[Q]How many SCV's do i need?
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akechi
United States43 Posts
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TeNken.1
United States226 Posts
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Grobyc
Canada18410 Posts
On October 31 2008 14:48 TeNken.1 wrote: Never stop. It's true that 1.5 scv per patch is optimal, but the point to continuously make scv's is that when a new expansion is finished you can transfer workers to it and have it mining at 100% capacity asap. oooh, that brings up one of my problems too, i keep producing SCV's but I expand so slow even when I transfer a dozen works from one of my bases i still have like 2 dozen+ leftover. i think i need to focus on being more aggressive with my expanding. thnx for question OP | ||
clazziquai
6685 Posts
Aren't these two topics basically the same thing LOL. | ||
BlackStar
Netherlands3029 Posts
I thought either 2.2 or 2.4 each patch gave maximum. What 'optimal' means depends on many many things. | ||
akechi
United States43 Posts
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Pyro]v[aniac
United States147 Posts
On October 31 2008 15:18 akechi wrote: if im never supposed to stop, whats up with this thing called "scv stopping" you mean cutting workers? | ||
hymn
Bulgaria832 Posts
Vs other Terrans SCVs are expendable, I see them in battle really often. I think 2 SCVs per mineral patch is the best. So for two bases with total of 17 patches you need 34 for minerals, 6 for gas and 2-3 for building. Total of 43 scvs. For 3 bases it will be with 16 more, up to 60. A lot less than the 3 per patch the Protoss needs, huh? | ||
Stimpacked
Philippines368 Posts
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NiGoL
1868 Posts
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o3.power91
Bahrain5288 Posts
I try not to stop peon production in my main and nat (unless theyre mined out ofc; then i pump from expos). In my expos I initially keep around 2 peons per mineral patch and 3 for gas. Zerg macro is different though. I'm not sure how drone production is done for Zerg. I heard (i forgot from whom) that for every 3 larvae, one must be a drone. | ||
economist_
Vietnam719 Posts
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kemoryan
Spain1506 Posts
On October 31 2008 18:10 hymn wrote: You stop making SCV when you do a timing attack on the Protoss' third, for example. There might be the same deal vs zerg. Vs other Terrans SCVs are expendable, I see them in battle really often. I think 2 SCVs per mineral patch is the best. So for two bases with total of 17 patches you need 34 for minerals, 6 for gas and 2-3 for building. Total of 43 scvs. For 3 bases it will be with 16 more, up to 60. A lot less than the 3 per patch the Protoss needs, huh? 3 per patch for protoss? Does that mean probes mine slower? :o | ||
evanthebouncy!
United States12796 Posts
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evanthebouncy!
United States12796 Posts
On October 31 2008 19:38 kemoryan wrote: 3 per patch for protoss? Does that mean probes mine slower? :o No protoss normally ran out fastest. Terran slowest. Zerg would be same as protoss ran out but they have low drone count in favor of more expo/gas income. So in PvT you need to watch when to expand because one second u could be owning it up w/ 3 bases and huge inflow of money then before u know it they ran dry and u get raped by a 2 base terran :D | ||
evanthebouncy!
United States12796 Posts
On October 31 2008 18:50 o3.power91 wrote: Never stop making workers. Never. The only time you should not be making workers is when you are maxed out or mined out (and have leftover peons). Even if my bases are fully saturated, I dont stop making peons. The reason for this is so that when I expand, I can maynard peons to that expo and instantly have full saturation in that base while still mining at 100% efficiency back where the peons came from. I try not to stop peon production in my main and nat (unless theyre mined out ofc; then i pump from expos). In my expos I initially keep around 2 peons per mineral patch and 3 for gas. Zerg macro is different though. I'm not sure how drone production is done for Zerg. I heard (i forgot from whom) that for every 3 larvae, one must be a drone. Although it is understandible that you want to keep making workers, when you're at 3 bases what is more important is to look out for new expansions. The worst is you make crapload worker, then u go "on wiat I have no expo" and sitting idle w/ 432432 scv | ||
SilverSkyLark
Philippines8437 Posts
Well, never stop, best thing to do because you will expand and you want to keep the expansion running at an optimal rate. The best thing to be able to saturate your expansion is by pumping scvs from the start. Then from there, maynard a group and a half to your expo (depends on you), then pump scvs from both bases. That is what I do, so I can get my 3rd to jumpstart as well. After I get my 3rd to jumpstart, I'd judge if the scv saturation is enough and I stop making scvs, so the rest of the population and minerals can be dedicated towards army production. | ||
FaCE_1
Canada6160 Posts
------- I normally never stop producing them but after if I ever got to late game tha tI got a third CC, I stop producing scv after my third one is full. | ||
Cambium
United States16368 Posts
On October 31 2008 19:55 evanthebouncy! wrote: 9001 | ||
meegrean
Thailand7699 Posts
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