Unit stuck bug #1.
Unit exploding #2
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StylishVODs
Sweden5331 Posts
Unit stuck bug #1. Unit exploding #2 | ||
8882
2718 Posts
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E28
34 Posts
And also increase the limit for 'Cannot create more units' cap. | ||
00Zarathustra
Bolivia419 Posts
Ranked games, auto match making. Official Ladder. Stats. Tourneys. Complete observer mode. Server based games instead of P2P. And a million dollars yearly tournament. :D | ||
iFU.pauline
France1575 Posts
On March 13 2016 07:07 00Zarathustra wrote: I want everything Starcraft 2 has. (competitive) Ranked games, auto match making. Official Ladder. Stats. Tourneys. Complete observer mode. Server based games instead of P2P. And a million dollars yearly tournament. :D ranked game? we have that already Auto match making wouldn't be bad assuming there is enough players to make it relevant. Official Ladder? Define official... Stats, Tourneys? We have that already... Complete observer mode? We can have players controls, upgrades, units, resources and visions, what is it that you need more? Server based games instead of p2p? I am happy to be able to finish my game if I lose connection from the server. And I am also glad that even if all servers die I could still play with friends. So no, better not have that. And a million dollars yearly tournament? Yes of course it would be nice. | ||
bITt.mAN
Switzerland3693 Posts
Ghosts: Cost too much gas, too little HP and armour Queens: Energy regen takes forever, gas expensive DA's: Too vulnerable after MC, Maelstrom too expensive Scouts: Speed upgrade should be researched by default, buff shields to need 3 scourge (they're great for PvZ harass) (I'd also like to see Valks need 3 scourge to kill) Here are some other good suggestions: http://www.teamliquid.net/forum/brood-war/15550-serious-balance-changes-suggestions-topic?page=6#120 An interesting question: if there's an upgrade that everyone ALWAYS gets - is there any point making it upgradable, instead of just enabling it by default? Case example is Siege Upgrade in SC2. Sure, things like Stim should be upgradeable, but I think Blind, Mind Control, Scout speed and Queen energy should be enabled by default. | ||
art_of_turtle
United States1185 Posts
On March 13 2016 06:08 8882 wrote: Infested terrans at 80hp. The only buff that we need. | ||
ProMeTheus112
France2027 Posts
Something that allows P to play something other than FE with tight wall+canons all the time vs Z would be great, without making any big changes, would bring some freaking needed fresh air to the early game man. In my own experience, mutas with the stack back&forth attack exploit are too strong to allow P to open on 1 base, especially considering the ambiguity that Z can retain at that point. Archons can't deal with them because of the exploit (which imo is stupid), and you are at risk if you build many corsairs at that point because Z may crush them with some scourges so you need to stay @home once spire is up and if you make more corsairs but then it's a hydra attack or something you lose for investing all that gas + minerals... If you don't make more corsairs you'll be very slowed down / killed by mutas. It's possible that a change to scout would help for that, something that allows scouts to be stronger in small number of units situations. It could be great to allow some early scouts to be a bit useful as AtG attack/defense in the early game in PvT again, and against small number of mutas or hydras... Scout definitely needs help, cheaper, or quite a bit stronger. Probably a bit cheaper, and a bit stronger. Stronger how? Not explosive missiles, but normal, so they can hit muta full damage? A bit stronger ground attack? (12?) A change in the attack upgrade effect? A cost more in the vicinity of 200/125? As was said before, maybe give them their speed upgrade without research? Or their sight upgrade? Sometimes, I think Mutas should be Medium size, so that goons can hit them at 75% instead of 50%, and also hydras. Seriously ZvZ revolves too much around mutas.. And ZvT too much muta harrass all the time at start... just my opinion. If the stack exploit should stay, why not change something like muta size so that mutas are still useful but not so predominant. Subtle stuff that just brings a little strategic more variety early on, which has possitive impact on the possibilities for midgame. Would love for T to be able to Bio a little bit more in TvP but that's really hard considering storm and scarabs. It's complicated. Definitely want to see more ghosts in TvP, the one thing they need for sure is a stronger attack. They should be able to kill High templars in a few hits, like 3 or 4 or 5? So, give them around 25 or 30 concussive damage? Even better if they can still be somewhat useful against medium units like Hydras in hit & run or advantageous situation. Some upgrades are never used because they are too expansive + not so useful. At least make them cheaper? Like, disruption web, argus jewel, scout speed, scout sight. Overall, I think Dark archon are fine, though probably maelstrom less energy like was previously said (75?), maybe less vulnerability after mind control, or cheaper mind control research, or 125 energy. Reaver is too random.. but its hard to change without changing the damage. I would make them more reliable with a slightly smaller AoE. At least prevent them from bugging and not firing at all + even moving forward instead of attacking as happens sometimes, that's not fair. Goon stuck unresponsive bug... Would like to see a tiny bit more guardians in Z late game (maybe some extra damage?). Ultras could lose 1 armor point. ![]() I have another crazy suggestion. What if the shield upgrade increased shield regeneration rate instead of shield-armor?^^ +1 per tick. That's crazy. A great change would be to allow groups of units to pass chokes more easily without babysitting (no change in movement mechanics, just a fix for the issue where they move around in wrong directions). Other than that something to freshen up freaking public battle.net, that requires a functional ladder.. and if possible at all, remove the port forward requirement. Lan-latency. | ||
Savant
United States379 Posts
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WinterViewbot420
345 Posts
On March 13 2016 08:58 Savant wrote: Integrate with Bnet 2.0 and remove the need to portforward. Given recent history, I don't trust Blizzard to touch the gameplay itself. Oh fuck I totally forgot about the port forward issue. Usually it's pretty simple, but I had to set a static IP on my local network and for my modem it was actually really frustrating. Broke my network access several times from doing it wrong and with the tens of thousands of modems that people use there is no clear guide on how to do this. | ||
Shield
Bulgaria4824 Posts
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blabber
United States4448 Posts
- add DeepMind support | ||
TheGreatOne
United States534 Posts
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puppykiller
United States3128 Posts
I wouldn't even change the fact that pressing f1 brings up a useless menu, it's all part of the challenge of the game. I do agree with some of these though like action versus hackers and support for different OS. | ||
arb
Noobville17921 Posts
On March 13 2016 02:44 Probemicro wrote: ghosts are just slow and fragile. however a speed buff will look out of place as its current speed is consistent with other (unstimmed) infantry units. so hp boost is nice wraiths can cloak (which isnt very expensive) and are fully repairable mutas are cheap, have glaive bonus and can morph scouts are just pricey pieces of crap and their only niche is to mock a weak opponent. you even need to fork out so much just to get maximum speed! imo it should automatically have speed upgrade included and give some new ability that can be researched at fleet beacon, this keeps it line with the fighter planes of the other races Honestly in a fight vs mass capital ships scouts are king fam, attack decent fast and do what 34? damage a hit fully upgraded and are kinda beefy. | ||
Wrath
3174 Posts
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N.geNuity
United States5112 Posts
e.g. have 125 minerals, order scv to build depot, scv is dumb as shit and takes forever to go to depot spot, shows up to depot spot with <100 minerals as maybe macro cycle went through, and doesn't build it. I want that 125 minerals to immediately jump down to 25 minerals, and if the scv is stupid and can't construct the depot because some other scv next to him finishes a depot and blocks the spot at just the right time, you get back the issued-but-not-spent 100 minerals I'm not even asking for scvs to be smart when building, just I want money spent when I issue the command | ||
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FlaShFTW
United States10172 Posts
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Golgotha
Korea (South)8418 Posts
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Golgotha
Korea (South)8418 Posts
On March 13 2016 08:58 Savant wrote: Integrate with Bnet 2.0 and remove the need to portforward. Given recent history, I don't trust Blizzard to touch the gameplay itself. this is pretty much the main thing and only thing they should do. this and making it compatible with modern OS. balance changes? oh come on, ud have to be naive to think they will touch balance. bnet 2.0 would possibly mean matchmaking...that would be insane. | ||
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