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[WoW] Battle for Azeroth - Page 221

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
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Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2016-11-24 13:26:12
November 24 2016 13:23 GMT
#4401
Just did a maw4 with 3 guys from a mythic raid guild and 1 guy getting boosted and finished in 7:19, holy shit that is fast (no voicechat, missing potions etc but NO BRAKES ON THE BOOST TRAIN)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
November 24 2016 14:45 GMT
#4402
On November 24 2016 16:29 Cyro wrote:
Statement and discussion from exorsus - https://www.reddit.com/r/wow/comments/5ei76r/statement_about_helya_situation_and_some_other/

The boosting stuff is a real problem IMO, we have guilds in the top 10 of the world openly advertising that they're selling content for real money and most others doing it behind closed doors

legendary softcap has also been gaining discussion for a while, especially in top guilds with lots of highly active players. I think that there's a very solid chance that it's legit and unintentional, just another bug in the system that should be verified and fixed ASAP if true (the statistics have not made sense for weeks and it's getting pretty damning)


Pretty much why I will never consider investing time in mythic raiding.
daemir
Profile Joined September 2010
Finland8662 Posts
November 24 2016 15:03 GMT
#4403
mythic raiding doesn't require all that shit, only at the top of the world list.
Gorsameth
Profile Joined April 2010
Netherlands22073 Posts
November 24 2016 15:15 GMT
#4404
On November 25 2016 00:03 daemir wrote:
mythic raiding doesn't require all that shit, only at the top of the world list.

exactly, unless your in top 100 guild you have very little in common with these top guilds.

The difference between normal/heroic and mythic is in player skill. Not time required to commit to the game.
It ignores such insignificant forces as time, entropy, and death
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2016-11-24 16:15:03
November 24 2016 15:53 GMT
#4405
On November 25 2016 00:03 daemir wrote:
mythic raiding doesn't require all that shit, only at the top of the world list.


I didnt say thats what mythic raiding requires.

I said thats why I wouldnt do it. My idea of mythic raiding (or going for top level content) is competing, doesnt have to be top 10 level, thats insane but even like top 100 level requires 20+ hours a week on progression. If im not competing then I would rather invest my time elsewhere. Its just a personal thing people have different levels of commitment to the game and thats why its great.

On November 25 2016 00:15 Gorsameth wrote:
Show nested quote +
On November 25 2016 00:03 daemir wrote:
mythic raiding doesn't require all that shit, only at the top of the world list.


The difference between normal/heroic and mythic is in player skill. Not time required to commit to the game.



This is actually not necessarily true, yes after a certain amount of time spent at a higher level alot of stuff turns to autopilot but for progression you cant possibly disassociate time from the equation.

Time to commit is another fundamental reason why I dont bother with it. And Im sure there are lots of people like that even here.

Secondly look at the points he made on Legendaries

Legendaries - Utility vs dps legendary , doesnt matter how skilled you are that affects everyone, you got the wrong legendary whelp already 50-80k behind, now why should I get a raid spot over the guy who has it ? At any level ?

edit: and yeah split running is cancer. I hated it and pretty much everyone else did to when I was raiding but we did it because for one tier of content I remember we fell out of the top 70-80 or so and then the requirement was to start split running with a geared alt raid ready for the next tier. Alot of people unlucky with drops had better geared alts than mains and actually just ended up switching, especially because you would rather look for a reason to keep the skilled guy on an alt rather than recruit for it.
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2016-11-24 16:10:11
November 24 2016 16:09 GMT
#4406
@ top 100 level pretty much everyone is split running (multiple mains) and marathonning content at release. There are 3000-something guilds at 4/7 EN mythic or better, though. "World-competitive" is pretty insane
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
November 24 2016 16:14 GMT
#4407
I'm at 4/7 and I enjoy myself very much just trying to be the best in guild and parsing against other monks.
Moderator
nimbim
Profile Blog Joined June 2009
Germany985 Posts
Last Edited: 2016-11-24 16:17:38
November 24 2016 16:16 GMT
#4408
My guild is ranked ~1800 (5/7) and we don't do split running, extend raid time more than 5 minutes or any of the other crazy stuff you see in top guilds. The only reason you need to invest so much time this expansion is farming for AP, trait 35 is just too good to ignore.
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2016-11-24 16:33:42
November 24 2016 16:27 GMT
#4409
The only reason you need to invest so much time this expansion is farming for AP, trait 35 is just too good to ignore.


In a few weeks you'll get it anyway, ak25 gives like 5x faster AP than ak17. It's only super important atm for pushing TOV mythic progress as the tuning is quite aggressive

Right now after ~8 raid days, 65 guilds have killed 2/3m
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
daemir
Profile Joined September 2010
Finland8662 Posts
November 24 2016 16:43 GMT
#4410
Ours is ~550 rank, 7/7M 3/3H and we don't do splits either. Just show up in raids and it's cool.
Noocta
Profile Joined June 2010
France12578 Posts
November 24 2016 17:12 GMT
#4411
Remember when everyone was disapointed that Mythic Helya lasted 2 days ?
So much for that, 8 days and only 2 guilds have legit kills, when was the last time that ever happened ?
" I'm not gonna fight you. I'm gonna kick your ass ! "
DCRed
Profile Joined May 2011
Finland435 Posts
November 24 2016 18:24 GMT
#4412
These legendaries are truly a legendary meme at this point. Hopefully the future raids deliver(yes Helya is a good fight, need more than one though), on actual gameplay, could do without all these "hidden" things for now.
Noocta
Profile Joined June 2010
France12578 Posts
November 24 2016 19:33 GMT
#4413
Damn, Blizzard was forced to get their statement out, and there WAS a 4 legendary soft cap.
Don't get me wrong, I'm not in the range of the people concerned by that ( I'm a bit below 200 M+ finished, not 1k ) but making the kind of rule and kepping it hidden is pretty bullshit.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2016-11-24 21:03:48
November 24 2016 19:52 GMT
#4414
With the way the droprates and bad luck protection worked, the initial chance is extremely small (think 1 in 1000 dungeons) but that grows to as much as 5x or more in a reasonable amount of time (a few weeks of hugely active play, a month and a half if you're not very active)

The bad luck protection is the main driver behind the drop rate, it's not really just a bonus. The drop rates are made extremely low on purpose because this system is expected to provide large multipliers to it over time, and lacking that multiplier the rates are highly random and nowhere near high enough to give the legendary drop rates that were seen by everybody else and for previous legendaries.

I'm glad that it was an intentional move that was already recognised as having strongly negative side effects and rolled back rather than another legendary bug.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
NonY
Profile Blog Joined June 2007
8751 Posts
November 24 2016 20:54 GMT
#4415
I think I got really lucky on my main character because I've had 4 legendaries for a while (but wasn't part of that bugged group of players who got multiple really fast). It's pretty annoying looking back at all the shitty content I did (LFR for god's sake) in pursuit of another legendary that I absolutely would not have done if I knew it wasn't incrementing my chance to get one on the next roll. Also annoying is how many times I didn't change loot spec in case I got a legendary. If I'd known how extremely low my chances were, I'd have behaved as if there was no chance.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2016-11-24 21:24:14
November 24 2016 21:05 GMT
#4416
I think that the lack of transparancy did hurt players here. A month ago this was just another droprate conspiracy theory, two weeks ago not so much.. and now we see the truth

I can kinda see why they would set it up this way, but i'm not sure that the guy making that decision really grasped the math involved behind the language of "bad luck protection". It's way more than that, it's a system policing droprate over time with a net effect of way more legendaries for everyone, lucky or not.

I don't think that 1000 dungeons for 1 legendary item is ok with the current legendary system; I don't think that a player should get a random half of the legendaries only to be locked out and told that they have no realistic chance of getting specific ones in the other half.. or worse, not told and left to read conspiracy theory #348239 on mmo-champion or reddit.

It's really harsh but people have made the comment that you could delete your character and make a new one if you get the wrong four legendaries - you'd likely get caught up and get the good legendaries on the new naked character before you would on your unlucky main.

Being resolved and being resolved as relatively early as it was (even though it hurt some highly dedicated or lucky players) is still much better than this could have ended up, IMO

I think overall that i still have mostly negative feelings about the legendary system mainly for balance reasons. I didn't think that the legendary and class balance would be good enough for a system to be enjoyable to me and 3 months into legion i can still say that it really hasn't been. We're getting a lot of changes in 7.1.5 but many of these are quite extreme and quite late changes; Prydaz is going to be three times as good, the demon hunter ring is going to give 1/3'rd of the fury that it gave for EN and TOV progression. I think that everybody knew this stuff was wrong right from the start and a partial buff or partial nerf was justified months ago; minor class balance tweaking more than once for EN, once for Nighthold may have helped a bit too
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2016-11-24 21:31:36
November 24 2016 21:26 GMT
#4417
On November 25 2016 05:54 NonY wrote:
I think I got really lucky on my main character because I've had 4 legendaries for a while (but wasn't part of that bugged group of players who got multiple really fast). It's pretty annoying looking back at all the shitty content I did (LFR for god's sake) in pursuit of another legendary that I absolutely would not have done if I knew it wasn't incrementing my chance to get one on the next roll. Also annoying is how many times I didn't change loot spec in case I got a legendary. If I'd known how extremely low my chances were, I'd have behaved as if there was no chance.

Damn, I am still waiting for my 3rd. I think I have done a ton with M+ and all the raids, also indicated by 885 item lvl. And it will be an upgrade for sure because my first 2 suck. Well except if it is Sephuz. Then I would have collected the 3 worst possible. :D
Off-season = best season
Noocta
Profile Joined June 2010
France12578 Posts
November 24 2016 22:06 GMT
#4418
On November 25 2016 06:26 Redox wrote:
Show nested quote +
On November 25 2016 05:54 NonY wrote:
I think I got really lucky on my main character because I've had 4 legendaries for a while (but wasn't part of that bugged group of players who got multiple really fast). It's pretty annoying looking back at all the shitty content I did (LFR for god's sake) in pursuit of another legendary that I absolutely would not have done if I knew it wasn't incrementing my chance to get one on the next roll. Also annoying is how many times I didn't change loot spec in case I got a legendary. If I'd known how extremely low my chances were, I'd have behaved as if there was no chance.

Damn, I am still waiting for my 3rd. I think I have done a ton with M+ and all the raids, also indicated by 885 item lvl. And it will be an upgrade for sure because my first 2 suck. Well except if it is Sephuz. Then I would have collected the 3 worst possible. :D


Heh, same. really active player with only 2, and both of them are not spec specific, so if the system was kept in placve, I would only have 2 chances at getting a good spec specific one, and I play all 3 specs, so that's kinda shitty.
Kinda sad we had to wait for a Top guild to publicly denounce the possibility of the soft cap existing for Blizzard to finally talk about it.

Lack of transparency about the legendary system is the BIGGEST thing I dislike about this expac.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Duvon
Profile Joined October 2011
Sweden2360 Posts
November 24 2016 22:38 GMT
#4419
I thought the legendary system would be okay maybe even good. A bit sad that it really isn't.
The biggest disappointment is that you can't influence which you get, but the high droprate (was expecting people to maybe have one by now) and first weeks bug are also big let downs.
Nothing is impossible, only some things for some people.
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2016-11-25 12:28:03
November 25 2016 08:08 GMT
#4420
Damn, I am still waiting for my 3rd. I think I have done a ton with M+ and all the raids, also indicated by 885 item lvl. And it will be an upgrade for sure because my first 2 suck. Well except if it is Sephuz. Then I would have collected the 3 worst possible. :D


I just got my third (Prydaz, Eyebeam head, Fel Rush boots) at ~157 normal+ raid bosses, every emissary cache and ~350-400 mythic+(?) at an average of probably 1 affix. I think that's pretty normal for the droprates
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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