[WoW] Battle for Azeroth - Page 297
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BfA Community Links: GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv On November 03 2016 06:57 GTR wrote: I've created a Google Form/Spreadsheet for people to help add eachother. Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion. Form Spreadsheet If a moderator could add this as a moderator note at the top it'd be appreciated. | ||
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Redox
Germany24794 Posts
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Cyro
United Kingdom20323 Posts
On April 08 2017 18:46 Gorsameth wrote: where are you getting 110 from? base rep is 75. They give 37.5 rep worth of broken shore resources as well | ||
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Gorsameth
Netherlands22089 Posts
On April 09 2017 00:37 Cyro wrote: They give 37.5 rep worth of broken shore resources as well Ah yeah, makes sense :p | ||
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Cyro
United Kingdom20323 Posts
Glaive Wrist + Cinidaria is pretty god tier for threat now :D Taunt threat bonus was doubled as well, so previously you would glaive something and taunt it for 300% threat but now you glaive it for 750% of the threat that a glaive would give before (150% *5), two and a half times as much. Tanks have 1.25x more threat during skittish now as well, on top of that ![]() It concerns me a little that a nice vengeance legendary only drops for Havoc but this is not the only example of it happening in the game. There are certainly a handful of nice tanking legendaries to equip, just not much for snap threat like this (not that it's really neccesary often) | ||
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Stancel
Singapore15360 Posts
my main's weapon is still 917 fuck this game | ||
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chocorush
694 Posts
On April 08 2017 23:12 Redox wrote: Broken shore world boss dropping 900 minimum. Seems a little much to me, higher than Guldan hc. Withered Jim is going to be pretty popular | ||
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Cyro
United Kingdom20323 Posts
what the actual fuck | ||
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Gorsameth
Netherlands22089 Posts
On April 09 2017 03:33 chocorush wrote: Withered Jim is going to be pretty popular Just the bosses from the Disruptor on the Broken Shore. Rest of the 'normal' world bosses are unchanged (as far as we know). So no 900 base arcano crystal. | ||
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Redox
Germany24794 Posts
On April 09 2017 03:36 Gorsameth wrote: Just the bosses from the Disruptor on the Broken Shore. Rest of the 'normal' world bosses are unchanged (as far as we know). So no 900 base arcano crystal. Pretty weird how those are 40 item lvl more than the old word bosses while they are the same difficulty. And the old ones were already loot pinatas. 20 item lvl more so that it is the same lvl as the best Nethershard items would have easily been sufficient imo. | ||
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TomatoBisque
United States6290 Posts
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Noocta
France12578 Posts
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Warri
Germany3208 Posts
On April 09 2017 02:40 Stancel wrote: my alt's ashbringer is now 934 my main's weapon is still 917 fuck this game Is that a triple AW ashbringer? Otherwise thats pretty worthless :p | ||
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daemir
Finland8662 Posts
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GTR
51543 Posts
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Cyro
United Kingdom20323 Posts
I can't imagine this actually being how the system was supposed to work, why wouldn't that be communicated to anyone before/during the patch or tested on the PTR? | ||
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Alventenie
United States2147 Posts
On April 09 2017 02:39 Cyro wrote: Some good (well, semi-questionable) news: The glaive wrist legendary buff to make it do more damage and scale from the first target hit also works for Vengeance. Glaive Wrist + Cinidaria is pretty god tier for threat now :D Taunt threat bonus was doubled as well, so previously you would glaive something and taunt it for 300% threat but now you glaive it for 750% of the threat that a glaive would give before (150% *5), two and a half times as much. Tanks have 1.25x more threat during skittish now as well, on top of that ![]() It concerns me a little that a nice vengeance legendary only drops for Havoc but this is not the only example of it happening in the game. There are certainly a handful of nice tanking legendaries to equip, just not much for snap threat like this (not that it's really neccesary often) Bear tanks with balance shoulders are pretty good too. Gives them a ton more damage (seen a bear druid pulling 350-400k dps with no extra effort). | ||
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r33k
Italy3402 Posts
Upper Kara is a nightmare as BM hunter, on pretty much all the bridges as well as the burning floor mob before Shade of Medivh and the very first mob the floor is bugged so the pet can't attack. We had a mage basically afk doing 500k dps and I had to switch to every single set of fel explosives, with the tank not knowing the pulls and wiping us a bunch of times because he'd chain pull and spawn a bunch of orbs that I couldn't keep up with since I can't oneshot them. I had 30% of the total dps, as top dps and the tank was complaining about my damage. I got frozen on Shade of Medivh because having 2 ppl with an interrupt on a 12 second CD is obviously not enough to cover for the 23 second CD of my interrupt. And the fucking tank wouldn't pull the mobs to the platforms away from the bridges despite being told so over and over. | ||
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Warri
Germany3208 Posts
On April 09 2017 18:15 Cyro wrote: GM said that it was the design intent to require players to have 800/800 profession before the nether disruptor hits 100% to get a legendary crafting item and that there is no intention to give the quest to anyone else or to change that. I can't imagine this actually being how the system was supposed to work, why wouldn't that be communicated to anyone before/during the patch or tested on the PTR? Im at 780 tailoring and the only way to get to 800 is craft capes at a steep loss. The legendaries dont look that good anyway, i think ill pass. | ||
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Cyro
United Kingdom20323 Posts
On April 09 2017 20:44 Warri wrote: Im at 780 tailoring and the only way to get to 800 is craft capes at a steep loss. The legendaries dont look that good anyway, i think ill pass. I was casually sitting at 790 leatherworking because there was no benefit for me to get 800 so far in the expansion, most of the recipies unlocking around 750 etc - was obviously gonna get 800 to craft the legendary but being told no, you had to be 800 before the nether disruptor hit 100% and to have no warning of that (not even from PTR testing because it straight up was not done) is extremely insulting We generally do not communicate game mechanics and let players work them out themselves. Likewise, the rewards for the quest are shown when you pick it up. If you do not have 800 skill, it doesn't actually show the armorcrafters commendation as a reward. As with all quests, the rewards are determined when you pick it up, not when you complete it. This item costs ~£26.47 or ~31 euros on the AH right now and almost all of that cost comes from the material which you get one per character per nether disruptor. "Just wait for the next one" is not a solution that i'm willing to take for this kind of ingame issue | ||
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daemir
Finland8662 Posts
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