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Blizzard on 1v1 Balancing and the new patch - Page 76

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
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Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
October 08 2010 02:56 GMT
#1501
Protoss isn't going to win a GSL anytime soon
Yhamm is the god of predictions
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
Last Edited: 2010-10-08 02:59:04
October 08 2010 02:58 GMT
#1502
I think they're overdoing it with the reaper rush nerf. I'd way rather see banshee cloak, or marauder godliness be dealt with.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
October 08 2010 03:00 GMT
#1503
On October 08 2010 11:58 Drowsy wrote:
I think they're overdoing it with the reaper rush nerf. I'd way rather see banshee cloak, or marauder godliness be dealt with.



Reapers are an annoying unit that doesn't add anything to the game other then frustration. They are not necessary for terran to be good. Nerfing marauders would be a much bigger blow.
#1 Kwanro Fan
Crichton
Profile Joined September 2010
Japan196 Posts
October 08 2010 03:01 GMT
#1504
3) In late-game stalemate/base-trade situations, this could be a big problem; e.g., a Terran player has three command centers, but all their rax/depots have been taken out; even though they have plenty of supply, they'll have to built a depot before a rax. blegh. I suppose this might make up for being able to float buildings.


How do you have 'plenty of supply' if you don't have any Depots? This isn't going to change late-game at all.
Protoss is the easy race, but I'm sticking with it.
jdr_
Profile Joined October 2009
United States78 Posts
October 08 2010 03:03 GMT
#1505
On October 08 2010 01:20 AssuredVacancy wrote:
lol what.... barracks needed for depot hahahaaha
I think protosses are the ones sighing in relief.

Wow according to browder's stats, zerg is overpowered vs terran in all leagues!


If 38% of all players play Terran, and 22% of all players play zerg, that means that on the ladder, Zergs have more practice against Terrans, than Terrans have practice against Zerg.

So while most of Terrans matchups are TVT and TVP, Most of zergs matchups are ZVT and ZVP. That's the only reason the numbers are the way they are. Of course 90% of the problems with balance are the ladder maps not the actual units.
"The left hand side is really going to be a bit of a nervewracking occassion" -Artosis
eLiE
Profile Blog Joined April 2010
Canada1039 Posts
October 08 2010 03:05 GMT
#1506
lol, they talk about how toss is op, and then come up with a list of zerg changes. i agree with all of them (esp roach range, haha, yeah!). fungal growth should have always stopped stalkers from blinking. this also looks like it's beating up terran a lot though. it's prob my league, but i don't feel that weak anymore. maybe it's the matchmaking, cause i should have been promoted a while ago, but bnet 0.2's taking its time.
How's the weather down there?
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
October 08 2010 03:08 GMT
#1507
On October 08 2010 01:21 GTR wrote:
Show nested quote +
The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.


This is stupid.

mcneebs
Profile Blog Joined January 2009
Canada391 Posts
October 08 2010 03:13 GMT
#1508
I genuinely do not understand the depot thing at all. They're saying I have to go

-depot
-rax
-depot
-rax
-depot
-rax?

I can't go

-depot
-rax
-rax
-depot
-rax?

Can't say I understand that at all if I'm reading it correctly.
You do it to yourself. Just you. You and no one else.
rawb
Profile Joined September 2010
United States252 Posts
October 08 2010 03:15 GMT
#1509
No. Barracks requires a supply depot like bunker requires a Barracks. You just need one in the tech path for barracks as opposed to starting your tech with barracks.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 08 2010 03:20 GMT
#1510
I honestly think the roach upgrade could be a bit much. The big problem though is that I think Blizzard is focusing too much on 2v2. Reapers are hardly even used anymore. Drops are the big problem in midgame TvZ.
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
October 08 2010 03:23 GMT
#1511
So much for taking it slow... Double nerf reapers and multiple buffs to zerg :O zerg buffs are find nitro nerf is fine but... Depot prereq???!!! DEPOT PREREQ FOR BARRACKS??!!!!!111 ogod.
Dota 3hard5me
Voros
Profile Blog Joined July 2010
United States222 Posts
Last Edited: 2010-10-08 03:32:22
October 08 2010 03:30 GMT
#1512
Presumably Blizzard favors longer, macro-oriented games, as I see no other reasons for these changes. The two big changes (DBB and increased roach range) seem desperate, and it's far from clear that the developers have considered how massive an effect these changes will have on the early game.

The depot-before-barracks move utterly destroys proxied barracks and ensures that no games will end due to very early Terran pressure. Blizzard might as well implement a patch that prevents players from attacking before the four-minute mark or building cannons more than ten hexes away from a nexus. This isn't a balance change; it's removing a style of play from the Terran playbook.

The increase to roach range destroys reaper harass altogether; the additional nerf to reaper speed indicates that the designers have no idea what role this unit should play, as speed delayed that badly will make the unit as useless against Zerg as it is presently is against Protoss and Terran. Under what circumstances would I purchase Reaper speed if I have to construct a factory first? If Reapers can't be used for proxy cheese or in TvZ prior to the arrival of speed roaches, what exactly can they be used for? Is the reaper's new role that of a 50/50 scout who might get lucky and kill a worker or two?

If the developers want TvZ to feature even more marauders and banshees, they're certainly headed in the right direction.
SlayerOfYou
Profile Blog Joined September 2010
58 Posts
October 08 2010 03:30 GMT
#1513
On October 08 2010 01:43 Seam wrote:
Show nested quote +
On October 08 2010 01:35 Wolf wrote:
This patch makes me want to quit StarCraft II. These changes aren't bad. They're ridiclous.

I can't believe these arbitrary things are being introduced because of numbers. Cannot believe it.


Wait, then what are they supposed to change by?

If not numbers than what? Go by whichever race gets the most whine?


That is the point. After the 1.1 patch tvz was at 50%. But because of Zerg being the race with the most whiners they released a patch that seems a little too much. I honestly dont mind reapers not being a factor, all i used them for was scouting anyway. And as a terran personally i dont mind the Roach range that much as my unit comp is ususally marines mauraders medivacs and tanks. I do however feel sorry for protoss with the roach range upgrade as it will make their early expansions that much harder. Meh, i feel like the depo before raks thing seems retarded but as i play standard anyway n always do 10 depo 11 raks it doesnt really matter. However i feel like it is a little lame for those fun situations where ur base is destroyed and u r trying to make a come back and all u have is a bunch of lifted buildings and oh wait now i need to make a depo before making my tier 1 units again. Ohwel, not too many complaints to me except i am a bit concerned about those unsaid 'other changes' suposedly being applied with it. Just dont really feel as though the game needs that much to be changed. Maybe a little tweaking here n there.
Wunder
Profile Blog Joined April 2010
United Kingdom2950 Posts
October 08 2010 03:36 GMT
#1514
Wow, this sounds pretty intense. Nice changes that will impact team games a lot more than 1v1, but I do hope they do consider the MULE Cooldown in the next patch, as I think that's the most needed change for Terran macro to be brought more in line with Zerg/Toss. The depot before rax seems to be somewhat intelligent in that now you're preventing Terran from cheesing, which is welcome, but it also makes us a bit more vulnerable to more cheese if our depot/rax gets delayed by a few seconds...

Fungal Growth/Roach Range is very interesting and unfortunately with the huge Reaper nerfs I highly doubt we will ever see them used in early game, as Marauders are still much more useful in taking out buildings, and are more sturdy/armored. Poor Reaper.
Writer@joonjoewong
MeteorRise
Profile Joined August 2010
Canada611 Posts
October 08 2010 03:43 GMT
#1515
I think this is a good step for blizzard to go, because zerg macro is hands down harder than protoss or terran macro. The supply depot for rax seems somewhat awkward tho, because it means only zerg can get super fast attacking units.

But i think that the main problem with balance right now is the maps, imo they need better quality map makers and some new sweet maps in the pool right now.
Elegance, in all things.
Archmage
Profile Joined November 2008
United States169 Posts
October 08 2010 03:44 GMT
#1516
Honestly, even though it may seem like overkill, I am okay with this. It'll give Zerg a lot more freedom to take an earlier expansion, while still allowing Terran to use their tech to do all sorts of harassment. Also, the roach buff will make 1 basing as Zerg a bit more viable. All in all, I think this adds a lot of versatility to ZvT. Reapers were never intended to be the Terran army, and don't worry. There's still plenty of stuff that Terran can do to bring out that inner Zerg rage!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-10-08 03:51:01
October 08 2010 03:45 GMT
#1517
On October 08 2010 11:20 fusihunter wrote:
Don't know why you're all complaining about Reaper speed coming from factory..... We need a lair for roach speed, and with jet packs you're still faster..

Because there is absolutely no reason to ever make speed reapers when you have a factory and could just make medivacs instead, and fill them up with units that can actually fight.

Its like if youd put lings and ultras on almost the same tier, and have the ultras cost almost the same as the lings.

Reapers will NEVER be used now - before speed upgrade they are completely useless and by the time you have a factory, zerg will have no problem defending the reapers, I am pretty sure, as you were completely unable to slow him down in the early game (no speed reapers remember?).

Oh in addition, reapers take FOREVER to build...
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Somi
Profile Joined August 2010
Pakistan123 Posts
Last Edited: 2010-10-08 03:52:27
October 08 2010 03:46 GMT
#1518
It just limits ONE/TWO of SEVERAL Terran openings, and just makes ONE of TWO Zerg openings bit more safer.

Tho I agree that Nitro should be left untouched or just 25/25 increase in cost..factory option just doesnt makes sense at all.

Tho in short term it'll just make Prot vs Terran even more skewed? I'm not sure, dun follow PvT.




For the Swarm!
Slago
Profile Joined August 2010
Canada726 Posts
October 08 2010 03:51 GMT
#1519
Halaluja
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
October 08 2010 03:54 GMT
#1520
These changes are horrible for so many reasons
more weight
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