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plz buff guardian :( - Page 3

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iFU.pauline
Profile Joined September 2009
France1660 Posts
March 03 2019 23:31 GMT
#41
you should try corsaire vs +3 carap guardians
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
JonttuTonttu
Profile Blog Joined November 2018
81 Posts
Last Edited: 2019-03-04 01:51:32
March 04 2019 01:49 GMT
#42
Thanks for all the feedback guys.
On March 03 2019 18:42 RJGooner wrote:
What balance changes do the people in this thread actually have in mind? It's just odd to see people in 2019 claiming we need balance changes when the game has been near perfectly balanced for most of its existence.

How about instead of talking about balance changes we try to get new maps"

Yea but the thing is that there is a limit to what those new maps can offer.

What I'm trying to say is that:
I want to push the limits of what kind of strategies, unit compositions and maps are worthwhile in a play to win situation and also in non-1v1 gametypes.
JonttuTonttu
Profile Blog Joined November 2018
81 Posts
Last Edited: 2019-03-04 01:51:02
March 04 2019 01:50 GMT
#43
doublepost
jimminy_kriket
Profile Blog Joined February 2007
Canada5522 Posts
March 04 2019 02:01 GMT
#44
Complaining about brood war in 2019. I love it.
life of lively to live to life of full life thx to shield battery
JonttuTonttu
Profile Blog Joined November 2018
81 Posts
March 04 2019 02:31 GMT
#45
Updated the OP.
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2019-03-04 12:00:21
March 04 2019 11:59 GMT
#46
On March 03 2019 06:53 JonttuTonttu wrote:
Man if there was one thing I've always wanted is to have Guardians be as strong as they were before Brood War, were no anti-air ground units could really match them.

That's after all how they were designed. When goliaths got their range upgrade in BW maybe to counter Carriers, I guess the developers didn't really think about how it would affect the usefulness of the guardian. They are maybe my favourite unit anyways but not really worth using. Do you know the feeling? Kinda like having to abandon one of your dreams. Maybe worse actually, I don't think I can get over this if I don't get a guardian buff, I'm really bitter.

Now the F******* thing is just a gimmick unit. "Whoa look GUARDIAN SURPRISE. WEW! Something different. Well... for 60 seconds until they're all dead and haven't really done anything amazing."

All that for a f******* high-tech unit, that's costly as F******. WHY?

I don't care if it ruins the balance of the game. Screw balance. I'm not asking for the world. I just want my guardian.


Like seriously, even something cool like +3 range but +50 vespene gas cost for guardian morph or maybe make it do 40 damage but make the damage type explosive for a +50 vespene gas cost for guardian morph.

Thanks for understanding.


Edit: A couple things to add from my later replies to other posters in the thread.

Show nested quote +
The idea in this case is to make the guardian essentially an anti-mech unit. The reason this role would be what I'm looking forward to is that It's a ridiculous idea that a high-tech Hive level unit is used to harrass mineral lines and kill the first fighting units that Terran is able to buy (marines), rather than Terran's own high-tech or high cost units. If the Terran goes mech and also manages to get a good amount of science vessels with his goliaths and tanks, then he prolly just should win, since that's a pretty costly collection of tech and units.

Show nested quote +
Btw I kinda get that this change could be seen as a balance change too, however... it isn't a race/matchup balance change but rather a unit/strategy balance change.

And then some replies regarding the general phenomenon and project this kind of unit stat change would be a part of or relate to:
Show nested quote +
If u think this is just about my skill or about a wish for a balance change, you would have more of a point if I was arguing for changing some low tech unit's stats, that are used all the time anyways, say hydralisks or whatever.

Edit: But then again... You could argue for changing some low tech units' stats too, but if the intention isn't to affect balance but to give more to the game (different kinds of maps that are balanced in all matchups for example), then the change would have to be such that it only affects characteristics and circumstances that are relevant in those maps.

Show nested quote +
If by that u mean I'm not serious, well I don't know how to create such a testmap where you could change damagetypes for example (I don't think you can edit that normally) and I'd still need people willing to try it.

Show nested quote +
That is what I have thought about. If in the future you can get big people on board and many people to play it, it could enter like a beta phase for say... 6 months, and then if it looks good be pushed into a new patch for BW. The problem obviously is that this takes several people more than just me as an amateur and a miscellaneous cast of casuals and other amateurs playtesting it for fun a few times over the course of a few months. Only pros could judge whether it'd work and fit in next to established meta. I am not a pro. Nor a millionaire so I can't sponsor korean pros to playtest the mod. Maybe some day though.

Show nested quote +
Yea I never said Blizzard should try to fix anything by themselves, rather only after the playerbase itself has reached a satisfactory consensus. Blizzard would only implement very specific solutions crafted by the players.

Regarding interest in these sort of changes etc:
Show nested quote +
Last, just to add... There has clearly been interest even from the point of the knife's edge-top of the very top of players from among the BW pros in stats changes into the game by Flash. On his channel there's a video of him playing a custom map with tweaked unit stats for the scout (buff), the hydralisk (nerf iirc) and some other units iirc. So the korean pros are pretty open minded at least.

And how BW has changed and its future:
Show nested quote +
I truly believe that BW would have so much more to offer and I wouldn't want the Brood War boomers to be so anti-change in BW. To make the game as great as it can be, and to offer much more to enjoy by viewing, pondering and by playing the game, is all I want to do. Even chess has evolved over time, it has gotten new rules I think even centuries later.
BW has changed from its release as well.
There were balance patches for BW as well. Don't forget that.



Finally regarding the effect that new maps can have on gameplay and the intention behind potential unit stat changes and the push for them.

Show nested quote +
Yea but the thing is that there is a limit to what those new maps can offer.

What I'm trying to say is that:
I want to push the limits of what kind of strategies, unit compositions and maps are worthwhile in a play to win situation and also in non-1v1 gametypes.


as someone playing broodwar since 20+ years i have to say i rarely read something more wrong xD
its really funny how new players always want changes xD
a comment like "not care if it ruins the balance" alone makes it a joke comment

there wont be any change in broodwar and thats GOOD no one wants it, if something isnt balanced, you balance it by MAPS.

also guardians are totaly fine as they are ...
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Jealous
Profile Blog Joined December 2011
10253 Posts
Last Edited: 2019-03-04 12:44:19
March 04 2019 12:25 GMT
#47
NVM
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 04 2019 14:13 GMT
#48
Guardians don't need a buff, they already fit a good role as is. I doubt you'll see much support for your idea OP.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2019-03-04 16:04:25
March 04 2019 14:36 GMT
#49
Wtf.

Guardians are worth using. You can get them every game in ZvT if you want to, either offensively above the natural expansion, or defensively (four at your third and fourth, four at your main and natural) to be 100% safe against drops.

Against Protoss, I used them when I played Zerg, too. I got to B+ on ICCup as Zerg before the ladder change. B+ wasn't the best, but if I got to use them there, you get to use them at wherever you are on battle net.

Whenever you have more gas than the Protoss, and he's turtled up late game, you can trade guardians for storms to break expansions. Just keep draining his gas that goes to templars, with your gas that goes to guardians. You can also morph guardians over the Protoss' natural it if you play the muta ling sunken style.

If you want to play the old hydra guardian style from vanilla, you still can, in the form of timing pushes. It's just not imbalanced anymore. Carriers are still good, just not an automatic win in the lategame. Guardians are still good, just not an automatic win in the lategame. Mass hydra is dead, this is true, because of the medic, but StarCraft shouldn't be C&C. It shouldn't be a bunch of simple attack move units running in to each other.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Highgamer
Profile Joined October 2015
1444 Posts
Last Edited: 2019-03-04 15:44:55
March 04 2019 15:41 GMT
#50
As many people have argued there are actually many ways to use guardians. Not as a bread-and-butter lategame-unit, but also not just as a gimmick. Rather as a situational unit that you can mix in on a regular basis in low numbers in the lategame, or mass in certain situations that occur once every several games.

I think one idea of the OP is just personal preference: That tier1 units should at some point lose effectiveness and be replaced by higher tier units. Surely this is a design choice but I personally prefer BW as the mechanically difficult tug of war between mostly standard units that we're used to, that sometimes gets "disturbed" by these rare situations with guardians/DAs/ghosts...

To me the excitement when watching BW is to watch people handle the insane mechanical difficulty of macro and control while making good tactical decisions that can be fresh/exciting every time... I don't have to watch too many different unit types or transitions during the game. To me the "standard" styles include sufficient unit-types and transitions, and are well enough designed for me to watch them forever xD.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2019-03-04 17:53:08
March 04 2019 17:17 GMT
#51
The thing to complain about going from vanilla to Brood War is actually not guardians, but mass hydralisk ZvT. Guardians were never good vs Zerg, and were never massed vs Protoss. Only before the irradiate buff, and when people were really bad, were they massed vs Terran. In vanilla, Just like today, given enough vessels, you stop massing guardians.

Yes, guardians destroy mech in vanilla, but mech isn't viable anyway because of the lack of charon boosters and valkyries. Mech just dies to mutalisks. Your nostalgia for mass guardians comes from a time when the game's balance was broken, and / or people were very bad. Mass guardian was never a thing, except for when Terran was underpowered and had no chance vs Z or vs lategame carriers.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
March 04 2019 17:56 GMT
#52
I've never seen someone this sad about Guardians and I feel your pain, man. Good luck on your quest.
@RealHeyoka | ESL / DreamHack StarCraft Lead
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
March 04 2019 21:40 GMT
#53
If I was asked to make a balance patch for BW I would buff GHOSTS as a priority, then some thin surgical non-obvious buffs to DARK ARCHONS, QUEENS and SCOUTS.

+ Show Spoiler +
maelstrom duration increased
mind control no longer removes shields
mind control cost reduced to 125 or 100
queens cast range increased or movement speed increased or both
scouts uhhh -25 min -25 gas cost?


Guardians are fine, especially compared to those.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
Malongo
Profile Blog Joined November 2005
Chile3472 Posts
March 04 2019 21:50 GMT
#54
It baffles me how this thread reached page 3 already. Good job!
Help me! im still improving my English. An eye for an eye makes the whole world blind. M. G.
FlaShFTW
Profile Blog Joined February 2010
United States10252 Posts
March 05 2019 01:51 GMT
#55
On March 05 2019 06:50 Malongo wrote:
It baffles me how this thread reached page 3 already. Good job!

this is my thoughts exactly
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Luddite
Profile Blog Joined April 2007
United States2315 Posts
March 05 2019 02:07 GMT
#56
Everyone's being all negative here so I'll just post this instead:
Can't believe I'm still here playing this same game
TelecoM
Profile Blog Joined January 2010
United States10686 Posts
March 05 2019 04:44 GMT
#57
Balance threads in 2019.
AKA: TelecoM[WHITE] Protoss fighting
Kerotan
Profile Blog Joined May 2008
England2109 Posts
March 05 2019 10:20 GMT
#58
I'm not opposed to the idea of balance patch, but it would have to be microscopic changes. Its a moot point since the OP doesn't seem to care about balance.
To use an analogy, each of the matchups in brood war is like a dish of food, each unit an ingredient. Therefore complaining that you can't use all ingredients at your disposal in the same dish is kinda weird. The meal is fine, you don't need to add guardians in just because you have emm.
Nerdette // External revolution - Internal revolution // Fabulous // I raise my hands to heaven of curiosity // I don't know what to ask for // What has it got for me? // Kerribear
kogeT
Profile Joined September 2013
Poland2041 Posts
March 05 2019 15:01 GMT
#59
I would love a balance patch on some of the unused units, just to wake up the creativity in people. Adjustments to ghost, medic skills, scout, DA, queen, infested terran would be great. :-)
https://www.twitch.tv/kogetbw
WGT-Baal
Profile Blog Joined June 2008
France3420 Posts
March 05 2019 15:41 GMT
#60
So that may sound stupid but you can always make a custom map and then play it?
Horang2 fan
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