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Blizzard on 1v1 Balancing and the new patch - Page 78

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
Prev 1 76 77 78 79 80 87 Next
sureshot_
Profile Joined August 2010
United States257 Posts
October 08 2010 04:46 GMT
#1541
The timing restraint on the reaper is going to be unbearable. The only purpose I can see them having is mid-late game scouting at best.

Rather than that the fungal growth and roach range are excellent changes.
gotterdammerung
Profile Joined October 2010
Austria17 Posts
October 08 2010 04:52 GMT
#1542
yeah if they continue with the depot thing, i will switch to toss. the reaper nerf is ok, after the first nerf they were a good way to get behind in a game anyway.
glhf.tv
Ganso
Profile Joined August 2010
Mexico6 Posts
October 08 2010 04:53 GMT
#1543
Why would anyone go Reapers now when a blue flame Hellion drop has a much better timing?

Depot before Rax does so much to pigeon hole Terran into specific builds that Blizzard may as well start Terran with 12 SCVs, 1 Barracks, 1 Depot and a countdown timer that says "3 Minutes until the Terran player is activated"

Weird
Profile Blog Joined April 2010
United States832 Posts
October 08 2010 04:55 GMT
#1544
At least Blizz is willing to try bigger changes, the last patch was so small in comparison. I don't know why so many people are freaking out over some of this, it's going to take years for everything to pan out, it's like we just finished the pre-season. I like the excitement though.
threehundred
Profile Joined July 2009
Canada911 Posts
October 08 2010 04:57 GMT
#1545
terrans all over the world are respeccing to prot (wow joke if that even makes sense lol)
KimTaeyeon MEDIC MU fighting! ^^;;
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
Last Edited: 2010-10-08 05:11:07
October 08 2010 05:06 GMT
#1546
I don't understand all the QQ, *cough* commotion about the supply first. Nobody needs an 8/9rax to defend against a 6pool (how would you know before scouting anyway - and you aren't scouting before 10 anyway, now are you?). Well except maybe the bronze players who still click on the buildings/units to build them.

It'll alleviate the proxy problem, too. What's the big deal?

On a sidenote, to all the people whining REAPERZ GONNA BE USELESS NOW... I've seen a high level T (was it SeleCT or Fenix? was streamed and commented on by Trump) use reapers vs P in MIDgame. Very potent harass, I must say. He controlled them well and kept his opponent on his toes. Neither does this require a starport, nor do you risk losing your medivacs, which you would if you were doing a hellion drop. On top of this, reapers are more mobile. If it's not op it's not useful? Oh please.
Sten
Profile Joined September 2010
United States7 Posts
Last Edited: 2010-10-08 05:15:01
October 08 2010 05:08 GMT
#1547
On October 08 2010 08:48 jiz wrote:
To everyone saying that the match up win percentage statistics are useless because of the ranking system being optimised to try and give every player a 50% win ratio... Here is a little lesson in math and not being a dumbass for once:
Lets say every protoss player has 50%win vs toss, 100% win vs zerg, 0%w vs terran;
every terran player has 50%w vs terran, 100%w vs toss, 0%w vs zerg;
and every zerg has 50%w vs zerg, 100%w vs terran, 0%w vs toss

This is also known as rock paper scissors. Every non mirror match up is not at all balanced and yet every player has a 50% win ratio.
I am losing faith in humanity, and it's making me depressed.


Yeah, this is definitely a very straightforward use of the data from what I can tell. Specifically, spotting any RPS aspect to the races. What I'm less sure of is how useful it is in determining the strength of one race OVERALL vs. another race. (Edit: See below, I actually was wrong here I think) That seems extremely hard to measure, but I'm very open to hearing how one could do it. To be honest, the more I think about it, the more I think that it's sort of strange to assume one can measure a player's "skill" in any absolute sense. I could buy you could come up with a pretty meaningful skill ranking within a given race (so "skill with zerg," "skill with protoss," etc.) but how do you get a number of someone's overall skill without taking race into account? Without that you can't compare, say, TvP with player skill factored out, and I'm not really sure it can be done with any reasonable degree of accuracy. Could be wrong though.

Edit: I think I was wrong about it measuring RPS. I actually think all it measures is relative strength vs. one race or the other... but even if, say, ZvP had a 40% win ratio and ZvT had a 60% win ratio, I think it could still be the case that Z is UP against BOTH races. It just would show that it's at a greater disadvantage vs. P. Again, this is assuming that it isn't really possible to "account for skill" in any real sense across races via the data. Which may or may not be accurate, I dunno... I haven't heard a convincing way of doing it yet though, at least not a fully fleshed-out one.
Humble noob.
gotterdammerung
Profile Joined October 2010
Austria17 Posts
October 08 2010 05:14 GMT
#1548
On October 08 2010 14:06 Dagobert wrote:
I don't understand all the QQ, *cough* commotion about the supply first. Nobody needs an 8/9rax to defend against a 6pool (how would you know before scouting anyway - and you aren't scouting before 10 anyway, now are you?). Well except maybe the bronze players who still click on the buildings/units to build them.

It'll alleviate the proxy problem, too. What's the big deal?

On a sidenote, to all the people whining REAPERZ GONNA BE USELESS NOW... I've seen a high level T (was it SeleCT or Fenix? was streamed and commented on by Trump) use reapers vs P in MIDgame. Very potent harass, I must say. He controlled them well and kept his opponent on his toes. Neither does this require a starport, nor do you risk losing your medivacs, which you would if you were doing a hellion drop. On top of this, reapers are more mobile. If it's not op it's not useful? Oh please.

obviously not a terran player, 6pool will rock you if you have to go depot first.


6 pool is already a common tactic from Z and its strong
glhf.tv
Pandain
Profile Blog Joined May 2010
United States12989 Posts
October 08 2010 05:21 GMT
#1549
Hmmm... I dont like this that much. It seems like Blizzard's just trying to stifle creativity.

Blink stalkers against Zerg: Fun to watch, and could be defendable with lings muta. Was one of those cool micro tricks like muta micro except a little less. Now, just get an infestor and no more micro. It's like forcefield(aka: anti micro, stops micro) except it doesn't require any skill to pull off.

Supply depot before rax: wtf? this is so dumb. I feel like just 6 pooling, and sending some drones to stop that scv from building a supply depot so they can't get troops. And what happened to terran cheese? I don't see how this helps at all!

Roach Range increase: Eh.... reaper harrass was begining to be able to be dealt with and still required decent micro. With this and the factory requirement for speed, reaper play is dead.

I'm zerg and I don't like this at all :/ . Although I do support the raising of health for zerg buildings.
Rorra
Profile Joined September 2010
Australia1066 Posts
October 08 2010 05:32 GMT
#1550
I'm not too sure about these changes, I guess I'll just sit back and see how it turns out. I'm glad to see blizzard is at least willing to make bigger changes than they did in the last patch. Some of the changes don't seem particularly intuitive or smart though.
theMarkovian
Profile Joined June 2010
Netherlands183 Posts
Last Edited: 2010-10-08 05:35:43
October 08 2010 05:33 GMT
#1551
On October 08 2010 14:14 gotterdammerung wrote:obviously not a terran player, 6pool will rock you if you have to go depot first.

6 pool is already a common tactic from Z and its strong


Really? Then why does Zerg, while every top Terran goes Depot first, not just 6 Pool every game? They would be guaranteed free wins every time!

Because it doesn't work. Even without a walloff, you can kill a 6 Pool with workers until you get a Marine out. There even is a Challenge mission that specifically deals with killing 6 Pool with only workers. You can even fully wall off with Rax/2Depots by cutting SCVs if you scout the early pool on the larger maps.
Hit me up ingame! ID: Markovian.126; Diamond@EU
MrBitter
Profile Joined January 2008
United States2940 Posts
October 08 2010 05:35 GMT
#1552
On October 08 2010 14:14 gotterdammerung wrote:
Show nested quote +
On October 08 2010 14:06 Dagobert wrote:
I don't understand all the QQ, *cough* commotion about the supply first. Nobody needs an 8/9rax to defend against a 6pool (how would you know before scouting anyway - and you aren't scouting before 10 anyway, now are you?). Well except maybe the bronze players who still click on the buildings/units to build them.

It'll alleviate the proxy problem, too. What's the big deal?

On a sidenote, to all the people whining REAPERZ GONNA BE USELESS NOW... I've seen a high level T (was it SeleCT or Fenix? was streamed and commented on by Trump) use reapers vs P in MIDgame. Very potent harass, I must say. He controlled them well and kept his opponent on his toes. Neither does this require a starport, nor do you risk losing your medivacs, which you would if you were doing a hellion drop. On top of this, reapers are more mobile. If it's not op it's not useful? Oh please.

obviously not a terran player, 6pool will rock you if you have to go depot first.


6 pool is already a common tactic from Z and its strong


No it won't. 6 Pool vs T is a fucking one way ticket to the losers bracket. Of all the races in the game, T has the easiest time dealing with it. Why?

Finish the wall, pull 2 scvs to repair, and prepare for massive lulz as soon as your first marine pops.
raz0rtail
Profile Joined May 2007
Australia42 Posts
October 08 2010 05:40 GMT
#1553
The barrack nerf is just stupid, it is alright if techlab needs supply depot instead.
,
Losticus
Profile Joined August 2010
United States62 Posts
October 08 2010 05:44 GMT
#1554
Predictably, the QQers are giddy, proving they were never concerned with balance so much as nerfing Terran to smithereens for reparations over their perceived victimhood. They cried, and cried, oh and cried some more -- and Blizzard is forced to submit to appease the Zerglings. Nevermind the hilarious statement before the patch notes: "While the evidence doesn't really support this, we feel, and the community feels, that Zerg is UP."

For game designers to ignore the facts and go on "feelings" alone is absurd -- but even worse was what was coming.

This over-nerf and over-buff will destroy the game's balance. Terran will be unplayable. Yeah, I know "revenge" will be sweet for a while -- but balance changes this drastic is going to have catastrophic implications.

Meanwhile, Protoss continues to quietly rape humans with hardly a notice...

Rorra
Profile Joined September 2010
Australia1066 Posts
October 08 2010 05:48 GMT
#1555
On October 08 2010 14:40 raz0rtail wrote:
The barrack nerf is just stupid, it is alright if techlab needs supply depot instead.

I don't see why so many people are openly hostile to the change. I'm interested to see how this works out, after all Protoss does have to build a pylon before gateway (then again different races, different mechanics so idk if that's relevant). btw I do not think it is a good change, I just wonder if it would make as much of a difference as people think it would; that is aside from the obvious affect it has on certain Terran rush builds.
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
October 08 2010 05:48 GMT
#1556
So protoss gets not buff but only debuffs? That sux.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
nailertn
Profile Joined September 2010
48 Posts
October 08 2010 05:56 GMT
#1557
I don't understand these to begin with. They just released 1.1 so what's with the rush?

Their idea of balancing team games is one of the most backwards things I must have ever heard. As long as 2 > 1 and it takes an eternity to reach your allies tuning individual races means nothing. Instead of making proper maps they go for a change that won't achieve its intended goal but mess up 1v1 in major ways.

Anyway tested range 4 roaches in a custom map and they are impossible to kite with hellions due to their attack delay even under ideal circumnstances (roach approaching hellion, turret facing it, slower game speed to exclude possible reaction time issues).

Regarding protoss win rates in lower leagues... Even though Blizzard is now Activision Blizzard, and I understand they are required to make the game appealing to a wide player base, they really must stop following the WoW model. Instead of dumbing down the game educate the customers so there is no need to actually make a choice between casual and experienced players. Challenge missions are a step in the right direction.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
October 08 2010 05:56 GMT
#1558
I like pretty much all the changes, except for the Reaper speed to factory, that feels a little unnecessary.

Whats the big deal with depot before rax? How often were you going rax before anyway? Seems like you'd only do that for supreme proxy cheese.

I'm pretty sure its just to stop these 7/8rax proxy reaper builds.
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
October 08 2010 05:59 GMT
#1559
I dunno if they need to make barracks come after depot. maybe that change is aimed at players well below diamond. But yeah, no more reapers. I think carriers take too long to build now (currently 2:00. I think 1:40 or 1:50 might be better. But really the biggest problem is, why build them when you can make void rays? unless your macro is bad and you need to get rid of a lot of minerals.
SlayerOfYou
Profile Blog Joined September 2010
58 Posts
October 08 2010 06:00 GMT
#1560
This all after the fact a ZERG PLAYER WON GSL THEREBY PROVING THAT ZERG IS PLAYABLE ON THE HIGHEST LEVEL OF SKILL. God i could understand a few of these changes, as i said earlier, but I just feel like they are appeasing the butt hurt whiners that don't realize the strength of zerg is macro oriented- when to make drones/ and when to make units, and it is just deplorable.
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