I think the scout should be buffed, it's literally a joke unit that only gets used by noobs (like me)
Commonly people think they should just start with speed\cost less\take less build time and I think those are all very good ideas, but I also feel like more can be done here to fix the overlap with the corsair
For the cost, it could do with a -25-50 mineral decrease if it's build time stays so long.
Corsairs have disruption web ---> Instantly making them more versatile and powerful than scouts vs ground when they should be classed as a anti-siege or against mass air strats like mutalisks and wraiths (Protip, scouts don't even see as far as corsairs until they get a fleetbeacon upgade? What's with that?)
Give them +2 base sight range so they can flyby and see everything
Give them a .5 movespeed buff ---> leaving them slower than all other anti air until speed pops thus making them same speed as other flyers.
I propose they are rewarded for staying true to their namesakes and giving them a powerful edge over other units for scouting purposes, by giving them a change in HP , -50hull hp for +35 shields to maximize skilled flybys as well as rewarding proper shield recharging\ might even see some battery plays with harass?
As for their attack, it can also use some buffs Giving a +2 ground dmg buff will let them 5 shot drones and 4 shot probes\lings ( a scouting unit) instead of the disgusting time it takes now in 6 shots vs drones and 5 vs probes\marines while the scv retains its high hp buffer,
Finally , the amount of time it actually takes to produce a 'scout' is pretty memeworthy..
Reduce it's build time to be 38 seconds like a wraiths, Ensuring a micro intensive air battle if they fly into eachother, (Wraiths will escape to be repaired, while scouts will not be able to.)
Tell me your thoughts plz ..
Poll: Should the scout see a change?
No. (47)
58%
Yes. (30)
37%
No voting without a debate please (4)
5%
81 total votes
Your vote: Should the scout see a change?
(Vote): No voting without a debate please (Vote): Yes. (Vote): No.
I feel like the problem with buffing the scout is you walk a fine line with making units with overlapping roles obsolete and just adding useless buffs that dont accomplish anything. If there is an elegant solution I'd be all ears.
They do have a lot of overlaps, mostly because they made the corsair so insanely good at everything.
The antiground buff\sightrange buff will make the scout play alot differently than the corsair since it will be able to pick off those pesky 1 marine \ling scouts rather quickly as well as overlords, thus giving a major scouting advantage to the toss , mixed with a max hp nerf it will be alot more like a wraith in terms of play
En masse it will still have the burst damage to pick off capital ships\\ vs carriers vs the corsair which will still be the go to vs muta\scourge gameplay since scouts cant outrun either of them early, it will take 26 shots from a muta to pick off a scout or 3 volleys of a mutagroup+ ovie vs the 9 it will take to **1** mutalisk.. **take into account muta kiting vs scout moving attack micro games that happen here as well as the all important splash damage** Also take into account that 2 scourge will down the scout while 1 hit will allow the mutas to go ape.
The main thing it needs is the speed\vs ground buff so it can harass undefended mineral lines a little bit, goliaths, turrets as well as EMP will all be amplified in usage, even though they are used in almost all PvT's anyway..
Blizz would break the game beyond any recognition if they tried to implement any change/buff/nerf whatsoever. Better to encourage them to not touch the game. That's no good news for scouts but the game is fine w/o them.
The scout by the time became a special role unit, you see many such unused units by a date`s standards may become useful in certain situtations (like queens, ghosts, etc. hell, even the arbiter was considered useless a long time ago), so I`d leave as it is and let players figure out when it is beneficial to use.
There are units that aren't very common. Scouts can be used to proper effect. There have been PvZ games with early scouts, as well as PvT ones. Scouts are good against things like a camping Protoss who goes carriers, and against guardians who try to siege your expansion. They have a niche use and can be strong in numbers.
The only change I'd like to see is putting the scout speed upgrade on the cybernetics core. Buffing anything else would make them too imbalanced in PvZ. 5 scouts with +1 air weapons 1 shot a drone. 7 of them 1 shot an overlord.
One thing also to consider could be a scout that's also a detector, with maybe some nerfs to hitpoints or damage. It would affect all matchups but probably in different ways.
It would potentially give Protoss a different way to counter DT's in PvP It could potentially become the Protoss's minesweeper, if u had a group of 3 or 4 of them do some recon around and quickly remove spider mines from an area in PvT.
1. As for the game, he did a lot of weird things , like fighting the single dragoon while chasing the sair over killing like 8 probes...
2. Zerg kinda donated the game , he could've taken a tiny amount of damage and built a overwhelming # of scourge but chose to chase em around and get kited.. losing several smaller groups, at one point he chased 11 scouts with 4 scourge..
The game is neat, but it's a fluke game if anything imho requiring massive strategy mistakes from a good opponent.
I'd support reducing price by 25 minerals and buffing ground dmg base by +2 also reduce cost of speed upgrade from 200/200 to 100/100 but its never gonna happen so whatever.
This is exactly what blizzard wants, to patch the game and then deal will all the complaints people will have as a consequence. Good move. Let them work on the features we are lacking first. Any changes will lead to 1) too many complaints and unhappy players or 2) a spiral of patches as a respond to it. Idiotic post.
Patching scouts can lead to a very dangerous future: the game will become "patchable" and we will end up just like SC2 with endless changes. So I'm taking the path where couple units will be unusable (although sometimes they have their roles for exotic games) instead of seeing how game will become rollercoaster of changes. So no!