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Active: 1160 users

Fruitdealer on Patch 1.2 - Page 4

Forum Index > Community News and Headlines
115 CommentsPost a Reply
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Sanguinarius
Profile Joined January 2010
United States3427 Posts
October 13 2010 12:42 GMT
#61
They had to weaken broodlord in beta because they are too strong. I think they are fine as they currently are. However, the reaper/rax changes are huge.

Also, with the change in roach range, do you think they will replace hydras?
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Velr
Profile Blog Joined July 2008
Switzerland10834 Posts
October 13 2010 12:53 GMT
#62
They have allready replaced Hydras in most situations, unless against Air-Units (for obvious reasons)...
Sadist
Profile Blog Joined October 2002
United States7310 Posts
October 13 2010 14:06 GMT
#63
On October 13 2010 17:21 Severedevil wrote:
In BW, the Hive offers Adrenal Glands, Defilers, Devourers, Guardians, Ultralisks, and level 3 upgrades.

In SC2, the Hive offers Broodlords, Ultralisks, and level 3 upgrades. (Adrenal Glands sucks now.) That's far less incentive to build a Hive, particularly against Terran since Vikings tend to negate capital ships.

Perhaps we could fill that gap by buffing Adrenal Glands, bringing back Lurker Aspect as a tier 3 research for the Hydralisk, and giving Queens and/or Overseers an ability that requires Hive to research? Zerg is never getting the defiler back; a unit that ridiculously efficient can't coexist with Zerg's new macro mechanic that allows a Hatchery + a Queen to produce nearly as many larva as three BW hatcheries. (Zerglings had to be nerfed for the same reason.) But perhaps Zerg's backup spellcasters can bear some of the spellcasting burden.



Are you fucking retarded? Ultralisks own. Have any of you actually played good zergs? When they get an expo up its pretty fucking hard as a terran. Fruitdealer thoroughly raped one of if not the best terrans in the world and we still have people bitching about brining back lurkers and shit


- _-

Fungal owns vikings. If your Brood Lords are dying to them fungal and then hydra or corruptor.

Stop bitching.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Sadist
Profile Blog Joined October 2002
United States7310 Posts
October 13 2010 14:07 GMT
#64
On October 13 2010 18:38 abrasion wrote:
Bullshit, Terran mobility destroys Protoss mobility, furthermore we can't defend our expansions to shit like 2 medivacs filled with stimmed marauders.
No Nexus defence compared to Zerg or Terran.



You dont need to. Just make a few colossus and micro and turn the game into whoever attacks loses. You also can warp in templars that can storm instantly. GTFO
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
IdrA
Profile Blog Joined July 2004
United States11541 Posts
October 13 2010 14:14 GMT
#65
On October 13 2010 23:06 Sadist wrote:
Show nested quote +
On October 13 2010 17:21 Severedevil wrote:
In BW, the Hive offers Adrenal Glands, Defilers, Devourers, Guardians, Ultralisks, and level 3 upgrades.

In SC2, the Hive offers Broodlords, Ultralisks, and level 3 upgrades. (Adrenal Glands sucks now.) That's far less incentive to build a Hive, particularly against Terran since Vikings tend to negate capital ships.

Perhaps we could fill that gap by buffing Adrenal Glands, bringing back Lurker Aspect as a tier 3 research for the Hydralisk, and giving Queens and/or Overseers an ability that requires Hive to research? Zerg is never getting the defiler back; a unit that ridiculously efficient can't coexist with Zerg's new macro mechanic that allows a Hatchery + a Queen to produce nearly as many larva as three BW hatcheries. (Zerglings had to be nerfed for the same reason.) But perhaps Zerg's backup spellcasters can bear some of the spellcasting burden.



Are you fucking retarded? Ultralisks own. Have any of you actually played good zergs? When they get an expo up its pretty fucking hard as a terran. Fruitdealer thoroughly raped one of if not the best terrans in the world and we still have people bitching about brining back lurkers and shit


- _-

Fungal owns vikings. If your Brood Lords are dying to them fungal and then hydra or corruptor.

Stop bitching.

rainbow didnt abuse any of the things that makes terran good vs zerg, you cant reference that series for anything
ya if z gets up an econ unmolested its strong, but that should never, ever happen.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
StorkHwaiting
Profile Blog Joined October 2009
United States3465 Posts
Last Edited: 2010-10-13 14:23:29
October 13 2010 14:22 GMT
#66
On October 13 2010 23:06 Sadist wrote:
Show nested quote +
On October 13 2010 17:21 Severedevil wrote:
In BW, the Hive offers Adrenal Glands, Defilers, Devourers, Guardians, Ultralisks, and level 3 upgrades.

In SC2, the Hive offers Broodlords, Ultralisks, and level 3 upgrades. (Adrenal Glands sucks now.) That's far less incentive to build a Hive, particularly against Terran since Vikings tend to negate capital ships.

Perhaps we could fill that gap by buffing Adrenal Glands, bringing back Lurker Aspect as a tier 3 research for the Hydralisk, and giving Queens and/or Overseers an ability that requires Hive to research? Zerg is never getting the defiler back; a unit that ridiculously efficient can't coexist with Zerg's new macro mechanic that allows a Hatchery + a Queen to produce nearly as many larva as three BW hatcheries. (Zerglings had to be nerfed for the same reason.) But perhaps Zerg's backup spellcasters can bear some of the spellcasting burden.



Are you fucking retarded? Ultralisks own. Have any of you actually played good zergs? When they get an expo up its pretty fucking hard as a terran. Fruitdealer thoroughly raped one of if not the best terrans in the world and we still have people bitching about brining back lurkers and shit


- _-

Fungal owns vikings. If your Brood Lords are dying to them fungal and then hydra or corruptor.

Stop bitching.


Do you even play Zerg? And leave out the profanity. The reason Zerg go to Hive now isn't because ultras are amazing. It's because Zerg units suck so hard that unless you're ahead by 80 supply, you're going to lose horribly in a fight unless you have ultra/infestor. Ultras aren't some amazing unit. They're just the only good combat unit Zerg have. Everything else Zerg have is too low hp and dies horribly to AoE.
GrazerRinge
Profile Blog Joined May 2010
999 Posts
October 13 2010 15:28 GMT
#67
On October 13 2010 10:07 abrasion wrote:
Show nested quote +
On October 13 2010 10:05 Str1keFreedom wrote:
My main race is not Protoss, but in a Protoss v.s Terran match, Protoss has hard time dealing with Terran, so I’m disappointed that a fix for this issue was not part of the patch.





MARRY ME FRUITDEALER


ROFL

I hope roach doesnt become op by range buff...i think it has now range of 5, same as marine?
"Successful people don't talk much. They listen and take action."
skipdog172
Profile Joined June 2010
United States331 Posts
October 13 2010 16:22 GMT
#68
As good as these guys are in SC2, I still think many of them don't realize how young of a game it is compared to BW. While I appreciate their skill... it still seems like so many of their opinions on balance vary greatly from player to player, and really can't be used as the basis for any changes.
skipdog172
Profile Joined June 2010
United States331 Posts
October 13 2010 16:25 GMT
#69
On October 13 2010 23:14 IdrA wrote:
Show nested quote +
On October 13 2010 23:06 Sadist wrote:
On October 13 2010 17:21 Severedevil wrote:
In BW, the Hive offers Adrenal Glands, Defilers, Devourers, Guardians, Ultralisks, and level 3 upgrades.

In SC2, the Hive offers Broodlords, Ultralisks, and level 3 upgrades. (Adrenal Glands sucks now.) That's far less incentive to build a Hive, particularly against Terran since Vikings tend to negate capital ships.

Perhaps we could fill that gap by buffing Adrenal Glands, bringing back Lurker Aspect as a tier 3 research for the Hydralisk, and giving Queens and/or Overseers an ability that requires Hive to research? Zerg is never getting the defiler back; a unit that ridiculously efficient can't coexist with Zerg's new macro mechanic that allows a Hatchery + a Queen to produce nearly as many larva as three BW hatcheries. (Zerglings had to be nerfed for the same reason.) But perhaps Zerg's backup spellcasters can bear some of the spellcasting burden.



Are you fucking retarded? Ultralisks own. Have any of you actually played good zergs? When they get an expo up its pretty fucking hard as a terran. Fruitdealer thoroughly raped one of if not the best terrans in the world and we still have people bitching about brining back lurkers and shit


- _-

Fungal owns vikings. If your Brood Lords are dying to them fungal and then hydra or corruptor.

Stop bitching.

rainbow didnt abuse any of the things that makes terran good vs zerg, you cant reference that series for anything
ya if z gets up an econ unmolested its strong, but that should never, ever happen.


Um, didn't he do the tank drop that you whined about when you got dominated by it? Didn't you ask your opponent to apologize to you because you seemed to think it was unbeatable?

So tell us what the PROPER terran opening is vs. zerg, since apparently Rainbow has no idea how to play against them.
ahcho00
Profile Joined March 2010
United States220 Posts
October 13 2010 17:05 GMT
#70
i'm a terran player, but i do have to agree that the zerg buffs are pretty necessary -- when i play 2v2 i play random and i find myself almost never using roaches, i'll use roaches when the correct counter is pretty obvious, but i'd choose the hydra over the roach almost every time. -- without their tunnel claws/movement speed their a ground to ground armored unit that has no range so i think the buff was good. i dunno about the broodlords getting buffer tho as they're fine imo as they are.
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
October 13 2010 17:28 GMT
#71
FD makes some good points and ofc he will be somewhat biased, we all are.

BL's get ripped apart by vikings, hence why i always knock a few out when playing against zerg past 25 minutes.... at some point the zerg will get them, and if i have 8-9 vikings i can scare them away while i deal with the ground army.

Perhaps zerg will get their "HT" unit in the expac, terran are getting the Medic (don't remember if they released anything else about new units) from campaign. I do agree that zerg don't seem to have a unit that you can point to and say "That will save my ass". Terran defo do, infact they have more than one depending on the situation....

one ghost can turn a battle in TvP with a well placed EMP, one raven can turn a battle with PDD against a heavy stalker army and can do the same against zerg or other terrans. Ofc a nuke can always push an army back as TLO showed back in GSL. Even just rolling up 2-3 extra tanks to the back of your army and seige-up can turn a battle in an instant. I can't ever think of playing against a zerg who was losing heavily and one unit pops out and turns the tide. Maybe ultra's after 1.1 and before 1.1.1 but thats about all i can think of.

Scrub out!
When there is nothing left to lose but your dignity, it is already gone.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-10-13 18:51:52
October 13 2010 18:43 GMT
#72
Haha, Cool actually benefits from TvP being in Terran's favor, because in tournaments this allows him to not bother with many beastly Protosses that get taken out by the Terran crowd, which then he eats for breakfast happily. ^^ If his ZvT >> ZvP, of course he prefers TvP to be in T's favor.

He probably says it out of loyalty to his dear friend Ki Soo, who got eliminated by Terrans in both GSL seasons so far (HopeTorture(T) and FlintZenith(T)).
If you stand next to my head, you can hear the ocean. - Day[9]
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2010-10-13 19:42:58
October 13 2010 19:26 GMT
#73
On October 13 2010 12:22 ariK wrote:
Show nested quote +
On October 13 2010 12:18 Tachion wrote:
Broodlords are a late game cheese in ZvT and don't really work once a Terran knows they're coming. I'm surprised people are ragging on him so much for that. The HT comment was a little weird considering you have banelings and Infestors to fill that AoEish type role, I'd have liked to hear more about what he meant by that.


I think he meant that zerg needs a fallback type of unit. Terrans have tanks, protoss have HTs, but zerg lack a unit like the defiler in BW that can turn the tides of a losing battle, as the infestor would only fit that role vs a pure bio army.


Yeah cause we all know how OP templars are vs mech.

On October 14 2010 02:05 ahcho00 wrote:
i'm a terran player, but i do have to agree that the zerg buffs are pretty necessary -- when i play 2v2 i play random and i find myself almost never using roaches, i'll use roaches when the correct counter is pretty obvious, but i'd choose the hydra over the roach almost every time. -- without their tunnel claws/movement speed their a ground to ground armored unit that has no range so i think the buff was good. i dunno about the broodlords getting buffer tho as they're fine imo as they are.


Sure, but the problem in my opinion is that stalkers already arn't cost effective against roaches, and you can't kite as roaches are faster.
with a range upgrade, I suppose tosses will have to get mass immortal or something..
so if the zerg goes hydra / roach, with extra range on roaches, we'll have to get immortal / collosus..
I'll be all like "ok man hang on, no fighting for 45 minutes so I can get my army out, okay?"
roach range wont be a huge deal in ZvT though I don't think, as marauders are awesome anyway.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Mintastic
Profile Joined October 2010
United States166 Posts
October 13 2010 19:48 GMT
#74
Are you sure you translated this correctly?
My main race is not Protoss, but in a Protoss v.s Terran match, Protoss has hard time dealing with Terran, so I’m disappointed that a fix for this issue was not part of the patch.


Because this is completely opposite of what Blizzard implies in their patch blog:
Win % in Diamond (accounting for player skill)

49.6% win rate for Protoss when fighting Terran.
52.8% win rate for Protoss when fighting Zerg.
49.6% win rate for Terran when fighting Zerg.


Win % in Platinum (accounting for player skill)

56.3% win rate for Protoss when fighting Terran.
47.3% win rate for Protoss when fighting Zerg.
44.5% win for Terran when fighting Zerg.


Win % in Gold (accounting for player skill)

61.0% win rate for Protoss when fighting Terran.
61.1% win rate for Protoss when fighting Zerg.
49.5% win rate for Terran when fighting Zerg.



Win % in Silver (accounting for player skill)

63.6% win rate for Protoss when fighting Terran.
50.7% win rate for Protoss when fighting Zerg.
51.6% win rate for Terran when fighting Zerg.



Win % in Bronze (accounting for player skill)

59.0% win rate for Protoss when fighting Terran.
55.1% win rate for Protoss when fighting Zerg.
45.4% win rate for Terran when fighting Zerg.

As you can see there are some issues with protoss vs. terran in many of the leagues. From our own play experience, as well as feedback from the community, this matches pretty closely with what we're already aware of. We're working on solutions.

So they're saying it's the Terrans having issues vs Protoss. If this is was correct translation then I can safely ignore all of Fruitdealer's opinions from now on knowing I'm not missing much.
테징징
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
October 13 2010 19:58 GMT
#75
On October 14 2010 04:48 Mintastic wrote:
Are you sure you translated this correctly?
Show nested quote +
My main race is not Protoss, but in a Protoss v.s Terran match, Protoss has hard time dealing with Terran, so I’m disappointed that a fix for this issue was not part of the patch.


Because this is completely opposite of what Blizzard implies in their patch blog:
Show nested quote +
Win % in Diamond (accounting for player skill)

49.6% win rate for Protoss when fighting Terran.
52.8% win rate for Protoss when fighting Zerg.
49.6% win rate for Terran when fighting Zerg.


Win % in Platinum (accounting for player skill)

56.3% win rate for Protoss when fighting Terran.
47.3% win rate for Protoss when fighting Zerg.
44.5% win for Terran when fighting Zerg.


Win % in Gold (accounting for player skill)

61.0% win rate for Protoss when fighting Terran.
61.1% win rate for Protoss when fighting Zerg.
49.5% win rate for Terran when fighting Zerg.



Win % in Silver (accounting for player skill)

63.6% win rate for Protoss when fighting Terran.
50.7% win rate for Protoss when fighting Zerg.
51.6% win rate for Terran when fighting Zerg.



Win % in Bronze (accounting for player skilco

59.0% win rate for Protoss when fighting Terran.
55.1% win rate for Protoss when fighting Zerg.
45.4% win rate for Terran when fighting Zerg.

As you can see there are some issues with protoss vs. terran in many of the leagues. From our own play experience, as well as feedback from the community, this matches pretty closely with what we're already aware of. We're working on solutions.

So they're saying it's the Terrans having issues vs Protoss. If this is was correct translation then I can safely ignore all of Fruitdealer's opinions from now on knowing I'm not missing much.

Ladder win rates and balence have no correlation. The match finding mechanism tries to make every player have a 50% win rate.
Oracle comes in, Scvs go down, never a miscommunication.
partysnatcher
Profile Joined August 2010
156 Posts
October 13 2010 20:10 GMT
#76
As a fan of buffing Zerg, and a huge fan of Fruitdealer, I still have to say listening to Fruitdealer in this issue feels wrong, he can't really be unbiased here.

It's a bit like listening to TLO ("I think Zerg is fine!") and then he "just happens" to be the Random master who "just happened" to go Terran only for sooome weird reason. Keep in mind that I have huge amounts of respect for TLO as well, but you can't say Zerg is fine when there were only 2 zergs left in the RO16.

Zergs have been working on their game for months and months, trying to find small holes, and Fruitdealer has certainly found them. Now with patch 1.2, it might be Terrans who have to play defensive, look for those small holes and polish their game to perfection.

Did you ever wonder, for instance, why scans and expos are more used in TvTs? Probably because that's where Terrans have had to evolve the most. Stop your QQ Terrans, there is heavy evidence that you have been balance-favored for months now.
Mintastic
Profile Joined October 2010
United States166 Posts
October 13 2010 20:11 GMT
#77
On October 14 2010 04:58 T.O.P. wrote:
Show nested quote +
On October 14 2010 04:48 Mintastic wrote:
Are you sure you translated this correctly?
My main race is not Protoss, but in a Protoss v.s Terran match, Protoss has hard time dealing with Terran, so I’m disappointed that a fix for this issue was not part of the patch.


Because this is completely opposite of what Blizzard implies in their patch blog:
Win % in Diamond (accounting for player skill)

49.6% win rate for Protoss when fighting Terran.
52.8% win rate for Protoss when fighting Zerg.
49.6% win rate for Terran when fighting Zerg.


Win % in Platinum (accounting for player skill)

56.3% win rate for Protoss when fighting Terran.
47.3% win rate for Protoss when fighting Zerg.
44.5% win for Terran when fighting Zerg.


Win % in Gold (accounting for player skill)

61.0% win rate for Protoss when fighting Terran.
61.1% win rate for Protoss when fighting Zerg.
49.5% win rate for Terran when fighting Zerg.



Win % in Silver (accounting for player skill)

63.6% win rate for Protoss when fighting Terran.
50.7% win rate for Protoss when fighting Zerg.
51.6% win rate for Terran when fighting Zerg.



Win % in Bronze (accounting for player skilco

59.0% win rate for Protoss when fighting Terran.
55.1% win rate for Protoss when fighting Zerg.
45.4% win rate for Terran when fighting Zerg.

As you can see there are some issues with protoss vs. terran in many of the leagues. From our own play experience, as well as feedback from the community, this matches pretty closely with what we're already aware of. We're working on solutions.

So they're saying it's the Terrans having issues vs Protoss. If this is was correct translation then I can safely ignore all of Fruitdealer's opinions from now on knowing I'm not missing much.

Ladder win rates and balence have no correlation. The match finding mechanism tries to make every player have a 50% win rate.

Okay so you didn't read the entire blog I guess. Here's the whole blog: http://us.battle.net/sc2/en/blog/882511#blog

"These numbers take individual player skill into account, which helps to avoid the 50% win/loss percentage effect that the matchmaking system can impart on straight win/loss ratios."

It's okay, Blizzard actually knows what they're doing unlike most of us.
테징징
IdrA
Profile Blog Joined July 2004
United States11541 Posts
October 13 2010 20:19 GMT
#78
On October 14 2010 01:25 skipdog172 wrote:
Show nested quote +
On October 13 2010 23:14 IdrA wrote:
On October 13 2010 23:06 Sadist wrote:
On October 13 2010 17:21 Severedevil wrote:
In BW, the Hive offers Adrenal Glands, Defilers, Devourers, Guardians, Ultralisks, and level 3 upgrades.

In SC2, the Hive offers Broodlords, Ultralisks, and level 3 upgrades. (Adrenal Glands sucks now.) That's far less incentive to build a Hive, particularly against Terran since Vikings tend to negate capital ships.

Perhaps we could fill that gap by buffing Adrenal Glands, bringing back Lurker Aspect as a tier 3 research for the Hydralisk, and giving Queens and/or Overseers an ability that requires Hive to research? Zerg is never getting the defiler back; a unit that ridiculously efficient can't coexist with Zerg's new macro mechanic that allows a Hatchery + a Queen to produce nearly as many larva as three BW hatcheries. (Zerglings had to be nerfed for the same reason.) But perhaps Zerg's backup spellcasters can bear some of the spellcasting burden.



Are you fucking retarded? Ultralisks own. Have any of you actually played good zergs? When they get an expo up its pretty fucking hard as a terran. Fruitdealer thoroughly raped one of if not the best terrans in the world and we still have people bitching about brining back lurkers and shit


- _-

Fungal owns vikings. If your Brood Lords are dying to them fungal and then hydra or corruptor.

Stop bitching.

rainbow didnt abuse any of the things that makes terran good vs zerg, you cant reference that series for anything
ya if z gets up an econ unmolested its strong, but that should never, ever happen.


Um, didn't he do the tank drop that you whined about when you got dominated by it? Didn't you ask your opponent to apologize to you because you seemed to think it was unbeatable?

So tell us what the PROPER terran opening is vs. zerg, since apparently Rainbow has no idea how to play against them.

he completely fucked up the one on lt, he made a 2nd tank and waited for it but then didnt take it, brought scvs instead, meaning he only had 1 tank on the cliff, but it was at the time when he should have had 2 tanks, letting cool get the mutas up in time to not take real damage. and tank drop is just a bad opening on kulas since the one cliff is too small for the tanks to abuse and the other cliff is ground accessible if you kill the rocks.
on desert he was completely passive until cool had 4 bases up and on scrap station he managed to lose reapers to slow lings, also the decision to make a 2nd forward barracks without walling was utterly retarded.
so when he did do pressure he did it horribly, tank drop can be good, proxy rax reaper is good vs fast expo.. but not when you fuck it up. hellion or hellion drop openings are more dependable though, they'll almost always require a bigger investment to defend than they do to execute and theyre almost completely safe.
but theres literally 20+ viable aggressive openings terran can use vs zerg.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Mintastic
Profile Joined October 2010
United States166 Posts
October 13 2010 20:20 GMT
#79
On October 14 2010 05:10 partysnatcher wrote:
As a fan of buffing Zerg, and a huge fan of Fruitdealer, I still have to say listening to Fruitdealer in this issue feels wrong, he can't really be unbiased here.

It's a bit like listening to TLO ("I think Zerg is fine!") and then he "just happens" to be the Random master who "just happened" to go Terran only for sooome weird reason. Keep in mind that I have huge amounts of respect for TLO as well, but you can't say Zerg is fine when there were only 2 zergs left in the RO16.

Zergs have been working on their game for months and months, trying to find small holes, and Fruitdealer has certainly found them. Now with patch 1.2, it might be Terrans who have to play defensive, look for those small holes and polish their game to perfection.

Did you ever wonder, for instance, why scans and expos are more used in TvTs? Probably because that's where Terrans have had to evolve the most. Stop your QQ Terrans, there is heavy evidence that you have been balance-favored for months now.

Actually, he went from Random to race-picking Zerg and Terran for a while, then exclusively Terran. Not saying anything about balance but just wanted to correct the statement.

Similar to TLO's or Idra's statements about balance, you probably shouldn't take too much out of Fruitdealer's talk about balance either. People who have something to gain from balance favoring them will never be unbiased.
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Mintastic
Profile Joined October 2010
United States166 Posts
October 13 2010 20:25 GMT
#80
On October 14 2010 05:19 IdrA wrote:
Show nested quote +
On October 14 2010 01:25 skipdog172 wrote:
On October 13 2010 23:14 IdrA wrote:
On October 13 2010 23:06 Sadist wrote:
On October 13 2010 17:21 Severedevil wrote:
In BW, the Hive offers Adrenal Glands, Defilers, Devourers, Guardians, Ultralisks, and level 3 upgrades.

In SC2, the Hive offers Broodlords, Ultralisks, and level 3 upgrades. (Adrenal Glands sucks now.) That's far less incentive to build a Hive, particularly against Terran since Vikings tend to negate capital ships.

Perhaps we could fill that gap by buffing Adrenal Glands, bringing back Lurker Aspect as a tier 3 research for the Hydralisk, and giving Queens and/or Overseers an ability that requires Hive to research? Zerg is never getting the defiler back; a unit that ridiculously efficient can't coexist with Zerg's new macro mechanic that allows a Hatchery + a Queen to produce nearly as many larva as three BW hatcheries. (Zerglings had to be nerfed for the same reason.) But perhaps Zerg's backup spellcasters can bear some of the spellcasting burden.



Are you fucking retarded? Ultralisks own. Have any of you actually played good zergs? When they get an expo up its pretty fucking hard as a terran. Fruitdealer thoroughly raped one of if not the best terrans in the world and we still have people bitching about brining back lurkers and shit


- _-

Fungal owns vikings. If your Brood Lords are dying to them fungal and then hydra or corruptor.

Stop bitching.

rainbow didnt abuse any of the things that makes terran good vs zerg, you cant reference that series for anything
ya if z gets up an econ unmolested its strong, but that should never, ever happen.


Um, didn't he do the tank drop that you whined about when you got dominated by it? Didn't you ask your opponent to apologize to you because you seemed to think it was unbeatable?

So tell us what the PROPER terran opening is vs. zerg, since apparently Rainbow has no idea how to play against them.

he completely fucked up the one on lt, he made a 2nd tank and waited for it but then didnt take it, brought scvs instead, meaning he only had 1 tank on the cliff, but it was at the time when he should have had 2 tanks, letting cool get the mutas up in time to not take real damage. and tank drop is just a bad opening on kulas since the one cliff is too small for the tanks to abuse and the other cliff is ground accessible if you kill the rocks.
on desert he was completely passive until cool had 4 bases up and on scrap station he managed to lose reapers to slow lings, also the decision to make a 2nd forward barracks without walling was utterly retarded.
so when he did do pressure he did it horribly, tank drop can be good, proxy rax reaper is good vs fast expo.. but not when you fuck it up. hellion or hellion drop openings are more dependable though, they'll almost always require a bigger investment to defend than they do to execute and theyre almost completely safe.
but theres literally 20+ viable aggressive openings terran can use vs zerg.

So Idra... in the upcoming GSL will we be seeing more proxy/hidden expo scouting by you?
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