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8751 Posts
On July 29 2018 02:50 Rebs wrote:Show nested quote +On July 29 2018 01:01 NonY wrote:On July 26 2018 07:28 Musicus wrote: Also reached the sixties now, it's quite slow, but as NonY said, not slower than the late 50s and flying helps. Looking forward to level 80 and leveling faster in MoP. 90-110 is a breeze I think.
@Nony I am also playing a Mistweaver and am only healing in dungeons and really like it as well. But how do you quest as a MW? Which PvP talent do you mean? Way of the Crane. Also when you can use Thunder Focus Tea to reduce the cooldown of RSK, you can go RSK -> TP -> RSK -> BoK and burst most stuff down. If there's ever a high concentration of mobs, then I pull as many as possible, pop Way of the Crane, and spam Spinning Crane Kick. The more mobs you attack, the more you heal, and they can't burst you down, so it's perfectly safe. Otherwise I will pop Way of the Crane on my way to single mobs just for the damage boost. A hotfix just reduced the health of mobs so things are dying really fast now. I'm about to hit 78 and switch to WW though, which should be better for questing once Mastery kicks in. like so: https://drive.google.com/file/d/1MsS0s7LMM6npTfVLR3fIrK7P2p3U1ckFI used Fortifying Brew but it wasn't necessary on that pull. If you gather a lot of mobs and they do decent damage, you might take a beating before you pop Way of the Crane and heal up, so I've had a few dangerous moments. But with that hotfix reducing damage and hp, it's not dangerous at all anymore. On the topic of leveling being slow (seeing a lot of complaints on the subreddit), I feel like people are too entitled. Most of them probably have received 3 free boosts (WoD, Legion, BfA), have a DH that started at 98, a DK that started at 55, and also probably leveled a few alts when it was super easy and fast, if not from dungeon spam with heirlooms when that was fast, then during the Legion pre-patch event. On top of that, the complainers probably have enough gold to buy enough tokens to pay for a boost. And what are they doing with all these alts? It's ridiculous. If they don't want to level alts then don't level alts. The BfA experience will be fine without a 7th character at 110. And if this is all about the transmog set for leveling an allied race, oh my god they're not that great and no one will even use them that much, if at all. If you want to play an allied race then use gold for tokens for a race change or a boost. Didnt you have a monk already iirc ? Why level another one ? Yeah. At first I wasn't sure in BfA if it would make sense to have two of the same class like it did in Legion. So I wanted to have a Monk alt just in case. Now I don't plan to spend that much time on BfA, but I just feel like playing WoW and don't have anything better to do than level an alt. I could level another class but I already have a few others at 110 (DK, DH, mage, lock, shaman) and I still have my 100 and 110 boosts available if I suddenly want to play a different class. My characters are Nony, Noony, Noonny, Noonies, Psiblade and Psistorm :D Monk alt is Alexandar, breaking the trend.
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When I played a lot of WoW back in cataclysm I had a character of every class at max level. It was really nice to have a basic knowledge of every spec and be able to play whichever one I felt like on a given day. There is a lot of good gameplay in this game's 36 specs and I find it hard to justify locking it away behind 30-40 days /played of questing. That said, i try to mostly stay out of discussions on WoW leveling these days because they'd have to pay me to level another character from 1-110.
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Lots and lots of complaints about levelling these days on the blizzard forums. Imho the only thing I agree is that they should make heirloom levelling faster so these power levelers will have a way to skip the grind.
As long as they don't make levelling easier for people like me who play hairloomless and likes it slow and easy I'm fine with them adding anything else to make it faster for those who want it to be fast.
I spent too many years after cata unintenionally outlevelling every zone before finishing the quests in those zones and that bothered me eternally...
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On July 29 2018 11:19 Jan1997 wrote: Lots and lots of complaints about levelling these days on the blizzard forums. Imho the only thing I agree is that they should make heirloom levelling faster so these power levelers will have a way to skip the grind.
As long as they don't make levelling easier for people like me who play hairloomless and likes it slow and easy I'm fine with them adding anything else to make it faster for those who want it to be fast.
I spent too many years after cata unintenionally outlevelling every zone before finishing the quests in those zones and that bothered me eternally... the more annoying part of outleveling zones was missing favorites for me personally. i.e stranglethorn/ungoro, zones i really enjoy but couldnt finish cause id outpace them really fast. thats why i think the flex leveling is a good idea, but i dont have many max level characters since usually wrath/bc get stale super fast and i detest even playing in them
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On July 29 2018 10:24 ThaddeusK wrote: When I played a lot of WoW back in cataclysm I had a character of every class at max level. It was really nice to have a basic knowledge of every spec and be able to play whichever one I felt like on a given day. There is a lot of good gameplay in this game's 36 specs and I find it hard to justify locking it away behind 30-40 days /played of questing. That said, i try to mostly stay out of discussions on WoW leveling these days because they'd have to pay me to level another character from 1-110.
Leveling 1-110 is still shorter than leveling Vanilla 1-60, and that took an average of 10-15 days played.
I think that 7.3.5 was fine. They just need to fix whatever they screwed up with the stat squish.
Although the complaining about leveling is still incredibly bizarre to me. This is how every RPG ever works. You have to play the game (or pay if you want to skip it in WoW's case) to enjoy end game content. This concept of "you shouldn't be keeping me from enjoying the game the way I want to!" is arbitrary and capricious. Should we just start every character at max level? Should every Diablo/Elder Scrolls/Dragon Age/D&D/every other RPG character start at max level just because impatient players want to be high level now?
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United Kingdom20323 Posts
Leveling 1-110 is still shorter than leveling Vanilla 1-60, and that took an average of 10-15 days played.
Probably took me longer but i had no idea what to do and less than half of the playtime was spent even trying to level. Some people did it in 3-4 days and IIRC 1-70 was similar or slightly faster than 1-60 due to exp nerfs
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On July 29 2018 20:50 Stratos_speAr wrote:Show nested quote +On July 29 2018 10:24 ThaddeusK wrote: When I played a lot of WoW back in cataclysm I had a character of every class at max level. It was really nice to have a basic knowledge of every spec and be able to play whichever one I felt like on a given day. There is a lot of good gameplay in this game's 36 specs and I find it hard to justify locking it away behind 30-40 days /played of questing. That said, i try to mostly stay out of discussions on WoW leveling these days because they'd have to pay me to level another character from 1-110. Leveling 1-110 is still shorter than leveling Vanilla 1-60, and that took an average of 10-15 days played. That's not true. Withouth powerleveling it took me 7 played days and i was world pvping half the time. I can see how it could take you that long if you were new to MMORPGs, but the same could be said about 1-110 no heirlooms and no previous experience.
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On July 29 2018 20:50 Stratos_speAr wrote:Show nested quote +On July 29 2018 10:24 ThaddeusK wrote: When I played a lot of WoW back in cataclysm I had a character of every class at max level. It was really nice to have a basic knowledge of every spec and be able to play whichever one I felt like on a given day. There is a lot of good gameplay in this game's 36 specs and I find it hard to justify locking it away behind 30-40 days /played of questing. That said, i try to mostly stay out of discussions on WoW leveling these days because they'd have to pay me to level another character from 1-110. Leveling 1-110 is still shorter than leveling Vanilla 1-60, and that took an average of 10-15 days played. I think that 7.3.5 was fine. They just need to fix whatever they screwed up with the stat squish. Although the complaining about leveling is still incredibly bizarre to me. This is how every RPG ever works. You have to play the game (or pay if you want to skip it in WoW's case) to enjoy end game content. This concept of "you shouldn't be keeping me from enjoying the game the way I want to!" is arbitrary and capricious. Should we just start every character at max level? Should every Diablo/Elder Scrolls/Dragon Age/D&D/every other RPG character start at max level just because impatient players want to be high level now?
We shouldn't start every character at maximum level, but the fact that Blizzard includes a free boost in every expansion says a lot about what in WoW is actually compelling. The leveling experience right now falters because it's more RPG than MMO, there simply isn't a sufficient volume of low level players to make it as engaging as it was in the halcyon days leading up to WotLK. The MMO part of WoW, what sets it apart from a single-player RPG, is almost completely tied up in the latest expansion content.
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On the topic of leveling - I played back in vanilla and TBC with a brief foray into Cata. Recently I had the itch for a fun grindy MMO and installed WoW again. From level 1-15 I saw a total of six people. Six.
I didn't keep playing.
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On July 29 2018 22:26 Seuss wrote:Show nested quote +On July 29 2018 20:50 Stratos_speAr wrote:On July 29 2018 10:24 ThaddeusK wrote: When I played a lot of WoW back in cataclysm I had a character of every class at max level. It was really nice to have a basic knowledge of every spec and be able to play whichever one I felt like on a given day. There is a lot of good gameplay in this game's 36 specs and I find it hard to justify locking it away behind 30-40 days /played of questing. That said, i try to mostly stay out of discussions on WoW leveling these days because they'd have to pay me to level another character from 1-110. Leveling 1-110 is still shorter than leveling Vanilla 1-60, and that took an average of 10-15 days played. I think that 7.3.5 was fine. They just need to fix whatever they screwed up with the stat squish. Although the complaining about leveling is still incredibly bizarre to me. This is how every RPG ever works. You have to play the game (or pay if you want to skip it in WoW's case) to enjoy end game content. This concept of "you shouldn't be keeping me from enjoying the game the way I want to!" is arbitrary and capricious. Should we just start every character at max level? Should every Diablo/Elder Scrolls/Dragon Age/D&D/every other RPG character start at max level just because impatient players want to be high level now? We shouldn't start every character at maximum level, but the fact that Blizzard includes a free boost in every expansion says a lot about what in WoW is actually compelling. The leveling experience right now falters because it's more RPG than MMO, there simply isn't a sufficient volume of low level players to make it as engaging as it was in the halcyon days leading up to WotLK. The MMO part of WoW, what sets it apart from a single-player RPG, is almost completely tied up in the latest expansion content. Nope, they simply want that people can jump in with their friends whenever they want. Imagine they wouldnt change anything and let people play 3 month before they reach max level.
On July 29 2018 23:03 Probe1 wrote: On the topic of leveling - I played back in vanilla and TBC with a brief foray into Cata. Recently I had the itch for a fun grindy MMO and installed WoW again. From level 1-15 I saw a total of six people. Six.
I didn't keep playing. Wildstar is always there for you. 14 years and you expect full leveling zones. What the fuck. You also expect a grinding experience and full zones
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On July 29 2018 23:03 Probe1 wrote: On the topic of leveling - I played back in vanilla and TBC with a brief foray into Cata. Recently I had the itch for a fun grindy MMO and installed WoW again. From level 1-15 I saw a total of six people. Six.
I didn't keep playing. If you want to play with other players you have to actively group up with them or join a dungeon. That is not much different at max level, even if you see more players which is rather inconsequential though.
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On July 29 2018 23:03 Probe1 wrote: On the topic of leveling - I played back in vanilla and TBC with a brief foray into Cata. Recently I had the itch for a fun grindy MMO and installed WoW again. From level 1-15 I saw a total of six people. Six.
I didn't keep playing.
wow is not a grindy mmo anymore
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United Kingdom20323 Posts
On July 30 2018 01:59 atrox_ wrote:Show nested quote +On July 29 2018 23:03 Probe1 wrote: On the topic of leveling - I played back in vanilla and TBC with a brief foray into Cata. Recently I had the itch for a fun grindy MMO and installed WoW again. From level 1-15 I saw a total of six people. Six.
I didn't keep playing. wow is not a grindy mmo anymore
Legion was extremely grindy by WoW standards
relating to earlier messages, a list of bugs/tuning from a guy that went through all the TBC-MOP stuff post-8.0
https://www.reddit.com/r/wow/comments/92u2vi/tanked_every_normal_bcwotlkcatamop_dungeons_from/
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On July 29 2018 23:03 Probe1 wrote: On the topic of leveling - I played back in vanilla and TBC with a brief foray into Cata. Recently I had the itch for a fun grindy MMO and installed WoW again. From level 1-15 I saw a total of six people. Six.
I didn't keep playing. Pretty sure thats not the case, the last 5 characters ive made just out of boredom ive seen more than 10-15 in the starter zones alone
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United Kingdom20323 Posts
Aww they removed dagger equip/transmog from DH in 8.0
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On July 30 2018 03:20 Cyro wrote:Show nested quote +On July 30 2018 01:59 atrox_ wrote:On July 29 2018 23:03 Probe1 wrote: On the topic of leveling - I played back in vanilla and TBC with a brief foray into Cata. Recently I had the itch for a fun grindy MMO and installed WoW again. From level 1-15 I saw a total of six people. Six.
I didn't keep playing. wow is not a grindy mmo anymore Legion was extremely grindy by WoW standards relating to earlier messages, a list of bugs/tuning from a guy that went through all the TBC-MOP stuff post-8.0 https://www.reddit.com/r/wow/comments/92u2vi/tanked_every_normal_bcwotlkcatamop_dungeons_from/ Legion wasnt grindy at all. People just thought they had to run 24/7 Maw of Souls. This is what happens when things arent regulated. People are gonna go crazy
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If you were in the top 100 guilds it was grindy to keep up with AP. Everyone else had no real reason to farm it considering how efficient Artifact Knowledge was.
I agree Legion was not grindy at all.
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United Kingdom20323 Posts
My guild wasn't far past top 500 and it was still a world of AP quotas and benching people for being unlucky with their spec balance and legendaries during mythic Guarm and Helya, many of my friends in other guilds reported the same.
The rest of the raids weren't really nearly as bad as TOV for various reasons. EN was easy and so your AP level and having any legendaries at all wasn't make-or-break for getting Cutting Edge with months to spare. Nighthold lasted a while with more natural progression, a lot less benefit from grinding artifact and came around the time that it was possible to farm legendaries (albeit slowly, in early nighthold this meant clearing something like 200 raid bosses worth of BLP per legendary..) instead of only praying to RNGesus.
I'd say that it wasn't required for the vast majority of actual expansion content but that little bit where there was a clusterfuck of poor tuning and design soured the whole experience for me. I'd rather have a simpler system that does not risk those problems.
Many other expansions didn't let you unlock a large amount of additional power by grinding, Legion did via the addition of titanforging/artifact/legendaries. I'd say that it was by far the grindiest expansion by design; how much you were required to do that grind is another question.
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Guilds chose to impose quotas and raiders chose to accept it. There was no genuine need for it outside the race at the very top
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FuDDx
United States5014 Posts
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