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Blizzard on 1v1 Balancing and the new patch - Page 69

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
Prev 1 67 68 69 70 71 87 Next
NguN
Profile Joined August 2009
Australia1322 Posts
October 07 2010 23:07 GMT
#1361
Little concerned how PvZ will change with the Roach buff. The only thing stopping roaches from killing me early game is kiting them with Stalkers/Cannons.

_KiM_
Profile Blog Joined May 2010
Canada498 Posts
October 07 2010 23:09 GMT
#1362
depot before rax. 6 pool gg
MavercK
Profile Joined March 2010
Australia2181 Posts
October 07 2010 23:09 GMT
#1363
i dont feel like this changes are the correct direction blizzard should be heading in.

roach range... is fine? people always march roaches up to melee range anyway so that 3 rows of roaches can attack. only thing this will change is roach kiting with stim or reapers...

rax requiring a depot sucks to me. sure terran has alot of early game options. but removing them instead of adding options to other races i think is a bad idea.

reaper speed at factory, roach range increase. depot before rax. who is ever going to build a reaper. ever again?

the only buff i could see roaches needing is their 2 armor back. when they nerfed roaches it was like 2 stages. first stage was a gentle nudge. second stage was like a curb stomp. they should undo the "gentle nudge" changes...

also increasing zerg building HP. i dunno. i liked LzGaMeR's suggestion (probably alot of other people's) which was to make marauders +10 armored damage not apply to structures.

have to say. im not looking forward to this patch =\
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
preacha
Profile Joined January 2010
Norway210 Posts
October 07 2010 23:09 GMT
#1364
the supply-req is bad! seriously... i cant see why they need that nerf. it just seems silly. and on a side-note, in a 3on3 or 4on4 i usually prefer rax before supply when facing off against 3 og 4 zergs.
so, eventhough it might seem as a good thing 1on1, but for me, as i play mostly 3on3/4on4 - i am NOT amused!
dont pet a burning dog
deth
Profile Blog Joined August 2009
Australia1757 Posts
October 07 2010 23:12 GMT
#1365
Yay for less gimmicky garbage, and more zerg options!
jdreamer
Profile Joined August 2010
Australia296 Posts
October 07 2010 23:12 GMT
#1366
Wooo, what a patch if it comes. Seriously, spot on!

My life for Aiur!
Reptilia
Profile Joined June 2010
Chile913 Posts
October 07 2010 23:13 GMT
#1367
On October 08 2010 08:09 SKTDH wrote:
depot before rax. 6 pool gg


what are you talking about?
standart tvz opening is supply barrack
plus you dont scout before ur first supply/barrack anyways
The secret to creativity is knowing how to hide your sources
Zvendetta
Profile Joined July 2010
United States321 Posts
October 07 2010 23:13 GMT
#1368
I would love to see how the professional scene thinks of the SPECULATIONS blizzard is making-
guys these aren't patch notes they're what blizzard is brainstorming at this very moment, nothing finalized yet. I think IdrA might cry for joy when he sees the patch implemented

For the overmind!
"Its as if I can see the gears of the Eternal Alchemy spinning before, and I can almost reach out and turn them with my hands."
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
Last Edited: 2010-10-07 23:14:53
October 07 2010 23:14 GMT
#1369
2010 07:38 Perscienter wrote:
Rax first severely hurts the eco of the Terran, so I don't think how this new rule could be justifiable at all. Rax first is a legitimate trade-off and such trade-offs are a vital part of what an RTS is all about.

Actually it doesn't.
Someone made a detailed post about it just after the beta (before this site became flooded from b.net)
You could 9rax into a faster orbital command and the Mule gives you a bigger initial econ boost.
Meaning 9rax was actually a good way to 1rax FE.
Don't hate the player - Hate the game
Euronyme
Profile Joined August 2010
Sweden3804 Posts
October 07 2010 23:14 GMT
#1370
The reaper change is a teamgame issue btw, I doubt they changed it because of 1v1. I also doubt it will have any use in 1v1 anymore besides some scouting or xel'naga towering on maps like kulas.


They removed Kulas from the map pool.
imho this is bad. I'm saying this from a protoss player's perspective btw, but the reaper nerf was definitely overkill.
does zerg structures really have that low HP anyway?.. whatever..
The one thing that I'm terrified about is the roach +range.. protoss units are the most expensive in game, and they're not cost effective against anything, the one good thing was that stalker could atleast kite roaches (before they got their speed upgrade). With this patch zerg will rofl stomp protoss, and especially if you try to go for forge FE (as the cannon placement played a huge roll to outrange roaches).
Might as well go back to playing terran if this ends up getting too out of hand.. the terran nerfs are really not much to complain about. I mean how often don't you make a supply depot first anyway? and reapers are only good against zerg.
The only good units for toss are the t3 HTs and collosi, and with roach range, I doubt we'll see an end game. Roach rush gg.
Sorry for whining, but I'm just scared ^^ hope they change it.
I wonder what the win statistics are for EU.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
ohN
Profile Blog Joined November 2009
United States1075 Posts
October 07 2010 23:18 GMT
#1371
Holy shit I might just start playing sc2 again. That roach buff is HUGE. (assuming its 3->4). Also, I can safely 14 hatch in ZvP AND ZVT NOW?

That depot->rax thing might be a little too much but honestly, after all we zerg have been through, I'm going to say that's fine; it doesn't affect anything past early game anyway.
wolfe
Profile Joined March 2010
United States761 Posts
October 07 2010 23:18 GMT
#1372
On October 08 2010 08:00 junemermaid wrote:
Except now the Terran has to commit some resources (factory) into making the reaper harass viable. You know, not having a default strategy that doesn't set him behind and can instant win a game if handled sub-optimally...


No.

"Except now the Terran has to commit some resources (factory) into making the reaper harass still NOT viable."
Swift as the wind, felt before noticed.
Gorguts
Profile Joined July 2010
Canada254 Posts
October 07 2010 23:18 GMT
#1373
WTF @ supply depot before rax? that's really dumb
wolfe
Profile Joined March 2010
United States761 Posts
October 07 2010 23:19 GMT
#1374
On October 08 2010 08:14 Klive5ive wrote:
Show nested quote +
2010 07:38 Perscienter wrote:
Rax first severely hurts the eco of the Terran, so I don't think how this new rule could be justifiable at all. Rax first is a legitimate trade-off and such trade-offs are a vital part of what an RTS is all about.

Actually it doesn't.
Someone made a detailed post about it just after the beta (before this site became flooded from b.net)
You could 9rax into a faster orbital command and the Mule gives you a bigger initial econ boost.
Meaning 9rax was actually a good way to 1rax FE.



yup.... gonna miss that.
Swift as the wind, felt before noticed.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
October 07 2010 23:20 GMT
#1375

depot before rax. 6 pool gg

welcome to protoss land
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
noD
Profile Blog Joined August 2010
2230 Posts
October 07 2010 23:20 GMT
#1376
I just opened the game as out of curiosity
it really is there =x
I was thinking about the suply thing being a joke or something ...
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
October 07 2010 23:21 GMT
#1377
I like the roach range buff, they will be a lot better at deffing 4gate but they should still get stomped if they try to move out without speed (vs toss), and I love that you can't blink out of FG...Given the range buff though, why nerf reaper speed. Will they be able to kite anymore? It will at least be a lot harder reapers are already a bit shite.

The supply depot team game(and ends up making solo boring) nerf is just the wrong way to go about it, unfortunately it's that or destroy the reaper even more I guess.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
October 07 2010 23:22 GMT
#1378
On October 08 2010 08:09 MavercK wrote:
i dont feel like this changes are the correct direction blizzard should be heading in.

roach range... is fine? people always march roaches up to melee range anyway so that 3 rows of roaches can attack. only thing this will change is roach kiting with stim or reapers...

rax requiring a depot sucks to me. sure terran has alot of early game options. but removing them instead of adding options to other races i think is a bad idea.

reaper speed at factory, roach range increase. depot before rax. who is ever going to build a reaper. ever again?

the only buff i could see roaches needing is their 2 armor back. when they nerfed roaches it was like 2 stages. first stage was a gentle nudge. second stage was like a curb stomp. they should undo the "gentle nudge" changes...

also increasing zerg building HP. i dunno. i liked LzGaMeR's suggestion (probably alot of other people's) which was to make marauders +10 armored damage not apply to structures.

have to say. im not looking forward to this patch =\


roach range has HUGE implications for pvz....
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
October 07 2010 23:22 GMT
#1379
What the fuck? Barracks requires Supply? THE FUCKING HELL IS THIS SHIT
초대 갓, 이영호 | First God, Lee Young Ho
obnoxkid
Profile Joined September 2010
United States23 Posts
October 07 2010 23:23 GMT
#1380
On October 08 2010 05:02 Champ24 wrote:
Show nested quote +
On October 08 2010 04:59 FrostedMiniWeet wrote:
I'd like to hear what Idra has to say about this.


I don't. The dance he did when he heard about the first round of reaper nerfs made me shutter.



LOL! You do know it's not him right?
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