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[G]The New Lastshadow TvP Guide!! - Page 2

Forum Index > Closed
Post a Reply
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OneOther
Profile Blog Joined August 2004
United States10774 Posts
November 24 2007 08:33 GMT
#21
Small suggestion:
Hwasin should most definitely be in the timing category. He is known for his godly timing :O
DeadVessel
Profile Blog Joined April 2006
United States6269 Posts
November 24 2007 11:53 GMT
#22
Good guide.
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
November 24 2007 15:57 GMT
#23
Thanks for the suggestions, My IE was cut out last night, so Update #2 is coming in tonight.

I'll edit the guide now with what I know to do, thank you.
Patience is a small price to pay for perfection.
JensOfSweden
Profile Blog Joined February 2007
Cameroon1767 Posts
Last Edited: 2007-11-24 16:58:54
November 24 2007 16:58 GMT
#24
Great guide LastShadow, appreciate it!

@ the guy posting a random youtube video, go die please.
<3 Nada [On and off TL.net since 2002
prOxi.JuNii
Profile Joined July 2007
Finland24 Posts
November 24 2007 19:37 GMT
#25
Nice guide, made me realise at least a few new things :-]
YPang
Profile Blog Joined April 2007
United States4024 Posts
November 24 2007 20:11 GMT
#26
wow great guide!, i'm actually looking forwards to your next cheese strategies... :D
sMi.Gladstone | BW: B high| SC2: gold T_T
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
November 24 2007 20:31 GMT
#27
For ur 2fac vult going against 2gate goon, you could fake a small gundam rush/FD to push the goons from ur choke back, then u can sneak the vults out. He will only know about it when he sees the vult go into his choke.
Another thing u could put into it is to use a tank/marines/ whatever to lure the goons out. more often or not, he will send the goons after the tank, thinking its a free easy kill. After the goons are out, sneak the vultures up his ramp, and mine, kill the probes, whatever else u like to do with that.
im deaf
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
November 24 2007 20:37 GMT
#28
On November 25 2007 05:31 imBLIND wrote:
For ur 2fac vult going against 2gate goon, you could fake a small gundam rush/FD to push the goons from ur choke back, then u can sneak the vults out. He will only know about it when he sees the vult go into his choke.
Another thing u could put into it is to use a tank/marines/ whatever to lure the goons out. more often or not, he will send the goons after the tank, thinking its a free easy kill. After the goons are out, sneak the vultures up his ramp, and mine, kill the probes, whatever else u like to do with that.


While this does work in some cases, I was trying to get appoint the cross of hidden aspects, whereas hiding the tank will make him more scared, and normally a protoss player will have a probe at your choke, so they will see the 1 tank / 2 - 4 marine move out.

I'll put this in however, thank you.
Patience is a small price to pay for perfection.
kefkalives
Profile Blog Joined January 2007
Australia1272 Posts
November 24 2007 22:03 GMT
#29
Nice guide, removal of the shadowrush was probably a good idea (many people flamed based on its name). Gj lastshadow.
prOxi.bOn ; \\ What makes most people feel happy/Leads us headlong into harm.
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
November 24 2007 22:22 GMT
#30
FORMAT: #Rush/Strategy ; Map possibilities ; Can expand to ______ Style of play.
Build order
Information
Summary


What is this supposed to mean? I don't get it.
Moderator
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
Last Edited: 2007-11-24 22:31:27
November 24 2007 22:30 GMT
#31
On November 25 2007 07:22 Chill wrote:
Show nested quote +
FORMAT: #Rush/Strategy ; Map possibilities ; Can expand to ______ Style of play.
Build order
Information
Summary


What is this supposed to mean? I don't get it.


How the things start out

First the Rush Name ; The maps its availible on ; Can expand to aggressive or passive(turtle) play style.
The build order
Stuff it does, allows
Summary of it.

Example:

Rush/Strategy: Midas FD
Map Possibilties: Any map
Can expand to: Aggressive or Passive

Info: General Info
1 Advanced info
2
3
4
TRANSTION
1 Advanced Midgame Info
2
3
4

Summary.
Patience is a small price to pay for perfection.
CapO
Profile Blog Joined March 2007
United States1615 Posts
November 24 2007 23:51 GMT
#32
nIcE gUiDe LastShadOw =]
SNSD fan
uppTagg
Profile Blog Joined May 2007
Sweden473 Posts
November 25 2007 00:44 GMT
#33
Thanks alot man! Nice guide, much better than your last one ;> I'm struggling with the tvp matchup so I hope and think this will help me out quite a bit ^^
men du... Tagga!
gameguard
Profile Blog Joined March 2006
Korea (South)2132 Posts
November 25 2007 02:11 GMT
#34
On November 24 2007 05:30 ZerG~LegenD wrote:
Show nested quote +
On November 24 2007 03:47 Wala.Revolution wrote:
Han Bang is a term also used in TvZ so take that into consideration. Some while ago I posted about that term. It literally means "One Blow" so it refers to one big ball of terran army, although I never heard of it it TvT.

Just pointing out so that if someone hears Han Bang in TvZ they don't go eh?

Also, I'm not sure if this is right but Hang Bang does not have to be a timing push.

I, too, am quite sure the term reffers to an all-in build.

I'm also quite sure tornado reffers an attack that isn't a slowpush, rather you move out and siege when he approach. Back in the days, when NaDa began using it, it was quite controversal, as slowpushes were the norm.


Oh, you are quite sure eh?

Nevermind that koreans are telling you what the word actually means. Your quite sure so you must be right.
I-Emerge
Profile Blog Joined December 2005
United States435 Posts
November 25 2007 03:17 GMT
#35
On November 25 2007 05:11 YanGpaN wrote:
i'm actually looking forwards to your next cheese strategies... :D

LOL!

Well this guide is better than your last one buddy old pal. As you know I have been interested in learning other MUs. I will use this guide along with others to help in that endeavour. Keep up the great work and contributing to the community.

---I-Emerge
A punch is just a punch. Then a punch becomes more than a punch. A punch becomes just a punch again.
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
November 25 2007 17:05 GMT
#36
nice guide. perhaps you could include some information about late game tvp. when i'm 200/200 vs a 200/200 zeal/dragoon army, maybe arb/temp (lets leave them out for now) i have no idea how to play. i hear 200/200 terran is supposed to win 200/200 toss, but i get crushed. personally i think its my own mines that're killing me. but how exactly are you supposed to micro 3 groups of vulture and 1 group of tank vs 2 group of zeal and 2 group of goon, assuming i only have +1 weapons.
#1 midas fan
decafchicken
Profile Blog Joined January 2005
United States20168 Posts
November 25 2007 18:14 GMT
#37
Absolutely GREAT guide lastshadow, improved my TvP soooooo much.

Would you please do a TvZ guide too?
how reasonable is it to eat off wood instead of your tummy?
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
November 25 2007 19:30 GMT
#38
TvZ guide would be orgasmic

I can handle ok mid-game, but when the Z gets ultras, defilers, and queen tech such as infested terrans, they just own me ~_~

Hermes | Bisu[Shield] Fighting~!
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
November 25 2007 19:36 GMT
#39
Ok Question and Answer section can now be found at the bottom.


Chill, should I put it elsewhere in the guide? It doesn't seem to fit at the bottom.
Where would you like it or others for that matter?

And to the TvZ requests, its a possibilty, however I'd prefer to do PvT first, and TvZ is my weak point, but yes definately will consider it soon.
Patience is a small price to pay for perfection.
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
November 25 2007 19:52 GMT
#40
Nice! I can't wait to turn into Stork and Boxer!

Thanks so much LS
Hermes | Bisu[Shield] Fighting~!
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