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[WoW] Battle for Azeroth - Page 309

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
Last Edited: 2017-05-02 17:29:21
May 02 2017 17:25 GMT
#6161
forget it

how's quaking guys
ffxiv enjoyer
Alventenie
Profile Joined July 2007
United States2147 Posts
Last Edited: 2017-05-02 18:31:58
May 02 2017 18:23 GMT
#6162
Quaking was pretty easy so far. Teeming, Quaking, Fortified on NA.

Did 3 different runs: Maw 8, EoA 7, EoA 10

Quaking is not like a normal affix though. It will proc and continue to proc at any time in the dungeon, in combat or out of combat, and even after you have completed the dungeon (I presume they will fix it procing after dungeon completion though). It interrupts all casting. We had a Bear tank, feral druid, assa rogue, havoc DH, and MW monk. Havoc DH was eye with Raddon's. His eye beam can get interrupted and chaos locked. MW never had trouble since he would just be out of range of melee most of the time.

The damage is a decent amount. Hits for probably ~700k or so for me as a rogue (although feint can reduce it). The biggest thing is that it will overlap other quake damage, so it can stack based on how many people are there. We almost one shot our group on Hatecoil standing on the same dune because of this. Otherwise its a decently small aoe and when it procs everyone must move to hit only themselves. I can see bad groups making this annoying on the healer if they stay stacked and give extra damage out.

I think it is a good affix atm. It did not seem to go off too much, but was there enough to make you move more in trash packs. It also promotes a well balanced group so you aren't stacked heavy in melee like we were. The damage scales some (looks like 615k average in a +8 to 700k average in +10). Hopefully it doesn't get out of control in really high M+ since you then will definitely struggle on fortified teeming with this extra damage in pulls.
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
May 02 2017 18:39 GMT
#6163
MW never had trouble since he would just be out of range of melee most of the time.


Doesn't it spawn on the MW too?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2017-05-02 18:42:15
May 02 2017 18:41 GMT
#6164
On May 03 2017 03:39 Cyro wrote:
Show nested quote +
MW never had trouble since he would just be out of range of melee most of the time.


Doesn't it spawn on the MW too?


MW is a funny specc that doesnt qualify as range or melee on certain mechanics so it doesnt get targetted regardless of where you are standing, maybe its the same case here.

I think his point however was that the MW only had himself to worry about. TBH any affix where I can go ham I am ok with. This whole hold dps on bursting shit makes pushing high keys more work than most people want to put in. Not thats its not fun to try ofcourse.
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
May 02 2017 18:46 GMT
#6165
Can you go over how the affix works? I don't understand it well from the text description
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Alventenie
Profile Joined July 2007
United States2147 Posts
Last Edited: 2017-05-02 19:24:29
May 02 2017 19:22 GMT
#6166
It was more that our MW only had himself to worry about rather than other people running into him.

The affix spawns 1 circle around every player at a fixed time (likely every 20-30s or so, also it spawns out of combat as well). Every player after a set amount of time does aoe damage in the circle around them (it moves with you so you are the epicenter of this quake). It also interrupts all spell casting and locks you from that spell class for 4 or 5s. Also deals damage, which if you are in someone elses circle will do your own damage, and their damage.

Basically when it spawns everyone spreads out like 4 or 5 yards and don't stand in any circle but your own. You can overlap over other circles if you aren't actually in their circle perimeter.
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
May 02 2017 19:30 GMT
#6167
Cool, how big is the delay between spawning and hitting you?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Alventenie
Profile Joined July 2007
United States2147 Posts
May 02 2017 19:31 GMT
#6168
I think it was like 3 seconds? Didn't really look too much as they made the circle have a neat look to it that you have a solid edge, and the circle fills up from the center to the outside. When it hits the edge you explode.

Made it much easier to pay attention to that than my debuff timer.
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
Last Edited: 2017-05-02 19:59:46
May 02 2017 19:37 GMT
#6169
they made the circle have a neat look to it that you have a solid edge, and the circle fills up from the center to the outside


Finally copying Wildstar so that we can understand shit without 500 weakauras :D

Aparantly the little wyrmtongue caches have legendary drop chance, i just got legendary from one. Heard that the broken shore rares do, too (Well, all rares do.. but the broken shore ones are not one-kill, they reset back to rare status regularly)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
May 02 2017 20:15 GMT
#6170
On May 02 2017 15:08 Cyro wrote:
Wrist is damn good too

what do you want to know about? 3313123 is go-to for dungeons and the 40% chance to get a soul when stunning thing is really good for that since souls are so powerful. Nemesis is better for low target counts or probably just most of the time if you want to deal with using it and Demon Reborn can be okay if you won't be able to get stun souls


coming back to this for a bit, what's the legendary you prefer to pair raddon's with if you're not running demon blades, or is AOTHG just fine with demon's bite?

i have shoulders/sephuz/AOTHG/prydaz/KJBW (ew)
ffxiv enjoyer
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
Last Edited: 2017-05-03 00:55:52
May 02 2017 21:03 GMT
#6171
AOTHG is great especially for sustained ST but shoulder, sephuz and kj should also work. I usually use AOTHG

lol
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Noocta
Profile Joined June 2010
France12578 Posts
May 03 2017 01:15 GMT
#6172
LOL Quaking out of combat seems like a pretty silly oversight.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
Last Edited: 2017-05-03 01:41:37
May 03 2017 01:41 GMT
#6173
7.2 m+ were not tested very well, i expect hotfixes soon same as the last few affixes
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
convention
Profile Joined October 2011
United States622 Posts
May 03 2017 03:43 GMT
#6174
I had the most frustrating M+ earlier. Healed a eye+11, and the other four members were somewhat incompetent, and would just randomly pull stuff, being stacked on pretty much every quaking, and rarely dodging mechanics. So whatever, I just go along for the ride since at least I'll have the weekly 10 done if I get lazy. We of course are at 98% before the final boss, so I type in chat for the first time asking if I should go pick up a couple crabs quick, to which they respond that we'll get it after boss. We kill the final boss, and immediately afterwards I get kicked all while 4 people start spamming out "lol." Made me pretty angry, at least at the time of submitting the ticket and logging out, it didn't seem like I was giving a loot chance or credit for finishing the dungeon. I would have imagined if I had a loot chance, I would have at least had AP in my mailbox. Anyone know how that works, if you are kicked out of the dungeon before the run is completed? Did they end up with 2 loot/chest for the 4 remaining people?
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
May 03 2017 04:24 GMT
#6175
loot changes aren't coming till 7.2.5

quaking preventing us from unlocking the door in court was fun
ffxiv enjoyer
Redox
Profile Joined October 2010
Germany24794 Posts
May 03 2017 10:29 GMT
#6176
On May 03 2017 12:43 convention wrote:
I had the most frustrating M+ earlier. Healed a eye+11, and the other four members were somewhat incompetent, and would just randomly pull stuff, being stacked on pretty much every quaking, and rarely dodging mechanics. So whatever, I just go along for the ride since at least I'll have the weekly 10 done if I get lazy. We of course are at 98% before the final boss, so I type in chat for the first time asking if I should go pick up a couple crabs quick, to which they respond that we'll get it after boss. We kill the final boss, and immediately afterwards I get kicked all while 4 people start spamming out "lol." Made me pretty angry, at least at the time of submitting the ticket and logging out, it didn't seem like I was giving a loot chance or credit for finishing the dungeon. I would have imagined if I had a loot chance, I would have at least had AP in my mailbox. Anyone know how that works, if you are kicked out of the dungeon before the run is completed? Did they end up with 2 loot/chest for the 4 remaining people?

Pretty sure you are just fucked. They got their stuff for sure, you dont need 5 for completion.
Off-season = best season
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2017-05-03 12:10:45
May 03 2017 12:02 GMT
#6177
So what do people think about the upcoming M+ changes?

Completing the run on time will have the same results it currently does in 7.2: you’ll get a new Keystone for a random dungeon that’s 1-3 levels higher than the one you just completed, based on how quickly you finished.
If you complete the dungeon but don’t make the timer, you’ll get a Keystone for a random dungeon that’s 1 level lower than the one you just used.
If you don’t complete the dungeon at all, you’ll have a Keystone for the same dungeon that’s one level lower than the one you just used.


I like the non-depleting keys because it hurts boosting a lot.

What really sucks is the lower amount of loot. 3 items for a run in time, same as 1.5 chests now. Usually you can easily 2-3 chest on 10-12 even with subpar random groups, so loot is almost cut in half. Also you will not get the item lvl upgrades for 2nd and 3rd chest you get on lower keys now. And less chance for legendary as well.

Then again if you want to kill boosting doing away with the 2nd and 3rd chest is necessary. Makes you wonder though why they needed more than half a year to realize that they do not like the boosting.
Off-season = best season
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
Last Edited: 2017-05-03 12:45:20
May 03 2017 12:14 GMT
#6178
Lower amount of loot sucks, i've been almost 3chesting 10's with random pugs and it's a 1.33x nerf to loot amount if you're even 2chesting. 2-3x nerf to the legendary droprate which is already unusually low unless they change that

other stuff maybe, sounds mostly cool

I just got Jacin's gloves from the weekly chest again, that's 3 times since the loot chest became 905

Also just sent off a second set of Elite Strike missions within the same command center again, it's rly weird that we've able to do that only by doing them in a certain way and camping the start/end of the command center
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gorsameth
Profile Joined April 2010
Netherlands22365 Posts
Last Edited: 2017-05-03 12:18:26
May 03 2017 12:18 GMT
#6179
A subtle way to nerf loot/ap from mythics by disguising it as other changes. Donno if that still matters to a lot of people
It ignores such insignificant forces as time, entropy, and death
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
May 03 2017 13:03 GMT
#6180
i would be fine not doing m+ at all anymore besides getting the weekly chest - i ve done so many m+ that i ve done more legion dungeons then all other dungeons combined - and it has gotten boring a long time ago.
The only virgins in kpop left are the fans
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