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With Diablo 2 receiving a patch and Warcraft 3 about to get a patch, Koreans are starting to get antsy and are expecting a patch for Brood War. Nobody knows if SC will or will not get a patch, but we can dream.
So, hoping Blizzard browses this forum, what would you like to see in a patch for StarCraft?
If you don't really care, what do you think this patch will address assuming we get one? Warcraft 3's patch is introducing a matchmaking system supposedly similar to modern games like StarCraft II, for example. Do you expect something like that?
EDIT: I kind of expected this to be a discussion about things other than balance, as mapmakers have that under control for the most part. I guess my two cents would be that I expect a fix for units that get stuck (fuck this bug) and maybe the ability to join chat channels in-game.
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Nothing that would impact actual balance, save for slight buffs to Dark Archons, Ghosts, Queens and Scouts.
I very much doubt the community would accept balance changes after more than a decade of no patching.
A couple of battle.net changes + a few map editor changes would be welcome though.
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Slight buffs to DA, ghost, queens, and scouts would indeed be a nice way to freshen things up after a decade of no changes without disrupting the metagame balance too much.
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I would like full linux support.
Aside of that I believe patch should fix compatibility issue with win 64 OS blizzard is definitely working on a "remastered" starcraft, a friend of mine working for them confirmed me that there is such a project. There was also on tl a thread stating that blizzard was looking for developer on that topic.
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On March 13 2016 02:01 phosphorylation wrote: Slight buffs to DA, ghost, queens, and scouts would indeed be a nice way to freshen things up after a decade of no changes without disrupting the metagame balance too much.
Ghosts and scouts you can make a case for, but queens and dark archons are both good and useful the way that they currently are. Ghosts are already okay though in TvP on turtle friendly maps like Heartbreak Ridge. However, it would be cool if ghosts could be used as an alternative to vessels on normal maps, too. So a slight increase in health and movement speed could be cool to see.
The only change to the dark archon that I support is letting it keep its shield after mind controlling, because there is no reason for the silly shield loss to be in the game.
Scouts we could just make a bit cheaper.
I do not support any buffs to queens.
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I don't think dark archons even need a buff. They're absolutely fantastic and I think their spell costs are reasonable. Queens are amazing as well, maybe increase max mana pool of queens slightly so they can cast 2 spawn broodlings? Or add an upgrade to increase their mana regenration or something. It literally takes 3 minutes iirc to generate 150 mana for spawn broodling.
I'm quite unfamiliar with ghosts, I'm sure other people can contribute which aspects are particularly lacking. Same thing with scouts.
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ghosts are just slow and fragile. however a speed buff will look out of place as its current speed is consistent with other (unstimmed) infantry units. so hp boost is nice
wraiths can cloak (which isnt very expensive) and are fully repairable mutas are cheap, have glaive bonus and can morph scouts are just pricey pieces of crap and their only niche is to mock a weak opponent. you even need to fork out so much just to get maximum speed! imo it should automatically have speed upgrade included and give some new ability that can be researched at fleet beacon, this keeps it line with the fighter planes of the other races
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On March 13 2016 02:44 Probemicro wrote: ghosts are just slow and fragile. however a speed buff will look out of place as its current speed is consistent with other (unstimmed) infantry units. so hp boost is nice
imo it should automatically have speed upgrade included and give some new ability that can be researched at fleet beacon, this keeps it line with the fighter planes of the other races
No way. The first scout right out of the gate would be able to kite an infinite amount of scourge. This would be imba.
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On March 13 2016 02:52 vOdToasT wrote:Show nested quote +On March 13 2016 02:44 Probemicro wrote: ghosts are just slow and fragile. however a speed buff will look out of place as its current speed is consistent with other (unstimmed) infantry units. so hp boost is nice
imo it should automatically have speed upgrade included and give some new ability that can be researched at fleet beacon, this keeps it line with the fighter planes of the other races No way. The first scout right out of the gate would be able to kite an infinite amount of scourge. This would be imba.
having the ability to kite an infinitw amount of scourge doesnt mean you are always able to do that. just like moving shot phoenixes in sc2 are not imba. not to mention the cost is still pricey and since the speed is now given automatically it can be readjusted to be in line with the other fighter planes and instead be given a proper niche ability like the other fighters do
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Every time a thread like this opens it inevitably turns into an sc2 vs BW argument. Can we please close?
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On March 13 2016 03:07 puppykiller wrote: Every time a thread like this opens it inevitably turns into an sc2 vs BW argument. Can we please close?
you don't say
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I would like to see new starcraft music themes. Sure there great, but a bit old... all the rest seems perfectly balanced to me.
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Before any balance changes I would just like to see infrastructure changes, so that the game runs on newer versions of Windows without jumping through an ungodly number of hoops. Then I'd like to see things like matchmaking, graphics updates, widescreen support, etc etc. Of course, these will probably never happen, but I'd honestly rather see all of these before any attempts to fiddle with balance.
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Russian Federation382 Posts
storm kill lurker&&tank, turret cost = 100;
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On March 13 2016 03:33 writer22816 wrote: Before any balance changes I would just like to see infrastructure changes, so that the game runs on newer versions of Windows without jumping through an ungodly number of hoops. Then I'd like to see things like matchmaking, graphics updates, widescreen support, etc etc. Of course, these will probably never happen, but I'd honestly rather see all of these before any attempts to fiddle with balance.
I am with you. I would love it if they added a match making system, widescreen support would be awesome.
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1) Skipping anywhere in replay- so annoying if you miss something and have to reload the replay. 2) Automatchmaking 3) Antihack for their own servers- I mean if blizz is paying for it, why not remove hackers? 4) Increase sprite limit so the valkyrie bug is fixed. Balance is fine- maybe a slight buff to scouts/ghosts/queens.
No way. The first scout right out of the gate would be able to kite an infinite amount of scourge. This would be imba.
Isn't this the same situation as in ZvZ.
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Does the Perfection needs a change? xD Maybe they can touch dragoon and goliaths to the point where they are not the dummiest units in the game. Sometimes their movement is annoying.. :/
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On March 13 2016 01:56 thezanursic wrote: Nothing that would impact actual balance, save for slight buffs to Dark Archons, Ghosts, Queens and Scouts.
I very much doubt the community would accept balance changes after more than a decade of no patching.
A couple of battle.net changes + a few map editor changes would be welcome though.
They won't. We can still play on servers with old patches
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We all know which units need work: Ghosts & Scouts.
Scouts: In PvZ they are too slow to run away from scourge so they are wasted money. In PvT they can be used to annoy the meching terran but are too expensive to be worth it. In PvP they are probably outright useless (I never saw any myself).
So give them the same starting speed as corsairs (so that they can run away from scourge) and make them cheaper (to make them more available in PvT). To balance this out I could live with a damage nerf to their anti-air and perhaps their health?
Ghosts: What is the role of the Ghost anyway? It has low health, low damage, slow speed and costs mostly gas. One would assume they are a spellcaster. But their "spells" arent all that great compared to other spellcasters. Overall they may not be a horrible unit but they just dont have a clear purpose. Do you use them to harass? (too little hp, too little damage, too little speed) Do you use them for support? (too much APM required to cast all those lock downs on individual targets) Do you use them for nukes? (costly, not guaranteed damage, takes a lot of time and effort)
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Being able to jump through replays is all I want. Giving ghosts a change would be nice but I don't know where to begin.
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