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[D] MBS Discussion III - Page 2

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maybenexttime
Profile Blog Joined November 2006
Poland5860 Posts
February 21 2008 16:38 GMT
#21
Poker.
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
February 21 2008 16:44 GMT
#22
Is Zileas still around? (I sitll don't kow his real name xD) I think he played a big role in the balance and design for broodwar and frozen throne.
Blacklizard
Profile Joined May 2007
United States1194 Posts
February 21 2008 17:01 GMT
#23
No crap, Pillars left? I have no idea why, but I bet a lot of times people leave these jobs for a handful of reasons (and by no means is this meant to say this is why Pillars left if he did):

1. They are really good at design, but they aren't high enough on the company ladder to implement things their way.
2. Related to above, they let their personal preferences get in the way of the overall design goals of the game/company.
3. The long hours and type of monotony of game making doesn't match up to their gaming personality, which for some people is about less monotony (depends I know) or at least a different kind of monotony.
4. Their favorite units/playtype got cut, and they get disgusted.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
February 21 2008 17:47 GMT
#24
On February 21 2008 22:53 FrozenArbiter wrote:
Show nested quote +
On February 21 2008 17:54 fusionsdf wrote:
On February 21 2008 10:17 BlackStar wrote:
Maybe these are interesting:
http://www.wowinsider.com/gallery/gdc08-blizzards-approach-to-mmos/653343/
http://www.wowinsider.com/gallery/gdc08-blizzards-approach-to-mmos/653341/


I hope Blizzard doesn't think that people think MBS is bad because it's change. But they probably do...


Yeah,,,, they probably do

I'm convinced at this point that blizzard will ship with mbs regardless of what anyone says, even progamers.

its really easy to get caught in the box as a developer that 'they just dont like it because they havent played it enough'

I really wont have faith in this game, until they take current progamers, have them sign NDAs and playtest....as long as its just random developers playing it, especially ex-wc3 types, its really vulnerable to missing the point of starcraft.

And MBS/Unlimited selection/automine/autoclone is one of those vulnerabilites.

SC2 is in excellent hands.
Show nested quote +
On January 15 2008 06:23 Mora wrote:
A little more information about David Kim for you folks:

David Kim is korean, born in korea, and moved here to go to school. He was a competitive SC player back in the day, playing with CuteBoy[gm] as well as ZeuS. His favourite sport to watch on TV is Starcraft. He switched to Warcraft3 when war3 came out, but SC was still his favourite RTS (and is to this day).

I worked with Dayvie for over a year. Out of everyone i've had the pleasure of working with in the Game Industry, i feel he is the most qualified to handle SC2 balance. (other than me of course. lol)

I'm confident he'll do a great job.

edit - oh right, i think he also placed in the top 8 for Korea WCG qualifications in 2000. i think.



Like someone else already mentioned, he was lead balancer for dawn of war....
Plus, I'm sure anyone who has ever designed something knows that the designers are generally the most blind to the flaws of their product.

Until blizzard gathers a group of current progamers or top amateurs, has them play for an extended time and give feedback...

I mean we will still have an open beta probably, but since I anticipate most of those invites going out at conventions, where wc3 and wow players show up a hell of a lot more than starcraft players, I'm worried.
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 21 2008 18:04 GMT
#25
Pretty sure blizzard has already discussed testing the game with professionals, and even more sure that they'll get into the beta. Pro-teams getting beta invites seems like a possibility.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
Last Edited: 2008-02-21 18:05:52
February 21 2008 18:05 GMT
#26
I hope that when they bring their demo stations to Korea, be it the 10th or not, they invite all the proteams and give them the attention they deserve. They should at least do that, regardless of if they end up listening to it or not.

And they should continue to do so. When the game goes into beta they should even hire one or two people from the Korean scene with good English and make them part time advisers/consultants or something.

[edit]
FA, do you have any evidence for this?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 21 2008 18:08 GMT
#27
I dunno, I've been up for 2 days but I remember it from somewhere. Maybe it was just a question in a Q/A (maybe at blizzcon). I dunno.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
maybenexttime
Profile Blog Joined November 2006
Poland5860 Posts
February 21 2008 18:15 GMT
#28
I remember that too.
WolfStar
Profile Joined February 2008
United Kingdom155 Posts
Last Edited: 2008-02-22 09:51:11
February 22 2008 09:49 GMT
#29
I'm new here and while I understand what you guys are saying about MBS (after reading a lot of posts!) I should like to give another point of view.

I've been playing SC/BW since it came out and I love it, it is still by far my favourate game. However I'm far from pro. I'm not even a good amature. The reason being not my understanding of the game but my ability to macro/micro/multitask. For that reason I can't wait for MBS and smartcast and automine, why? Because I might stand a chance of winning again I have an 8-5 job a misses and a house. I, like an ever growing percentage of the game playing population of the world, just don't have time to practice to reach that sort of level.

I understand that MBS, as thats what the thread is about, may ruin the competative side of the game and as someone has previously suggested there should deffinatly be an option to dissable it. But guys you can't expect them to cut it, there are too many old codgers (27 lol) like me who can't wait to get the chance of play a match and not just getting totally out produced in 5 mins!

To end I would seriously suggest everyone stops moaning and just concentrates on making sure there is an option to turn these features off which is much more achievable as there is no way they will cut them from the game propper.

EDIT:

Oh and all you guys who think you could do a better job than Blizzard, you love starcraft yeah? Guess what they made it without you last time I'm sure they will do just fine this time. Thanks.
The early bird catches the worm but the second mouse gets the cheese.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 22 2008 11:35 GMT
#30
Wolfstar, I can totally appreciate where you are coming from, however, your argument actually lends support to those not wanting MBS.

Let me explain why; one of the biggest arguments of the pro MBS side has been that it WONT reduce the gap between players. Most pro-mbs players, at least on here, wouldn't want that I think.
I can sympathise with not having the time to get really good at the game, but this shouldn't be a reason to limit how good others can get at it (ie because I can't handle the ball as well as David Beckham I reckon he shouldn't get to handle it at all).

You say you want it as an option, the problem with this is two-fold (actually maybe 3):
1) As it stands, it would appear to be the default, and it's almost certainly going to be in ladder play. Well, ladder play is what matters, and you can't have a ranking where people are not playing the same game (no mbs, mbs).
2) I've said this before, but the blizzard GDC conference enforced this and shows they seem to think the same way, so I'll use their terminology: Too many buckets are bad.

Basically, splitting the player pool by introducing too many options is bad for the health of the game. You'll already have a split between Melee and Ums (not a huge one since I reckon most people will be a bit of both), some kind of split between 1:1 and 2:2++, and introducing another group isn't desireable, splitting the community almost never is.

Thirdly, balance. It will be hard as hell to balance a game both for MBS and without it. If the option was MBS or MBS/No-MBS as an option, I'd go with MBS probably, just because I see the other problems as being quite big.

Lastly, I think you might overestimate how big of an impact MBS will have (which might sound weird coming from someone who doesn't really want it). If you are a casual player, good players will still bulldoze you, but you know what? It's not because of the lack of MBS that this happens to you in BW!

The game is old, almost everyone who plays has played for years and years upon end. When SC2 is released, and for a few years after, you'll constantly be able to find players who you'll be perfectly even with, mbs or no mbs. After that it's just a matter of finding people your skill level I suppose, I never really disliked losing (well I dislike losing, but I like the period of learning where you get your ass kicked every game, the most) but it might be because I always had the time to practice and get better.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
HamerD
Profile Blog Joined January 2008
United Kingdom1922 Posts
February 22 2008 13:22 GMT
#31
I'd laugh if someone modded SC2 to be a proper, skill-orientated game like SC, and then everyone started to play that competitively instead of SC2 vanilla. Kind of like DotA except I hate dota ¬¬.
"Oh no, we've drawn Judge Schneider" "Is that bad?" "Well, he's had it in for me ever since I kinda ran over his dog" "You did?" "Yeah...if you replace the word *kinda* with *repeatedly*...and the word *dog* with son"
NotSupporting
Profile Joined February 2008
Sweden1998 Posts
Last Edited: 2008-02-22 14:17:38
February 22 2008 13:32 GMT
#32

prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
February 22 2008 13:48 GMT
#33
On February 22 2008 18:49 WolfStar wrote:
There are too many old codgers (27 lol) like me who can't wait to get the chance of play a match and not just getting totally out produced in 5 mins!

If there are so many why don't you just vs them instead of good people? I think automatic match making system should actually make this easy for you to do. There's a reason you get out produced in 5 minutes and it's because other players have put in the effort to gain such a skill. They deserve to out produce you in 5 mins. You do not deserve to have an unfair (yes, it IS unfair) added chance to win vs someone who has put in so much more effort. I'm trying not to be harsh but quit with the fucking tears. If you want to win you have to put in the same amount as (if not more than) the player you're playing against.
Oh no
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
February 22 2008 13:58 GMT
#34
Just to add 2 cents since there's a talk about Dawn of War balance.

This game was dominated by Eldar from it's start to the release of two expansion. Right now, with ridiculous 7 races (and 2 more to come with the THIRD expansion pack) balance isn't really an issue anymore, but back then when it was only four of them, it was Eldar > SM ~ CSM > Ork and an alternate balance pattern of CSM Defiler tech > SM & Eldar & Ork. I've kinda played DoW ladder and I must say the balance issues with it were SO evident that I had no idea why nobody was doing anything. Eldar had close to 60% global winrate on ladder, Orks had < 45%. Basically, there was a thread about Warp Spider unit spawned every single day on the strat forums and another one about Defilers with some minor rants on Word of the Emperor/plasmarines since people at least had ideas of how to counter it. Seriously, balance in DoW was abysmal.

So, funnily enough, I can't say that "Dawn of War balance team leader" is a good resume point, their balance team had quite a bad reputation. Nevertheless, it might have to do something with the game's core mechanics, being close to impossible to balance "the right way", so that guy might do better at Blizzard. Otherwise, dunno, I can't probably be considered a StarCraft expert, but I'm one of those few who do understand something about the game and are content with MBS at the same time.

I seriously think that there are much more time-consuming tasks at SC than clicking buildings (it seriously takes like 1-2 seconds to click them all and order units), and warpgates simply won't work without MBS. Autoclone, at the same time, is a terrible feature, and if not limited to workers, it WILL ruin the game.

Someone needs to take a test and analyze a pro FPVOD to see how much time is being devoted to different tasks. I won't be surprised if actual production takes a little time and most of it is invested into micro, rebinding (seriously, I was amazed when I saw a Reach's FPVOD at how much time he spends to proprely assemble his control groups) and constructing buildings.
You want 20 good men, but you need a bad pussy.
maybenexttime
Profile Blog Joined November 2006
Poland5860 Posts
February 22 2008 14:40 GMT
#35
It's about driving your attention elsewhere (base), and not about how much time it actually takes. There was this one game (loki 2 vs. zerg) where it took Midas like 3 seconds to macro from about 10 barracks. ;;
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
February 22 2008 16:28 GMT
#36
If Blizzard puts MBS in the game and it's impossible to play without it, I am sure KeSPA, OGN, GomTV, MBC, etc will step in. Either they will force Blizzard to change this, or they will make an esports mod for SC2.

I have always had this idea. And Tasteless recently said the same thing after actually taking with some Koreans about it.
Fen
Profile Blog Joined June 2006
Australia1848 Posts
February 22 2008 17:02 GMT
#37
On February 22 2008 18:49 WolfStar wrote:
I'm new here and while I understand what you guys are saying about MBS (after reading a lot of posts!) I should like to give another point of view.

I've been playing SC/BW since it came out and I love it, it is still by far my favourate game. However I'm far from pro. I'm not even a good amature. The reason being not my understanding of the game but my ability to macro/micro/multitask. For that reason I can't wait for MBS and smartcast and automine, why? Because I might stand a chance of winning again I have an 8-5 job a misses and a house. I, like an ever growing percentage of the game playing population of the world, just don't have time to practice to reach that sort of level.

I understand that MBS, as thats what the thread is about, may ruin the competative side of the game and as someone has previously suggested there should deffinatly be an option to dissable it. But guys you can't expect them to cut it, there are too many old codgers (27 lol) like me who can't wait to get the chance of play a match and not just getting totally out produced in 5 mins!

To end I would seriously suggest everyone stops moaning and just concentrates on making sure there is an option to turn these features off which is much more achievable as there is no way they will cut them from the game propper.

EDIT:

Oh and all you guys who think you could do a better job than Blizzard, you love starcraft yeah? Guess what they made it without you last time I'm sure they will do just fine this time. Thanks.


Well here is the problem. You are exactly the type of gamer that destroys competative game. You want to be good without getting good. You want an advantage that makes it harder for someone who is better than you to win. Why should you rightfully beat a person who has had more experience and spent more time training than you?

Also I challenge you to post a replay of a game if you think "The reason being not my understanding of the game but my ability to macro/micro/multitask."
99% of all people who claim this have really poor understanding of the game.

See, there is a very large group of people in this world who believe that they are the shit when it comes to everything. No matter what it is, they think that they possess natural skillz that will mean they will always succeed. The problem arises when they come across something that you cannot just pick up and be good at. Instead of admitting, ok im not capable of this and will need time to practice, they delude themselves and make up excuses so their self perception of being the best is not harmed.

"The reason being not my understanding of the game but my ability to macro/micro/multitask." is a common example of this. We see it time and time again. People complaining that the only reason they cant win is because of a UI. Its generally completely wrong and these people have AWFUL game sense, but seeing as such a large number of people fall into this group, its often beleived that the aspect that they bitch about is actually the problem. I mean how couldn't it be, so many people are complaining about it.

Dont worry, when starcraft 2 comes out, you'll be bitching about an imbalance which means you cant win, or there will be something wrong with the map/game/computer. You'll just be having a bad day etc.
Meh
Profile Joined January 2008
Sweden458 Posts
February 22 2008 17:53 GMT
#38
Zileas... Whatever happened to the RTS he was producing?

Anyway, MBS I should think will definitely stay in the game. Blizzard seem to realize they can't artificially gimp the UI because skill shouldn't be defined after who can best overcome a bad UI. But this is Blizzard we are talking about, and I would not not trust any other company to make the next generation RTS. I am confident they will give us the best UI along with a game that still has an unreachable skill ceiling. If not at the release then a couple of years after it.
"Difficult task balancing! So I will continue to gaebaljin gemhamyeo balancing. But we are exceptional talent!" - Blizzard
HamerD
Profile Blog Joined January 2008
United Kingdom1922 Posts
February 22 2008 17:53 GMT
#39
Yeah man I hate all the crap about 'it puts more focus on strategic choices and really lets you get your plans off without having to worry about the finnickety mouse clicks'.

Well there is a game like that and it's called DotA and it sucks ass and if you like that then you can go and play DotA but don't play SC cos it's not for noobs ¬¬.
"Oh no, we've drawn Judge Schneider" "Is that bad?" "Well, he's had it in for me ever since I kinda ran over his dog" "You did?" "Yeah...if you replace the word *kinda* with *repeatedly*...and the word *dog* with son"
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
Last Edited: 2008-02-22 18:01:47
February 22 2008 17:55 GMT
#40
On February 23 2008 02:02 Fen wrote:
Show nested quote +
On February 22 2008 18:49 WolfStar wrote:
I'm new here and while I understand what you guys are saying about MBS (after reading a lot of posts!) I should like to give another point of view.

I've been playing SC/BW since it came out and I love it, it is still by far my favourate game. However I'm far from pro. I'm not even a good amature. The reason being not my understanding of the game but my ability to macro/micro/multitask. For that reason I can't wait for MBS and smartcast and automine, why? Because I might stand a chance of winning again I have an 8-5 job a misses and a house. I, like an ever growing percentage of the game playing population of the world, just don't have time to practice to reach that sort of level.

I understand that MBS, as thats what the thread is about, may ruin the competative side of the game and as someone has previously suggested there should deffinatly be an option to dissable it. But guys you can't expect them to cut it, there are too many old codgers (27 lol) like me who can't wait to get the chance of play a match and not just getting totally out produced in 5 mins!

To end I would seriously suggest everyone stops moaning and just concentrates on making sure there is an option to turn these features off which is much more achievable as there is no way they will cut them from the game propper.

EDIT:

Oh and all you guys who think you could do a better job than Blizzard, you love starcraft yeah? Guess what they made it without you last time I'm sure they will do just fine this time. Thanks.


Well here is the problem. You are exactly the type of gamer that destroys competative game. You want to be good without getting good. You want an advantage that makes it harder for someone who is better than you to win. Why should you rightfully beat a person who has had more experience and spent more time training than you?

Also I challenge you to post a replay of a game if you think "The reason being not my understanding of the game but my ability to macro/micro/multitask."
99% of all people who claim this have really poor understanding of the game.

See, there is a very large group of people in this world who believe that they are the shit when it comes to everything. No matter what it is, they think that they possess natural skillz that will mean they will always succeed. The problem arises when they come across something that you cannot just pick up and be good at. Instead of admitting, ok im not capable of this and will need time to practice, they delude themselves and make up excuses so their self perception of being the best is not harmed.

"The reason being not my understanding of the game but my ability to macro/micro/multitask." is a common example of this. We see it time and time again. People complaining that the only reason they cant win is because of a UI. Its generally completely wrong and these people have AWFUL game sense, but seeing as such a large number of people fall into this group, its often beleived that the aspect that they bitch about is actually the problem. I mean how couldn't it be, so many people are complaining about it.

Dont worry, when starcraft 2 comes out, you'll be bitching about an imbalance which means you cant win, or there will be something wrong with the map/game/computer. You'll just be having a bad day etc.


If you've played the game for approx. 10 years and also watch a lot of replays and VODs, you will have a pretty good understanding of the game, but if you only have like up to 150 APM you will get crushed at some point by a faster player no matter what. Time will become your enemy, you might be able to survive quite some time vs. a better player but in mid or late game you will get overwhelmed quickly, even if you two have the same amount of expansions and a comparable economy.
This is also how I lose every game vs. a better player: in late game, being outproduced.
Sure, sometimes I can see a weakness and exploit it and win earlier, sometimes I win because he makes a big micro mistake, or I'm able to deal heavy damage to him while his army is somewhere else, things like that, but it's often impossible, in which case you can count on me losing.
And this is frustrating, in a way.

The main problem here is that SC has a very high speed/APM base requirement, and this is only because of UI "obstacles" like SBS.
If you don't fulfill this high requirement (it's way too high for players just starting out):
- you won't have much success
- you won't be able to use some of the more fun or advanced units at all because you're almost 100% busy with the basics
- as a result: you won't have fun with the game

Now keep in mind that I'm not advocating that all players should stand a chance against a better player. No. It's just about the feeling they get during the game. If all they do is take care of the basics (macro mechanics, base layout, reproducing workers etc.), because the game is so fast and their APM is too low, it means they maybe never have real fun because they don't have access to many features of the game.
In SC1, the speed requirement for doing the most basic things is so high that you can't really pay enough attention to the more fun things. And for a ton of players, having to spend so much time for producing units and workers is much less much fun than controlling their army (i.e. micro).

This is the core of the problem.
And yes, this is really mainly about newbies and average players. The goal is to try to keep a high skill ceiling even with MBS, so that the competitiveness at the progamer level is not affected. But we really need to have this stuff for the lower skill regions.
I'm pretty sure that almost every low-skilled player in the world will be happy (i.e. will know that you're truly better) if you "outmicro" or "outsmart" him, but he won't be so happy if you play exactly like him but have a few more units leading to his death because he couldn't click buildings as fast.

While this is also some form of skill differentiation, it is not a good one. Just because it takes skill to do so, doesn't mean that it should be in the game, because the skill itself is a "boring" and non-dynamic one. It always is the same, it doesn't change according to the situation. Yes, it works in SC1, and it can also work in SC2, but it's a skill many players aren't fond of. It should be replaced by something else, something better. It's one area of SC1 which should be improved.
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