[WoW] Battle for Azeroth - Page 464
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BfA Community Links: GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv On November 03 2016 06:57 GTR wrote: I've created a Google Form/Spreadsheet for people to help add eachother. Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion. Form Spreadsheet If a moderator could add this as a moderator note at the top it'd be appreciated. | ||
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Gorsameth
Netherlands22065 Posts
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Cyro
United Kingdom20323 Posts
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Redox
Germany24794 Posts
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Gorsameth
Netherlands22065 Posts
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Danglars
United States12133 Posts
I don’t know if I saw the same blue response you all are referring to. The one I saw on mmo-champion didn’t come across bad. He thanks the person for coalescing all the comments into a thread straight off the bat. He says exactly what he views as contradictions in encouraging design, which helps to promote clarity. He points out areas of continued work, and areas that have already been improved in balance passes. He clarified other comments. Was there another, worse post? | ||
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Grettin
42381 Posts
On September 28 2018 03:04 Redox wrote: Whatever I never get a spec specific item anyway. Pretty much. | ||
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Tappo
101 Posts
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Alventenie
United States2147 Posts
On September 28 2018 05:18 Tappo wrote: Its such a tragedy that so many people cant progress just because of azerite. Those people doing mythic raids must have been terrible lucky. Or they dont spend 90% of their time in forums complaining. Not sure which one I am pretty sure people are progressing without getting better azerite pieces, but its just as frustrating now and it was in Legion if someone else in your raid got their bis lego and is out performing you by a good margin specifically because they got lucky. If you go to raid and dont have the same luck as someone else in getting their bis stuff, your raid as a whole is suffering to clear things faster because you have no good way to get good azerite gear outside of winning the RNG luck. I dont see why the issue is correlated here. I'd like a goal to work towards that I know I can reach. With the current system I could be 6 months in and still not have any of my top azerite pieces. That feels pretty shitty. | ||
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Cyro
United Kingdom20323 Posts
On September 28 2018 05:18 Tappo wrote: Its such a tragedy that so many people cant progress just because of azerite. Those people doing mythic raids must have been terrible lucky. Or they dont spend 90% of their time in forums complaining. Not sure which one strawman | ||
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Warri
Germany3208 Posts
On September 28 2018 05:18 Tappo wrote: Its such a tragedy that so many people cant progress just because of azerite. Those people doing mythic raids must have been terrible lucky. Or they dont spend 90% of their time in forums complaining. Not sure which one Im still having fun playing this game, otherwise i would not be subscribed. But i still see this as a shit system and i could be having MORE fun if it was removed or changed. It can always get better. | ||
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Tappo
101 Posts
This is sad, you dont have any arguments. But hey, atleast you are on MMO-Champion niveau | ||
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Rebs
Pakistan10726 Posts
On September 28 2018 00:49 Mohdoo wrote: This would all be true if it was 2 peers. This is not 2 peers. This is a company replying to the concerns of customers. I'm very surprised to see you defend this kind of language when they are speaking on behalf of their employer. It is never acceptable for this kinda of language to be used when addressing a customer. I dont see where I am defending it, I said I can sympathize with. They are not the same. And I am not surprised that someone slipped up and got bristly. I am defending the game in that these issues dont bother me. The product is providing the experience I am looking for, if it stop doing that I will stop. Again if they bother you or concern you long enough as a customer you will stop paying for it. This is literally the fundamental of a business and a clients relationship whether its retail or b2b. Cyro once mentioned that people hang on because they would like the game to succeed. I didnt seriously disagree with him then but I sincerely doubt thats the case for very many people. If the game was so unsustainable bad people would stop playing it. After legions relative success this one is probably bad, it has issues, but this game has literally always had issues+ Show Spoiler + class balance whine has existed since the beginning of time, Yes they can do better, the probably should given their resources and recent succes. But they arent so again I bring back my question for a few weeks ago, if you so sincerely feel like the game is not rewarding your time or your money and clearly the company doesnt give a shit. What option are you left with ? Continue to suffer a shit game and keep bitching and get shit responses? Thats what some should be looking for out of this experience ? On September 28 2018 06:02 Warri wrote: Im still having fun playing this game, otherwise i would not be subscribed. But i still see this as a shit system and i could be having MORE fun if it was removed or changed. It can always get better. People can also get better burgers that cost 6 bucks at a fast food joint. Literally anything can always be better, but in most logical instances you pay more for better. Not a perfect analogy, but the general drift of my point is what im going for. | ||
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Seuss
United States10536 Posts
On September 28 2018 03:33 Danglars wrote: I’ve had pretty bad luck on RNG, and it isn’t helpful thinking next week I could get a 1H when my loot spec is Fury. In the past, a 370 with bad Azerite traits, and another with bad secondaries that wasn’t an upgrade. I don’t know if I saw the same blue response you all are referring to. The one I saw on mmo-champion didn’t come across bad. He thanks the person for coalescing all the comments into a thread straight off the bat. He says exactly what he views as contradictions in encouraging design, which helps to promote clarity. He points out areas of continued work, and areas that have already been improved in balance passes. He clarified other comments. Was there another, worse post? No, that's the post in question. It's polite but it's also problematic. The short of it is that the responses, while cordial, demonstrate that Blizzard doesn't fully grasp the complaints. To briefly summarize why people hate the post:
Sometimes it's not how you say things, it's what you say. | ||
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Cyro
United Kingdom20323 Posts
Given that change we're having a big problem - as 10's aren't super hard, too many people are doing 10+ keys for 10's to register any more on the leaderboards. You have to go and do keys that are more difficult for no higher reward, essentially screwing up your loot farming in order to get the blizzard/r.io system to register that you've done anything at all and get social acceptance among the huge crowd using that flawed system. | ||
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Atreides
United States2393 Posts
I don’t think any us realms have a timed +10 not making leaderboards. | ||
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Cyro
United Kingdom20323 Posts
You get the extra piece at >15. Which seems stupid. Yeah, they implemented it when 15 was the max loot level. Right now you get 2 loot, +1 timed for 10, 11, 12, 13, 14, 15. I haven't done any 16's and don't plan to do some any time soon to test out if they drop extra loot starting from the wrong level ![]() You "should" get 2+1 loot on 10 (with and without time) but 3.2+1 loot on a 13 with the old system which worked very well IMO. It made it so that you could do a 13 instead of a 10 and although the extra difficulty would slow you down, you'd probably be farming at a similar (or even higher if you did it well) efficiency to spamming the lower keys instead. If you missed the timer on the 13 you'd take longer but you'd get 3.2 pieces of loot for your trouble compared to getting 3 for a slightly faster 10 which is fair; if you hit timer in both cases you'd get an extra 31.25% loot for the dungeon being a lot harder. I like the natural gameplay that it creates of just putting in keys, going with the flow of whatever levels you get. If you can make timers, great, higher keys; if you fail then you've still been properly rewarded for your time and the key will drop a level. Right now if your 11, 12, 13, 14, 15 key takes longer than your 10 key, and it will, you're literally giving up actual loot and AP for epeen prestige score. Some people only care about hitting the high levels but there's no reason not to also give it equal/better loot. If you're trying to max out your loot chances you should drop to 11 every time, that gives you a window to miss a timer if something goes horribly wrong without losing any loot ilvl on the next run. With the Legion system i'd be trying to time 12's and 13's right now, running 14 keys that we got out of that and failing timer a bit on them but that gives quite a lot less loot than just spamming "easy" keys. I don’t think any us realms have a timed +10 not making leaderboards. 10+2 or 11 is pretty safe on Silvermoon EU but 10 timed depends on the dungeon and 9+2 usually won't get you anything. People are very anal about scores for inviting to 10's at the moment, so building score is extremely difficult outside of a guild group. I had some dungeons where i had done 9+2 or timed 10's three times but it said my highest was a 6, that was a huge pain in the ass when trying to sign for 10's to farm loot and getting declined about 100 times in one night. Eventually i got into a decent group and smashed a bunch of 11-13's so i have 1.1k score now and it won't be an issue for me any more but it will be a huge problem for my less patient and/or able friends. | ||
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BLinD-RawR
ALLEYCAT BLUES50607 Posts
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Cyro
United Kingdom20323 Posts
Alternatively, stuff like chests having a BLP'd chance to drop an azerite token instead of azerite armor itself. The token could then be taken to a vendor where you choose which azerite piece you want. I think if they're taking the route of throwing gear at people completely randomly in the hopes that people will use whichever traits they end up with and have fun then they need to throw more gear out. It's plausible that you'd open the m+ chest for 3-6 months and never get an azerite headpiece at all, for example. By the time you do get one, surprise, the ilevel cap just got bumped by +45 and your old gear is kinda bad now. It's the kind of thing that maybe looks okay on the surface but when you dive into the math, how likely you are to get traits that you want or traits that are even acceptable to you.. the numbers are awful. If there's selection then the current amount of gear would be workable but that undermines the azerite system because we probably won't use half of the class traits because they're numerically a little bit worse. There are a lot of traits that i'd happily use if they were on a piece up 15 or 30ilvls but if it were on a vendor and i had to pick trait A or B on the same ilvl chest, it'd be hard to justify taking B at times even if i prefer the playstyle implications of using it. TL;DR either more selection or more lootz so that the end result is less random. There's a third alternative, making azerite gear farmable. I don't like that as much as either of the options that give you a set, controlled amount of "easy" azerite gear per week. The time pressure to play the game is already high and we don't need to turn this into a free for all where people who play 15hrs/week have no choice of azerite traits while people who farm 10 hours every day have every trait for every spec. Legion made this mistake with legendary BLP, heavily advantaging people who spent tens of hours per week doing trivial and otherwise irrelevant content when they could have just increased the drop rate from relevant content instead. | ||
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Rebs
Pakistan10726 Posts
On September 28 2018 22:17 Cyro wrote: Yeah, they implemented it when 15 was the max loot level. Right now you get 2 loot, +1 timed for 10, 11, 12, 13, 14, 15. I haven't done any 16's and don't plan to do some any time soon to test out if they drop extra loot starting from the wrong level ![]() You "should" get 2+1 loot on 10 (with and without time) but 3.2+1 loot on a 13 with the old system which worked very well IMO. It made it so that you could do a 13 instead of a 10 and although the extra difficulty would slow you down, you'd probably be farming at a similar (or even higher if you did it well) efficiency to spamming the lower keys instead. If you missed the timer on the 13 you'd take longer but you'd get 3.2 pieces of loot for your trouble compared to getting 3 for a slightly faster 10 which is fair; if you hit timer in both cases you'd get an extra 31.25% loot for the dungeon being a lot harder. I like the natural gameplay that it creates of just putting in keys, going with the flow of whatever levels you get. If you can make timers, great, higher keys; if you fail then you've still been properly rewarded for your time and the key will drop a level. Right now if your 11, 12, 13, 14, 15 key takes longer than your 10 key, and it will, you're literally giving up actual loot and AP for epeen prestige score. Some people only care about hitting the high levels but there's no reason not to also give it equal/better loot. If you're trying to max out your loot chances you should drop to 11 every time, that gives you a window to miss a timer if something goes horribly wrong without losing any loot ilvl on the next run. With the Legion system i'd be trying to time 12's and 13's right now, running 14 keys that we got out of that and failing timer a bit on them but that gives quite a lot less loot than just spamming "easy" keys. 10+2 or 11 is pretty safe on Silvermoon EU but 10 timed depends on the dungeon and 9+2 usually won't get you anything. People are very anal about scores for inviting to 10's at the moment, so building score is extremely difficult outside of a guild group. I had some dungeons where i had done 9+2 or timed 10's three times but it said my highest was a 6, that was a huge pain in the ass when trying to sign for 10's to farm loot and getting declined about 100 times in one night. Eventually i got into a decent group and smashed a bunch of 11-13's so i have 1.1k score now and it won't be an issue for me any more but it will be a huge problem for my less patient and/or able friends. Yeah there is the issue that you keep needing to adjust your play time in "cash in" on certain affix weeks to get higher scores to stay at the cusp of or ahead of the curve. Because this week even shit players will start getting +2 on 9ish keys on some dungeons. If you are playing 20 hours or less a week you want a core grp to run your keys with solo play will be diffcult unless your an able tank or healer. | ||
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Tappo
101 Posts
Or is it because they dont overpower the abilities like crazy? The funniest part: You have to be lucky to get your items! Especially after the "Every final Mythic boss drops an extra item" week | ||
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