Fruitdealer on Patch 1.2 - Page 2
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Tachion
Canada8573 Posts
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ArtOfRandom
United States36 Posts
Maybe in beta with their extra bulkiness their high cost and low speed was justified, but now, I think they could stand for more speed, reduced cost, or more bulk again. Personally I think more speed would be preferable, that way they wouldn't lag the Zerg army so bad | ||
FuzzyJAM
Scotland9300 Posts
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dapierow
Serbia1316 Posts
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Aquafresh
United States824 Posts
On October 13 2010 12:55 FuzzyJAM wrote: People have been saying BL are UP for a long time. Were they used at all in the GSL? I don't remember it happening. Kind of says it all, doesn't it? Losira tried to get them against TLO in game one but TLO rolled him in the window where he was teching to them. Plus he started building vikings in anticipation of a Broodlord switch knowing that they would probably be coming so he would have won anyway, | ||
Arolis
United States496 Posts
In BW there have been epic games where the zerg is dying and terran is pushing into his natural or main and right when zerg is about to die, bam! dark swarm goes down and zerg push back terran. Slowly they are able to put terran on the defensive while they make 3 more expansions and get back in the game. Some zerg feel that late game ZvT is about surviving until zerg gets ultras and win. Zerg really don't have a unit that can help shift the momentum back in their favor if they didn't, for lack of a better expression, survive well enough. The unit that meets that critiera in SC2 is the high templar. And zerg had a unit like that in BW called the defiler. Fruitseller probably wants broodlords to help fill that dark swarm shaped hole in the zerg's game, but that probably won't happen. Maybe zerg will get defilers in the next expansion. EDIT: Apparently other people in the thread agree with me and I didn't bother to read all the comments before posting. I'll still leave this up. | ||
nataziel
Australia1455 Posts
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Str1keFreedom
United States112 Posts
On October 13 2010 13:08 Arolis wrote: I think his comment about broodlords and 'zerg high templar' might be worded funny or just plain misinterperted. I think what he's saying is that broodlords and ultralisks aren't effective late game units for swinging the momentum back in zergs favor if they're behind, which I'd have to agree with. In BW there have been epic games where the zerg is dying and terran is pushing into his natural or main and right when zerg is about to die, bam! dark swarm goes down and zerg push back terran. Slowly they are able to put terran on the defensive while they make 3 more expansions and get back in the game. Some zerg feel that late game ZvT is about surviving until zerg gets ultras and win. Zerg really don't have a unit that can help shift the momentum back in their favor if they didn't, for lack of a better expression, survive well enough. The unit that meets that critiera in SC2 is the high templar. And zerg had a unit like that in BW called the defiler. Fruitseller probably wants broodlords to help fill that dark swarm shaped hole in the zerg's game, but that probably won't happen. Maybe zerg will get defilers in the next expansion. The translation was done word for word. He did say zerg needs units like high templar and other remarks. Nothing was exaggerated nor changed. | ||
SoJu.WeRRa
Korea (South)820 Posts
Wow.. I don't know if a lot of Z players will think like that. | ||
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Excalibur_Z
United States12224 Posts
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Dreamer.T
United States3584 Posts
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Contagious
United States1319 Posts
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Str1keFreedom
United States112 Posts
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RHMVNovus
United States738 Posts
Strict Definition (multiple spells): Terran: Raven, Ghost Protoss: Mothership, HT Zerg: Queen, Overseer, Infestor Loose Definition (single spell): Terran: Marine, Marauder, Ghost, Thor, Banshee, Medivac, Cattlebruiser Protoss: Zealot, Stalker, HT, Phoenix, Mothership, DT Zerg: Queen, Overseer, Infestor, Corruptor Things that are technically casters but probably shouldn't be there are Thors (due to rarity of use), Banshees, and DTs due to cloak. The top list is probably more interesting, honestly. Queens only have real one combat spell, and are mostly economic spellcasters. Overseers are useful but have no real military application. So, we have Infestors vs. Ghost/Raven vs. HT/Mothership. Bottom line: the game require more spellcasters. | ||
Deleted User 61629
1664 Posts
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PatouPower
Canada1119 Posts
Starcraft 2 e-sport is his job. He can literally win up to 85,700$ each month by being good at Starcraft 2, so of course he wants to have more chances of winning. It's like asking an office worker if he wants to be paid 20$ an hours or 70$ an hour. No matter how a progamer is good and understand the game, he will always want his race the be stronger and stronger. Finally, I think ZvP is a pretty fair matchup actually, and it's the harder matchups for most diamond Protoss players. You have to be a lot more aware than in PvT, because if you stop to pressure only 2 seconds troughout the game, you can't come back. Most protoss players would rather face a Terran than a Zerg nowadays. In this way, I think it's ok terran are nerfed for zergs only (barrack and nitro packs delay), but I don't think zergs should get any more buff (like an HT-kind of unit). | ||
vlaric
United States412 Posts
http://eu.battle.net/sc2/en/blog/761331 For those who don't want to search through it, here is what they revealed would be in the next patch: + Show Spoiler + The balance changes in our next patch will primarily focus on improving the zerg. Here are a few of the changes we currently have planned: * We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game. * Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers. * The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes. * The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games. * We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don’t expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low. We want our avid and talented StarCraft II players to know that we're here, we're listening, and that our intent is to continue making careful and measured approaches to balance based on community and fansite feedback, our numbers and data, watching pro players and tournaments, and our own time on Battle.net playing the game alongside you | ||
FetTerBender
Germany1393 Posts
On October 13 2010 15:36 Inori wrote: He's GSL winner and you're 1k diamond. Who knows better about balance, I wonder... Can we NOT turn this into the everyday "I dont mind your opinion because i lack proof of mine" discussion? BTT: Fruitdealer fighting! With roaches added range i guess we can see a Hydra / roach combo more often, which might totally screw away Protoss. Broodlords are a real delay to the speed of a Z army, if you use them without your army to harass they are just sniped away by vikings :-/. The way they are at the moment I only use BL in teamgames, for the obvious reasons of needing protection ("low" hp) and being slow. On the other hand, i do not agree with FD´s opinion about ultras. They can totally turn the tides against some armys (Bioballs, Hellion - heavy metal, HT/Stalker/Sentry, ...) and are quite useable as he already mentioned. The only problem i have with them is the way of teching, when my Ultra den is in i most of the time have used up all my gas on infestors or mutas :-/ 1.2 will be an interesting patch, i hope Z is going to be o.k. and not OP after it. Cheers | ||
Mactavian
Canada60 Posts
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ArvickHero
10387 Posts
The Zerg race needs units like High Templar. No, it needs the Defiler that's what. Infestor doesn't cut it | ||
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