[WoW] Battle for Azeroth - Page 221
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BfA Community Links: GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv On November 03 2016 06:57 GTR wrote: I've created a Google Form/Spreadsheet for people to help add eachother. Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion. Form Spreadsheet If a moderator could add this as a moderator note at the top it'd be appreciated. | ||
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Cyro
United Kingdom20322 Posts
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Rebs
Pakistan10726 Posts
On November 24 2016 16:29 Cyro wrote: Statement and discussion from exorsus - https://www.reddit.com/r/wow/comments/5ei76r/statement_about_helya_situation_and_some_other/ The boosting stuff is a real problem IMO, we have guilds in the top 10 of the world openly advertising that they're selling content for real money and most others doing it behind closed doors legendary softcap has also been gaining discussion for a while, especially in top guilds with lots of highly active players. I think that there's a very solid chance that it's legit and unintentional, just another bug in the system that should be verified and fixed ASAP if true (the statistics have not made sense for weeks and it's getting pretty damning) Pretty much why I will never consider investing time in mythic raiding. | ||
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daemir
Finland8662 Posts
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Gorsameth
Netherlands21965 Posts
On November 25 2016 00:03 daemir wrote: mythic raiding doesn't require all that shit, only at the top of the world list. exactly, unless your in top 100 guild you have very little in common with these top guilds. The difference between normal/heroic and mythic is in player skill. Not time required to commit to the game. | ||
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Rebs
Pakistan10726 Posts
On November 25 2016 00:03 daemir wrote: mythic raiding doesn't require all that shit, only at the top of the world list. I didnt say thats what mythic raiding requires. I said thats why I wouldnt do it. My idea of mythic raiding (or going for top level content) is competing, doesnt have to be top 10 level, thats insane but even like top 100 level requires 20+ hours a week on progression. If im not competing then I would rather invest my time elsewhere. Its just a personal thing people have different levels of commitment to the game and thats why its great. On November 25 2016 00:15 Gorsameth wrote: The difference between normal/heroic and mythic is in player skill. Not time required to commit to the game. This is actually not necessarily true, yes after a certain amount of time spent at a higher level alot of stuff turns to autopilot but for progression you cant possibly disassociate time from the equation. Time to commit is another fundamental reason why I dont bother with it. And Im sure there are lots of people like that even here. Secondly look at the points he made on Legendaries Legendaries - Utility vs dps legendary , doesnt matter how skilled you are that affects everyone, you got the wrong legendary whelp already 50-80k behind, now why should I get a raid spot over the guy who has it ? At any level ? edit: and yeah split running is cancer. I hated it and pretty much everyone else did to when I was raiding but we did it because for one tier of content I remember we fell out of the top 70-80 or so and then the requirement was to start split running with a geared alt raid ready for the next tier. Alot of people unlucky with drops had better geared alts than mains and actually just ended up switching, especially because you would rather look for a reason to keep the skilled guy on an alt rather than recruit for it. | ||
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Cyro
United Kingdom20322 Posts
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Firebolt145
Lalalaland34496 Posts
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nimbim
Germany985 Posts
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Cyro
United Kingdom20322 Posts
The only reason you need to invest so much time this expansion is farming for AP, trait 35 is just too good to ignore. In a few weeks you'll get it anyway, ak25 gives like 5x faster AP than ak17. It's only super important atm for pushing TOV mythic progress as the tuning is quite aggressive Right now after ~8 raid days, 65 guilds have killed 2/3m | ||
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daemir
Finland8662 Posts
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Noocta
France12578 Posts
So much for that, 8 days and only 2 guilds have legit kills, when was the last time that ever happened ? | ||
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DCRed
Finland435 Posts
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Noocta
France12578 Posts
Don't get me wrong, I'm not in the range of the people concerned by that ( I'm a bit below 200 M+ finished, not 1k ) but making the kind of rule and kepping it hidden is pretty bullshit. | ||
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Cyro
United Kingdom20322 Posts
The bad luck protection is the main driver behind the drop rate, it's not really just a bonus. The drop rates are made extremely low on purpose because this system is expected to provide large multipliers to it over time, and lacking that multiplier the rates are highly random and nowhere near high enough to give the legendary drop rates that were seen by everybody else and for previous legendaries. I'm glad that it was an intentional move that was already recognised as having strongly negative side effects and rolled back rather than another legendary bug. | ||
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NonY
8751 Posts
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Cyro
United Kingdom20322 Posts
I can kinda see why they would set it up this way, but i'm not sure that the guy making that decision really grasped the math involved behind the language of "bad luck protection". It's way more than that, it's a system policing droprate over time with a net effect of way more legendaries for everyone, lucky or not. I don't think that 1000 dungeons for 1 legendary item is ok with the current legendary system; I don't think that a player should get a random half of the legendaries only to be locked out and told that they have no realistic chance of getting specific ones in the other half.. or worse, not told and left to read conspiracy theory #348239 on mmo-champion or reddit. It's really harsh but people have made the comment that you could delete your character and make a new one if you get the wrong four legendaries - you'd likely get caught up and get the good legendaries on the new naked character before you would on your unlucky main. Being resolved and being resolved as relatively early as it was (even though it hurt some highly dedicated or lucky players) is still much better than this could have ended up, IMO I think overall that i still have mostly negative feelings about the legendary system mainly for balance reasons. I didn't think that the legendary and class balance would be good enough for a system to be enjoyable to me and 3 months into legion i can still say that it really hasn't been. We're getting a lot of changes in 7.1.5 but many of these are quite extreme and quite late changes; Prydaz is going to be three times as good, the demon hunter ring is going to give 1/3'rd of the fury that it gave for EN and TOV progression. I think that everybody knew this stuff was wrong right from the start and a partial buff or partial nerf was justified months ago; minor class balance tweaking more than once for EN, once for Nighthold may have helped a bit too | ||
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Redox
Germany24794 Posts
On November 25 2016 05:54 NonY wrote: I think I got really lucky on my main character because I've had 4 legendaries for a while (but wasn't part of that bugged group of players who got multiple really fast). It's pretty annoying looking back at all the shitty content I did (LFR for god's sake) in pursuit of another legendary that I absolutely would not have done if I knew it wasn't incrementing my chance to get one on the next roll. Also annoying is how many times I didn't change loot spec in case I got a legendary. If I'd known how extremely low my chances were, I'd have behaved as if there was no chance. Damn, I am still waiting for my 3rd. I think I have done a ton with M+ and all the raids, also indicated by 885 item lvl. And it will be an upgrade for sure because my first 2 suck. Well except if it is Sephuz. Then I would have collected the 3 worst possible. :D | ||
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Noocta
France12578 Posts
On November 25 2016 06:26 Redox wrote: Damn, I am still waiting for my 3rd. I think I have done a ton with M+ and all the raids, also indicated by 885 item lvl. And it will be an upgrade for sure because my first 2 suck. Well except if it is Sephuz. Then I would have collected the 3 worst possible. :D Heh, same. really active player with only 2, and both of them are not spec specific, so if the system was kept in placve, I would only have 2 chances at getting a good spec specific one, and I play all 3 specs, so that's kinda shitty. Kinda sad we had to wait for a Top guild to publicly denounce the possibility of the soft cap existing for Blizzard to finally talk about it. Lack of transparency about the legendary system is the BIGGEST thing I dislike about this expac. | ||
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Duvon
Sweden2360 Posts
The biggest disappointment is that you can't influence which you get, but the high droprate (was expecting people to maybe have one by now) and first weeks bug are also big let downs. | ||
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Cyro
United Kingdom20322 Posts
Damn, I am still waiting for my 3rd. I think I have done a ton with M+ and all the raids, also indicated by 885 item lvl. And it will be an upgrade for sure because my first 2 suck. Well except if it is Sephuz. Then I would have collected the 3 worst possible. :D I just got my third (Prydaz, Eyebeam head, Fel Rush boots) at ~157 normal+ raid bosses, every emissary cache and ~350-400 mythic+(?) at an average of probably 1 affix. I think that's pretty normal for the droprates | ||
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