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Blizzard on 1v1 Balancing and the new patch - Page 67

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
Prev 1 65 66 67 68 69 87 Next
TheFisherman
Profile Joined June 2010
20 Posts
October 07 2010 22:19 GMT
#1321

It's not fake.


It's been posted on the starcraft homepage?
DreXxiN
Profile Joined July 2010
United States494 Posts
October 07 2010 22:19 GMT
#1322
On October 08 2010 07:16 kojinshugi wrote:
Show nested quote +
On October 08 2010 07:05 DreXxiN wrote:
On October 08 2010 07:03 kojinshugi wrote:
On October 08 2010 06:58 Kazeyonoma wrote:
9 pylon probe can now walk over to terran base, see his supply depot building with no rax, harass the scv building that supply, and if he is successful at stopping the supply from coming, the barracks will be so late, 1 zealot will be at the terran door before the rax is even finished, let alone a marine is out. Oh, what's what? I should pull another scv out to stop the harassing probe? he'll just run, regenerate shield, while now i'm down TWO harvesters worth of economy, and everytime i trade out an scv to continue building, i lose mining time. as well as delayed OC timing now.


What the fuck. I've NEVER opened against toss with anything but 10 depot 12 rax and this is not a problem at ALL. Yeah, you might have to switch out the SCVs that are building but you'd have to be alt tabbed to porn to actually let one die. And once your rine is out the probe will almost certainly die if he's still around.

Whereas toss is utterly incapable of killing your SCV until he gets stalkers.

Hell, I'm in gold league and I don't have these massive problems. TvP is my best matchup.


To be fair I don't think anyone in gold league is capable of really intelligent probe harass.


To be fair you're talking out of your ass. What is a Diamond player going to do that's so intelligent compared to the gold and plat I play against? Run away and let the shields recharge? Yeah, they do that already. My rax will complete, my marine will be out in 30 seconds, and I won't let an SCV die to a single probe no matter how well you micro it.

We're not mentally handicapped in the lower leagues, we just don't have the RTS experience you do. Which means we lose to late game, not early cheese or small scale micro.


I'd say you're talking more out of your ass than me since I actually have Diamond League experience. It's not like I play all the time either, hardly ever actually I'm pretty busy..but you're clearly ignorant to e-sports and higher level tactics because if you ever watched GSL or any tournament really you'd realize there's actually players well known for how good they probe harass.. Remember you have to focus on more than just probe harass while doing so.. So yes probe harassing is a lot deeper than you think it is...and until you broaden your horizons on possibilities aside from your theorycraft, you'll probably be stuck in gold league. I'm not trying to flame, I'm making a legitimate statement.
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 22:20 GMT
#1323
On October 08 2010 07:06 Kazeyonoma wrote:
i'm saying this WILL BECOME A PROBLEM. wow.


How WILL it become a problem when it won't change one single detail about my normal TvP builds? Probe harass isn't a huge issue, you can just send a slightly later scout and your income is identical to scouting after depot finishes.
whatsgrackalackin420
esc0bar
Profile Joined October 2010
Canada112 Posts
Last Edited: 2010-10-07 22:22:18
October 07 2010 22:20 GMT
#1324
On October 08 2010 01:28 Thunderflesh wrote:
Show nested quote +
On October 08 2010 01:21 GTR wrote:
The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.


This is stupid.


I agree...

1) Most BOs build a depot first anyway.
2) This will only limit Terran's ability to do fun/cute cheese strats; less variety = bad.
3) In late-game stalemate/base-trade situations, this could be a big problem; e.g., a Terran player has three command centers, but all their rax/depots have been taken out; even though they have plenty of supply, they'll have to built a depot before a rax. blegh. I suppose this might make up for being able to float buildings.

Other than that, this patch looks great!


Hmm, didnt read that write on the first try. I get your point, factory for speed would have been a good enough nerf.


DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2010-10-07 22:22:45
October 07 2010 22:20 GMT
#1325
Removing even the possibility of a 10 rax allows the other races to do pretty much anything early game it also makes it quite a bit more difficult to defend against rushes or respond to expected super early agression as terran.
It cuts down on early game variations in a way that is certainly not necessary (especially since t1 reaper speed just got removed as well) and any cuts on variation that are not imperative for game balance are bad.


Considering the huge amount of viable terran openings...

I'm sorry, but the massive game variation that terran had over the other races was crazy. In fact, it still is pretty crazy. Terran still has far more viable openings than zerg or protoss. Easily.

I mean, I know variety is the spice of life but come on... if zerg were to try some of the stuff that terran can they would die so fast to any early pressure it's ridiculous.
babyToSS
Profile Joined December 2009
233 Posts
Last Edited: 2010-10-07 22:25:56
October 07 2010 22:21 GMT
#1326
To be fair you're talking out of your ass. What is a Diamond player going to do that's so intelligent compared to the gold and plat I play against? Run away and let the shields recharge? Yeah, they do that already. My rax will complete, my marine will be out in 30 seconds, and I won't let an SCV die to a single probe no matter how well you micro it.

We're not mentally handicapped in the lower leagues, we just don't have the RTS experience you do. Which means we lose to late game, not early cheese or small scale micro.


Have to agree with you there is not too much difference between gold to mid-diamond except the high leaguers being a little better with their macro, having tighter timings and most importantly being consistent in dealing with cheese/warp gate all-ins. Its when u hit the range mid - really high diamond that players' skills start ramping up significantly.

Edit:
I'd say you're talking more out of your ass than me since I actually have Diamond League experience.


Unless you are around 1500 or more diamond, there really is not too much of a difference.
babyToSS here! Can u go easy on me plzzz?
lololol
Profile Joined February 2006
5198 Posts
October 07 2010 22:21 GMT
#1327
On October 08 2010 07:19 TheFisherman wrote:
Show nested quote +

It's not fake.


It's been posted on the starcraft homepage?

http://us.battle.net/sc2/en/blog/882511
I'll call Nada.
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 22:24 GMT
#1328
On October 08 2010 07:20 esc0bar wrote:
I'm not sure I understand what you're saying... but if you really think it would be interesting to build a barrack late game while you have no depot... something's wrong with you. Building barracks when supply blocked is not something I consider useful, I could be wrong.


Yeah, I don't see it being an issue.

If you base traded and lost every single depot and actually have units and SCVs to go for a rebuild at your new location, you're going to be building a shitton of depots before your rax can produce anything. Unless you've got like thousands of minerals banked and could start everything at the same time, but really that's such a random and rare occurrence and is pretty much an appropriate penalty for macroing so horribly.
whatsgrackalackin420
TheFisherman
Profile Joined June 2010
20 Posts
October 07 2010 22:26 GMT
#1329
Weird...
MinoMino
Profile Blog Joined April 2010
Norway1103 Posts
October 07 2010 22:27 GMT
#1330
Holy crap! I can barely believe it. I mean, I'm happy and all, but I hope they didn't go too far. I'd be sad if they end up making these changes and then reverting a big part of the changes. I'm pretty shocked, though. Blizzard has made small subtle changes over a lot of time, then suddenly this. It's like they bunched up changes that normally would've been applied over 2-3 patches. Either way, even if they end up reverting something, I prefer this approach over the small-changes-over-many-patches approach, it just takes too long.
Blah.
Grond
Profile Blog Joined June 2010
599 Posts
October 07 2010 22:28 GMT
#1331
Sounds like Reapers are getting the Ultra treatment. That still leaves Hellions, Banshees and Medivac drops though, Terran should be fine.
Ganondorf
Profile Joined April 2010
Italy600 Posts
October 07 2010 22:29 GMT
#1332
Roach range increase omg, that's going to be a maior problem. I don't care about the depot, cheesing with a 6-8 rax was stupid anyway, of course zerg can still 6pool, which means that pool should require overlord to balance it.

Hydras are good only for anti-air now i guess.

I don't like this proposed patch, the stats mean nothing and i wonder why a Blizzard dev doesn't understand that with the current matchmaking system (which works pretty well), you will have everyone's win rates at 45-55% except for the bottom and the top of the ladder. Can someone please explain this to Blizzard ? They don't seem to understand how their own game works.
vyyye
Profile Joined July 2010
Sweden3917 Posts
October 07 2010 22:32 GMT
#1333
On October 08 2010 07:28 Grond wrote:
Sounds like Reapers are getting the Ultra treatment. That still leaves Hellions, Banshees and Medivac drops though, Terran should be fine.

I'd prefer some other form of change to be honest. Reapers are a retarded unit, not because of imbalance but because it's so incredibly gimmicky in its' current state. Instead of making it near useless, why not change it completely? It's stupid and really should be changed.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2010-10-07 22:36:01
October 07 2010 22:33 GMT
#1334
So no proxy barrack, reapers builds 5 seconds slower, no speed upgrade until factory, bunkers takes forever to build and longer roach range. Translation: Blizzard removed Barrack cheese and early reaper rush along with mass hellion kiting. Now if they only removed a few other of the 55 total million variations Terran can do against Zerg it might even affect the actual gameplay.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
bjwithbraces
Profile Joined April 2010
United States549 Posts
October 07 2010 22:34 GMT
#1335
haha this thread is so good
http://steamcommunity.com/id/unipolarity/inventory/
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
October 07 2010 22:37 GMT
#1336
On October 08 2010 07:20 DoubleReed wrote:
Show nested quote +
Removing even the possibility of a 10 rax allows the other races to do pretty much anything early game it also makes it quite a bit more difficult to defend against rushes or respond to expected super early agression as terran.
It cuts down on early game variations in a way that is certainly not necessary (especially since t1 reaper speed just got removed as well) and any cuts on variation that are not imperative for game balance are bad.


Considering the huge amount of viable terran openings...

I'm sorry, but the massive game variation that terran had over the other races was crazy. In fact, it still is pretty crazy. Terran still has far more viable openings than zerg or protoss. Easily.

I mean, I know variety is the spice of life but come on... if zerg were to try some of the stuff that terran can they would die so fast to any early pressure it's ridiculous.


plz enlighten me and tell me all the BOs/openings that are so imbalanced and make me win without any skill, because unfortunately I strangely need to be better than my opponent most of the time to win and especially in TvZ I have the feeling that I need double the skill of my opponent __IF__ I am just going for a straight macro game and dont one base all-in (which doesnt work against good Zs and with good I dont mean below diamond 1500)
after 2 years i reached it = marine icon
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
October 07 2010 22:38 GMT
#1337
On October 08 2010 07:14 link0 wrote:
Terran player here. I love the depot before Rax requirement. Proxy Rax cheese ruins T v T because it makes it just a build order poker. I knew about this change a while ago and fully approve of it.


Wow, are you kidding me? How can you be near the top of the ladder and have such a poor understanding of the game? I'm surprised you never learned to scout at 9.5 supply. Even on metalopolis this gives you a 2/3 chance of spotting cheese and being able to respond to stop it and come out at least even (unless you think you should be able to go 14 CC safely???).

This change is going to change TvP and TvZ a lot more than people realize. It means protoss no longer has to pylon scout and can go 14 gate every game. It also means zerg can safely 14 hatch every game.
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
Last Edited: 2010-10-07 22:41:42
October 07 2010 22:38 GMT
#1338
On October 08 2010 07:19 DreXxiN wrote:
I'd say you're talking more out of your ass than me since I actually have Diamond League experience.


You have gold experience?

It's not like I play all the time either, hardly ever actually I'm pretty busy..but you're clearly ignorant to e-sports and higher level tactics because if you ever watched GSL or any tournament really you'd realize there's actually players well known for how good they probe harass.


Probe harassment stops addons, sure. It slows down mining. But it's not gonna stop me from completing a barracks.

And what the hell does any of this have to do with anything? How is building a barracks before depot going to make his probe harass completely useless? Magic? Most TvP still opens with 10 depot 12 rax, as it has since beta. Even at the GSL. Even at MLG.

This doesn't affect TvP much at all, and certainly not because of "probe harass".

Remember you have to focus on more than just probe harass while doing so.. So yes probe harassing is a lot deeper than you think it is...and until you broaden your horizons on possibilities aside from your theorycraft, you'll probably be stuck in gold league. I'm not trying to flame, I'm making a legitimate statement.


Blah blah blah.

No is impressed by your 500 Diamond 2v2 or whatever the hell you play. I'm not stuck in gold. I won 15 games in a row tonight, half of them against plat. I'm just new to RTS and need to learn. I'll absolutely make it to Diamond.

You're making giant, baseless assumptions about my skill in order to pad your lacking epeen.

You're defending Kazeyo, who, previously in this thread, argued that this change means terran will lose to six pools.

EDIT: You the 689 Diamond, region rank 23k or so? Surely I am not worthy.
whatsgrackalackin420
Perscienter
Profile Joined June 2010
957 Posts
October 07 2010 22:38 GMT
#1339
Rax first severely hurts the eco of the Terran, so I don't think how this new rule could be justifiable at all. Rax first is a legitimate trade-off and such trade-offs are a vital part of what an RTS is all about.
Grond
Profile Blog Joined June 2010
599 Posts
October 07 2010 22:43 GMT
#1340
On October 08 2010 07:32 vyyye wrote:
Show nested quote +
On October 08 2010 07:28 Grond wrote:
Sounds like Reapers are getting the Ultra treatment. That still leaves Hellions, Banshees and Medivac drops though, Terran should be fine.

I'd prefer some other form of change to be honest. Reapers are a retarded unit, not because of imbalance but because it's so incredibly gimmicky in its' current state. Instead of making it near useless, why not change it completely? It's stupid and really should be changed.


I think moving Cloak instead Nitro Packs further up the tech tree makes more sense personally. I suspect what's really going on is they know there is a problem but they aren't quite sure what to do so they are removing Reapers from the equation for now.
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