player is exactly the same for all regular season stops, and is double for the finals. Halo and Black Ops are team games - it is extremely important that individual players are paid the same - for the players.
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
February 03 2011 22:37 GMT
#271
Wow the prize pool is pretty impressive.. big step up MLG! It was already attracting some big names on the foreigner scene but maybe this kind of money could encourage some Korean talent to fly over? (GSL permitting of course) ..

Awesome news!
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
zaii
Profile Joined October 2010
Guam2611 Posts
Last Edited: 2011-02-03 22:40:51
February 03 2011 22:40 GMT
#272
On February 04 2011 07:37 Slasher wrote:
Some of the things said in this thread are completely asinine. The prize money for SC2 and Halo per player is exactly the same for all regular season stops, and is double for the finals. Halo and Black Ops are team games - it is extremely important that individual players are paid the same - for the players.



Want Prize money to go up? I have a way for that to happen but it will rely on you guys. Details once I have more of my ducks in a row.


From Sundance, and yes that means prize money for SC2 also.

http://forums.majorleaguegaming.com/topic/213483-announcing-the-first-details-of-the-2011-mlg-pro-circuit/page__view__findpost__p__6521668

GJ MLG and Sundance on SOTG Next week, HELL YEA!
intrigue
Profile Blog Joined November 2005
Washington, D.C9935 Posts
February 03 2011 22:54 GMT
#273
$50,000, that is spectacular.
Moderatorsloppy little slug
ampson
Profile Blog Joined January 2011
United States2355 Posts
February 03 2011 22:59 GMT
#274
MLG has obviously done some awesome fundraising, and giving more to SC2 is a great idea. I mean, the nat'l championship has prize money ~equal to gsl, and the individual smaller events beat the hell out of code A! I really hope this helps SC2 grow and attract a larger audience.
MDMA_
Profile Joined October 2010
Canada265 Posts
Last Edited: 2011-02-03 23:02:38
February 03 2011 23:00 GMT
#275
thats a LOT of money holy ! hopefully some koreans will make it over for those prize pools !
Whynaut
Profile Blog Joined January 2011
Canada367 Posts
February 03 2011 23:05 GMT
#276
Hot damn that's a lot of cash!

One downside: fewer American players competing in GSL (likely).

Still awesome though.
kNightLite
Profile Blog Joined December 2010
United States408 Posts
Last Edited: 2011-02-03 23:57:35
February 03 2011 23:06 GMT
#277
I think the championship bracket is going to create more drama than extended series.

Here's what I got out of looking at the convoluted brackets. Please correct me if I'm wrong.

Okay the season final is basically MLG's top 16 players (determined by rank points gained in previous MLGs) versus the top 4 from all of the "open bracket". Technically it's the top 16 from the open bracket, but in reality it's 4 because nobody from the open bracket faces one of the top 16 seeds until the open bracket is cut down to four people.

The top 16 seeds then play a triple-elimination bracket. After someone in the top 16 loses their 2nd series, they are put up against an opponent from the open bracket (or another top 16 loser that already defeated one of the open bracket winners). Whoever wins that, advances in the losers bracket.

This means that it will be INCREDIBLY difficult for anyone outside the top 16 seeds to win the nationals. If you lose one series and you're from the open bracket you're done. However if you're one of the top 16 seeds you can lose your first 2 series and still make it to the grand finals by winning the rest of them. (although you still need to worry about extended series)

Player fatigue could be a big issue too. You need to survive to LB7 in the championship bracket in order to obtain a payout. This means that if you're from the open bracket, you could win open 256, 128, 64, 32, 16, 8, then win LB4 and LB5 in the championship bracket (both of those series vs top 16 seeds), lose one series in LB6, and not make top 8 so no payout for you. Even with a 8-1 record.

On the other hand, if you're one of the top 16 seeds you can lose your first two series, then win your next 3, lose the one after that, and still be top 8. Even with a 3-3 record.

The grand final will continue to be anticlimactic because the undefeated top 16 seed will continue to have such a massive 2 BO3/5/7 advantage over their opponent.
insaneMicro
Profile Blog Joined January 2011
Germany761 Posts
February 03 2011 23:11 GMT
#278
Holy shit @ 50k for US national champion. This is gonna be soo exciting. IdrA's gonna be rich :D
"Damn I played some fine Zerg right there". -Fruitdealer
TestSubject893
Profile Joined September 2009
United States774 Posts
February 03 2011 23:15 GMT
#279
On February 04 2011 08:06 kNightLite wrote:
I think the championship bracket is going to create more drama than extended series.

Here's what I got out of looking at the convoluted brackets. Please correct me if I'm wrong.

Okay the season final is basically MLG's top 16 players (determined by rank points gained in previous MLGs) versus the top 4 from all of the "open bracket". Technically it's the top 16 from the open bracket, but in reality it's 4 because nobody from the open bracket faces one of the top 16 seeds until the open bracket is cut down to four people.

The top 16 seeds then play a triple-elimination bracket. After someone in the top 16 loses their 2nd series, they are put up against an opponent from the open bracket (or another top 16 loser that already defeated one of the open bracket winners). Whoever wins that, advances in the losers bracket.

This means that it will be INCREDIBLY difficult for anyone outside the top 16 seeds to win the nationals. If you lose one series and you're from the open bracket you're done (and good luck if you run into a misfortunate extended series). However if you're one of the top 16 seeds you can lose your first 2 series and still make it to the grand finals by winning the rest of them. Player fatigue could be a big issue too; its possible that someone from the open bracket could win 12(!) series in a row, lose one series, and still not make top 8 for a payout.


This is a really good point. And from the looks of it, this will be the format of all of the competitions, not just the national championship. (The site lists the normal events as 272 players, 16 seeds + 256 open = 272.) I could see this being a good idea for the national championship, but for the normal events, I think they at least need to bump up the number of seeds, if not reevaluate the format entirely.
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2011-02-03 23:20:40
February 03 2011 23:19 GMT
#280
On February 04 2011 07:37 Slasher wrote:
Some of the things said in this thread are completely asinine. The prize money for SC2 and Halo per player is exactly the same for all regular season stops, and is double for the finals. Halo and Black Ops are team games - it is extremely important that individual players are paid the same - for the players.

I don't see the importance of players of different games getting paid the same. I think the payout for each game needs to be competitive with other (non MLG) tournaments' payouts, which are different for each game. I think they need to be enough to draw good enough players to have a good competition, which could be different for each game. And I think that the games that carry the Pro Circuit on their shoulders for the lesser games on the circuit ought to give bigger payouts to the players (for example, the SC2 2010 payouts were completely reasonable).

I think MLG has done a good job with the payouts but that has nothing to do with the per player payouts being the same between their biggest games.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
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