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[D] MBS Discussion III - Page 8

Forum Index > Closed
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Prev 1 6 7 8 9 10 27 Next All
maybenexttime
Profile Blog Joined November 2006
Poland5860 Posts
February 28 2008 20:14 GMT
#141
I agree.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-02-28 20:37:05
February 28 2008 20:36 GMT
#142
Showtime, drop the attitude or get out.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
Last Edited: 2008-02-28 21:12:38
February 28 2008 21:10 GMT
#143
On February 28 2008 02:21 0xDEADBEEF wrote:
Doesn't really matter if a game was around for a longer time or came out at a "worse" time (less people with good internet access). A competitive game that's really good will live on anyway, and SC did. You can't evade the comparison of SC's success with that of WC3.
Klouvious is definately right by showing that WC3 is a very successful game, also a very successful competitive game, and this fact alone means that a very easy UI has almost nothing to do with the competitiveness of a game, because gameplay can always be made complex enough so that the UI doesn't matter.
WC3 even has almost no macro yet still turned out as a very competitive game that rivals the success of SC on all levels.
Now for the sweet part: if you imagine SC2 as some kind of hybrid between SC1 and WC3, with the strengths of each game included, but all weaknesses left out (weaknesses would be WC3 features like heroes, upkeep, "almost no macro" etc., and SC1 weaknesses would be the crude UI), you will most likely have a truly brilliant game that will be a real hit both in the non-competitive scene and in the competitive scene, and rightfully so.


wow. I don't even know how to respond to that...

maybe thats why you want sc2 to be a micro game

SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Meh
Profile Joined January 2008
Sweden458 Posts
February 28 2008 22:34 GMT
#144
Hell, if not for the heroes (or more the fact that the game revolves around them), creeps and lack of macro I'd probably be playing WC3 still. But it's hard to make such an assumption, as WC3 would be a completely different game if not for those things.
"Difficult task balancing! So I will continue to gaebaljin gemhamyeo balancing. But we are exceptional talent!" - Blizzard
Unentschieden
Profile Joined August 2007
Germany1471 Posts
February 28 2008 23:53 GMT
#145
WC3 is intentionally like it is - in fact the very first concept of it was a Squad based RTS.You could even argue that it still is (Imho the numbers don´t really mesure up to "armys"). As such is naturally has different specifics than a pure RTS like Starcraft.
caution.slip
Profile Blog Joined June 2007
United States775 Posts
February 29 2008 00:12 GMT
#146
On February 29 2008 06:10 fusionsdf wrote:
Show nested quote +
On February 28 2008 02:21 0xDEADBEEF wrote:
Doesn't really matter if a game was around for a longer time or came out at a "worse" time (less people with good internet access). A competitive game that's really good will live on anyway, and SC did. You can't evade the comparison of SC's success with that of WC3.
Klouvious is definately right by showing that WC3 is a very successful game, also a very successful competitive game, and this fact alone means that a very easy UI has almost nothing to do with the competitiveness of a game, because gameplay can always be made complex enough so that the UI doesn't matter.
WC3 even has almost no macro yet still turned out as a very competitive game that rivals the success of SC on all levels.
Now for the sweet part: if you imagine SC2 as some kind of hybrid between SC1 and WC3, with the strengths of each game included, but all weaknesses left out (weaknesses would be WC3 features like heroes, upkeep, "almost no macro" etc., and SC1 weaknesses would be the crude UI), you will most likely have a truly brilliant game that will be a real hit both in the non-competitive scene and in the competitive scene, and rightfully so.


wow. I don't even know how to respond to that...

maybe thats why you want sc2 to be a micro game




DB's post doesn't say that. He wants SC2 to have the strengths of WC3, without the weaknesses

weaknesses would be WC3 features like heroes, upkeep, "almost no macro" etc.


where does it say that he wants SC2 to be a micro game, just because he states WC3 is successful and it rivals the success of SC? Turn on a game channel in china and you'll see nothing but WC3 games being aired. Looks like success to me.
Live, laugh, love
Puosu
Profile Blog Joined April 2007
7038 Posts
February 29 2008 07:51 GMT
#147
where does it say that he wants SC2 to be a micro game, just because he states WC3 is successful and it rivals the success of SC? Turn on a game channel in china and you'll see nothing but WC3 games being aired. Looks like success to me.

being in tv hardly rivals Starcrafts success ;p
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
February 29 2008 16:00 GMT
#148
Watch this game:

http://ie.youtube.com/watch?v=5kSyo3kZlZQ

And tell me WC3 isn't exciting
¯\_(ツ)_/¯
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
February 29 2008 16:19 GMT
#149
WC3 was never meant to be an RTS. It was supposed to be an RPG like Baldur's Gate but then with tactics/micro.

You weren't even supposed to own buildings early on. Let alone resources.
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
Last Edited: 2008-02-29 16:32:55
February 29 2008 16:22 GMT
#150
Do you have a source for that BlackStar?

My impression was that Blizzard wanted to build a true successor to Warcraft 2, but the engine couldn't support many units on the system specs they wanted, so they made a game revolving around fewer units, and then they added the hero system to make it more interesting.
¯\_(ツ)_/¯
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
Last Edited: 2008-02-29 16:57:36
February 29 2008 16:56 GMT
#151
WC3 shows that you can design a highly competitive game that has almost no macro and is almost purely about army micromanagement.
Which is pretty much what the anti-MBS side considers to be "impossible" or "not competitive enough". WC3's success proves that this isn't true.
Contrary to WC3, SC2 will have real macro (just slightly less time-consuming than SC1's, so you use the little time you gain for better micro, as in WC3).
I don't see how this game which has both elements should become a competitive failure, when even WC3 isn't one (although it basically just has one element).
Unless Blizzard somehow fucks something up completely. But at least theoretically it's absolutely possible that it can become a highly competitive game as well, regardless of MBS or not.
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
Last Edited: 2008-02-29 17:07:59
February 29 2008 17:06 GMT
#152
The first thing I read about WC3 was that you were supposed to travel around the lands of Warcraft with your hero. He would have a few followers. And you would gain experience, find items, hire mercenaries, encounter famous characters, make moral choices, recruit more followers, etc.

I was surprised that when I first played the game it was just a straightforward RTS game, economy wise. I realized that they changed it a bit and that it would be an RTT game rather than an RPG. Let alone an RTS.
maybenexttime
Profile Blog Joined November 2006
Poland5860 Posts
February 29 2008 17:15 GMT
#153
On March 01 2008 01:00 GeneralStan wrote:
Watch this game:

http://ie.youtube.com/watch?v=5kSyo3kZlZQ

And tell me WC3 isn't exciting


I played WC3 for 2 years and I do find it boring compared to SC, a lot more boring. T___T
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
Last Edited: 2008-02-29 17:20:40
February 29 2008 17:18 GMT
#154
On March 01 2008 02:15 maybenexttime wrote:
Show nested quote +
On March 01 2008 01:00 GeneralStan wrote:
Watch this game:

http://ie.youtube.com/watch?v=5kSyo3kZlZQ

And tell me WC3 isn't exciting


I played WC3 for 2 years and I do find it boring compared to SC, a lot more boring. T___T


I have to agree. I just found this game, 3 set tourney finals with everything on the line to be one of the most exciting games I've ever watched, in any e-sport.

It is relatively rare though that a Warcraft 3 game entertains me that much.

It's just a little proof though that War 3 is very competative, which means that MBS can't be proven detrimental to competition, as a counter example of an extremely competative game WITH MBS exists in Warcraft 3.

Competative RTS games: Starcraft, Warcraft 3

MBS 1, SBS 1
¯\_(ツ)_/¯
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-02-29 18:31:36
February 29 2008 18:18 GMT
#155
But as has been pointed out in the past: MBS has 0 effect on WC3 cause you have like 3-4 production buildings and spend 95% of your time microing anyway.

A better example would be Armies of Exigo which was a competitive game, despite getting 0 exposure.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
HamerD
Profile Blog Joined January 2008
United Kingdom1922 Posts
February 29 2008 18:31 GMT
#156
yeah but WC3 and SC are totally different feeling games. WC3 is all about camping your screen in one location and endlessly flicking units in different directions until your opponent gets a bit unlucky or tired. There's no mineral harrass...taking the whole map...drops and stealth units (frequently) ..blah anyone could go on for hours.
"Oh no, we've drawn Judge Schneider" "Is that bad?" "Well, he's had it in for me ever since I kinda ran over his dog" "You did?" "Yeah...if you replace the word *kinda* with *repeatedly*...and the word *dog* with son"
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
February 29 2008 18:41 GMT
#157
Clearly Warcraft 3 and Brood War are profoundly different games.

The point I would like to make is that Warcraft III offers definitive proof that MBS doesn't impact a game's competativeness.

There are many arguments to be made against MBS, but it relates to the Feel of the game, rather than its competative nature.
¯\_(ツ)_/¯
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
February 29 2008 18:57 GMT
#158
You said it yourself, they are different games; you can't compare apples and oranges.

CS has no buildings and is competitive, therefore we have definitive proof that the existence or absence of buildings doesn't impact a game's competitiveness. Therefore we can get rid of buildings in SC2.

Does that sound like a reasonable argument to you? Of course it doesn't, because you can't compare games that are so different. Let me quote you again: "Clearly Warcraft 3 and Brood War are profoundly different games."
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
February 29 2008 19:07 GMT
#159
They're both RTS games and thus open to comparison. If you compare to Counter-Strike, DotA, Smash brothers, or Kart Rider, then Warcraft III and Starcraft are almost exactly the same. They're more like two different types of apple than two entirely different fruits (if we equate the domain of fruits to the domain of video games).

They are profoundly different as RTS games go, but Warcraft III proves conclusively that an RTS game WITH MBS can be extremely competative.
¯\_(ツ)_/¯
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 29 2008 19:17 GMT
#160
On March 01 2008 04:07 GeneralStan wrote:
They're both RTS games and thus open to comparison. If you compare to Counter-Strike, DotA, Smash brothers, or Kart Rider, then Warcraft III and Starcraft are almost exactly the same. They're more like two different types of apple than two entirely different fruits (if we equate the domain of fruits to the domain of video games).

They are profoundly different as RTS games go, but Warcraft III proves conclusively that an RTS game WITH MBS can be extremely competative.

Yes but it doesn't prove that an RTS game like starcraft, with a focus on macro, can be competitive if you include mbs! MBS has next to 0 impact on WC3 as you simply don't do much macroing, therefore it's proof of pretty much nothing in this context.

However, as I argued above, I think Armies of Exigo offers some kind of proof that it's possible, despite never getting any mainstream exposure.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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