• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:16
CEST 01:16
KST 08:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon355.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)102
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 29-July 5): Solar Doubles Serral wins Maestros of the Game 2 ZOWIE DIVINA preview
Tourneys
HomeStory Cup 29 GSL CK #5 race war RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf BW General Discussion ASL 22 Proposed Map Pool Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8297 users

No LAN for SC2, it's confirmed - Page 13

Forum Index > Closed
Post a Reply
Prev 1 11 12 13 14 15 17 Next All
ghrur
Profile Blog Joined May 2009
United States3786 Posts
June 30 2009 04:12 GMT
#241
On June 30 2009 12:39 Yenzilla wrote:
Again and again, I read "ITS STUPID BECAUSE IT WON'T STOP ALL PIRATES", but really, that's equivalent to saying anti-virus programs aren't worth using because they won't stop/detect viruses with 100% effectiveness. As awesome as polarizing to extreme outcomes is (NO ANTI-PIRACY MEASURES WILL KILL YOU GAME A LA DEMIGOD), its hardly realistic.


Strawman. I wasn't saying it shouldn't be implemented because it doesn't stop all piracy, I said there are much better ways to try and stop piracy. One such example is like games where they don't allow you to burn copies that easily. If you can't even get your hands on a copy of the game, how will you be able to abuse the LAN?
Taking away LAN is hardly effective.

While, yes, a ton of people will pirate the game regardless, there's still a large number who either don't know how to use private servers, or do not enjoy them. Those are the sales that are at stake, not Mr. I'll-pirate-everything-anyways. And, like it or not, the exclusion of LAN is likely one of the easier to implement and least intrusive anti-piracy measures available.


Okay, then make B.net great, like they promise. If they don't know how to use private servers and don't enjoy them, while B.net is much better and more friendly, AND it's hard to obtain an illegal copy, don't you think that's much better to fight against piracy? They can get those sales with the features they already have, and having more features only helps their case. After all, HOW does not having LAN fight against piracy BETTER than making a code that needs to be cracked before they can say, transfer the data onto computers or burning the CD? Furthermore, HOW does taking away LAN reduce piracy in any significant way?

On June 30 2009 12:54 Yenzilla wrote:
Show nested quote +
On June 30 2009 12:44 Stratos_speAr wrote:
It will in no way convince piraters to buy the game because they were never interested in buying it in the first place.


That's part of the polarization problem again. Not everyone who pirate games fall under that umbrella. I know a number of people who pirate games out of convenience, and entirely willing to dish out money for games that are more of a hassle to get working (multiplayer games, generally). I'll cite Demigods again, you really think the proportion of legitimate users would've been as low if it wasn't just laughably easy to get?


SO DON'T MAKE IT LAUGHABLY EASY TO OBTAIN AN ILLEGAL COPY! LAN=/=illegal copy of the game. People using LAN=/=pirates. If people want convenience, and the new B.Net is more convenient, then they would go to B.Net! LAN wouldn't be more convenient for piracy, because they still have to OBTAIN a copy first, and if it is harder to make said copies, then it is harder to obtain. Having the LAN or not doesn't change that.

Hell, even in SC1's case, my group of friends used to play (close to 8 of us) with not a single real copy between us (at least, not until I buckled and bought it a while later) because spawns just made it easier to have one CD and throw it around.


And how is that the LAN feature fault and not the Spawn fault?
darkness overpowering
DamageControL
Profile Blog Joined July 2007
United States4222 Posts
June 30 2009 04:17 GMT
#242
Great now I have to buy two copies.
Liquid | SKT
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 30 2009 04:23 GMT
#243
Pretty much sums up everything I really care to discuss about it. I really dont see the benefit.

[image loading]
Commentaries: youtube.com/HuskyStarcraft
MrHoon *
Profile Blog Joined April 2008
10183 Posts
June 30 2009 04:29 GMT
#244
Although I agree no lan fucking sucks and blizzard's decision to anti-piracy is a rather dumbfuck solution...

Some of you guys are taking this shit too far in the wrong direction. "LOL IM NOT GUNA BAI SC2" please shut the fuck up. My ass you guys aren't going to buy it hell I bet you guys are going to ask your moms to drive you in front of target during the midnight opening.

If lan isn't really coming back, I really do hope blizzard has a solution for this shit.
dats racist
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 30 2009 04:36 GMT
#245
On June 30 2009 13:29 MrHoon wrote:
Although I agree no lan fucking sucks and blizzard's decision to anti-piracy is a rather dumbfuck solution...

Some of you guys are taking this shit too far in the wrong direction. "LOL IM NOT GUNA BAI SC2" please shut the fuck up. My ass you guys aren't going to buy it hell I bet you guys are going to ask your moms to drive you in front of target during the midnight opening.

If lan isn't really coming back, I really do hope blizzard has a solution for this shit.


I completely agree. It is VERY stupid to not include LAN but at the same time I'm going to be there for the midnight release no matter what I have going on that day.

Like today for example, I've been playing on LAN with my friend for about the last 6 hours, its really a shame that we might lose that in a lot of situations (dorms with weird firewalls, hanging out at parents with no internet, lan parties with glitchy internet, big events with tournaments, etc etc).

I dont think the benefit outweighs the negative aspects.
Commentaries: youtube.com/HuskyStarcraft
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
June 30 2009 04:40 GMT
#246
Maybe it's not for anti-piracy purposes but rather because multiplayer sc2 depends on something that only bnet 2.0 can provide.

(its prolly for anti piracy tho)
Yenzilla
Profile Joined May 2009
Canada84 Posts
June 30 2009 04:51 GMT
#247
On June 30 2009 13:12 ghrur wrote:
Strawman. I wasn't saying it shouldn't be implemented because it doesn't stop all piracy, I said there are much better ways to try and stop piracy. One such example is like games where they don't allow you to burn copies that easily. If you can't even get your hands on a copy of the game, how will you be able to abuse the LAN?
Taking away LAN is hardly effective.


But it is the argument a lot of people are putting out. Namely, the one that suggests that they're not gaining any sales because pirates are an unstoppable force. Even if you don't gain all the sales lost from pirates (obviously not the case), developers stand to lose far more from the less hardcore ones.

On June 30 2009 13:12 ghrur wrote:
Okay, then make B.net great, like they promise. If they don't know how to use private servers and don't enjoy them, while B.net is much better and more friendly, AND it's hard to obtain an illegal copy, don't you think that's much better to fight against piracy? They can get those sales with the features they already have, and having more features only helps their case. After all, HOW does not having LAN fight against piracy BETTER than making a code that needs to be cracked before they can say, transfer the data onto computers or burning the CD? Furthermore, HOW does taking away LAN reduce piracy in any significant way?


Making Battle.net great would be ideal, and I'm almost certain Blizzard is gunning for that. It would be nice to give them to opportunity to show people how great (or terrible) it'll turn out.

On June 30 2009 13:12 ghrur wrote:
SO DON'T MAKE IT LAUGHABLY EASY TO OBTAIN AN ILLEGAL COPY! LAN=/=illegal copy of the game. People using LAN=/=pirates. If people want convenience, and the new B.Net is more convenient, then they would go to B.Net! LAN wouldn't be more convenient for piracy, because they still have to OBTAIN a copy first, and if it is harder to make said copies, then it is harder to obtain. Having the LAN or not doesn't change that.

...

And how is that the LAN feature fault and not the Spawn fault?


Except, as has been mentioned many times already in this thread, that would IMPOSSIBLE. With the internet and the, getting a copy of the game on your hard drive is and will be, unless something dramatic happens, laughably easy. While pirating, getting the game (torrents, or whatever) is likely the smallest step (despite being the longest one).

And, as hamachi would suggest, LANs are usually the easier method to get multiplayer working when pirating. Hell, the only reason mass pirating with spawns worked in the original is because the game didn't check for CD-keys (which could've been easily bypassed, had it existed, given the standard) while playing on LAN. Because everything is done locally, its easier to bypass any sort of protection systems in place.
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
June 30 2009 05:01 GMT
#248
I dislike too strict anti piracy measures, but I'm not in agreement with a lot of what you said.

On June 30 2009 13:12 ghrur wrote:
Strawman. I wasn't saying it shouldn't be implemented because it doesn't stop all piracy, I said there are much better ways to try and stop piracy. One such example is like games where they don't allow you to burn copies that easily. If you can't even get your hands on a copy of the game, how will you be able to abuse the LAN?
Taking away LAN is hardly effective.


This is like the opposite of reality. No game is impossible to copy. Controlling multiplayer has been the only effective anti piracy measure. It will always be possible to copy a disk. If all multiplayer runs through a central server (for initial connections at least) it won't always be possible for pirates to have multiplayer.

I hate lack of LAN for many previously mentioned reasons, but it is probably the best anti piracy measure they could take. What I'm not sure about is if it's really a good idea to focus so much on defeating piracy if it will have such detrimental effects on the legit community.

They've found the best way to fight piracy, but is it a good idea?
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
June 30 2009 05:06 GMT
#249
On June 29 2009 18:55 SearingShadow wrote:
Show nested quote +
On June 29 2009 18:51 konadora wrote:
But LAN makes playing at lan shops fun

LAN shops don't have an internet connection?

oo burn
"come korea next time... FXO house... 10 korean, 10 korean"
ghrur
Profile Blog Joined May 2009
United States3786 Posts
June 30 2009 05:07 GMT
#250
On June 30 2009 13:51 Yenzilla wrote:
Except, as has been mentioned many times already in this thread, that would IMPOSSIBLE. With the internet and the, getting a copy of the game on your hard drive is and will be, unless something dramatic happens, laughably easy. While pirating, getting the game (torrents, or whatever) is likely the smallest step (despite being the longest one).


I'm not arguing if it will be possible or not, or how easy it is or how hard it is.
I'm saying it will be better for piracy than stopping LANS without the same amount of cons.

And, as hamachi would suggest, LANs are usually the easier method to get multiplayer working when pirating. Hell, the only reason mass pirating with spawns worked in the original is because the game didn't check for CD-keys (which could've been easily bypassed, had it existed, given the standard) while playing on LAN. Because everything is done locally, its easier to bypass any sort of protection systems in place.


And you're saying people won't bypass the protection systems in place anyway?
LANs might be easier to get multiplayer pirating to work, but not so if most people can't get a copy of the game unless they buy it. Also, servers like hamachi wouldn't be needed as much because, guess what, B.Net will be more convenient. These 2 things together make it so the point is moot for stopping the "casual pirates."
darkness overpowering
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
June 30 2009 05:11 GMT
#251
How will I play local multiplayer with 1 copy?
[X]Domain - I just do the website. Nothing more.
Yenzilla
Profile Joined May 2009
Canada84 Posts
Last Edited: 2009-06-30 05:15:28
June 30 2009 05:14 GMT
#252
On June 30 2009 14:07 ghrur wrote:

I'm not arguing if it will be possible or not, or how easy it is or how hard it is.
I'm saying it will be better for piracy than stopping LANS without the same amount of cons.

And you're saying people won't bypass the protection systems in place anyway?
LANs might be easier to get multiplayer pirating to work, but not so if most people can't get a copy of the game unless they buy it. Also, servers like hamachi wouldn't be needed as much because, guess what, B.Net will be more convenient. These 2 things together make it so the point is moot for stopping the "casual pirates."


So your point is that making it hard, or nigh-impossible to get a copy through pirating is ideal? Yes, it would be ideal. But, as nice as it would be, its not something that would be at all reasonable, or possible to implement. The reality is, getting a copy of the game is easy and will always be easy as long as the internet exists as it does now. You can't plan for ideals, you have to work with realities.

And, given the realities, taking away small things that make pirating more convenient, is fairly practical.

armed_
Profile Joined November 2008
Canada443 Posts
Last Edited: 2009-06-30 05:17:25
June 30 2009 05:17 GMT
#253
On June 30 2009 14:07 ghrur wrote:
I'm not arguing if it will be possible or not, or how easy it is or how hard it is.
I'm saying it will be better for piracy than stopping LANS without the same amount of cons.

If Blizzard really wants to maximize sales, I propose that rather than focusing on the game-side design of things, they simply convert every person in the world into someone who will mindlessly buy the game. That would stop piracy completely.
ghrur
Profile Blog Joined May 2009
United States3786 Posts
Last Edited: 2009-06-30 05:23:20
June 30 2009 05:19 GMT
#254
On June 30 2009 14:01 MamiyaOtaru wrote:
I dislike too strict anti piracy measures, but I'm not in agreement with a lot of what you said.

This is like the opposite of reality. No game is impossible to copy.


I never said it was.

Controlling multiplayer has been the only effective anti piracy measure.


I'd actually argue that there has been no "effective" anti-piracy measures since piracy is still at large. I'd also say that anti-piracy is mostly about converting the "casual pirates" into people who buy the game, and "casual pirates" would usually aim for the option with more convenience. In this case, having more options, having pirated material harder to make/find/locate, and having better services would definitely make buying the game much more appealing than pirating it. This would deter "casual pirates" much more than taking away an option to me. =/

It will always be possible to copy a disk.


Never said it wasn't.

If all multiplayer runs through a central server (for initial connections at least) it won't always be possible for pirates to have multiplayer.


I disagree because hackers will be hackers. There will still be key generators. There will still be pirates. Always. So, it again comes down to converting "casual pirates" into part of the audience and customers.

I hate lack of LAN for many previously mentioned reasons, but it is probably the best anti piracy measure they could take.


I disagree for reasons stated above.

What I'm not sure about is if it's really a good idea to focus so much on defeating piracy if it will have such detrimental effects on the legit community.

They've found the best way to fight piracy, but is it a good idea?


It isn't necessarily the best way to fight piracy to me, and the detrimental effects are definitely quite large to Starcraft fans.

So your point is that making it hard, or nigh-impossible to get a copy through pirating is ideal? Yes, it would be ideal. But, as nice as it would be, its not something that would be at all reasonable, or possible to implement. The reality is, getting a copy of the game is easy and will always be easy as long as the internet exists as it does now. You can't plan for ideals, you have to work with realities.

And, given the realities, taking away small things that make pirating more convenient, is fairly practical.


It's not unreasonable at all... it's called encrypting. o_o
It makes pirating that much harder to be effective. Given the realities, taking away LAN might cause much more... displeasure for lack of better word, than the anti-piracy it will provide.
darkness overpowering
Yenzilla
Profile Joined May 2009
Canada84 Posts
Last Edited: 2009-06-30 05:25:32
June 30 2009 05:23 GMT
#255
On June 30 2009 14:19 ghrur wrote:
I'd actually argue that there has been no "effective" anti-piracy measures since piracy is still at large. I'd also say that anti-piracy is mostly about converting the "casual pirates" into people who buy the game, and "casual pirates" would usually aim for the option with more convenience. In this case, having more options, having pirated material harder to make/find/locate, and having better services would definitely make buying the game much more appealing than pirating it. This would deter "casual pirates" much more than taking away an option to me. =/


This leads back to my point against polarizing outcomes. That pirates will still exist doesn't mean the measure isn't effective, just as how not a single anti-virus program has a 100% effectiveness (in finding viruses and false positives) doesn't mean they're not worthwhile.

To aim to destroy piracy altogether is not an issue for a single game to tackle, but limiting the potential damage it may do to its sales is. Controlling the game through mandatory internet connections is fairly effective, even if it doesn't constitute a perfectly effective measure.

For example, I will boldly claim that the proportion of the legitimate user base and pirates in major multiplayer-only games (MMOs) is much more in the developer's favour than any other.
ghrur
Profile Blog Joined May 2009
United States3786 Posts
June 30 2009 05:25 GMT
#256
Yenzilla, I came to the same conclusion as you did about the 100% effectiveness, which is why I wrote that casual pirates part in. That's how you limit the potential damage it does to sales. Controlling the game through mandatory internet connection might decrease sales too, due to, oh, half the world not having internet connection?
darkness overpowering
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 30 2009 05:28 GMT
#257
On June 30 2009 13:23 HuskyTheHusky wrote:
Pretty much sums up everything I really care to discuss about it. I really dont see the benefit.

[image loading]
One good point you mention that I didn't think of before:

"At e-sport events, it's just one more thing to go wrong. We all seen matches have 20 or so minutes delay only because someone's mouse isn't working. Now everyone also must have an internet connection?"

Comparing it that way makes it even more scary. One thing I said before is that simply comparing it to CS and steam you can see what problems it might cause. There are many cases of offline e-sport tournaments that either had a big delay or had to be completely canceled simply because there was some problem connecting to the Steam server.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Yenzilla
Profile Joined May 2009
Canada84 Posts
June 30 2009 05:31 GMT
#258
On June 30 2009 14:25 ghrur wrote:
Yenzilla, I came to the same conclusion as you did about the 100% effectiveness, which is why I wrote that casual pirates part in. That's how you limit the potential damage it does to sales. Controlling the game through mandatory internet connection might decrease sales too, due to, oh, half the world not having internet connection?


As unfair as it may be, Starcraft 2 isn't being geared towards 'half the world'.

Also: Encryption wouldn't work unless you want legitimate owners unable to play the games themselves. After all, you would need a key to de-encrypt the data, if that were available (as it would have to be) someone would make it available online.
DeCoup
Profile Joined September 2006
Australia1933 Posts
June 30 2009 05:32 GMT
#259
On June 30 2009 13:17 DamageControL wrote:
Great now I have to buy two copies.


I hope to god your trolling
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
hacpee
Profile Joined November 2007
United States752 Posts
June 30 2009 05:35 GMT
#260
On June 29 2009 21:26 Eury wrote:
Show nested quote +
On June 29 2009 21:06 HuskyTheHusky wrote:
One thing no one is talking about is huge events with 500-5000 people (I dont know if there is larger ones). They SERIOUSLY expect events like that to have internet for every member there and expect them to have it for tournaments?

Am I misunderstanding something here? How are you supposed to have huge tournaments at events like this?

Anyone?


Pretty sure that Pro leagues and events will have their own special servers. Kinda how WoW events and leagues works today.

You can draw a conclusion from that, that if you want to run an event or a PRO league in SC 2 you will have to be sanctioned by Blizzard ala GomTV.

Kespa won't be happy.


I'm pretty sure WoW events connect through Blizzard's tournament realm. They don't have LAn latency IIRC>
Prev 1 11 12 13 14 15 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft412
ProTech108
Nina 56
StarCraft: Brood War
GuemChi 1600
Artosis 14
Bale 9
Dota 2
NeuroSwarm120
Counter-Strike
summit1g7810
Super Smash Bros
hungrybox204
PPMD46
Other Games
Grubby3232
shahzam553
C9.Mang0412
Sick220
ToD217
Organizations
Other Games
gamesdonequick37501
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 94
• musti20045 47
• RyuSc2 20
• davetesta9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie955
Upcoming Events
Replay Cast
45m
WardiTV Weekly
11h 45m
PiGosaur Cup
1d
The PondCast
1d 10h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
[ Show More ]
RSL Revival
4 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Snow vs Jaedong
YSC vs hero
RSL Revival
5 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
5 days
GSL
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.