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Buff Scout 2020

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Dillon1
Profile Joined April 2015
118 Posts
Last Edited: 2020-02-15 18:57:05
February 15 2020 17:21 GMT
#1
I think the scout should be buffed, it's literally a joke unit that only gets used by noobs (like me)


Commonly people think they should just start with speed\cost less\take less build time and I think those are all very good ideas, but I also feel like more can be done here to fix the overlap with the corsair

For the cost, it could do with a -25-50 mineral decrease if it's build time stays so long.

Corsairs have disruption web ---> Instantly making them more versatile and powerful than scouts vs ground when they should be classed as a anti-siege or against mass air strats like mutalisks and wraiths
(Protip, scouts don't even see as far as corsairs until they get a fleetbeacon upgade? What's with that?)

Give them +2 base sight range so they can flyby and see everything

Give them a .5 movespeed buff ---> leaving them slower than all other anti air until speed pops thus making them same speed as other flyers.

I propose they are rewarded for staying true to their namesakes and giving them a powerful edge over other units for scouting purposes, by giving them a change in HP , -50hull hp for +35 shields to maximize skilled flybys as well as rewarding proper shield recharging\ might even see some battery plays with harass?


As for their attack, it can also use some buffs
Giving a +2 ground dmg buff will let them 5 shot drones and 4 shot probes\lings ( a scouting unit) instead of the disgusting time it takes now in 6 shots vs drones and 5 vs probes\marines while the scv retains its high hp buffer,

Finally , the amount of time it actually takes to produce a 'scout' is pretty memeworthy..

Reduce it's build time to be 38 seconds like a wraiths, Ensuring a micro intensive air battle if they fly into eachother, (Wraiths will escape to be repaired, while scouts will not be able to.)

Tell me your thoughts plz ..
Poll: Should the scout see a change?

No. (47)
 
58%

Yes. (30)
 
37%

No voting without a debate please (4)
 
5%

81 total votes

Your vote: Should the scout see a change?

(Vote): No voting without a debate please
(Vote): Yes.
(Vote): No.



prosatan
Profile Joined September 2009
Romania7995 Posts
February 15 2020 17:52 GMT
#2
I agree! I would love to see a change!
I remember a translated video from FBH where he says a change is needed (he made a nice comparison with water)
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
Dillon1
Profile Joined April 2015
118 Posts
February 15 2020 18:12 GMT
#3
Water? @ Prosatan
kidcrash
Profile Joined September 2009
United States620 Posts
February 15 2020 18:17 GMT
#4
I feel like the problem with buffing the scout is you walk a fine line with making units with overlapping roles obsolete and just adding useless buffs that dont accomplish anything. If there is an elegant solution I'd be all ears.
kogeT
Profile Joined September 2013
Poland2037 Posts
February 15 2020 18:19 GMT
#5
I agree, although its nearly a tradition that SC hasnt been patched for nearly two decades.

If it was to happen I guess a minor vs ground increase, range upgrade and probably a cost decrease needed.
https://www.twitch.tv/kogetbw
prosatan
Profile Joined September 2009
Romania7995 Posts
February 15 2020 18:28 GMT
#6
On February 16 2020 03:12 Dillon1 wrote:
Water? @ Prosatan

Yes Dillon1, he was asking Blizzard to change BW, even a bit. Something like stagnant water vs running water!
Running water is always fresh
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
Dillon1
Profile Joined April 2015
118 Posts
February 15 2020 19:20 GMT
#7
@kidcrash,

They do have a lot of overlaps, mostly because they made the corsair so insanely good at everything.

The antiground buff\sightrange buff will make the scout play alot differently than the corsair since it will be able to pick off those pesky 1 marine \ling scouts rather quickly as well as overlords, thus giving a major scouting advantage to the toss , mixed with a max hp nerf it will be alot more like a wraith in terms of play

En masse it will still have the burst damage to pick off capital ships\\ vs carriers vs the corsair which will still be the go to vs muta\scourge gameplay since scouts cant outrun either of them early, it will take 26 shots from a muta to pick off a scout or 3 volleys of a mutagroup+ ovie vs the 9 it will take to **1** mutalisk.. **take into account muta kiting vs scout moving attack micro games that happen here as well as the all important splash damage** Also take into account that 2 scourge will down the scout while 1 hit will allow the mutas to go ape.

The main thing it needs is the speed\vs ground buff so it can harass undefended mineral lines a little bit, goliaths, turrets as well as EMP will all be amplified in usage, even though they are used in almost all PvT's anyway..
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
Last Edited: 2020-02-15 21:56:58
February 15 2020 21:56 GMT
#8
Qikz won't ever get to C rank if we buff scouts...
kwark_uk: @father_sc learn to play maybe?
TelecoM
Profile Blog Joined January 2010
United States10671 Posts
February 15 2020 22:27 GMT
#9
No man first off unfortunately you can't buff scouts with speed by default, that would be ridiculous lol

And secondly, if you buffed scouts it would make Stove with scout vs Terran too strong and vs Zerg it would make Guardian / Devourer non viable
AKA: TelecoM[WHITE] Protoss fighting
Red.T45
Profile Joined June 2018
Germany28 Posts
February 15 2020 22:43 GMT
#10
Blizz would break the game beyond any recognition if they tried to implement any change/buff/nerf whatsoever. Better to encourage them to not touch the game. That's no good news for scouts but the game is fine w/o them.
No pain, no gain
noname_
Profile Blog Joined April 2007
456 Posts
February 15 2020 22:56 GMT
#11
The scout by the time became a special role unit, you see many such unused units by a date`s standards may become useful in certain situtations (like queens, ghosts, etc. hell, even the arbiter was considered useless a long time ago), so I`d leave as it is and let players figure out when it is beneficial to use.
LML
Profile Blog Joined March 2007
Germany1764 Posts
February 15 2020 23:11 GMT
#12
There are units that aren't very common. Scouts can be used to proper effect. There have been PvZ games with early scouts, as well as PvT ones. Scouts are good against things like a camping Protoss who goes carriers, and against guardians who try to siege your expansion.
They have a niche use and can be strong in numbers.
LML
EndingLife
Profile Blog Joined December 2002
United States1594 Posts
February 15 2020 23:20 GMT
#13
The only change I'd like to see is putting the scout speed upgrade on the cybernetics core.
Buffing anything else would make them too imbalanced in PvZ. 5 scouts with +1 air weapons 1 shot a drone. 7 of them 1 shot an overlord.
JonttuTonttu
Profile Blog Joined November 2018
81 Posts
February 16 2020 01:24 GMT
#14
One thing also to consider could be a scout that's also a detector, with maybe some nerfs to hitpoints or damage. It would affect all matchups but probably in different ways.

It would potentially give Protoss a different way to counter DT's in PvP
It could potentially become the Protoss's minesweeper, if u had a group of 3 or 4 of them do some recon around and quickly remove spider mines from an area in PvT.
tankgirl
Profile Blog Joined May 2016
Canada407 Posts
Last Edited: 2020-02-16 02:46:09
February 16 2020 02:44 GMT
#15
On February 16 2020 02:21 Dillon1 wrote:
I think the scout should be buffed, it's literally a joke unit that only gets used by noobs (like me)

Tell me your thoughts plz ..



Your post is coherent in form, but false in content. See video below for correct scout usage.

Blizzard will never make a balance patch. If you don't enjoy the current balance, play/make a UMS map.




.
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
Dillon1
Profile Joined April 2015
118 Posts
February 16 2020 04:20 GMT
#16
@tankgirl

I love that movie!!

1. As for the game, he did a lot of weird things , like fighting the single dragoon while chasing the sair over killing like 8 probes...

2. Zerg kinda donated the game , he could've taken a tiny amount of damage and built a overwhelming # of scourge but chose to chase em around and get kited.. losing several smaller groups, at one point he chased 11 scouts with 4 scourge..

The game is neat, but it's a fluke game if anything imho requiring massive strategy mistakes from a good opponent.
Dillon1
Profile Joined April 2015
118 Posts
Last Edited: 2020-02-16 07:45:20
February 16 2020 04:25 GMT
#17
@Endinglife

Yeah? Seeing as that'd be the cost of more than 3 Nexus' I think its fair

Should have scouted em and started scourge OR been on hydra tech, OR be cheesing already with ling rushes??
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
Last Edited: 2020-02-16 10:08:33
February 16 2020 10:07 GMT
#18
I'd support reducing price by 25 minerals and buffing ground dmg base by +2 also reduce cost of speed upgrade from 200/200 to 100/100 but its never gonna happen so whatever.
https://www.youtube.com/watch?v=e7PvoI6gvQs
KameZerg
Profile Blog Joined May 2007
Sweden1762 Posts
Last Edited: 2020-02-16 11:02:27
February 16 2020 10:58 GMT
#19
This is exactly what blizzard wants, to patch the game and then deal will all the complaints people will have as a consequence. Good move. Let them work on the features we are lacking first. Any changes will lead to 1) too many complaints and unhappy players or 2) a spiral of patches as a respond to it. Idiotic post.
asdasdasdasdasd123123123
outscar
Profile Joined September 2014
2832 Posts
February 16 2020 14:50 GMT
#20
Patching scouts can lead to a very dangerous future: the game will become "patchable" and we will end up just like SC2 with endless changes. So I'm taking the path where couple units will be unusable (although sometimes they have their roles for exotic games) instead of seeing how game will become rollercoaster of changes. So no!
sunbeams are never made like me...
Ej_
Profile Blog Joined January 2013
47656 Posts
February 16 2020 15:17 GMT
#21
Nerf the vultures finally
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Starecat
Profile Joined August 2014
937 Posts
February 16 2020 15:30 GMT
#22
:/ no quality memes or fake rage this time.
:3
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2020-02-16 16:49:14
February 16 2020 16:48 GMT
#23
This is so counter to the way brood war is....

No. Sc2 is a game that has the expectation and perhaps the need for patches but bw should be left untouched. It’s not perfect but it is really dam good in terms of both balance and variety. Leave it be.
"when life gives Hero lemons he makes carriers" -Artosis
Dillon1
Profile Joined April 2015
118 Posts
February 16 2020 18:37 GMT
#24
I think it would be nice to not watch the same BW game over and over.. the game like prosatan said has become stale.. seeing the same 5-6 openings (if that many even) every game no matter what map. I dislike watching nothing but robo plays for dt drops or reavers in PvT for instance..

Yeah we'd piss off a lot of fanboys.. ( emphasis on fanboy) but it's not like you can't revert the changes if they prove to be unbalanced.. (I'd aim to keep the Winrates somewhat even regardless.)

Hell , even just sending 2-3 zealots at a terran early game has been endlessly complained about.. You need like godlike marine micro to even stand a chance, (Not balanced imho)

I'd love to see some statistics on the ranked winrates in each division, I predict it's not as balanced as anyone claims.
Highgamer
Profile Joined October 2015
1405 Posts
February 16 2020 21:21 GMT
#25
On February 17 2020 03:37 Dillon1 wrote:
I'd love to see some statistics on the ranked winrates in each division, I predict it's not as balanced as anyone claims.


When people praise BW's balance they generally talk about the highest level of play and what gets close to it. Obviously some things are OP on lower levels but that is a problem in any competitive RTS.
AntiHack
Profile Joined January 2009
Switzerland553 Posts
Last Edited: 2020-02-17 00:30:21
February 16 2020 22:34 GMT
#26
I don't get this forum sometimes... The PvT Scout might have a place on island maps or even on Inner Coven this season.

People have used the same "Buff" arguments for years when it came to Queens or Valkyries.

Voting for a 2020 balance change with the risk of breaking the balance is so irresponsible and immature that really makes stand out the pervasive modern-gaming and sc2 cultuture that have infected this forum.

No pride and no lessons in being forerunners in Esport I guess.

On February 17 2020 03:37 Dillon1 wrote:
I think it would be nice to not watch the same BW game over and over...


That's why strategy games are not for you and you should probably move to MOBAs or something.

If you didn't notice the dynamicism of sc1 meta changes you're probably not following the scene or again, RTS is not for you.

Tens of completely different units have more combinations than there are atoms in the universe plus an incredible variety of maps... Those are GIGANTIC tools to keep games unique and the meta cycles active.
The need of constant developers update is a sign of infection of the modern/mobile gaming culture.

On February 17 2020 06:21 Highgamer wrote:
Show nested quote +
On February 17 2020 03:37 Dillon1 wrote:
I'd love to see some statistics on the ranked winrates in each division, I predict it's not as balanced as anyone claims.


When people praise BW's balance they generally talk about the highest level of play and what gets close to it. Obviously some things are OP on lower levels but that is a problem in any competitive RTS.


And indeed balancing at the highest level is most reliable way to balance a game due the close skill ceiling, developed mechanics and most of all, you don't balance a game on people that still learning the basics... It's pathetic (Yes I'm looking at you sc2).
Not to mention that what people watch on screen are the pros so that has to be the priority when it comes to balance an Esport.

On February 16 2020 02:52 prosatan wrote:
I agree! I would love to see a change!
I remember a translated video from FBH where he says a change is needed (he made a nice comparison with water)


FirebatHero have been saying and doing Bullshit for decades and now he's the new messiah of this new wave of SC1 Reforged advocates...
"I am very tired of your grammar errors" - Zoler[MB]
Starecat
Profile Joined August 2014
937 Posts
February 16 2020 23:16 GMT
#27
I think it would be nice to not watch the same BW game over and over...

Nah I legit think this is bait, Brood War doesn't look the same even on a 2018 and 19 comparison let alone the KeSPA, Sonic and now Flash donation era.
:3
MinixTheNerd
Profile Joined July 2019
200 Posts
February 16 2020 23:32 GMT
#28
it'll set a terrible precedent, in that blizzard can patch the game not for the sake of balance but rather to force new units into the meta for the sake of viewership.
Kare
Profile Joined March 2009
Norway786 Posts
Last Edited: 2020-02-16 23:41:16
February 16 2020 23:34 GMT
#29
If you were to buff the scout, you would have to do it because you wanted it to be more relevant. At this point in Starcraft, you don't wanna do something like that, because you are basically taking a chance at messing something up in what most people would say is an insanely good RTS game.

I guess my question is, why would anyone want the scout to be relevant? as it stands now it is almost as if it isn't even in the game. Removing it enitrely would be less of a change that actually changing the scout a little bit. Therefore I think it should just stay as it is.

Also, Starcraft Remastered(Starcraft 1) is LITERALLY only alive because of pro play. There wouldn't even be a Remastered if it weren't for the pro scene in South Korea. If people want a change to the scout, you are basically taking the position of possibly doing damage to what has kept the game alive for 20+ years. You know how Blizzard is these days, change the cost of the scout by 10 minerals and before you know it the game is ruined by changes.
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
Dillon1
Profile Joined April 2015
118 Posts
February 17 2020 00:45 GMT
#30
@Starecat,

I would say it doesn't you can watch fighting spirit maps from a bunch different timeperiods and they generally play out exactly the same.

As I continually say, they do this on PTR instead of a hard change, checking the winrates the entire time and only okaying it once the post-buff scout has found its home in a balanced game.

The love for the current meta is actually disturbing somewhat. People okay with lockdown not in the game either?
-What about a medic blind upgrade cost removal.
AntiHack
Profile Joined January 2009
Switzerland553 Posts
February 17 2020 01:31 GMT
#31
On February 17 2020 09:45 Dillon1 wrote:
@Starecat,

I would say it doesn't you can watch fighting spirit maps from a bunch different timeperiods and they generally play out exactly the same.

As I continually say, they do this on PTR instead of a hard change, checking the winrates the entire time and only okaying it once the post-buff scout has found its home in a balanced game.

The love for the current meta is actually disturbing somewhat. People okay with lockdown not in the game either?
-What about a medic blind upgrade cost removal.

This guy have no idea of what balance is... from now on I will ignore this cwn and only reply to the cwn followers
"I am very tired of your grammar errors" - Zoler[MB]
whaski
Profile Joined December 2012
Finland576 Posts
February 17 2020 03:56 GMT
#32
On February 17 2020 09:45 Dillon1 wrote:
@Starecat,

I would say it doesn't you can watch fighting spirit maps from a bunch different timeperiods and they generally play out exactly the same.

As I continually say, they do this on PTR instead of a hard change, checking the winrates the entire time and only okaying it once the post-buff scout has found its home in a balanced game.

The love for the current meta is actually disturbing somewhat. People okay with lockdown not in the game either?
-What about a medic blind upgrade cost removal.




This game is from top 5 of the sponsored games from that time. Here is your lockdown and if you look (you propably wont, because it is the same game million times shees) FS is played in laddergames only, every tournament uses some other map currently. Do you even watch Korean brood war? I think not. Maybe you should consider pokemon go, I heard it is updated often enough to satisfy your needs.
it's not just a music it's something else
Dillon1
Profile Joined April 2015
118 Posts
February 17 2020 04:41 GMT
#33
@Whaski

I too leave games after butting my head against 20 tanks for no reason ... also when im a base up,

Modern tosses would cream this style imho, EMP is much better in every way about..

I'll concede it looks to be a tad better than I thought, but imho he still only won because of premature leaving.

Aight, where's my GSL games with medic blind and scouts?

mierin
Profile Joined August 2010
United States4943 Posts
February 17 2020 05:49 GMT
#34
On February 16 2020 19:07 iPlaY.NettleS wrote:
I'd support reducing price by 25 minerals and buffing ground dmg base by +2 also reduce cost of speed upgrade from 200/200 to 100/100 but its never gonna happen so whatever.


Honestly this sound super reasonable to me.
JD, Stork, Calm, Hyuk Fighting!
iopq
Profile Blog Joined March 2009
United States908 Posts
February 17 2020 05:51 GMT
#35
I think buffing scouts is a bit too dangerous. They are already effective with upgrades on island maps, Zerg has no answer to mass scouts - devourers are not good enough to deal with the high explosive damage, and even mutalisks lose to scouts, much less scout/corsair.

If you actually increase their ground damage, even by 1, then they'll be used in a manner similar to TvT to harass bases and force goliaths/turrets.

At the amateur level, scout/reaver vs. Zerg is actually viable, I have lost to it several times vs. a slightly better opponent. The key is that scout ground damage can help your reavers without being as micro intensive as web. Being really good at corsair/reaver is still better, but scout/reaver is good enough for amateurs. 11 scouts pack a stronger punch than 11 corsairs, being able to eliminate overlords very quickly and even hydralisks in small numbers. The reason why it's bad is because of build time, cost, upgrade cost.

The one thing I would agree with is slight boost out of the gate without upgrades or build time decrease. Kind of making them more viable as a guardian "oh snap!" button. But if you do that, give devourers more viability on island maps. Zerg was not that good on Sparkle or semi-island maps, despite those maps being Zerg-friendly on purpose.

I guess if you do those buffs, make ghosts a little more viable as well. Like a faster lockdown trajectile speed or something. Can't be too drastic, again, because you don't know if that ruins arbiters
Harem
Profile Joined November 2007
United States11390 Posts
February 17 2020 06:35 GMT
#36
nah
Moderator。◕‿◕。
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