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Buff Scout 2020 - Page 2

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Ej_
Profile Blog Joined January 2013
47656 Posts
February 16 2020 15:17 GMT
#21
Nerf the vultures finally
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Starecat
Profile Joined August 2014
940 Posts
February 16 2020 15:30 GMT
#22
:/ no quality memes or fake rage this time.
:3
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2020-02-16 16:49:14
February 16 2020 16:48 GMT
#23
This is so counter to the way brood war is....

No. Sc2 is a game that has the expectation and perhaps the need for patches but bw should be left untouched. It’s not perfect but it is really dam good in terms of both balance and variety. Leave it be.
"when life gives Hero lemons he makes carriers" -Artosis
Dillon1
Profile Joined April 2015
118 Posts
February 16 2020 18:37 GMT
#24
I think it would be nice to not watch the same BW game over and over.. the game like prosatan said has become stale.. seeing the same 5-6 openings (if that many even) every game no matter what map. I dislike watching nothing but robo plays for dt drops or reavers in PvT for instance..

Yeah we'd piss off a lot of fanboys.. ( emphasis on fanboy) but it's not like you can't revert the changes if they prove to be unbalanced.. (I'd aim to keep the Winrates somewhat even regardless.)

Hell , even just sending 2-3 zealots at a terran early game has been endlessly complained about.. You need like godlike marine micro to even stand a chance, (Not balanced imho)

I'd love to see some statistics on the ranked winrates in each division, I predict it's not as balanced as anyone claims.
Highgamer
Profile Joined October 2015
1448 Posts
February 16 2020 21:21 GMT
#25
On February 17 2020 03:37 Dillon1 wrote:
I'd love to see some statistics on the ranked winrates in each division, I predict it's not as balanced as anyone claims.


When people praise BW's balance they generally talk about the highest level of play and what gets close to it. Obviously some things are OP on lower levels but that is a problem in any competitive RTS.
AntiHack
Profile Joined January 2009
Switzerland553 Posts
Last Edited: 2020-02-17 00:30:21
February 16 2020 22:34 GMT
#26
I don't get this forum sometimes... The PvT Scout might have a place on island maps or even on Inner Coven this season.

People have used the same "Buff" arguments for years when it came to Queens or Valkyries.

Voting for a 2020 balance change with the risk of breaking the balance is so irresponsible and immature that really makes stand out the pervasive modern-gaming and sc2 cultuture that have infected this forum.

No pride and no lessons in being forerunners in Esport I guess.

On February 17 2020 03:37 Dillon1 wrote:
I think it would be nice to not watch the same BW game over and over...


That's why strategy games are not for you and you should probably move to MOBAs or something.

If you didn't notice the dynamicism of sc1 meta changes you're probably not following the scene or again, RTS is not for you.

Tens of completely different units have more combinations than there are atoms in the universe plus an incredible variety of maps... Those are GIGANTIC tools to keep games unique and the meta cycles active.
The need of constant developers update is a sign of infection of the modern/mobile gaming culture.

On February 17 2020 06:21 Highgamer wrote:
Show nested quote +
On February 17 2020 03:37 Dillon1 wrote:
I'd love to see some statistics on the ranked winrates in each division, I predict it's not as balanced as anyone claims.


When people praise BW's balance they generally talk about the highest level of play and what gets close to it. Obviously some things are OP on lower levels but that is a problem in any competitive RTS.


And indeed balancing at the highest level is most reliable way to balance a game due the close skill ceiling, developed mechanics and most of all, you don't balance a game on people that still learning the basics... It's pathetic (Yes I'm looking at you sc2).
Not to mention that what people watch on screen are the pros so that has to be the priority when it comes to balance an Esport.

On February 16 2020 02:52 prosatan wrote:
I agree! I would love to see a change!
I remember a translated video from FBH where he says a change is needed (he made a nice comparison with water)


FirebatHero have been saying and doing Bullshit for decades and now he's the new messiah of this new wave of SC1 Reforged advocates...
"I am very tired of your grammar errors" - Zoler[MB]
Starecat
Profile Joined August 2014
940 Posts
February 16 2020 23:16 GMT
#27
I think it would be nice to not watch the same BW game over and over...

Nah I legit think this is bait, Brood War doesn't look the same even on a 2018 and 19 comparison let alone the KeSPA, Sonic and now Flash donation era.
:3
MinixTheNerd
Profile Joined July 2019
200 Posts
February 16 2020 23:32 GMT
#28
it'll set a terrible precedent, in that blizzard can patch the game not for the sake of balance but rather to force new units into the meta for the sake of viewership.
Kare
Profile Joined March 2009
Norway786 Posts
Last Edited: 2020-02-16 23:41:16
February 16 2020 23:34 GMT
#29
If you were to buff the scout, you would have to do it because you wanted it to be more relevant. At this point in Starcraft, you don't wanna do something like that, because you are basically taking a chance at messing something up in what most people would say is an insanely good RTS game.

I guess my question is, why would anyone want the scout to be relevant? as it stands now it is almost as if it isn't even in the game. Removing it enitrely would be less of a change that actually changing the scout a little bit. Therefore I think it should just stay as it is.

Also, Starcraft Remastered(Starcraft 1) is LITERALLY only alive because of pro play. There wouldn't even be a Remastered if it weren't for the pro scene in South Korea. If people want a change to the scout, you are basically taking the position of possibly doing damage to what has kept the game alive for 20+ years. You know how Blizzard is these days, change the cost of the scout by 10 minerals and before you know it the game is ruined by changes.
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
Dillon1
Profile Joined April 2015
118 Posts
February 17 2020 00:45 GMT
#30
@Starecat,

I would say it doesn't you can watch fighting spirit maps from a bunch different timeperiods and they generally play out exactly the same.

As I continually say, they do this on PTR instead of a hard change, checking the winrates the entire time and only okaying it once the post-buff scout has found its home in a balanced game.

The love for the current meta is actually disturbing somewhat. People okay with lockdown not in the game either?
-What about a medic blind upgrade cost removal.
AntiHack
Profile Joined January 2009
Switzerland553 Posts
February 17 2020 01:31 GMT
#31
On February 17 2020 09:45 Dillon1 wrote:
@Starecat,

I would say it doesn't you can watch fighting spirit maps from a bunch different timeperiods and they generally play out exactly the same.

As I continually say, they do this on PTR instead of a hard change, checking the winrates the entire time and only okaying it once the post-buff scout has found its home in a balanced game.

The love for the current meta is actually disturbing somewhat. People okay with lockdown not in the game either?
-What about a medic blind upgrade cost removal.

This guy have no idea of what balance is... from now on I will ignore this cwn and only reply to the cwn followers
"I am very tired of your grammar errors" - Zoler[MB]
whaski
Profile Joined December 2012
Finland577 Posts
February 17 2020 03:56 GMT
#32
On February 17 2020 09:45 Dillon1 wrote:
@Starecat,

I would say it doesn't you can watch fighting spirit maps from a bunch different timeperiods and they generally play out exactly the same.

As I continually say, they do this on PTR instead of a hard change, checking the winrates the entire time and only okaying it once the post-buff scout has found its home in a balanced game.

The love for the current meta is actually disturbing somewhat. People okay with lockdown not in the game either?
-What about a medic blind upgrade cost removal.




This game is from top 5 of the sponsored games from that time. Here is your lockdown and if you look (you propably wont, because it is the same game million times shees) FS is played in laddergames only, every tournament uses some other map currently. Do you even watch Korean brood war? I think not. Maybe you should consider pokemon go, I heard it is updated often enough to satisfy your needs.
it's not just a music it's something else
Dillon1
Profile Joined April 2015
118 Posts
February 17 2020 04:41 GMT
#33
@Whaski

I too leave games after butting my head against 20 tanks for no reason ... also when im a base up,

Modern tosses would cream this style imho, EMP is much better in every way about..

I'll concede it looks to be a tad better than I thought, but imho he still only won because of premature leaving.

Aight, where's my GSL games with medic blind and scouts?

mierin
Profile Joined August 2010
United States4943 Posts
February 17 2020 05:49 GMT
#34
On February 16 2020 19:07 iPlaY.NettleS wrote:
I'd support reducing price by 25 minerals and buffing ground dmg base by +2 also reduce cost of speed upgrade from 200/200 to 100/100 but its never gonna happen so whatever.


Honestly this sound super reasonable to me.
JD, Stork, Calm, Hyuk Fighting!
iopq
Profile Blog Joined March 2009
United States1053 Posts
February 17 2020 05:51 GMT
#35
I think buffing scouts is a bit too dangerous. They are already effective with upgrades on island maps, Zerg has no answer to mass scouts - devourers are not good enough to deal with the high explosive damage, and even mutalisks lose to scouts, much less scout/corsair.

If you actually increase their ground damage, even by 1, then they'll be used in a manner similar to TvT to harass bases and force goliaths/turrets.

At the amateur level, scout/reaver vs. Zerg is actually viable, I have lost to it several times vs. a slightly better opponent. The key is that scout ground damage can help your reavers without being as micro intensive as web. Being really good at corsair/reaver is still better, but scout/reaver is good enough for amateurs. 11 scouts pack a stronger punch than 11 corsairs, being able to eliminate overlords very quickly and even hydralisks in small numbers. The reason why it's bad is because of build time, cost, upgrade cost.

The one thing I would agree with is slight boost out of the gate without upgrades or build time decrease. Kind of making them more viable as a guardian "oh snap!" button. But if you do that, give devourers more viability on island maps. Zerg was not that good on Sparkle or semi-island maps, despite those maps being Zerg-friendly on purpose.

I guess if you do those buffs, make ghosts a little more viable as well. Like a faster lockdown trajectile speed or something. Can't be too drastic, again, because you don't know if that ruins arbiters
Harem
Profile Joined November 2007
United States11393 Posts
February 17 2020 06:35 GMT
#36
nah
Moderator。◕‿◕。
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