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Active: 1324 users

Fruitdealer on Patch 1.2 - Page 2

Forum Index > Community News and Headlines
115 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
October 13 2010 03:28 GMT
#21
Hah yea you quoted me before I gave it a little more thought :x
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
ArtOfRandom
Profile Joined October 2010
United States36 Posts
October 13 2010 03:38 GMT
#22
Brood Lord cost too much and are too hard to get to then be so fragile AND slow. One of these areas should be improved on. They have too many disadvantages at the moment

Maybe in beta with their extra bulkiness their high cost and low speed was justified, but now, I think they could stand for more speed, reduced cost, or more bulk again. Personally I think more speed would be preferable, that way they wouldn't lag the Zerg army so bad
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
October 13 2010 03:55 GMT
#23
People have been saying BL are UP for a long time. Were they used at all in the GSL? I don't remember it happening. Kind of says it all, doesn't it?
Did you ever say Yes to a single joy?
dapierow
Profile Blog Joined April 2010
Serbia1316 Posts
October 13 2010 04:00 GMT
#24
He did not get paid yet, that's fucking bullshit...
Eat.Sleep.Starcraft 2
Aquafresh
Profile Joined May 2007
United States824 Posts
Last Edited: 2010-10-13 04:03:56
October 13 2010 04:03 GMT
#25
On October 13 2010 12:55 FuzzyJAM wrote:
People have been saying BL are UP for a long time. Were they used at all in the GSL? I don't remember it happening. Kind of says it all, doesn't it?


Losira tried to get them against TLO in game one but TLO rolled him in the window where he was teching to them. Plus he started building vikings in anticipation of a Broodlord switch knowing that they would probably be coming so he would have won anyway,
Arolis
Profile Joined October 2010
United States496 Posts
Last Edited: 2010-10-13 04:14:59
October 13 2010 04:08 GMT
#26
I think his comment about broodlords and 'zerg high templar' might be worded funny or just plain misinterperted. I think what he's saying is that broodlords and ultralisks aren't effective late game units for swinging the momentum back in zergs favor if they're behind, which I'd have to agree with.

In BW there have been epic games where the zerg is dying and terran is pushing into his natural or main and right when zerg is about to die, bam! dark swarm goes down and zerg push back terran. Slowly they are able to put terran on the defensive while they make 3 more expansions and get back in the game.

Some zerg feel that late game ZvT is about surviving until zerg gets ultras and win. Zerg really don't have a unit that can help shift the momentum back in their favor if they didn't, for lack of a better expression, survive well enough. The unit that meets that critiera in SC2 is the high templar. And zerg had a unit like that in BW called the defiler.

Fruitseller probably wants broodlords to help fill that dark swarm shaped hole in the zerg's game, but that probably won't happen. Maybe zerg will get defilers in the next expansion.

EDIT: Apparently other people in the thread agree with me and I didn't bother to read all the comments before posting. I'll still leave this up.
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
October 13 2010 04:09 GMT
#27
Wait, the patch notes have been revealed? I tried searching for them but couldn't find them, anyone got a link?
u gotta sk8
Str1keFreedom
Profile Joined October 2010
United States112 Posts
October 13 2010 04:15 GMT
#28
On October 13 2010 13:08 Arolis wrote:
I think his comment about broodlords and 'zerg high templar' might be worded funny or just plain misinterperted. I think what he's saying is that broodlords and ultralisks aren't effective late game units for swinging the momentum back in zergs favor if they're behind, which I'd have to agree with.

In BW there have been epic games where the zerg is dying and terran is pushing into his natural or main and right when zerg is about to die, bam! dark swarm goes down and zerg push back terran. Slowly they are able to put terran on the defensive while they make 3 more expansions and get back in the game.


Some zerg feel that late game ZvT is about surviving until zerg gets ultras and win. Zerg really don't have a unit that can help shift the momentum back in their favor if they didn't, for lack of a better expression, survive well enough. The unit that meets that critiera in SC2 is the high templar. And zerg had a unit like that in BW called the defiler.

Fruitseller probably wants broodlords to help fill that dark swarm shaped hole in the zerg's game, but that probably won't happen. Maybe zerg will get defilers in the next expansion.


The translation was done word for word. He did say zerg needs units like high templar and other remarks. Nothing was exaggerated nor changed.
SoJu.WeRRa
Profile Joined June 2010
Korea (South)820 Posts
October 13 2010 04:17 GMT
#29
"The Zerg definitely got better, but it will not affect me too much"

Wow.. I don't know if a lot of Z players will think like that.
나를 찢어갈겨이씨발놈아왜나를미치게만들어니가뭘아는데?
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
October 13 2010 04:31 GMT
#30
Please tell me "JJug" is a hybrid of the words "Zerg" and "Zzang" and that my Korean vocabulary is awesome and up to par.
Moderator
Dreamer.T
Profile Joined December 2009
United States3584 Posts
October 13 2010 04:45 GMT
#31
Man, GSL better give this man his money.
Forever the best, IMMvp <3
Contagious
Profile Blog Joined December 2005
United States1319 Posts
October 13 2010 05:04 GMT
#32
haha Gom please dont CPL out on us. xD I like what he has to say about the PvT aspects though, someone turn down the marauder those things are too hot.
Str1keFreedom
Profile Joined October 2010
United States112 Posts
October 13 2010 05:13 GMT
#33
Nope its not combination of JJang, although that means amazing as well. It comes from slang Jjunda. Which is used to indicate something is really good. Close though.
RHMVNovus
Profile Joined October 2010
United States738 Posts
October 13 2010 06:14 GMT
#34
As a Zerg (surprise), I don't think he's that off the mark when it comes to tide-shifting units. I say this not just because all the Zerg late-game options are utterly meh, but because the Zerg spellcasters are significantly more boring than the Protoss or Terran casters. Depending on how strenuously one defines 'caster,' we have the following list for casters of the three races:

Strict Definition (multiple spells):

Terran: Raven, Ghost
Protoss: Mothership, HT
Zerg: Queen, Overseer, Infestor

Loose Definition (single spell):

Terran: Marine, Marauder, Ghost, Thor, Banshee, Medivac, Cattlebruiser
Protoss: Zealot, Stalker, HT, Phoenix, Mothership, DT
Zerg: Queen, Overseer, Infestor, Corruptor

Things that are technically casters but probably shouldn't be there are Thors (due to rarity of use), Banshees, and DTs due to cloak. The top list is probably more interesting, honestly. Queens only have real one combat spell, and are mostly economic spellcasters. Overseers are useful but have no real military application. So, we have Infestors vs. Ghost/Raven vs. HT/Mothership.

Bottom line: the game require more spellcasters.
Droning his sorrows in massive amounts of macro
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
October 13 2010 06:36 GMT
#35
--- Nuked ---
PatouPower
Profile Joined September 2010
Canada1119 Posts
October 13 2010 06:38 GMT
#36
Like many have already said, taking what FruitDealer is saying as a fact is a mistake. I respect him a lot, I also think he's actually one of the best players in SC2, but his arguments are inevitably biased.

Starcraft 2 e-sport is his job. He can literally win up to 85,700$ each month by being good at Starcraft 2, so of course he wants to have more chances of winning. It's like asking an office worker if he wants to be paid 20$ an hours or 70$ an hour. No matter how a progamer is good and understand the game, he will always want his race the be stronger and stronger.

Finally, I think ZvP is a pretty fair matchup actually, and it's the harder matchups for most diamond Protoss players. You have to be a lot more aware than in PvT, because if you stop to pressure only 2 seconds troughout the game, you can't come back. Most protoss players would rather face a Terran than a Zerg nowadays. In this way, I think it's ok terran are nerfed for zergs only (barrack and nitro packs delay), but I don't think zergs should get any more buff (like an HT-kind of unit).
vlaric
Profile Blog Joined July 2007
United States412 Posts
October 13 2010 06:50 GMT
#37
For those of you who couldn't find the patch notes, they're located on the eu battle.net Developer's Corner blog:

http://eu.battle.net/sc2/en/blog/761331

For those who don't want to search through it, here is what they revealed would be in the next patch:
+ Show Spoiler +
The balance changes in our next patch will primarily focus on improving the zerg.

Here are a few of the changes we currently have planned:


* We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.

* Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.

* The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.

* The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.

* We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don’t expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.


We want our avid and talented StarCraft II players to know that we're here, we're listening, and that our intent is to continue making careful and measured approaches to balance based on community and fansite feedback, our numbers and data, watching pro players and tournaments, and our own time on Battle.net playing the game alongside you
Wannabe zerg player
FetTerBender
Profile Blog Joined September 2010
Germany1393 Posts
October 13 2010 06:55 GMT
#38
On October 13 2010 15:36 Inori wrote:
Show nested quote +
On October 13 2010 10:35 ckw wrote:
Oh gawd, he wins the first GSL and now everyone looks to him for what balance should be which I think is a terrible idea. He thinks BroodLords need a buff and now all of a sudden on the ladder all I hear is "You're lucky my BroodLords are UP or you would have been roflstomped!" Oh boy it's getting pretty pathetic, I understand, the guy is a great great player but that doesn't mean that his biased opinion on what balance is for Zerg is any better than IdrA or MorroW or anyone else that is a respectable player. I think the most obnoxious ideas for balance have come from this guy and if things were his way we would have a very very OP Zerg and him saying things are perfect..

Also, his thoughts on PvT are accurate until late game when I really beleive that Terran has the harder time winning. I'm not saying it's unbalanced, only that it's a pretty good game at that point.

He's GSL winner and you're 1k diamond. Who knows better about balance, I wonder...


Can we NOT turn this into the everyday "I dont mind your opinion because i lack proof of mine" discussion?

BTT: Fruitdealer fighting! With roaches added range i guess we can see a Hydra / roach combo more often, which might totally screw away Protoss.

Broodlords are a real delay to the speed of a Z army, if you use them without your army to harass they are just sniped away by vikings :-/. The way they are at the moment I only use BL in teamgames, for the obvious reasons of needing protection ("low" hp) and being slow.

On the other hand, i do not agree with FD´s opinion about ultras. They can totally turn the tides against some armys (Bioballs, Hellion - heavy metal, HT/Stalker/Sentry, ...) and are quite useable as he already mentioned. The only problem i have with them is the way of teching, when my Ultra den is in i most of the time have used up all my gas on infestors or mutas :-/

1.2 will be an interesting patch, i hope Z is going to be o.k. and not OP after it.

Cheers
There's a fine line between bravery and stupidity.
Mactavian
Profile Joined December 2009
Canada60 Posts
October 13 2010 06:57 GMT
#39
Holy hell, a Brood Lord buff? That would tear me apart inside. As a protoss player, I can't deal them, so long as they have the presence of mind to keep a couple of corrupters around to defend against void rays. I know that blink stalkers can work, but I can't make em. Sigh, pro balance and noob balance just don't add up sometimes.
Nothing is impossible, only too expensive.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
October 13 2010 07:08 GMT
#40
The Zerg race needs units like High Templar.

No, it needs the Defiler that's what. Infestor doesn't cut it
Writerptrk
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