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New AntiHack - testers needed - Page 2

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Vin{MBL}
Profile Blog Joined September 2006
5185 Posts
April 04 2007 07:24 GMT
#21
On April 04 2007 06:11 CaucasianAsian wrote:
omg I cant wait till this ladder is released!


yea!~
it's gonna be sooooo gosu

GOGOGOGO TL.NET!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-04-04 07:52:25
April 04 2007 07:51 GMT
#22
I'm on a AMD 64 athlon am I fucked?

PS- I didn't know that the hacks could do all this shit, Its really amazing.


Starcraft:Broodwar
+ Show Spoiler +
Released: March 30th, 2007
System: NT, 2k, XP, VISTA

Quick Reference of Hotkeys

- In-Game
F5 Toggle lag defender state.
F6 Zerg burrow/unburrow unit stacker.
Ctrl + F6 Select all stacked units of the same type that are currently selected.
F8 Add/Remove unit for queue-automation.
Ctrl + F8 Remove all units for queue-automation.
F9 Toggle global queue-automation.
Ctrl + F9 Toggle subunit queue-automation.
F11 Toggle elapsed timer state forwards.
Ctrl + F11 Toggle elapsed timer state backwards.
F12 Toggle the four-state stat hack forwards.
Ctrl + F12 Toggle the four-state stat hack backwards.
~ / Alt Select all units of the same type that are current selected.
Numpad 0 Use the drone float exploit. (continues as long as button is held)
Delete Toggle in-game message log.
Insert Toggle three-state maphack forwards.
Ctrl + Insert Toggle three-state maphack backwards.
Ctrl + F Find idle peon and select it.
Pause Pauses and resumes the game.

- Lobby
Page Up Increase download status display, use in lobby.
Page Down Decrease download status display, use in lobby.
End Refresh the game you are hosting so its on top.


Quick Reference of Commands

- In-Game
/list Show a list of players in the game, with player color, race, and ID.
/lat [num] Change game latency, 0=Low Lat, 1=High lat, 2=Extra high lat.
/kill Kill selected workers (peons).
/hold Command selected units to hold position.
/rally Restores all rally points to default.
/hang Toggle game hang state.

- In-Game + Lobby
/sh Toggle selection hack state.
/autom Toggle peon auto mine state.
/ualert Toggle configurable unit alert state.
/nalert Toggle nuclear missile alert state.
/dalert Toggle dropship alert state.
/unally Toggle ally alert - auto unally state.
/alog Toggle in-game action logger state.
/warning Toggle warning message removal state. (Default: On)
/mh [num] Change three-state maphack mode, 1=Off, 2=Lite, 3=Full.

- Channel
/spoof [name] Spoof a custom name, supports color.
/rn Restore spoofed name to original name.
/cn Display current spoofed name.
/ar Toggle auto respoof state. (default on)
/home Join home channel. (set home channel in Oblivion.ini)


Other Features

Start a game without any opponents.
Stay in game even after being defeated.
In-game system timer with AM and PM display.
Show map download status at all times.
Save screenshots as bitmaps rather than PCX.
Selection hack with mass select hotkey.
Nuclear missile alert with map ping on nuke attempt. (not launch)
Dropship alert with map ping on unload all and single drop.
Ally alert with auto unally/unvision.
Channel, lobby and in-game chat logger.
Automatically create a worker on map begin.
Automatically mine minerals on map begin.
Automatically mine minerals once peon is built.
Automatically gain lobby ops. (host hack)
Alliance menu player names are in ally status color.
Lag screen box timer always set to 1 second. (safe quick drop)
On-Screen peon idle detection.
Automatically re-queue units. (Auto queue)
Replay bugfix. (Play replays correctly)
Nuclear missle crash protection.
Name spoofer with temp ip ban protection.
Auto join home channel on battle.net login
Stop map triggers from being disabled in a 1 player UMS game.
Warning messages are disabled. (Unit unplaceable messages)
Bypass anti-hack protection when connecting to battle.net.


Name Spoofer Color Codes
\B Blue.
\G Green.
\L Light Green.
\D Dark Grey. (Later text cannot be changed)
\W White.
\R Red.
\I Invisible/Black.
\T Tab.
\C Center justify.
\V Right justify.


Version 2.0.7
- Updated loader.
- No longer require msvcr71.dll and msvcp71.dll.


Warcraft 3:The Frozen Throne
+ Show Spoiler +

Updated to v2.02 on March 7th, 2007
For news and updates, visit http://www.permaonline.com

In this version, I have added the ability to differentiate between mirrored and real units. A number of security changes and the addition of text notifications on state changes have been added. You will need a Perma Online account in order to use this hack. For more information on obtaining a Perma Online account, please visit my home page at http://www.permaonline.com. Support will still be offered on this forum.

Maphack Features

* Undetected in ladder, tournament, custom, and GGClient-managed games.
* Three modes for gameplay; off, strategic, and full.
* Removes the fog of war on the main map and minimap.
* Displays all enemy units and buildings, neutral units, shops, invisible units.
* Allows hover and selection of enemy units.
* Displays enemy cooldowns, hero inventory, and building states.
* Displays enemy resources.
* Displays hero levels and gold mine information.
* Displays enemy hero progression bar.
* Allows you to toggle unit health bars on and off by pressing Alt+Shift.
* Automatically updates itself on use.
* Modes can be changed with the F5 key.


Changes in 2.02

* Added the ability to differentiate between real and fake Blademaster images.
* Added a text alert when the maphack state is changed.
* Added a number of new internal security features.
* Performed a scheduled rework of most hooks.
* Fixed a bug in the loader that would not select a default window name if one was not specified.


Questions or Concerns?

Q: Is this maphack undetected in ladder and tournament games?
A: Yes. At the time of release this maphack has been extensively tested in both online ladder games and tournaments. You may also use this maphack as you desire in custom games.

Please take the time to read through the documentation if you are having trouble before contacting me about questions. There is a good chance your problem can be solved easily. If you are unable to solve the problem, please post on the forum or submit a support ticket at http://www.permaonline.com/contact.php.
..and then I would, ya know, check em'. (Aka SpoR)
Qi.TiGeR
Profile Joined January 2007
Bangladesh78 Posts
April 04 2007 07:55 GMT
#23
you are more than fine, p2 was given as a standard example for processing speed.

On April 04 2007 16:51 CharlieMurphy wrote:
I'm on a AMD 64 athlon am I fucked?

PS- I didn't know that the hacks could do all this shit, Its really amazing.


Starcraft:Broodwar
+ Show Spoiler +
Released: March 30th, 2007
System: NT, 2k, XP, VISTA

Quick Reference of Hotkeys

- In-Game
F5 Toggle lag defender state.
F6 Zerg burrow/unburrow unit stacker.
Ctrl + F6 Select all stacked units of the same type that are currently selected.
F8 Add/Remove unit for queue-automation.
Ctrl + F8 Remove all units for queue-automation.
F9 Toggle global queue-automation.
Ctrl + F9 Toggle subunit queue-automation.
F11 Toggle elapsed timer state forwards.
Ctrl + F11 Toggle elapsed timer state backwards.
F12 Toggle the four-state stat hack forwards.
Ctrl + F12 Toggle the four-state stat hack backwards.
~ / Alt Select all units of the same type that are current selected.
Numpad 0 Use the drone float exploit. (continues as long as button is held)
Delete Toggle in-game message log.
Insert Toggle three-state maphack forwards.
Ctrl + Insert Toggle three-state maphack backwards.
Ctrl + F Find idle peon and select it.
Pause Pauses and resumes the game.

- Lobby
Page Up Increase download status display, use in lobby.
Page Down Decrease download status display, use in lobby.
End Refresh the game you are hosting so its on top.


Quick Reference of Commands

- In-Game
/list Show a list of players in the game, with player color, race, and ID.
/lat [num] Change game latency, 0=Low Lat, 1=High lat, 2=Extra high lat.
/kill Kill selected workers (peons).
/hold Command selected units to hold position.
/rally Restores all rally points to default.
/hang Toggle game hang state.

- In-Game + Lobby
/sh Toggle selection hack state.
/autom Toggle peon auto mine state.
/ualert Toggle configurable unit alert state.
/nalert Toggle nuclear missile alert state.
/dalert Toggle dropship alert state.
/unally Toggle ally alert - auto unally state.
/alog Toggle in-game action logger state.
/warning Toggle warning message removal state. (Default: On)
/mh [num] Change three-state maphack mode, 1=Off, 2=Lite, 3=Full.

- Channel
/spoof [name] Spoof a custom name, supports color.
/rn Restore spoofed name to original name.
/cn Display current spoofed name.
/ar Toggle auto respoof state. (default on)
/home Join home channel. (set home channel in Oblivion.ini)


Other Features

Start a game without any opponents.
Stay in game even after being defeated.
In-game system timer with AM and PM display.
Show map download status at all times.
Save screenshots as bitmaps rather than PCX.
Selection hack with mass select hotkey.
Nuclear missile alert with map ping on nuke attempt. (not launch)
Dropship alert with map ping on unload all and single drop.
Ally alert with auto unally/unvision.
Channel, lobby and in-game chat logger.
Automatically create a worker on map begin.
Automatically mine minerals on map begin.
Automatically mine minerals once peon is built.
Automatically gain lobby ops. (host hack)
Alliance menu player names are in ally status color.
Lag screen box timer always set to 1 second. (safe quick drop)
On-Screen peon idle detection.
Automatically re-queue units. (Auto queue)
Replay bugfix. (Play replays correctly)
Nuclear missle crash protection.
Name spoofer with temp ip ban protection.
Auto join home channel on battle.net login
Stop map triggers from being disabled in a 1 player UMS game.
Warning messages are disabled. (Unit unplaceable messages)
Bypass anti-hack protection when connecting to battle.net.


Name Spoofer Color Codes
\B Blue.
\G Green.
\L Light Green.
\D Dark Grey. (Later text cannot be changed)
\W White.
\R Red.
\I Invisible/Black.
\T Tab.
\C Center justify.
\V Right justify.


Version 2.0.7
- Updated loader.
- No longer require msvcr71.dll and msvcp71.dll.


Warcraft 3:The Frozen Throne
+ Show Spoiler +

Updated to v2.02 on March 7th, 2007
For news and updates, visit http://www.permaonline.com

In this version, I have added the ability to differentiate between mirrored and real units. A number of security changes and the addition of text notifications on state changes have been added. You will need a Perma Online account in order to use this hack. For more information on obtaining a Perma Online account, please visit my home page at http://www.permaonline.com. Support will still be offered on this forum.

Maphack Features

* Undetected in ladder, tournament, custom, and GGClient-managed games.
* Three modes for gameplay; off, strategic, and full.
* Removes the fog of war on the main map and minimap.
* Displays all enemy units and buildings, neutral units, shops, invisible units.
* Allows hover and selection of enemy units.
* Displays enemy cooldowns, hero inventory, and building states.
* Displays enemy resources.
* Displays hero levels and gold mine information.
* Displays enemy hero progression bar.
* Allows you to toggle unit health bars on and off by pressing Alt+Shift.
* Automatically updates itself on use.
* Modes can be changed with the F5 key.


Changes in 2.02

* Added the ability to differentiate between real and fake Blademaster images.
* Added a text alert when the maphack state is changed.
* Added a number of new internal security features.
* Performed a scheduled rework of most hooks.
* Fixed a bug in the loader that would not select a default window name if one was not specified.


Questions or Concerns?

Q: Is this maphack undetected in ladder and tournament games?
A: Yes. At the time of release this maphack has been extensively tested in both online ladder games and tournaments. You may also use this maphack as you desire in custom games.

Please take the time to read through the documentation if you are having trouble before contacting me about questions. There is a good chance your problem can be solved easily. If you are unable to solve the problem, please post on the forum or submit a support ticket at http://www.permaonline.com/contact.php.
TLTour Lead Engineer
KwarK
Profile Blog Joined July 2006
United States43598 Posts
April 04 2007 08:01 GMT
#24
On April 04 2007 05:44 Vin[MBL] wrote:
i had no idea hackiking was so blatant ( as seen in the link youj provided)


Same. I assumed it was some underground group spread only by word of mouth. Can't Blizzard get that website shut down?
ModeratorThe angels have the phone box
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
Last Edited: 2007-04-04 08:08:30
April 04 2007 08:02 GMT
#25
I wish Blizzard could prosecute those fuckers.

Edit: I have a question, would this new anti hack be compatible with BWL? I don't want to give up the features that PPlug has, and I also want to be able to use view my autoreplays.
But Garimto was always more than just a Protoss...
Qi.TiGeR
Profile Joined January 2007
Bangladesh78 Posts
Last Edited: 2007-04-04 11:43:37
April 04 2007 08:17 GMT
#26
you can use bwl as additional feature but this one has feature to index your files also. but the point is as you know bwl don't work against a number of hacks out there. [ which mekes pp virtually uselss ], ashur has served us for a number of years, which is great but i think its time to move to the next level.

right now i have tested it against two map hacks, inhale and oblivion and the way it works is if they load the hack it will crash sc. which means he will drop out of the game - and in our ladder drop = loss. [ the abuser should be punished ]

there is a feature in it for indexing auto replays. i still want to try taking permission from blizzard so we can load sc without the cd. [ took an effort to make it why not implement it ]

edit : you can no longer use bwl with our anti hack.
TLTour Lead Engineer
LuMiX
Profile Blog Joined October 2006
China5757 Posts
April 04 2007 08:36 GMT
#27
rwt is a very nice feature to have
Zeto
Profile Joined January 2005
United States2290 Posts
April 04 2007 09:55 GMT
#28
monitors windows cache directly? why would I trust this any more than BWL?

We did this before on an mmorpg. I'll keep it short and simply say this is not something people will want to use once they understand how it works exactly.

I'm sure your intentions are good but your methods are questionable (and illegal, if I'm understanding how this works, exactly). I'm also sure this same idea has already crossed other people's minds.
hay hay mayé, todos los negros tomamos maté!
Scorpion
Profile Blog Joined April 2006
United States1974 Posts
April 04 2007 09:59 GMT
#29
Come on, Zeto. Why are you afraid of some program just scanning around your windows cache, looking for illegal programs aka "hacks" as most people call it. What you got in that windows cache, porn? It won't look at your porn, it will just make sure it's not an illegal program.

Anyways, I'll be there in op tl-west.
Mango @ U.S.East!
Qi.TiGeR
Profile Joined January 2007
Bangladesh78 Posts
Last Edited: 2007-04-04 10:12:16
April 04 2007 10:08 GMT
#30
ah it would be illegal if we were acting as a third party program on starcraft. but it is not illegal to act as a third party program on the hacks themselves. each hack program [ oblivion inhale etc]
in addition warden works the same manner and its legal, which is being used on warcraft.
i am sure a company like blizzard understands its right on a microsoft operating system.
the user agreement will clarify this. why would you trust this any more than BWL ? you should not. but still all legit gamers use BWL.

we are just saying this. if you want to use our product "tltour" you must use our "anti-hack" while you are playing your ladder game. the machine itself belongs to you not to microsoft. it's something we also implement on hospital systems through out the u.s and we are working under microsoft as gold partner. essentially if any hospital data slips thanks to some say, hacker we [ the programmers ] will be in huge trouble. just imagine the crazy law suit that can be filed against us if some hacker say retrieves social security number while you were in your hospital bed ! so it is essential for us to protect our product.

i have taken my real life work experience and applied it to tltour.
TLTour Lead Engineer
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
April 04 2007 10:10 GMT
#31
Don't worry Qi.TiGeR, the vast majority of us support and deeply appreciate the effort you put into this. Its up to the individual user whether they want to use the program or not, no one is forcing them to play TLTour.
But Garimto was always more than just a Protoss...
KwarK
Profile Blog Joined July 2006
United States43598 Posts
April 04 2007 10:36 GMT
#32
A while ago someone posted some screenshots of a hack being loaded despite BWL. They said that a undetectable hack had been created and had broken BWL but it wasn't widely available to stop it being countered.
Would this be stopped or would you need to know more about the hack in question?
ModeratorThe angels have the phone box
Qi.TiGeR
Profile Joined January 2007
Bangladesh78 Posts
April 04 2007 11:38 GMT
#33
it can be stopped whcih is exactly why i had come up with the anti hack. also i disabled BWL.
our anti hack is extremely fast and powerful.

On April 04 2007 19:36 Kwark wrote:
A while ago someone posted some screenshots of a hack being loaded despite BWL. They said that a undetectable hack had been created and had broken BWL but it wasn't widely available to stop it being countered.
Would this be stopped or would you need to know more about the hack in question?
TLTour Lead Engineer
funkie
Profile Blog Joined November 2005
Venezuela9376 Posts
April 04 2007 11:42 GMT
#34
On April 04 2007 20:38 Qi.TiGeR wrote:
it can be stopped whcih is exactly why i had come up with the anti hack. also i disabled BWL.
our anti hack is extremely fast and powerful.

Show nested quote +
On April 04 2007 19:36 Kwark wrote:
A while ago someone posted some screenshots of a hack being loaded despite BWL. They said that a undetectable hack had been created and had broken BWL but it wasn't widely available to stop it being countered.
Would this be stopped or would you need to know more about the hack in question?


Fuck it, I'm testing

PM ME with info.
CJ Entusman #6! · Strength is the basis of athletic ability. -Rippetoe /* http://j.mp/TL-App <- TL iPhone App 2.0! */
WorldDomination
Profile Joined August 2004
Mexico33 Posts
April 04 2007 11:47 GMT
#35
well i played 2 games with Tiger <3
games were reported insanely fast^^ no need to alt+tab or anything like u do with carrier lol

tiger made me d/l some hacks also and they just got totally pwned by the anti-hack, so that works great

its going to be a fucking sweet ladder
if this thing gets launched during season 1 of carrier
carrier wont make it to season2, 100% guarantee it ^_^
silly suicidal kid, death is for the innocent
Qi.TiGeR
Profile Joined January 2007
Bangladesh78 Posts
Last Edited: 2007-04-04 12:39:36
April 04 2007 12:31 GMT
#36
much thanks to those who had helped with the testing. Manifesto7 will notify in due time on launch date. your patience is much appreciated.
TLTour Lead Engineer
useLess
Profile Blog Joined January 2004
United States4781 Posts
April 04 2007 13:24 GMT
#37
Assuming the majority has P3 is quite reasonable, although I wouldnt say "safely", since bw can easily run just as well on a P1 (I was playing on a 100mhz with 64mb ram wayyyy back then)
Moonlight Shadow
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