Also, with the change in roach range, do you think they will replace hydras?
Fruitdealer on Patch 1.2 - Page 4
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Sanguinarius
United States3427 Posts
Also, with the change in roach range, do you think they will replace hydras? | ||
Velr
Switzerland10596 Posts
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Sadist
United States7170 Posts
On October 13 2010 17:21 Severedevil wrote: In BW, the Hive offers Adrenal Glands, Defilers, Devourers, Guardians, Ultralisks, and level 3 upgrades. In SC2, the Hive offers Broodlords, Ultralisks, and level 3 upgrades. (Adrenal Glands sucks now.) That's far less incentive to build a Hive, particularly against Terran since Vikings tend to negate capital ships. Perhaps we could fill that gap by buffing Adrenal Glands, bringing back Lurker Aspect as a tier 3 research for the Hydralisk, and giving Queens and/or Overseers an ability that requires Hive to research? Zerg is never getting the defiler back; a unit that ridiculously efficient can't coexist with Zerg's new macro mechanic that allows a Hatchery + a Queen to produce nearly as many larva as three BW hatcheries. (Zerglings had to be nerfed for the same reason.) But perhaps Zerg's backup spellcasters can bear some of the spellcasting burden. Are you fucking retarded? Ultralisks own. Have any of you actually played good zergs? When they get an expo up its pretty fucking hard as a terran. Fruitdealer thoroughly raped one of if not the best terrans in the world and we still have people bitching about brining back lurkers and shit - _- Fungal owns vikings. If your Brood Lords are dying to them fungal and then hydra or corruptor. Stop bitching. | ||
Sadist
United States7170 Posts
On October 13 2010 18:38 abrasion wrote: Bullshit, Terran mobility destroys Protoss mobility, furthermore we can't defend our expansions to shit like 2 medivacs filled with stimmed marauders. No Nexus defence compared to Zerg or Terran. You dont need to. Just make a few colossus and micro and turn the game into whoever attacks loses. You also can warp in templars that can storm instantly. GTFO | ||
IdrA
United States11541 Posts
On October 13 2010 23:06 Sadist wrote: Are you fucking retarded? Ultralisks own. Have any of you actually played good zergs? When they get an expo up its pretty fucking hard as a terran. Fruitdealer thoroughly raped one of if not the best terrans in the world and we still have people bitching about brining back lurkers and shit - _- Fungal owns vikings. If your Brood Lords are dying to them fungal and then hydra or corruptor. Stop bitching. rainbow didnt abuse any of the things that makes terran good vs zerg, you cant reference that series for anything ya if z gets up an econ unmolested its strong, but that should never, ever happen. | ||
StorkHwaiting
United States3465 Posts
On October 13 2010 23:06 Sadist wrote: Are you fucking retarded? Ultralisks own. Have any of you actually played good zergs? When they get an expo up its pretty fucking hard as a terran. Fruitdealer thoroughly raped one of if not the best terrans in the world and we still have people bitching about brining back lurkers and shit - _- Fungal owns vikings. If your Brood Lords are dying to them fungal and then hydra or corruptor. Stop bitching. Do you even play Zerg? And leave out the profanity. The reason Zerg go to Hive now isn't because ultras are amazing. It's because Zerg units suck so hard that unless you're ahead by 80 supply, you're going to lose horribly in a fight unless you have ultra/infestor. Ultras aren't some amazing unit. They're just the only good combat unit Zerg have. Everything else Zerg have is too low hp and dies horribly to AoE. | ||
GrazerRinge
999 Posts
ROFL I hope roach doesnt become op by range buff...i think it has now range of 5, same as marine? | ||
skipdog172
United States331 Posts
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skipdog172
United States331 Posts
On October 13 2010 23:14 IdrA wrote: rainbow didnt abuse any of the things that makes terran good vs zerg, you cant reference that series for anything ya if z gets up an econ unmolested its strong, but that should never, ever happen. Um, didn't he do the tank drop that you whined about when you got dominated by it? Didn't you ask your opponent to apologize to you because you seemed to think it was unbeatable? So tell us what the PROPER terran opening is vs. zerg, since apparently Rainbow has no idea how to play against them. | ||
ahcho00
United States220 Posts
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emythrel
United Kingdom2599 Posts
BL's get ripped apart by vikings, hence why i always knock a few out when playing against zerg past 25 minutes.... at some point the zerg will get them, and if i have 8-9 vikings i can scare them away while i deal with the ground army. Perhaps zerg will get their "HT" unit in the expac, terran are getting the Medic (don't remember if they released anything else about new units) from campaign. I do agree that zerg don't seem to have a unit that you can point to and say "That will save my ass". Terran defo do, infact they have more than one depending on the situation.... one ghost can turn a battle in TvP with a well placed EMP, one raven can turn a battle with PDD against a heavy stalker army and can do the same against zerg or other terrans. Ofc a nuke can always push an army back as TLO showed back in GSL. Even just rolling up 2-3 extra tanks to the back of your army and seige-up can turn a battle in an instant. I can't ever think of playing against a zerg who was losing heavily and one unit pops out and turns the tide. Maybe ultra's after 1.1 and before 1.1.1 but thats about all i can think of. Scrub out! | ||
figq
12519 Posts
He probably says it out of loyalty to his dear friend Ki Soo, who got eliminated by Terrans in both GSL seasons so far (HopeTorture(T) and FlintZenith(T)). | ||
Euronyme
Sweden3804 Posts
On October 13 2010 12:22 ariK wrote: I think he meant that zerg needs a fallback type of unit. Terrans have tanks, protoss have HTs, but zerg lack a unit like the defiler in BW that can turn the tides of a losing battle, as the infestor would only fit that role vs a pure bio army. Yeah cause we all know how OP templars are vs mech. On October 14 2010 02:05 ahcho00 wrote: i'm a terran player, but i do have to agree that the zerg buffs are pretty necessary -- when i play 2v2 i play random and i find myself almost never using roaches, i'll use roaches when the correct counter is pretty obvious, but i'd choose the hydra over the roach almost every time. -- without their tunnel claws/movement speed their a ground to ground armored unit that has no range so i think the buff was good. i dunno about the broodlords getting buffer tho as they're fine imo as they are. Sure, but the problem in my opinion is that stalkers already arn't cost effective against roaches, and you can't kite as roaches are faster. with a range upgrade, I suppose tosses will have to get mass immortal or something.. so if the zerg goes hydra / roach, with extra range on roaches, we'll have to get immortal / collosus.. I'll be all like "ok man hang on, no fighting for 45 minutes so I can get my army out, okay?" roach range wont be a huge deal in ZvT though I don't think, as marauders are awesome anyway. | ||
Mintastic
United States166 Posts
My main race is not Protoss, but in a Protoss v.s Terran match, Protoss has hard time dealing with Terran, so I’m disappointed that a fix for this issue was not part of the patch. Because this is completely opposite of what Blizzard implies in their patch blog: Win % in Diamond (accounting for player skill) 49.6% win rate for Protoss when fighting Terran. 52.8% win rate for Protoss when fighting Zerg. 49.6% win rate for Terran when fighting Zerg. Win % in Platinum (accounting for player skill) 56.3% win rate for Protoss when fighting Terran. 47.3% win rate for Protoss when fighting Zerg. 44.5% win for Terran when fighting Zerg. Win % in Gold (accounting for player skill) 61.0% win rate for Protoss when fighting Terran. 61.1% win rate for Protoss when fighting Zerg. 49.5% win rate for Terran when fighting Zerg. Win % in Silver (accounting for player skill) 63.6% win rate for Protoss when fighting Terran. 50.7% win rate for Protoss when fighting Zerg. 51.6% win rate for Terran when fighting Zerg. Win % in Bronze (accounting for player skill) 59.0% win rate for Protoss when fighting Terran. 55.1% win rate for Protoss when fighting Zerg. 45.4% win rate for Terran when fighting Zerg. As you can see there are some issues with protoss vs. terran in many of the leagues. From our own play experience, as well as feedback from the community, this matches pretty closely with what we're already aware of. We're working on solutions. So they're saying it's the Terrans having issues vs Protoss. If this is was correct translation then I can safely ignore all of Fruitdealer's opinions from now on knowing I'm not missing much. | ||
T.O.P.
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Hong Kong4685 Posts
On October 14 2010 04:48 Mintastic wrote: Are you sure you translated this correctly? Because this is completely opposite of what Blizzard implies in their patch blog: So they're saying it's the Terrans having issues vs Protoss. If this is was correct translation then I can safely ignore all of Fruitdealer's opinions from now on knowing I'm not missing much. Ladder win rates and balence have no correlation. The match finding mechanism tries to make every player have a 50% win rate. | ||
partysnatcher
156 Posts
It's a bit like listening to TLO ("I think Zerg is fine!") and then he "just happens" to be the Random master who "just happened" to go Terran only for sooome weird reason. Keep in mind that I have huge amounts of respect for TLO as well, but you can't say Zerg is fine when there were only 2 zergs left in the RO16. Zergs have been working on their game for months and months, trying to find small holes, and Fruitdealer has certainly found them. Now with patch 1.2, it might be Terrans who have to play defensive, look for those small holes and polish their game to perfection. Did you ever wonder, for instance, why scans and expos are more used in TvTs? Probably because that's where Terrans have had to evolve the most. Stop your QQ Terrans, there is heavy evidence that you have been balance-favored for months now. | ||
Mintastic
United States166 Posts
On October 14 2010 04:58 T.O.P. wrote: Ladder win rates and balence have no correlation. The match finding mechanism tries to make every player have a 50% win rate. Okay so you didn't read the entire blog I guess. Here's the whole blog: http://us.battle.net/sc2/en/blog/882511#blog "These numbers take individual player skill into account, which helps to avoid the 50% win/loss percentage effect that the matchmaking system can impart on straight win/loss ratios." It's okay, Blizzard actually knows what they're doing unlike most of us. | ||
IdrA
United States11541 Posts
On October 14 2010 01:25 skipdog172 wrote: Um, didn't he do the tank drop that you whined about when you got dominated by it? Didn't you ask your opponent to apologize to you because you seemed to think it was unbeatable? So tell us what the PROPER terran opening is vs. zerg, since apparently Rainbow has no idea how to play against them. he completely fucked up the one on lt, he made a 2nd tank and waited for it but then didnt take it, brought scvs instead, meaning he only had 1 tank on the cliff, but it was at the time when he should have had 2 tanks, letting cool get the mutas up in time to not take real damage. and tank drop is just a bad opening on kulas since the one cliff is too small for the tanks to abuse and the other cliff is ground accessible if you kill the rocks. on desert he was completely passive until cool had 4 bases up and on scrap station he managed to lose reapers to slow lings, also the decision to make a 2nd forward barracks without walling was utterly retarded. so when he did do pressure he did it horribly, tank drop can be good, proxy rax reaper is good vs fast expo.. but not when you fuck it up. hellion or hellion drop openings are more dependable though, they'll almost always require a bigger investment to defend than they do to execute and theyre almost completely safe. but theres literally 20+ viable aggressive openings terran can use vs zerg. | ||
Mintastic
United States166 Posts
On October 14 2010 05:10 partysnatcher wrote: As a fan of buffing Zerg, and a huge fan of Fruitdealer, I still have to say listening to Fruitdealer in this issue feels wrong, he can't really be unbiased here. It's a bit like listening to TLO ("I think Zerg is fine!") and then he "just happens" to be the Random master who "just happened" to go Terran only for sooome weird reason. Keep in mind that I have huge amounts of respect for TLO as well, but you can't say Zerg is fine when there were only 2 zergs left in the RO16. Zergs have been working on their game for months and months, trying to find small holes, and Fruitdealer has certainly found them. Now with patch 1.2, it might be Terrans who have to play defensive, look for those small holes and polish their game to perfection. Did you ever wonder, for instance, why scans and expos are more used in TvTs? Probably because that's where Terrans have had to evolve the most. Stop your QQ Terrans, there is heavy evidence that you have been balance-favored for months now. Actually, he went from Random to race-picking Zerg and Terran for a while, then exclusively Terran. Not saying anything about balance but just wanted to correct the statement. Similar to TLO's or Idra's statements about balance, you probably shouldn't take too much out of Fruitdealer's talk about balance either. People who have something to gain from balance favoring them will never be unbiased. | ||
Mintastic
United States166 Posts
On October 14 2010 05:19 IdrA wrote: he completely fucked up the one on lt, he made a 2nd tank and waited for it but then didnt take it, brought scvs instead, meaning he only had 1 tank on the cliff, but it was at the time when he should have had 2 tanks, letting cool get the mutas up in time to not take real damage. and tank drop is just a bad opening on kulas since the one cliff is too small for the tanks to abuse and the other cliff is ground accessible if you kill the rocks. on desert he was completely passive until cool had 4 bases up and on scrap station he managed to lose reapers to slow lings, also the decision to make a 2nd forward barracks without walling was utterly retarded. so when he did do pressure he did it horribly, tank drop can be good, proxy rax reaper is good vs fast expo.. but not when you fuck it up. hellion or hellion drop openings are more dependable though, they'll almost always require a bigger investment to defend than they do to execute and theyre almost completely safe. but theres literally 20+ viable aggressive openings terran can use vs zerg. So Idra... in the upcoming GSL will we be seeing more proxy/hidden expo scouting by you? ![]() | ||
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