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On March 13 2016 13:19 N.geNuity wrote: i'd be in favor of workers spending the money upon an order being issued
e.g. have 125 minerals, order scv to build depot, scv is dumb as shit and takes forever to go to depot spot, shows up to depot spot with <100 minerals as maybe macro cycle went through, and doesn't build it.
I want that 125 minerals to immediately jump down to 25 minerals, and if the scv is stupid and can't construct the depot because some other scv next to him finishes a depot and blocks the spot at just the right time, you get back the issued-but-not-spent 100 minerals
I'm not even asking for scvs to be smart when building, just I want money spent when I issue the command thats like one of the things im least worried about
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These threads are always scary cause it doesn't take much for a moron exec to read and start getting ideas. Instead of things I want changed I'm gonna make some predictions:
1. Replays will stop working or have bugs. Prepare to have 2 BW installed on your computer if you want to watch old ones. 2. If they touch balance the game is over 3. If they touch the resolution the game is also over. If you ever seen or messed with reshack you know how small things get. If they just release high-res textures but keep things the same size it can work though. 4. If they touch the interface (unlimited unit selection for example), the game is over
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On March 13 2016 14:43 Scarbo wrote: These threads are always scary cause it doesn't take much for a moron exec to read and start getting ideas. Instead of things I want changed I'm gonna make some predictions:
1. Replays will stop working or have bugs. Prepare to have 2 BW installed on your computer if you want to watch old ones. 2. If they touch balance the game is over 3. If they touch the resolution the game is also over. If you ever seen or messed with reshack you know how small things get. If they just release high-res textures but keep the same aspect ratio it can work though. 4. If they touch the interface (unlimited unit selection for example), the game is over After the disaster that was Legacy of the Void and the teams very clearly being separate, I don't think we have to worry about that. These patches seem to just be getting everything to work on modern operating systems.
I never even meant for this to be a balance discussion, meant more for the infinite amount of bugs the game has. If they touch anything balance or gameplay related most people would quit, and I'm sure Blizzard's classic team knows this.
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Japan11286 Posts
You should always expect balance discussion when you bring up patches to the game. It is the natural way.
What would I like to see in a balance patch: (50% fun 50% competitive mind you) - Vulture cost up to 100 minerals - SCV hp down to 50 hp - Something that will allow protoss have viable non Bisu-build PvZ openings. - Something that will fix ZvZ and allow midgame ZvT wins other than mutas. - Something that will allow diversity in TvP compositions.
What I would like to see in a non-balance patch: - remove stuff like the need for port-forwarding - improve the sprite limit without changing the game code - support for newer platforms
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On March 13 2016 17:15 xboi209 wrote:If anyone is serious about suggesting changes for the next patch, post it in the official Battle.net forums. please no
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On March 13 2016 16:09 c3rberUs wrote: You should always expect balance discussion when you bring up patches to the game. It is the natural way.
Not for Brood War... that's Brood War's legacy is that it's been untouched but still an amazing and interesting game.
I think we should really only expect performance/bugs/features in an upcoming patch.
http://wiki.teamliquid.net/starcraft/Patches
As you can see, their M.O. hasn't been to change the balance.
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Please dear god no changes to the UI. The broken UI makes the game. The game is shit otherwise.
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1) Implement with battle.net 2.0 with MMR and automatic matchmaking.
2) Who the fuck cares, 1) would be so huge!
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-New resolutions. 640x480 is not cutting it everyone is literally playing with black bars or stretched resolution, few people use a 4:3 monitor, this one is a must in my book.
-Color fix built in.
-Balance to stay the same
-ability to stream full screen without having to tweak or use and 3rd party software. ex: on OBS; ability to click game capture "starcraft: broodwar" and stream fine from there.
-Integrated hotkey changes so the "different hotkeys is cheating" can be laid to rest. Many people who want to play this game are not as young as they once were and probably would like a grid or modified layout probe=e scourge=c so on.
-Make hosting possible for all connections.
-Support for newer O.S.
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On March 13 2016 19:21 reps)squishy wrote: -New resolutions. 640x480 is not cutting it everyone is literally playing with black bars or stretched resolution, few people use a 4:3 monitor, this one is a must in my book.
-Color fix built in.
-Balance to stay the same
-ability to stream full screen without having to tweak or use and 3rd party software. ex: on OBS; ability to click game capture "starcraft: broodwar" and stream fine from there.
-Integrated hotkey changes so the "different hotkeys is cheating" can be laid to rest. Many people who want to play this game are not as young as they once were and probably would like a grid or modified layout probe=e scourge=c so on.
-Make hosting possible for all connections.
-Support for newer O.S.
1. I personally think we should have the option between 640x480 and 852x480 so they're both the same but you can get your black bars if for whatever reason you don't know how to add them.
2. I'd expect this, it's a DirectDraw issue.
3. I'm sure they would never touch balance.
4. This is related to how the process is executed. If I recall correctly the Battle.net menu is several layered windows and the actual game is marked as a different window, so it causes all sorts of streaming problems.
5. I consider it cheating, and Fish bans for it.
6. I sure hope so
7. That's most likely the whole point of a potential patch.
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- 1280x720 resolution + zoom in
- 24 unit selection
Balance:
- Mutalisk - medium size
- High Templar - increase gas cost to 175, Storm cost 100 energy also increase storm duration by 25%, KA increases energy by 100
- Reaver - fix scarab bug's
- Scout cost less minerals and speed upgrade at start
- Ghost speed-hp buff, lockdown cost 75 energy + has range 10
- Queen - spawn broodling cost 125
Balance changes should be implement firstly in balance test map.
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On March 13 2016 20:06 heronn wrote: - 1280x720 resolution + zoom in
- 24 unit selection
Balance:
- Mutalisk - medium size
- High Templar - increase gas cost to 175, Storm cost 100 energy also increase storm duration by 25%, KA increases energy by 100
- Reaver - fix scarab bug's
- Scout cost less minerals and speed upgrade at start
- Ghost speed-hp buff, lockdown cost 75 energy + has range 10
- Queen - spawn broodling cost 125
Balance changes should be implement firstly in balance test map.
This isn't SC2, it's not that simple. We can't just throw together a balance test map and call it a day when the game has been the same for like 15 years
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*** Since zerglings are small units and pop out as 2 from 1 larva egg allow to select 24 of them instead of 12 at once (f.e. you can bind to 1 key 24 lings). It's not about infinite unit selection don't confuse or be angry, only lings because they're really small and take too much place. You ask what happens if you select 11 hydras and 2 lings? Selected units will be 13: 11 hydras+2 lings. *** Scourges also are small and pop out from 1 larva egg (read above). *** Implement HD soundtrack (My HD music patch for example) ***They should improve AI so newcomers won't suck on iCCup and fall to D- instantly. *** -Reserved-
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Japan11286 Posts
On March 13 2016 17:50 lestye wrote:Show nested quote +On March 13 2016 16:09 c3rberUs wrote: You should always expect balance discussion when you bring up patches to the game. It is the natural way.
Not for Brood War... that's Brood War's legacy is that it's been untouched but still an amazing and interesting game. I think we should really only expect performance/bugs/features in an upcoming patch. http://wiki.teamliquid.net/starcraft/PatchesAs you can see, their M.O. hasn't been to change the balance. I didn't say balance changes are natural for BW. I said balance discussions are natural when people talk about patches, which is different.
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Make a patch where if someone is playing from Flash's ip his units get 90% of their normal stats.
Patch Flash pls.
+ Show Spoiler +I think they could go pretty crazy now that the pro scene is less serious. I don't care about higher res, but they could do it if they felt like it. Really the wishlist is just match making + simulated LAN latency on the public b.net servers + support the most recent versions of Mac and Windows and if there's enough market, Linux.
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On March 13 2016 20:06 heronn wrote: - 1280x720 resolution + zoom in
- 24 unit selection
Balance:
- Mutalisk - medium size
- High Templar - increase gas cost to 175, Storm cost 100 energy also increase storm duration by 25%, KA increases energy by 100
- Reaver - fix scarab bug's
- Scout cost less minerals and speed upgrade at start
- Ghost speed-hp buff, lockdown cost 75 energy + has range 10
- Queen - spawn broodling cost 125
Balance changes should be implement firstly in balance test map.
24 units select, good lord. Have fun getting your barracks sniped by a pack of 23 perfectly controlled stacked mutas. You wanna just make turrets do splash damage and have 5x the health to compensate?
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On March 13 2016 20:06 heronn wrote: - 1280x720 resolution + zoom in
- 24 unit selection
Balance:
- Mutalisk - medium size
- High Templar - increase gas cost to 175, Storm cost 100 energy also increase storm duration by 25%, KA increases energy by 100
- Reaver - fix scarab bug's
- Scout cost less minerals and speed upgrade at start
- Ghost speed-hp buff, lockdown cost 75 energy + has range 10
- Queen - spawn broodling cost 125
Balance changes should be implement firstly in balance test map.
Dude, no, just... no. Big changes will eff the game up royally. 
Small changes have big effects, especially at the pro level and after time/as ppl adapt BOs and strats.
Think small, if you're gonna change anything.
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On March 13 2016 22:16 Chef wrote:Show nested quote +On March 13 2016 20:06 heronn wrote: - 1280x720 resolution + zoom in
- 24 unit selection
Balance:
- Mutalisk - medium size
- High Templar - increase gas cost to 175, Storm cost 100 energy also increase storm duration by 25%, KA increases energy by 100
- Reaver - fix scarab bug's
- Scout cost less minerals and speed upgrade at start
- Ghost speed-hp buff, lockdown cost 75 energy + has range 10
- Queen - spawn broodling cost 125
Balance changes should be implement firstly in balance test map.
24 units select, good lord. Have fun getting your barracks sniped by a pack of 23 perfectly controlled stacked mutas. You wanna just make turrets do splash damage and have 5x the health to compensate? Exactly. It's just cray-cray.
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