there was mythic gear that needed heart 18 to beat heroic stuff
[WoW] Battle for Azeroth - Page 431
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BfA Community Links: GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv On November 03 2016 06:57 GTR wrote: I've created a Google Form/Spreadsheet for people to help add eachother. Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion. Form Spreadsheet If a moderator could add this as a moderator note at the top it'd be appreciated. | ||
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Cyro
United Kingdom20323 Posts
there was mythic gear that needed heart 18 to beat heroic stuff | ||
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atrox_
United Kingdom1711 Posts
On August 18 2018 05:02 Cyro wrote: I've been playing Veng, it's been a lot better than i expected. Resource generation has been dramatically overhauled for both souls and pain - the souls seem faster and more responsive, fracture was remade to be a pain and soul generator on a short cooldown instead of a pain spender. Pain gen was decoupled from damage taken so they no longer generate terrible pain unless they're tanking a mythic raid boss and they don't have incentive to lower their max HP and leave mitigation down to get more damage/threat/healing any more (Enemies hitting for 30% of your max HP would give you way more resources than hitting you for 15% of your max hp, so equipping stam trinkets and having more mitigation uptime would actually lower your DPS/threat/HPS throughout Legion). Most of their healing is now recent-damage-taken or %hp based (whichever is greater) so Stamina is a good stat overall now as it should be. The ingame soul tracker was fixed after a whole expansion of being broken. With the improved resource gen and responsiveness it feels like a pretty fun tank spec instead of arguably the most clunky spec in the game with laggy/inconsistent souls and resource starvation. I haven't had major troubles with threat as either DPS or Tank, when issues came up it was always due to another tank being both bad and undergeared at the same time. They don't have a free pass to hold threat any more so you need gear and/or the right knowledge to do pulls + utilize threat gens properly to stay ahead of geared and skilled DPS DH tanks have been my favourite to heal so far - they just don't have those "oh shit" moments like other specs seem to right now | ||
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Redox
Germany24794 Posts
Makes no sense when they made changes in the past that were aimed at making it possible to use the same item for different specs so you dont need to cram your bags. Also it is super hard to actually calculate which item with which trait is actually better. | ||
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Cyro
United Kingdom20323 Posts
On August 18 2018 15:48 atrox_ wrote: DH tanks have been my favourite to heal so far - they just don't have those "oh shit" moments like other specs seem to right now I've definitely had a lot of those moments, my heal buddy complains about me sitting at full hp for half of the pull (veng natural sustained HPS + rdruid HOT's) and then going from 100% hp to 30% in a couple of seconds at inopportune moments. I'm no great Veng player but there's only so much you can do when the main mitigation is down 2/3'rds of the time. Getting more familiar with what can and can't be pulled will help out with that, there are ninja pulls all over 'cause people haven't ran the dungeons before as well which can get out of hand. They've been a lot of fun on both specs :D 20s CD mitigation is off the GCD, 60s CD is on GCD and 180s CD is off GCD. Kinda weird to play with, occasionally i hit meta when i don't really want to just because putting Brand on would involve waiting for the GCD and then not being able to cast a heal for 1.5s afterwards while with Meta i can put it up instantly and then heal myself with that GCD instead. This is the same problem that they took DS off the GCD for, quick reactions in life and death situations where waiting for and spending the next global on that spell instead of another one is unresponsive enough to feel bad or not be as useful. On August 18 2018 19:48 Redox wrote: Already extremely annoyed by the azerite armor system. You need to carry around like 4 items per slot if you play 2 specs. More if you are really serious about min / maxing. That will be such a pain in the ass long term. Makes no sense when they made changes in the past that were aimed at making it possible to use the same item for different specs so you dont need to cram your bags. Also it is super hard to actually calculate which item with which trait is actually better. Just give us an AzeriteBag(tm) with like 30 slots so that i don't have to dedicate 2 rows of my bags to this stuff. I can't imagine how Druids feel with twice as many specs as me. AH/server is still a joke, just bought 10 ring enchants (to keep some for me and send to a friend) and walked away from the AH.. couldn't mount, double jump, cast any abilities or interact with any NPC's for over 4 minutes (~>20 sec per auction) until all of the auction buyouts went through. My friend got screwed out of mythic end boss loot including a Hydrocore because the instance server crashed as it died; he was locked to it without recieving loot, as were several other people. He put in a GM ticket and the GM said that only 2 party members had threat on the boss so the other 3 guys weren't going to be given any loot for it despite being locked to that boss. To that i have to say wtf, lol no and how do you expect 2 people to kill a 5-man mythic boss during lag that's bad enough to crash the instance? That doesn't even pass sanity check. You need a Hydrocore from every reset of every instance to craft 2 epics from leatherworking by raid open (355's) so not getting one means having your second epic pushed back a week, having 14/15 hydrocores doesn't work. Another issue on the list of unhelpful GM responses and game problems that make it hard to take WoW more seriously than a decent-ish mythic guild level of play IMO. | ||
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NonY
8751 Posts
On August 18 2018 19:48 Redox wrote: Already extremely annoyed by the azerite armor system. You need to carry around like 4 items per slot if you play 2 specs. More if you are really serious about min / maxing. That will be such a pain in the ass long term. Makes no sense when they made changes in the past that were aimed at making it possible to use the same item for different specs so you dont need to cram your bags. Also it is super hard to actually calculate which item with which trait is actually better. Secondary stat system is still far worse since it applies to more slots. MW dungeon wants haste/mastery and MW raid wants crit/vers. The top 4 azerite traits are also different. There are also different priorities for tank healing in a raid and raid healing in a raid. And then of course WW and BM want different secondaries, need different weapons, different trinkets, and want different traits for different situations (single target vs multi target, tanking physical or magical damage, etc). I think Blizzard is fine with the system because if you don't play this armor swapping / collecting game, and you just pick the highest ilvl piece, your character will still be strong enough to complete the next tier of content anyway. It's basically just a system for people going for world firsts to worry about, which is like 0.001% of the population. More people can worry about it if they enjoy it. But there are a ton of people who feel obligated to worry about it when they don't actually enjoy doing it and there's no need to get so frustrated. | ||
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Cyro
United Kingdom20323 Posts
But there are a ton of people who feel obligated to worry about it when they don't actually enjoy doing it and there's no need to get so frustrated. Really true, for specs too. So many people run cookie cutter builds for perceived minor advantages which sometimes don't even exist in practice such as in cases of simulation or human error when they could have 1% less output and enjoy the game far more. I try not to stress too much about this sort of thing now although i'd take the game a good bit more seriously if it was designed for mythic raids and high m+. Secondary stats haven't been so bad for me, in Havoc you have to deal with Mastery being bad but we have so few of any stat and mainstat is so much more plentiful and powerful that you'll often swap something out from best stat to worst stat for only a 5 or 10 ilvl upgrade, exception for Ring which is only secondary stat but easier to manage since that's only two slots. Neck is taken care of by the Artifact. We have very little of any secondary stat so the difference between a high haste build and a low haste build is 7% vs 10% haste, doesn't really make much difference in practice to how you can play. A huge chunk of the secondary also comes from the weapon enchant which is easily swappable although it's like 8k a pop right now. Stamina difference between pieces of different ilevel is larger than before and often a deciding factor for DPS/Healer armor, way more so for Tanks. | ||
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NonY
8751 Posts
Ideally I think an RPG, especially an MMORPG, should have out-of-combat systems that are fun to do. So I think some complaints are legit to try to hold Blizzard to a higher standard. But I hate to see people stressing out so much over it (not saying that Redox specifically is). If the UI was better for it, it'd be more fun to do. I don't get why Blizzard wants everything to be so restricted, like talent choices and things like azerite traits and why gear swapping puts such a burden on the player that is reasonable only if you get the right add-ons and set everything up well. I think the game would simply be more fun if that stuff was easier to set up and also more flexible. | ||
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Redox
Germany24794 Posts
In legion it was also annoying having to keep different items like for dungeon / raid heal. But overall it was not quite as many items because there was always some overlap between different sets, for example between dungeon heal / windwalker equip etc. Now with the current system gear is always spec specific. On top of that you have situations were your current lower item lvl gear is better than the higher one because it has traits unlocked already, and ideally you would have to keep both until you level up your artifact so you can use the better gear. And finally what annoys me is that I have often no clue whatsoever which piece is actually the better one when comparing item lvl difference with trait differences etc. It is impossible to calculate for heal. In the end it comes down to just not caring and taking whatever, but I dont like that that is the most sensible way to go. | ||
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Cyro
United Kingdom20323 Posts
Single traits have done like 1.5-2%, with 2 we are at 3-4% Some single havoc traits give 5-10% DPS bonuses although they may be buggy | ||
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Slaughter
United States20254 Posts
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Cyro
United Kingdom20323 Posts
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Redox
Germany24794 Posts
It is kind of the leftovers doing them now. They really dont care about anything, kind of have to work miracles as a healer. More stressful than anything else I will do this expansion. :D Even more fun to leave with 0 items after that. | ||
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Cyro
United Kingdom20323 Posts
On August 19 2018 05:47 Slaughter wrote: Still haven't done a bfa dungeon yet lol. Was in Que for 2+ hours. Gunna just level my nightborne mage that is on a populated server. Queue is across the whole region | ||
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Rebs
Pakistan10726 Posts
On August 19 2018 06:16 Cyro wrote: There's an enormous shortage of tanks at the moment and DPS still outnumber healers by more than 3:1 as well yeah Im tanking and i walk into pretty much any dungeon I want whenever i want for any M0.. On August 19 2018 05:47 Slaughter wrote: Still haven't done a bfa dungeon yet lol. Was in Que for 2+ hours. Gunna just level my nightborne mage that is on a populated server. Good luck with that since dungeons are cross realm anyway ![]() | ||
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Slaughter
United States20254 Posts
Well my mage is actually in one any way. Might just transfer my DK and shaman over because it is lame not being able to see the new dungeons. Also the que for island expeditions is pretty sparse. Saw a max of 2 groups at time. | ||
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TheEmulator
28096 Posts
I'll probably use the 110 boost that I got with BFA at some point on a 2nd class, but I want to experience all the content/zones that I missed so I didn't want to use it for my first character. | ||
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Slaughter
United States20254 Posts
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micronesia
United States24753 Posts
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TheEmulator
28096 Posts
On August 19 2018 10:50 micronesia wrote: TheEmulator I think heirlooms that provide bonus experience are totally worth it if you are able to get them right now. You'll outlevel an expansion before you complete all the content, but that's probably for the better. Sounds good, I'll look into which ones I need for my character. I'm not too worried about skipping some zones/content since I know there's a lot of filler areas (especially in the classic 1-60 zones). But I want to at least hit most of the lore heavy areas and fly threw some areas I maybe haven't seen before. On August 19 2018 10:41 Slaughter wrote: So much to do I don't even know where to start. Love it but it makes wanting to level my mage alt on the back burner. I'm fairly overwhelmed as well, altho it was definitely to be expected. Just trying to play the game and absorb as much as I can right now. Having lots of fun. | ||
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Kipsate
Netherlands45349 Posts
Also in my experience DK tanks still rule, rest is mediocre and DH sucks but my samplr size is a couple mythics so whatever. | ||
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